>>Your detailed guide is now available at The Tipshop (properly credited obviously):
Excellent stuff! Thanks Einar, hopefully someone will find it of use
Search found 32 matches
- Tue Jan 02, 2024 9:22 am
- Forum: Games/Software
- Topic: Micronaut One - Remake & 'Expert guide'
- Replies: 7
- Views: 1411
- Wed Nov 08, 2023 10:31 am
- Forum: Games/Software
- Topic: Micronaut One - Remake & 'Expert guide'
- Replies: 7
- Views: 1411
Re: Micronaut One - Remake & 'Expert guide'
Wow, thanks for this, geecab. I wasn't able to play this back in the day, and your guide has really helped me get into the game. I suspect that with only the original instructions (if that's what the text in the database is) I would still be quite confused. And your remake is fab. The engine noise ...
- Tue Aug 09, 2022 10:01 pm
- Forum: Emulators
- Topic: "Arkanoid - The Hit Squad" mystery?
- Replies: 12
- Views: 751
Re: "Arkanoid - The Hit Squad" mystery?
Hi there! Bit of a long shot, but what might be happening here is the same thing I noticed a while ago when running FireFly using the zx spectrum emulator on MAME. I think it has to do with graphics being removed (In Arkanoid's case, the ball) after the game code decides the raster has gone past. I ...
- Fri Dec 20, 2019 11:35 am
- Forum: Games/Software
- Topic: Micronaut One - Remake & 'Expert guide'
- Replies: 7
- Views: 1411
Micronaut One - Remake & 'Expert guide'
Hi all! Micronaut One is one of my favorite games for the Spectrum. I've recently finished a remake of it. I thought I'd post the download link to the completed remake as well as waffle on about the game itself. First of all, the remake can be download (Its a 12Mb zip file) from my google drive: htt...
- Tue Oct 29, 2019 8:31 am
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Hi again! A quick preview of my work so far with Batty. I've just recoloured the bats, balls, aliens and bombs (In the original game they were the same colour as the background). I've added a 'get ready' chime, 'game over' chime and title/in-game music by Matthew Westcott (In the original game there...
- Mon Oct 28, 2019 8:50 am
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Hi again! Here is a quick video of my work so far with Micronaut One. The original game was silent apart from the 'click' sound when you pressed fire. I've added engine thrusters sound, lasers/sparks sound and title/menu/in-game music (David Whittaker). I've gave the dashboard a new colour scheme, a...
- Sat Oct 26, 2019 9:39 am
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Cheers, thanks for taking a look! Interesting choice with Tomcat, a couple of other similar games that could really benefit from coloured bullets are Slap Fight, Flying Shark and maybe even Uridium. Slap Fight in particular was a nightmare at the time, despite it being a decent conversion the amount...
- Wed Oct 23, 2019 8:25 am
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Hi again! Here is a video of my quick attempt at adding sound and colour to Tomcat (by Players). I bought this game when I was a kid. Liked the detailed graphics, but you couldn't see the tiny enemy bullets. As everything was the same colour, it was hard to distinguish the enemies, bullets and your ...
- Wed Oct 16, 2019 4:27 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Cool thanks! I know what you mean about a more restrained graphic style. To be honest, I was going for the look of an ST/Amiga game. Incidentally, there was an Atari ST version of Stormbringer, but it wasn't the best
- Wed Oct 16, 2019 9:07 am
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Hi there!
Thought I'd upload this video of Stormbringer - with new graphics and fonts. All achieved with the recoloring tool. I'll upload the entire game at some point:
ZX Recoloring Project: Stormbringer
Thought I'd upload this video of Stormbringer - with new graphics and fonts. All achieved with the recoloring tool. I'll upload the entire game at some point:
ZX Recoloring Project: Stormbringer
- Mon Oct 14, 2019 1:23 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Hi there! Just thought I'd upload a shorter version of my RebelstarII video. Just wanted to mix together the interesting sections of gameplay and also include footage of the dropship, hopefully making it a bit more exciting for viewers :) ZX Recoloring Project: Rebelstar II "Ripley's Revenge&qu...
- Fri Oct 11, 2019 1:14 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
To be honest hikoki, I would probably recommend that you just play the Arcade/Amiga/ST versions of Super Off Road. That would be the ideal look/sound that I'd be aiming for if I were to improve the Speccy version. That is, unless the Speccy version has something extra that the other versions don't? ...
- Wed Oct 09, 2019 2:52 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Hi all! The developer of the recoloring tool (rg_software) has been busy fixing bugs, improving performance and adding new features since his first release. The latest version works really well I think :) Here is a quick preview of RebelstarII - with new graphics, fonts, music and sound effects. All...
- Sun Jul 21, 2019 9:52 am
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Rebelstar II is coming on nicely I think. Julian Gollop was clearly influenced by the Aliens film when he programmed this, so I've always wanted to see a full on Aliens version of this game. The main changes are the Aliens look more like the ones from the film (Black with no eyes). I've also replace...
- Sun Jul 14, 2019 9:25 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
>>The scenary block was the wrong dimensions too, I made it 16x16 but still couldn't make it show. This one is a bit odd. I might look into this a bit more later Found it. The scenary blocks are named differently to what is in your settings.txt. E.g. the lines that read: 0 pixel zx_block_1.bmp pc_bl...
- Sun Jul 14, 2019 8:08 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Here's my Xevius test recolour. For some reason it can't replace the bullet, the crosshair or the square scenery block. I was lazy and didn't rename it, so click on iball2.exe :lol: Feel free to play with this and eventually finish it, for me it was just a test. I included a sprite sheet to make th...
- Sat Jul 13, 2019 9:27 am
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
[mention]rg_software[/mention] Great to hear you are getting your interest back into the project :) FYI. I am working on Rebelstar2 (One of my absolute favorite games of all time) at the moment and it works perfectly with your emulator. Loads of sprite recognitions happening fast as I can use the 8x...
- Fri Jul 12, 2019 4:57 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
- Fri Jul 12, 2019 1:39 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
I have used Emuzwin in spec256 mode a lot quite recently. It is very good, though it doesn't work for every game you throw at it, there are also some general bugs/usability/stability issues with it too (Which I mention in this post ). I really like the sound of ZXDummy's solution, and the tool that ...
- Thu Jul 11, 2019 12:35 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Yeah, that's why I'm amazed. He's hit his limit at 20 sprites - or his PC grinds to a crawl presumably. Unless this is being run on a 486, then a much better strategy is needed. And oh my, there are so many. Remember that this is an Alpha build of software, still very much a work in progress / proo...
- Wed Jul 10, 2019 11:54 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Thanks! Recoloured an enemy sprite and it's the same thing. Mostly works but sometimes it defaults to the the original. It doesn't affect gameplay much but it's a bit strange ;) Nice! Its difficult to say why its defaulting to the original without seeing it running for myself (Maybe upload the proj...
- Wed Jul 10, 2019 11:45 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Holy crap dude, you're doing this by image recognition? While that's an impressive task, there really are much, much easier ways to do this :) Are you monitoring an emulator screen display, or do you have your own emulator that this engine is tacked onto? Yes that's right, it uses image recognition...
- Wed Jul 10, 2019 11:27 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Nice job 4thRock! That looks great
- Wed Jul 10, 2019 9:39 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
Hi rg_software! I've been adding the remaining graphics to Aquaplane (Thought I'd try and get one game completely finished). Unfortunately, I think I've reached the maximum number of sprite recognition jobs that my PC can handle (Which seems to be about 20 'pixel' recognition jobs in total). I've ha...
- Wed Jul 10, 2019 9:22 pm
- Forum: Graphics
- Topic: ZX Recoloring project
- Replies: 103
- Views: 56406
Re: ZX Recoloring project
I'd limit myself to a simple graphic replacement with Spectrum "compatible" graphics (original resolution, only one colour per 8x8 or at most 8x1). That's something that could have happened back in the day if the Spectrum had some sprite support. The good things is that as the replacement...