Search found 13 matches

by Woodster
Sat Oct 13, 2018 6:48 am
Forum: Emulators
Topic: SpecEmu-generated zx7 TAP file
Replies: 7
Views: 417

Re: SpecEmu-generated zx7 TAP file

Blerkotron wrote:
Sun Oct 07, 2018 12:13 am
Was that TAP one that you provided as an example?
Yeah, must've been! I definitely remember Short Circuit being one of my test games :)
by Woodster
Sat Oct 06, 2018 2:15 pm
Forum: Emulators
Topic: SpecEmu-generated zx7 TAP file
Replies: 7
Views: 417

Re: SpecEmu-generated zx7 TAP file

The ZX7 compressed TAP generator got mostly finished but I went off to write a Z80 assembler that mostly got finished and then Summer came and I went off into the great outdoors and haven't coded anything in months!
by Woodster
Sat Dec 23, 2017 1:02 pm
Forum: Emulators
Topic: Emulator with debugger which updates screen on single step
Replies: 8
Views: 595

Re: Emulator with debugger which updates screen on single step

Well, not quite. Your hitting Continue has nothing to do with screen updates per se. What does is the interrupt timing (as on a real machine). So if you continue stepping through your code long enough for an interrupt to trigger, the screen will update. Oh, I see. Yes, that's clearly how it should ...
by Woodster
Mon Dec 11, 2017 8:34 pm
Forum: Brand new software!
Topic: Woot! ZXMAS Tape Magazine 2017
Replies: 46
Views: 2926

Re: Woot! ZXMAS Tape Magazine 2017

Top notch work Mr R-Tape! Anyone else having difficulties loading cr*pmas.tzx? Had to fiddle about getting the first turbo loading block to work in SpecEmu only for it to fail to load later on with an R:Tape loading error which I guess was genuine error and not some form of self promotion? :) It lo...
by Woodster
Fri Dec 08, 2017 7:46 pm
Forum: Programming
Topic: 128k paging BASIC loader
Replies: 19
Views: 1268

Re: 128k paging BASIC loader

Does Woody's technique stop BASIC changing the top bank back to bank 7, then? Works fine with the stack in a safe place for paging. Check out Amaurote's BASIC loader (128K version obviously!) :) Edit: The bank won't stick if you return to the 128 editor. My original post in this thread was really a...
by Woodster
Fri Dec 08, 2017 2:50 pm
Forum: Programming
Topic: 128k paging BASIC loader
Replies: 19
Views: 1268

Re: 128k paging BASIC loader

10 CLEAR 24063:LOAD"MAIN"CODE ;regular code into main memory with bank 0 at the top 20 IF PEEK 23388 THEN OUT 32765,17:LOAD"AYMUSIC"CODE:OUT 32765,16 ;AY music loaded into bank 1 30 RANDOMIZE USR 24064 Try: 20 POKE 23388,17: PAUSE 1: LOAD"AYMUSIC" CODE: POKE 23388,16: PAUSE 1 ;AY music loaded into ...
by Woodster
Thu Dec 07, 2017 5:16 pm
Forum: Sinclair Miscellaneous
Topic: Spectrum namedrops...
Replies: 23
Views: 1984

Re: Spectrum namedrops...

Back in 2000ish I discovered that I lived literally round the corner from none other than Dunny, the legendary Speccy emulator coder! I sh*t you not, that was probably the best thing to happen that day.
by Woodster
Mon Nov 20, 2017 10:04 am
Forum: Emulators
Topic: SpecEmu question
Replies: 10
Views: 1135

Re: SpecEmu question

As would I if I was chief project leader for BSODware.
by Woodster
Mon Nov 20, 2017 10:01 am
Forum: Emulators
Topic: SpecEmu question
Replies: 10
Views: 1135

Re: SpecEmu question

polomint wrote:
Sun Nov 19, 2017 6:30 pm
Wow! Something works on Specemu!!!! heheh :p
You're the dev.
by Woodster
Thu Nov 16, 2017 9:38 pm
Forum: Programming
Topic: Loading a CODE block on the +3
Replies: 3
Views: 360

Re: Loading a CODE block on the +3

Let's say I have a copy of Pheenix . As this is one of those funny programs which needs to be loaded with LOAD ""CODE rather than just LOAD "", to load this: On a 48K machine, I press J, Symbol Shift + P, Symbol Shift + P, Caps Shift + Symbol Shift, I, Enter and the game loads from 48K BASIC. On a ...