Oh thanks, I deleted that one by mistake...
By the way, Andre actually presented his great book on Portuguese Programmers Brilliant stuff Andre
Search found 28 matches
- Wed Jun 01, 2022 11:27 pm
- Forum: Announcements
- Topic: Portugal's ZX Spectrum Museum's 40th Anniversary Videos
- Replies: 3
- Views: 142
- Wed Jun 01, 2022 10:52 pm
- Forum: Announcements
- Topic: Portugal's ZX Spectrum Museum's 40th Anniversary Videos
- Replies: 3
- Views: 142
Portugal's ZX Spectrum Museum's 40th Anniversary Videos
Hi to all Portugal's (and World's) only Museum only dedicated to the Sinclair and ZX Spectrium has celebrated the 40th ANniversary with major stuff! Finally the videos are starting to come out and I think they are absolutely underrated at the moment. Allow me to publicize the brilliant work they hav...
- Mon Mar 14, 2022 2:59 pm
- Forum: Programming
- Topic: Working around the memory limits
- Replies: 17
- Views: 576
Re: Working around the memory limits
I was curious about the "old arrays are not deleted" thing from the manual so I did a quick test using Alessandro's tip for calculating free memory ("65536-USR 7962"), and loading three data files (data1, data2, data3): 10 DIM t$(10,32) 20 FOR d=1 TO 3 30 GO SUB 80: GO SUB 90 40...
- Mon Mar 14, 2022 2:51 pm
- Forum: Programming
- Topic: Working around the memory limits
- Replies: 17
- Views: 576
Re: Working around the memory limits
Thank you very much to all of the ideas... a LOT to consider and think about for sure....
- Sun Mar 13, 2022 11:55 pm
- Forum: Programming
- Topic: Working around the memory limits
- Replies: 17
- Views: 576
Re: Working around the memory limits
dont think it is anything fancy, just doing things for fun
- Sun Mar 13, 2022 11:54 pm
- Forum: Programming
- Topic: Working around the memory limits
- Replies: 17
- Views: 576
Re: Working around the memory limits
Basic only for now, hve no time to learn Assemb or Machine
- Sun Mar 13, 2022 10:52 pm
- Forum: Programming
- Topic: Working around the memory limits
- Replies: 17
- Views: 576
Working around the memory limits
HI Forum In my return to trying some programming for fun, I have come up with some crazy ideas. Ideas which of course will make my available memory run out pretty fast. I have a project which will require large amounts of non-repeatable text to be printed to the screen, although almost always at the...
- Sat Mar 12, 2022 9:24 pm
- Forum: Programming
- Topic: Fun with the 23606
- Replies: 5
- Views: 418
Re: Fun with the 23606
I'm still basic mate very basic. Since I need something to get my mind out of real life, I started eperimenting after years. I can say I am doing alright after a short while but a LOT of ways to go
- Mon Mar 07, 2022 10:33 pm
- Forum: Programming
- Topic: Fun with the 23606
- Replies: 5
- Views: 418
Re: Fun with the 23606
aha found a way to do what I wanted Thanks
- Mon Mar 07, 2022 10:24 pm
- Forum: Programming
- Topic: Fun with the 23606
- Replies: 5
- Views: 418
Re: Fun with the 23606
Actually, that ALMOST works. now if I can find a way to get the @ and then move it up...
- Sun Mar 06, 2022 8:59 pm
- Forum: Programming
- Topic: Disable Caps Lock in basic?
- Replies: 5
- Views: 794
Re: Disable Caps Lock in basic?
I remember there was a way to stop BREAK SPACE, so there should be a way to stop CAPS right?
- Sun Mar 06, 2022 6:56 pm
- Forum: Programming
- Topic: Disable Caps Lock in basic?
- Replies: 5
- Views: 794
Re: Disable Caps Lock in basic?
Follow up question, how about a POKE TO DISCONNECT THE CAPS KEY?
- Sun Mar 06, 2022 6:28 pm
- Forum: Programming
- Topic: Fun with the 23606
- Replies: 5
- Views: 418
Fun with the 23606
Hi forum, how are you today? I have meant to ask this for a while but to be honest I forgot. So in my review after a while of the system adresses i have checked the address 23606 Now if you do say a POKE 23606,4 you will see it rolls up the letters a bit. To make it fun I just make it roll like this...
- Tue Mar 01, 2022 5:47 pm
- Forum: Programming
- Topic: Editing pieces of a program (i.e. text) from PC
- Replies: 8
- Views: 340
Re: Editing pieces of a program (i.e. text) from PC
You can download the whole suite from my website, although I only use Blockeditor, Editor and Paintbrush: http://www.alessandrogrussu.it/zx/ZX-Assembler_0.8_Setup.zip http://www.alessandrogrussu.it/zx/ZX-Blockeditor_Setup.zip http://www.alessandrogrussu.it/zx/ZX-Editor_Setup.zip http://www.alessand...
- Tue Mar 01, 2022 5:45 pm
- Forum: Programming
- Topic: Editing pieces of a program (i.e. text) from PC
- Replies: 8
- Views: 340
Re: Editing pieces of a program (i.e. text) from PC
If you are working with a snapshot, you could just use any emulator with a debugger. Switch the display from binary to text and you'll see your texts. With tape images, just like others, I would recommend Zx Blockeditor. It'll deal with the checksum for you, while any random editor probably won't O...
- Mon Feb 28, 2022 9:42 pm
- Forum: Programming
- Topic: Editing pieces of a program (i.e. text) from PC
- Replies: 8
- Views: 340
Re: Editing pieces of a program (i.e. text) from PC
For this task, I use ZX-Blockeditor. Just double-click on the code block you want to modify, select "ASC" in the drop-down menu. Then you can scroll through the code and modify each character by double-clicking on it. https://i.postimg.cc/c4BQ8MyX/ZX-Blockeditor.png Do you have the best /...
- Sat Feb 26, 2022 4:27 pm
- Forum: Programming
- Topic: Editing pieces of a program (i.e. text) from PC
- Replies: 8
- Views: 340
Editing pieces of a program (i.e. text) from PC
Hi to all I was thinking to just for fun change a few of the texts in old games and programs with a PC Program without damaging the integrity of the program. I used DiskX in the AMiga, where it read sectors of the 3 1.2 disk and presented clear text found in the middle of the programming. Do we have...
- Sat Jul 20, 2019 11:07 am
- Forum: Programming
- Topic: BEEP VAL
- Replies: 36
- Views: 6051
Re: BEEP VAL
When your post gains a life of its own. So beautiful
- Tue Jul 16, 2019 6:59 am
- Forum: Programming
- Topic: BEEP VAL
- Replies: 36
- Views: 6051
Re: BEEP VAL
Oh i kmow PLAY and I know i cannot use it except in 128k. Saving space is great because i tend to just keep creating things and run out of memory. I just need to know how i can string the two variables of beep in it. I ll check it out and revert if i cant figure out the code. Many thx.
- Mon Jul 15, 2019 5:22 pm
- Forum: Programming
- Topic: BEEP VAL
- Replies: 36
- Views: 6051
BEEP VAL
Hi to all Been seeing in some test programs the usage of BEEP VAL "xyz" in more or less the same way the Poke Usr Data is normally used, you do BEEP VAL and then between brackets insert a continuous string. I have not found any good sources around this (guess it was another thing only know...
- Sun Jul 14, 2019 11:07 pm
- Forum: Graphics
- Topic: UDG Designer
- Replies: 8
- Views: 9237
Re: UDG Designer
Zx udg edit in android for on themov,
8 bit painter in android
And basinc in windoes
8 bit painter in android
And basinc in windoes
- Sat Jul 13, 2019 5:38 pm
- Forum: Programming
- Topic: Changing Fonts in ZX Spectrum :)
- Replies: 24
- Views: 7825
Re: Changing Fonts in ZX Spectrum :)
just one question, it takes how much, 1k? I am always struggling for memory
- Mon Jul 01, 2019 12:35 pm
- Forum: Programming
- Topic: Changing Fonts in ZX Spectrum :)
- Replies: 24
- Views: 7825
Re: Changing Fonts in ZX Spectrum :)
I will use them, dont have time to write one of my own at the moment
- Sat Jun 29, 2019 10:35 pm
- Forum: Programming
- Topic: Changing Fonts in ZX Spectrum :)
- Replies: 24
- Views: 7825
Re: Changing Fonts in ZX Spectrum :)
Hi to all
Just tested and it works trhank you very much for all your help, you will be credited of course on any TAP I make.
Just one thing, when I decide to actually draw 768 bytes of my own, do I SAVE "" CODE 64000 or 64000,768? I'm assuming 64000,768
best regards
Just tested and it works trhank you very much for all your help, you will be credited of course on any TAP I make.
Just one thing, when I decide to actually draw 768 bytes of my own, do I SAVE "" CODE 64000 or 64000,768? I'm assuming 64000,768
best regards
- Fri Jun 28, 2019 5:06 pm
- Forum: Programming
- Topic: Changing Fonts in ZX Spectrum :)
- Replies: 24
- Views: 7825
Re: Changing Fonts in ZX Spectrum :)
It's quite easy: In your favorite emulator, insert a tape containing fonts. For instance file "ZX-ALFA(Fonts).tzx.zip" from here . Type this program: 10 CLEAR 63999 20 LOAD ""CODE 64000 30 POKE 23607,249 40 PRINT "OK!" Execute this program above typing "RUN" ...