Search found 11 matches

by Woodster
Sat Dec 23, 2017 1:02 pm
Forum: Emulators
Topic: Emulator with debugger which updates screen on single step
Replies: 8
Views: 363

Re: Emulator with debugger which updates screen on single step

Well, not quite. Your hitting Continue has nothing to do with screen updates per se. What does is the interrupt timing (as on a real machine). So if you continue stepping through your code long enough for an interrupt to trigger, the screen will update. Oh, I see. Yes, that's clearly how it should ...
by Woodster
Mon Dec 11, 2017 8:34 pm
Forum: Brand new software!
Topic: Woot! ZXMAS Tape Magazine 2017
Replies: 46
Views: 1735

Re: Woot! ZXMAS Tape Magazine 2017

Top notch work Mr R-Tape! Anyone else having difficulties loading cr*pmas.tzx? Had to fiddle about getting the first turbo loading block to work in SpecEmu only for it to fail to load later on with an R:Tape loading error which I guess was genuine error and not some form of self promotion? :) It lo...
by Woodster
Fri Dec 08, 2017 7:46 pm
Forum: Programming
Topic: 128k paging BASIC loader
Replies: 19
Views: 755

Re: 128k paging BASIC loader

Does Woody's technique stop BASIC changing the top bank back to bank 7, then? Works fine with the stack in a safe place for paging. Check out Amaurote's BASIC loader (128K version obviously!) :) Edit: The bank won't stick if you return to the 128 editor. My original post in this thread was really a...
by Woodster
Fri Dec 08, 2017 2:50 pm
Forum: Programming
Topic: 128k paging BASIC loader
Replies: 19
Views: 755

Re: 128k paging BASIC loader

10 CLEAR 24063:LOAD"MAIN"CODE ;regular code into main memory with bank 0 at the top 20 IF PEEK 23388 THEN OUT 32765,17:LOAD"AYMUSIC"CODE:OUT 32765,16 ;AY music loaded into bank 1 30 RANDOMIZE USR 24064 Try: 20 POKE 23388,17: PAUSE 1: LOAD"AYMUSIC" CODE: POKE 23388,16: PAUSE 1 ;AY music loaded into ...
by Woodster
Thu Dec 07, 2017 5:16 pm
Forum: Sinclair Miscellaneous
Topic: Spectrum namedrops...
Replies: 23
Views: 1396

Re: Spectrum namedrops...

Back in 2000ish I discovered that I lived literally round the corner from none other than Dunny, the legendary Speccy emulator coder! I sh*t you not, that was probably the best thing to happen that day.
by Woodster
Mon Nov 20, 2017 10:04 am
Forum: Emulators
Topic: SpecEmu question
Replies: 10
Views: 788

Re: SpecEmu question

As would I if I was chief project leader for BSODware.
by Woodster
Mon Nov 20, 2017 10:01 am
Forum: Emulators
Topic: SpecEmu question
Replies: 10
Views: 788

Re: SpecEmu question

polomint wrote:
Sun Nov 19, 2017 6:30 pm
Wow! Something works on Specemu!!!! heheh :p
You're the dev.
by Woodster
Thu Nov 16, 2017 9:38 pm
Forum: Programming
Topic: Loading a CODE block on the +3
Replies: 3
Views: 222

Re: Loading a CODE block on the +3

Let's say I have a copy of Pheenix . As this is one of those funny programs which needs to be loaded with LOAD ""CODE rather than just LOAD "", to load this: On a 48K machine, I press J, Symbol Shift + P, Symbol Shift + P, Caps Shift + Symbol Shift, I, Enter and the game loads from 48K BASIC. On a ...
by Woodster
Wed Nov 15, 2017 7:10 pm
Forum: Emulators
Topic: SpecEmu question
Replies: 10
Views: 788

Re: SpecEmu question

It's been hidden behind ALT-P for a long time!

There's no tokeniser so it won't work for the 48K Spectrum and it makes no attempt to validate the input. Give it garbage, expect garbage. So I kept quiet about it :)
by Woodster
Mon Nov 13, 2017 9:50 pm
Forum: Announcements
Topic: Introduce yourself!
Replies: 192
Views: 10652

Re: Introduce yourself!

Pegaz wrote:
Mon Nov 13, 2017 1:48 pm
...and ofc, nice to see you Woody. ;)
Hello! It's good to be here as one of the berks!