Search found 254 matches
- Tue Apr 16, 2024 10:55 am
- Forum: Graphics
- Topic: Iconic Character Sprites
- Replies: 80
- Views: 5045
Re: Iconic Character Sprites
Not forgetting 16 and 78 RPM for those of us with even longer memories! :lol: My hand-me-down record player had 33 1/3, 45 and 78. So every single I bought automatically had two remixes, the dance version at 78 RPM and the depressing album version at 33 1/3! Frog Chorus at 78 RPM was a banger...
- Wed Apr 10, 2024 10:00 pm
- Forum: Sinclair Miscellaneous
- Topic: Was Hannah Smith real?
- Replies: 27
- Views: 3335
Re: Was Hannah Smith real?
I met a guy at the 40th Spectrum Birthday who met Toni Baker IRL back in the 80s. She wore a duffel coat I think he said.
Someone else on here said that she was a very private person. Great code though.
Someone else on here said that she was a very private person. Great code though.
- Sat Mar 16, 2024 4:30 pm
- Forum: Games/Software
- Topic: ZX Spectrum games reviewed by Willie Rushton and midlands children in 1983
- Replies: 19
- Views: 836
Re: ZX Spectrum games reviewed by Willie Rushton and midlands children in 1983
Wow, YES IT IS! Considering he lost his home and livelihood due to his 'wandering hands' , that's quite a jaw-dropping find! I just stumbled across an advert for Dave Lee Travis's Ten Grand Slam contest. I was intrigued by the "Cambridge" game but looks like it never actually existed. In ...
- Wed Mar 13, 2024 11:34 am
- Forum: Games/Software
- Topic: Which games use teleporting ?
- Replies: 103
- Views: 3420
- Tue Mar 12, 2024 9:39 am
- Forum: Brand new software!
- Topic: Dungeons & Dragons Computer Fantasy Game
- Replies: 5
- Views: 678
Re: Dungeons & Dragons Computer Fantasy Game
That looks lovely! I had a go at converting the same game a few years back, but in BASIC and not as beautiful as this!
- Fri Mar 08, 2024 10:38 pm
- Forum: Games/Software
- Topic: In game beeper music
- Replies: 43
- Views: 2292
Re: In game beeper music
I did a Snorkified version of "Ant Hill" from "Spectrum Gamesmaster" where it plays a beeper tune. In BASIC.
It's horrendous, a sort of arpeggiated version of "The Ants Are Marching Two By Two...".
It's horrendous, a sort of arpeggiated version of "The Ants Are Marching Two By Two...".
- Sat Mar 02, 2024 9:54 am
- Forum: Games/Software
- Topic: Games for international days
- Replies: 261
- Views: 9153
Re: Games for international days
To mark the day, @WhatHoSnorkers has Snorkified™ a BASIC type-in for the Dragon 32, “DAMEATERS”! https://youtu.be/HicKziffIfE?si=f1cxwNNxUZSlJk2M Draig ydw I! 🐉 Ironically it's easier to have Welsh games on the ZX Spectrum. You can have a font with accents, and you have access to white for the flag!
- Mon Feb 26, 2024 2:18 pm
- Forum: Games/Software
- Topic: The 20 games with a <= 10% rating from all three major ZX Spectrum magazines
- Replies: 16
- Views: 555
Re: The 20 games with a <= 10% rating from all three major ZX Spectrum magazines
I rather liked Battlecars when my mate could get it to load!
- Thu Feb 15, 2024 1:35 pm
- Forum: Announcements
- Topic: ZXDB Update - 12th February 2024
- Replies: 10
- Views: 777
Re: ZXDB Update - 12th February 2024
Great work!
- Tue Feb 13, 2024 12:08 pm
- Forum: Programming
- Topic: 128K beyond the 'Introduction' pamphlet
- Replies: 13
- Views: 493
Re: 128K beyond the 'Introduction' pamphlet
The Ian Sinclair 128 Companion has been scanned and submitted. It's OK but not brilliant. The use of the RAM disk is covered though, and PLAY, and MIDI stuff.
- Tue Feb 13, 2024 6:34 am
- Forum: Programming
- Topic: That thing with the bottom two lines
- Replies: 19
- Views: 1073
Re: That thing with the bottom two lines
You're right in that INK 2 on its own doesnt' work, but you just need to put the INK in the PRINT statement itself. Same with the PAPER. I believe it gets the default PAPER from the BORDER so you'll need to pad as necessary. Drawing and plotting in there isn't possible. When I needed nice lines ther...
- Mon Feb 12, 2024 7:34 pm
- Forum: Programming
- Topic: 128K beyond the 'Introduction' pamphlet
- Replies: 13
- Views: 493
Re: 128K beyond the 'Introduction' pamphlet
Toni Baker did a nice article about 128K banks and screens under 128 Animation.
https://spectrumcomputing.co.uk/entry/2 ... _Animation
https://spectrumcomputing.co.uk/entry/2 ... _Animation
- Mon Feb 12, 2024 7:29 pm
- Forum: Programming
- Topic: 128K beyond the 'Introduction' pamphlet
- Replies: 13
- Views: 493
Re: 128K beyond the 'Introduction' pamphlet
https://i.postimg.cc/SnbHncH0/WIN-20240212-19-23-29-Pro.jpg https://i.postimg.cc/8F13HN1t/WIN-20240212-19-23-43-Pro.jpg I've got both the Spectrum 128 Companion and "Spectrum +2 Machine Language". The latter I've scanned in and you can get it from here: https://spectrumcomputing.co.uk/ent...
- Mon Feb 12, 2024 7:17 pm
- Forum: Programming
- Topic: Poke to hide "Program:, Bytes:" tape loading prompts
- Replies: 38
- Views: 1029
Re: Poke to hide "Program:, Bytes:" tape loading prompts
Nah as I said you can just POKE 23739, 244 to enable printing after loading (or as the first line of a BASIC program you load I guess if it's in BASIC). So if you want the loading screen to stay after the code starts running you can do that ;) EDIT: That was a reply to Mr. Snorkers. Yeah, it took m...
- Mon Feb 12, 2024 7:11 pm
- Forum: Programming
- Topic: Poke to hide "Program:, Bytes:" tape loading prompts
- Replies: 38
- Views: 1029
Re: Poke to hide "Program:, Bytes:" tape loading prompts
I used to find it by Googling "Jonathan Cauldwell POKE". He talks about it in his book, but I don't know if he originally invented it or not.
I used to use it a lot, but you'd need a CLS or two to reset, so these days I position the PRINT in unobtrusive parts of the screen or something.
I used to use it a lot, but you'd need a CLS or two to reset, so these days I position the PRINT in unobtrusive parts of the screen or something.
- Thu Feb 08, 2024 7:25 am
- Forum: Preservation
- Topic: MIA on ebay... ?!
- Replies: 12
- Views: 758
Re: MIA on ebay... ?!
The games from the book! The book is available in PDF form, but that's not the same as having a proper copy of the games. Adjudicator looks intriguing!
- Mon Jan 15, 2024 11:44 am
- Forum: Sinclair Miscellaneous
- Topic: The World's Greatest Computer Games with Chris Tarrant (UK 1984)
- Replies: 11
- Views: 691
Re: The World's Greatest Computer Games with Chris Tarrant (UK 1984)
From what I recall, the Commodore 64 disk and tape drives had to be backwards compatible with the VIC20, hence the glacial loading speeds (and people wrote their own loaders and that). And the BASIC was basic so Simon (which one? Who knows) made his own! Carrier Command and Starglider 2 could take a...
- Thu Jan 04, 2024 2:30 pm
- Forum: Programming
- Topic: ZX Basic & reading two keys at the same time
- Replies: 21
- Views: 589
Re: ZX Basic & reading two keys at the same time
Yes, I typed in a game called "COSMOS" by David Perry, and then changed it so I could move diagonally. I did this with IN like you say. I'll have a look at the source after work and see what exactly I did... I wouldn't have done anything clever with machine code! The game used A for rows ...
- Thu Jan 04, 2024 2:19 pm
- Forum: Programming
- Topic: ZX Basic & reading two keys at the same time
- Replies: 21
- Views: 589
Re: ZX Basic & reading two keys at the same time
Maybe I'm missing something but it doesn't look like you can read more than one key at a time in Basic. INKEY$ only reads 1 Using IN() can get a row of keys but there's no boolean logic to extract the bits. I'd like to have a basic program where I can move diagonally with two keys pressed. Is there...
- Wed Dec 20, 2023 8:16 pm
- Forum: Games/Software
- Topic: How hard would it be to hack these racers?
- Replies: 61
- Views: 2230
Re: How hard would it be to hack these racers?
2 - OR 48k - When you load the game and start demo mode, did you notice the game plays faster while the revs sound is absent? Is this a coincidence? Could it be possible to disable revs sound by doing some poking to test this? I didn't know how to get demo mode to start, but in 48K mode the revs so...
- Tue Dec 19, 2023 8:27 pm
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 957
Re: Memory saving in BASIC - summary table
Now that's intriguing. Will have to have a look and compare with the Zip Compiler...+3code wrote: ↑Tue Dec 19, 2023 6:53 pm https://spectrumcomputing.co.uk/entry/8 ... ster_BASIC
IIRC, is mostly the same, but with an index table to speed up gotos, gosubs and the others.
- Sat Nov 18, 2023 7:48 pm
- Forum: Sinclair Miscellaneous
- Topic: ZX Spectrum focused YouTube channels
- Replies: 15
- Views: 778
Re: ZX Spectrum focused YouTube channels
Nick Jenkin does regular uploads, and covers the ZX Spectrum among many others. Nice and relaxed chat and looking at games.
https://www.youtube.com/@Njenkin
https://www.youtube.com/@Njenkin
- Mon Nov 13, 2023 3:14 pm
- Forum: Announcements
- Topic: 24 Hours of Dizzy
- Replies: 38
- Views: 1102
Re: 24 Hours of Dizzy
If only we could turn that clip into a T-shirt for Rosie to wear.
It was bound to happen considering how close he was to the end. He couldn't have done anything that brought more joy to the chat than that!
It was bound to happen considering how close he was to the end. He couldn't have done anything that brought more joy to the chat than that!
- Sun Nov 12, 2023 4:50 pm
- Forum: Preservation
- Topic: 15 Graphic Games for the Spectrum - Richard G Hurley
- Replies: 6
- Views: 320
Re: 15 Graphic Games for the Spectrum - Richard G Hurley
Arjun was Snorkifying games before I was... or am I Arjunifying them?
- Sun Nov 12, 2023 6:40 am
- Forum: Preservation
- Topic: 15 Graphic Games for the Spectrum - Richard G Hurley
- Replies: 6
- Views: 320
Re: 15 Graphic Games for the Spectrum - Richard G Hurley
I really liked Arjun's improvements to Mad Max, compared to the original. Lovely to see!