15 - Elevator Action
2 - Fat Worm Blows Sparky (or something like that)
Search found 720 matches
- Fri Oct 04, 2019 11:20 am
- Forum: Games/Software
- Topic: Friday Quizzzz! 'Houston, we have a problem...'
- Replies: 21
- Views: 3125
- Wed Oct 02, 2019 7:15 am
- Forum: Programming
- Topic: What is the best routine for graphics compression?
- Replies: 37
- Views: 16404
Re: What is the best routine for graphics compression?
https://github.com/emmanuel-marty/lzsa/ ... /README.md
Here is quite handy chart showing compression/speed ratio.
- Mon Sep 30, 2019 1:07 am
- Forum: Games/Software
- Topic: Famous beeper sounds
- Replies: 40
- Views: 6697
Re: Famous beeper sounds
This is partially for something I'm working on, but interested too, because I can't think of many. Can you name some well-known short beeper effects?* I'm not referring to music, unless it's incredibly simple. Things like the pitchbend as the boot descends in Manic Miner. *If you're a programmer, a...
- Sun Sep 29, 2019 4:57 pm
- Forum: Programming
- Topic: What is the best routine for graphics compression?
- Replies: 37
- Views: 16404
- Fri Sep 27, 2019 3:35 pm
- Forum: Programming
- Topic: CPI / CPIR instruction
- Replies: 14
- Views: 2745
Re: CPI / CPIR instruction
The speed looks quite good to me, same as LDI/LDIR. CPI/R seem less likely to be used in fast game loops anyway. Well, LDI decreases/increases 3 16bit registers, does one memory read, one memory write. CPI decreases/increases 2 16bit registers, does one memory read and register comparison. I was ju...
- Thu Sep 26, 2019 10:59 pm
- Forum: Programming
- Topic: CPI / CPIR instruction
- Replies: 14
- Views: 2745
- Thu Sep 26, 2019 10:33 am
- Forum: Announcements
- Topic: ZX Dev MIA-Remakes - The new ZX Dev is already here!
- Replies: 41
- Views: 13569
Re: ZX Dev MIA-Remakes - The new ZX Dev is already here!
Thing is I don't want to see ZX Dev to die. That is all.
I could run something simulace this year And see what happen.
I could run something simulace this year And see what happen.
- Mon Sep 23, 2019 9:34 pm
- Forum: Announcements
- Topic: ZX Dev MIA-Remakes - The new ZX Dev is already here!
- Replies: 41
- Views: 13569
Re: ZX Dev MIA-Remakes - The new ZX Dev is already here!
What happened with Zx Dev compo? Wasn't it annual ? I gave up organising it as it was too much time and effort and also tired of some other things, besides real life is currently super busy :/ Fair enough. Yeah, real life can be super busy. Btw. Were you considering to find another organizer ?
- Mon Sep 23, 2019 8:04 pm
- Forum: Announcements
- Topic: ZX Dev MIA-Remakes - The new ZX Dev is already here!
- Replies: 41
- Views: 13569
Re: ZX Dev MIA-Remakes - The new ZX Dev is already here!
What happened with Zx Dev compo? Wasn't it annual ?
- Fri Sep 20, 2019 3:15 pm
- Forum: Programming
- Topic: An interesting Aplib-based data compressor
- Replies: 1
- Views: 854
Re: An interesting Aplib-based data compressor
ApLib uses "last offset" feature that improves a lot compression of structured data. Exomizer has better offset-matchlen encoding, that is why it will be better with more general test data suite (Canterbury etc).
- Wed Sep 18, 2019 4:03 pm
- Forum: Programming
- Topic: What is the best routine for graphics compression?
- Replies: 37
- Views: 16404
Re: What is the best routine for graphics compression?
As a matter of fact, in practice text blocks would be typically much smaller, because whenever a Spectrum program contains a lot of text, it's better to use simpler text compression strategies and avoid data block compression altogether... I agree. Typical text message would be just few lines of te...
- Thu Sep 05, 2019 2:46 pm
- Forum: Games/Software
- Topic: "not a Spectrum game"
- Replies: 21
- Views: 3460
Re: "not a Spectrum game"
Also, isn't there "inspired by/clone of" tag ? That could explain some of non-zx entries.
- Tue Aug 06, 2019 7:01 pm
- Forum: Programming
- Topic: Modifying ROM font on the fly
- Replies: 11
- Views: 2191
Re: Modifying ROM font on the fly
Even though it's rare that there isn't enough memory to store a custom font in RAM, I like the idea of making the ROM font look better on the fly. The best known method must be using RRA and OR to make the font bold, I tweaked it slightly by only bolding the left hand side (RRA > AND 240 > OR (hl)....
- Sat Jun 29, 2019 3:06 pm
- Forum: Showcase your work!
- Topic: BLACK FLAG development blog [no commentary]
- Replies: 16
- Views: 5754
- Fri Jun 28, 2019 9:44 pm
- Forum: Brand new software!
- Topic: Sam Mallard – El Caso del Cisne Desaparecido
- Replies: 14
- Views: 4207
Re: Sam Mallard – El Caso del Cisne Desaparecido
Oh, how I could miss the english release ? Going to play it tonight.
- Tue Jun 25, 2019 10:17 pm
- Forum: Showcase your work!
- Topic: BLACK FLAG development blog [no commentary]
- Replies: 16
- Views: 5754
- Fri Jun 14, 2019 1:21 am
- Forum: Programming
- Topic: Double buffering on the Spectrum
- Replies: 64
- Views: 17315
Re: Double buffering on the Spectrum
This is great information, what about when a row changed graphics, how did this work (see image attached) https://i.postimg.cc/QV52x0Ym/477-F1004-3551-4-BD4-AE07-EB5-BA0351-DB3.jpg By loading values in the middle of line. push bc ; 89d2 c5 $0bts push af ; 89d3 f5 $0bts push de ; 89d4 d5 $0bts push ...
- Sat Jun 08, 2019 10:14 pm
- Forum: Showcase your work!
- Topic: BLACK FLAG development blog [no commentary]
- Replies: 16
- Views: 5754
- Tue May 28, 2019 11:14 pm
- Forum: Showcase your work!
- Topic: BLACK FLAG development blog [no commentary]
- Replies: 16
- Views: 5754
- Tue May 28, 2019 12:45 pm
- Forum: Showcase your work!
- Topic: BLACK FLAG development blog [no commentary]
- Replies: 16
- Views: 5754