Search found 28 matches

by alban lusitanae
Wed Jun 01, 2022 11:27 pm
Forum: Announcements
Topic: Portugal's ZX Spectrum Museum's 40th Anniversary Videos
Replies: 3
Views: 142

Re: Portugal's ZX Spectrum Museum's 40th Anniversary Videos

Oh thanks, I deleted that one by mistake... :shock:

By the way, Andre actually presented his great book on Portuguese Programmers :D Brilliant stuff Andre
by alban lusitanae
Wed Jun 01, 2022 10:52 pm
Forum: Announcements
Topic: Portugal's ZX Spectrum Museum's 40th Anniversary Videos
Replies: 3
Views: 142

Portugal's ZX Spectrum Museum's 40th Anniversary Videos

Hi to all Portugal's (and World's) only Museum only dedicated to the Sinclair and ZX Spectrium has celebrated the 40th ANniversary with major stuff! Finally the videos are starting to come out and I think they are absolutely underrated at the moment. Allow me to publicize the brilliant work they hav...
by alban lusitanae
Mon Mar 14, 2022 2:59 pm
Forum: Programming
Topic: Working around the memory limits
Replies: 17
Views: 576

Re: Working around the memory limits

I was curious about the "old arrays are not deleted" thing from the manual so I did a quick test using Alessandro's tip for calculating free memory ("65536-USR 7962"), and loading three data files (data1, data2, data3): 10 DIM t$(10,32) 20 FOR d=1 TO 3 30 GO SUB 80: GO SUB 90 40...
by alban lusitanae
Mon Mar 14, 2022 2:51 pm
Forum: Programming
Topic: Working around the memory limits
Replies: 17
Views: 576

Re: Working around the memory limits

Thank you very much to all of the ideas... a LOT to consider and think about for sure....
by alban lusitanae
Sun Mar 13, 2022 11:55 pm
Forum: Programming
Topic: Working around the memory limits
Replies: 17
Views: 576

Re: Working around the memory limits

dont think it is anything fancy, just doing things for fun
by alban lusitanae
Sun Mar 13, 2022 11:54 pm
Forum: Programming
Topic: Working around the memory limits
Replies: 17
Views: 576

Re: Working around the memory limits

Basic only for now, hve no time to learn Assemb or Machine
by alban lusitanae
Sun Mar 13, 2022 10:52 pm
Forum: Programming
Topic: Working around the memory limits
Replies: 17
Views: 576

Working around the memory limits

HI Forum In my return to trying some programming for fun, I have come up with some crazy ideas. Ideas which of course will make my available memory run out pretty fast. I have a project which will require large amounts of non-repeatable text to be printed to the screen, although almost always at the...
by alban lusitanae
Sat Mar 12, 2022 9:24 pm
Forum: Programming
Topic: Fun with the 23606
Replies: 5
Views: 418

Re: Fun with the 23606

I'm still basic mate :) very basic. Since I need something to get my mind out of real life, I started eperimenting after years. I can say I am doing alright after a short while but a LOT of ways to go
by alban lusitanae
Mon Mar 07, 2022 10:33 pm
Forum: Programming
Topic: Fun with the 23606
Replies: 5
Views: 418

Re: Fun with the 23606

aha found a way to do what I wanted :) Thanks
by alban lusitanae
Mon Mar 07, 2022 10:24 pm
Forum: Programming
Topic: Fun with the 23606
Replies: 5
Views: 418

Re: Fun with the 23606

Actually, that ALMOST works. now if I can find a way to get the @ and then move it up...
by alban lusitanae
Sun Mar 06, 2022 8:59 pm
Forum: Programming
Topic: Disable Caps Lock in basic?
Replies: 5
Views: 794

Re: Disable Caps Lock in basic?

I remember there was a way to stop BREAK SPACE, so there should be a way to stop CAPS right?
by alban lusitanae
Sun Mar 06, 2022 6:56 pm
Forum: Programming
Topic: Disable Caps Lock in basic?
Replies: 5
Views: 794

Re: Disable Caps Lock in basic?

Follow up question, how about a POKE TO DISCONNECT THE CAPS KEY?
by alban lusitanae
Sun Mar 06, 2022 6:28 pm
Forum: Programming
Topic: Fun with the 23606
Replies: 5
Views: 418

Fun with the 23606

Hi forum, how are you today? I have meant to ask this for a while but to be honest I forgot. So in my review after a while of the system adresses i have checked the address 23606 Now if you do say a POKE 23606,4 you will see it rolls up the letters a bit. To make it fun I just make it roll like this...
by alban lusitanae
Tue Mar 01, 2022 5:47 pm
Forum: Programming
Topic: Editing pieces of a program (i.e. text) from PC
Replies: 8
Views: 340

Re: Editing pieces of a program (i.e. text) from PC

You can download the whole suite from my website, although I only use Blockeditor, Editor and Paintbrush: http://www.alessandrogrussu.it/zx/ZX-Assembler_0.8_Setup.zip http://www.alessandrogrussu.it/zx/ZX-Blockeditor_Setup.zip http://www.alessandrogrussu.it/zx/ZX-Editor_Setup.zip http://www.alessand...
by alban lusitanae
Tue Mar 01, 2022 5:45 pm
Forum: Programming
Topic: Editing pieces of a program (i.e. text) from PC
Replies: 8
Views: 340

Re: Editing pieces of a program (i.e. text) from PC

If you are working with a snapshot, you could just use any emulator with a debugger. Switch the display from binary to text and you'll see your texts. With tape images, just like others, I would recommend Zx Blockeditor. It'll deal with the checksum for you, while any random editor probably won't O...
by alban lusitanae
Mon Feb 28, 2022 9:42 pm
Forum: Programming
Topic: Editing pieces of a program (i.e. text) from PC
Replies: 8
Views: 340

Re: Editing pieces of a program (i.e. text) from PC

For this task, I use ZX-Blockeditor. Just double-click on the code block you want to modify, select "ASC" in the drop-down menu. Then you can scroll through the code and modify each character by double-clicking on it. https://i.postimg.cc/c4BQ8MyX/ZX-Blockeditor.png Do you have the best /...
by alban lusitanae
Sat Feb 26, 2022 4:27 pm
Forum: Programming
Topic: Editing pieces of a program (i.e. text) from PC
Replies: 8
Views: 340

Editing pieces of a program (i.e. text) from PC

Hi to all I was thinking to just for fun change a few of the texts in old games and programs with a PC Program without damaging the integrity of the program. I used DiskX in the AMiga, where it read sectors of the 3 1.2 disk and presented clear text found in the middle of the programming. Do we have...
by alban lusitanae
Sat Jul 20, 2019 11:07 am
Forum: Programming
Topic: BEEP VAL
Replies: 36
Views: 6051

Re: BEEP VAL

When your post gains a life of its own. So beautiful :D :D
by alban lusitanae
Tue Jul 16, 2019 6:59 am
Forum: Programming
Topic: BEEP VAL
Replies: 36
Views: 6051

Re: BEEP VAL

Oh i kmow PLAY and I know i cannot use it except in 128k. Saving space is great because i tend to just keep creating things and run out of memory. I just need to know how i can string the two variables of beep in it. I ll check it out and revert if i cant figure out the code. Many thx.
by alban lusitanae
Mon Jul 15, 2019 5:22 pm
Forum: Programming
Topic: BEEP VAL
Replies: 36
Views: 6051

BEEP VAL

Hi to all Been seeing in some test programs the usage of BEEP VAL "xyz" in more or less the same way the Poke Usr Data is normally used, you do BEEP VAL and then between brackets insert a continuous string. I have not found any good sources around this (guess it was another thing only know...
by alban lusitanae
Sun Jul 14, 2019 11:07 pm
Forum: Graphics
Topic: UDG Designer
Replies: 8
Views: 9237

Re: UDG Designer

Zx udg edit in android for on themov,
8 bit painter in android
And basinc in windoes
by alban lusitanae
Sat Jul 13, 2019 5:38 pm
Forum: Programming
Topic: Changing Fonts in ZX Spectrum :)
Replies: 24
Views: 7825

Re: Changing Fonts in ZX Spectrum :)

just one question, it takes how much, 1k? I am always struggling for memory
by alban lusitanae
Mon Jul 01, 2019 12:35 pm
Forum: Programming
Topic: Changing Fonts in ZX Spectrum :)
Replies: 24
Views: 7825

Re: Changing Fonts in ZX Spectrum :)

I will use them, dont have time to write one of my own at the moment
by alban lusitanae
Sat Jun 29, 2019 10:35 pm
Forum: Programming
Topic: Changing Fonts in ZX Spectrum :)
Replies: 24
Views: 7825

Re: Changing Fonts in ZX Spectrum :)

Hi to all

Just tested and it works :) trhank you very much for all your help, you will be credited of course on any TAP I make.
Just one thing, when I decide to actually draw 768 bytes of my own, do I SAVE "" CODE 64000 or 64000,768? I'm assuming 64000,768

best regards
by alban lusitanae
Fri Jun 28, 2019 5:06 pm
Forum: Programming
Topic: Changing Fonts in ZX Spectrum :)
Replies: 24
Views: 7825

Re: Changing Fonts in ZX Spectrum :)

It's quite easy: In your favorite emulator, insert a tape containing fonts. For instance file "ZX-ALFA(Fonts).tzx.zip" from here . Type this program: 10 CLEAR 63999 20 LOAD ""CODE 64000 30 POKE 23607,249 40 PRINT "OK!" Execute this program above typing "RUN" ...