Search found 95 matches

by Inky
Wed Apr 24, 2024 7:21 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

Thank you for this great work @Inky. Is it ok to add a bug report here or is there a more formal way? I have an issue with Kempston mouse support. My Basic program reads out the x/y port values with IN and places the pointer accordingly on the screen. This works well with display scale at 100%, the...
by Inky
Sun Mar 31, 2024 4:52 pm
Forum: Programming
Topic: Zilog's Z80 opcode choice
Replies: 20
Views: 666

Re: Zilog's Z80 opcode choice

DEC SP/INC SP are silly instructions too. It would be loads better if it decremented/incremented by 2, changing by 1 has no use I can think of, since you always push a word to the stack. If it incremented by 2 it would just be like discarding the value on the top of the stack (I usually use POP AF ...
by Inky
Mon Dec 18, 2023 8:01 pm
Forum: Games/Software
Topic: Zaxxon, should have been better for 1985
Replies: 24
Views: 1101

Re: Zaxxon, should have been better for 1985

And looking at the video - yes it's bad. Very slow and jerky. Certainly could have been done better. I had to have a quick nosey :) It could have been sped up a little quite easily. Basically, it seems there's a general reluctance by the coders to unroll any loops. For example, the scroll screen ro...
by Inky
Thu Nov 30, 2023 7:34 pm
Forum: Games/Software
Topic: But really, why didn't the Speccy have a definitive football game?
Replies: 42
Views: 1342

Re: But really, why didn't the Speccy have a definitive football game?

StanVanman wrote: Thu Nov 30, 2023 9:35 am Well, there you go, the definitive Speccy football game can be your next project after Timeblasters ;) :lol:
@StanVanman Let's talk about it next year, once I've had chance to take some things OFF my todo list :D
by Inky
Thu Nov 30, 2023 7:02 am
Forum: Games/Software
Topic: But really, why didn't the Speccy have a definitive football game?
Replies: 42
Views: 1342

Re: But really, why didn't the Speccy have a definitive football game?

StanVanman wrote: Wed Nov 29, 2023 7:49 pm I had no idea you made Man United Europe! Nice work! :D
Ta! Only the arcade section. Shaun Hollingworth and Pete Harrap did the front end / management section.
by Inky
Tue Nov 28, 2023 5:42 pm
Forum: Games/Software
Topic: But really, why didn't the Speccy have a definitive football game?
Replies: 42
Views: 1342

Re: But really, why didn't the Speccy have a definitive football game?

I doubt drawing a bigger centre circle would be that much of a drain. (And if it was I'm sure I could live with the smaller one.) It already manages fine with 10 or more players onscreen at once. StanVanman It probably wouldn't have been much of an extra drain. I can't remember why I went with a co...
by Inky
Thu Nov 23, 2023 6:33 pm
Forum: Emulators
Topic: Emulator with screenshot button
Replies: 6
Views: 256

Re: Emulator with screenshot button

Brilliant! No problem :xmas
by Inky
Thu Nov 23, 2023 4:22 pm
Forum: Emulators
Topic: Emulator with screenshot button
Replies: 6
Views: 256

Re: Emulator with screenshot button

It sounds more involved than it is :) Yes, the .gif files will be saved without a border. There's an optional 2nd parameter to inks.save_gif() that controls whether a border is included. By default it isn't, but if you later decide you do want a border, just change the save_gif line to inks.save_gif...
by Inky
Thu Nov 23, 2023 3:35 pm
Forum: Emulators
Topic: Emulator with screenshot button
Replies: 6
Views: 256

Re: Emulator with screenshot button

Hi. You can do that with Inkspector’s snippets, which are little Lua scripts. There are 10 of them and each can customised and run with keyboard shortcuts Alt-1 for snippet 1, through to Alt-0 for snippet 10. So to do what you want, fire up Inkspector, go to the Snippets → Edit Snippets menu to brin...
by Inky
Fri Oct 27, 2023 1:41 pm
Forum: Games/Software
Topic: Just who was Matt Jackson?
Replies: 11
Views: 581

Re: Just who was Matt Jackson?

StanVanman wrote: Fri Oct 27, 2023 10:12 am That's what you ALWAYS say :lol:
Nah, "docs" is a new innovation for delaying stuff 8-)
by Inky
Fri Oct 27, 2023 7:44 am
Forum: Games/Software
Topic: Just who was Matt Jackson?
Replies: 11
Views: 581

Re: Just who was Matt Jackson?

StanVanman wrote: Thu Oct 26, 2023 11:13 pm Yeah, aren't you meant to be finishing Timeblasters before Christmas? :lol:
Oh *that*? Christmas which year? :D Yeah, I'll be back on it as soon as the next Inkspector release and docs are done.
by Inky
Thu Oct 26, 2023 5:07 pm
Forum: Games/Software
Topic: Just who was Matt Jackson?
Replies: 11
Views: 581

Re: Just who was Matt Jackson?

If I ever complete my current "todo" list of emulator-related stuff, I'd love to do a .pok patch to add Fuller Orator speech to this fab conversion.
by Inky
Fri Oct 06, 2023 10:17 pm
Forum: Games/Software
Topic: Speccy games with killscreens
Replies: 10
Views: 387

Re: Speccy games with killscreens

Awesome sleuthage! I'm guessing that's a non-trivial fix job :lol: StanVanman Actually, you could try poking 31072,201. This turns the execution of player 1’s score into a RETurn instruction and so prevents all the crazy shenanigans. The instructions that follow this call between $7963 and $796C we...
by Inky
Fri Oct 06, 2023 7:53 pm
Forum: Games/Software
Topic: Speccy games with killscreens
Replies: 10
Views: 387

Re: Speccy games with killscreens

Curiosity got the better of me, and I fancied taking a couple of new Inkspector debugger features for a test run *ahem*, so I had a look into this. And what I found was not what I expected! When the score is increased to 100,000 points, the code updates the score correctly and no corruption occurs. ...
by Inky
Thu Aug 17, 2023 4:42 pm
Forum: Games/Software
Topic: Booty Currah uSpeech minigame
Replies: 20
Views: 858

Re: Booty Currah uSpeech minigame

I was intrigued how the mini game was triggered, so I did a bit of digging and documented it in the Inkspector source code when I was adding the uSpeech emulation: Although all documentation I've seen only mentions the Currah uSpeech is paged in on a memory or port *read* of address 0x38, it seems t...
by Inky
Fri Aug 11, 2023 4:40 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

bugreport Tools > Assemble Clipboard Contents fills skipped space with zero values. In this example right picture shows a large black area of bytes that I was not going to change. Left picture is expected result - two separate areas of changed bytes. Everything is almost good if you do operation 2 ...
by Inky
Sun Jun 18, 2023 7:23 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

When entering a new value in the Poke function, the Poke button doesn't become active. When pressing Enter, the value also isn't changed in memory. https://i.postimg.cc/LJsqhkt3/image.png For now, I used the Write memory function instead. The Poke button is disabled while an RZX recording is being ...
by Inky
Tue May 30, 2023 5:52 pm
Forum: Programming
Topic: Horizontal Scrolling :0-
Replies: 22
Views: 1368

Re: Horizontal Scrolling :0-

For me it's not impressive. Ghosts'n'Goblins has actually a very ugly, messy code with different routines for everything. I made some research into it one day and my conclusions were the same as given at the link: It's not even an engine. An engine for me is something reusable that you can use with...
by Inky
Mon May 01, 2023 8:15 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

it would be great to add at least: "Scale Display 400%" Done. Or the best option would be "User Defined Scale" - by dragging the main emulator window over the edge .. Sort of done :D You can enter a custom scale value. I will look at being able to drag the window too before the ...
by Inky
Sat Apr 22, 2023 2:36 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

I have a problem with Full Screen Mode (GDI render). I can always see a flashing (trembling) vertical line in the middle of the screen (leading from the top to the bottom). My resolution is 2560 x 1440 px. Here you can see, what I am talking about. (if you select 1440p or 1080p). https://www.youtub...
by Inky
Sat Apr 22, 2023 2:34 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

For some future version would be also fine to add a keyboard helper / virtual keyboard, how we can find in Fuse, Spin, Spectaculator, etc. Hi pavero , I will certainly add it to the to-do list. But do you need this because Keyboard Assist (Alt-K) isn't working properly, or for some other reason? Th...
by Inky
Tue Apr 18, 2023 6:21 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

edjones wrote: Tue Apr 18, 2023 6:09 pm https://github.com/redcode/ZXSpectrum/wiki/Tests

That particular one is called OUTI Time.
Thanks @edjones
by Inky
Tue Apr 18, 2023 7:39 am
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

https://pic.maxiol.com/images2/1681590751.1346378277.ink.jpg There is still room for improvement in emulation accuracy.. Thanks for marking my work :D I suspect this is the same issue that causes a single column in the Shock megademo on a 128k to show incorrectly (I deliberately broke it in 2.0.4 t...
by Inky
Tue Apr 18, 2023 7:33 am
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

Hi @Inky , in this new version (2.0.5), when I select one of the Spectrum 128K machines I don't seem to be able move the onscreen menu bar (for Tape Loader, 128 Basic, Calculator, etc) using the up and down arrows. Space works for making a selection, but being unable to move the bar I can only choo...
by Inky
Fri Apr 14, 2023 8:16 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 35
Views: 1916

Re: Inkspector 2.0.5 available

XoRRoX wrote: Fri Apr 14, 2023 1:58 pm Could this be made a toggle? When debugging and such, I keep having to raise them after having switched to another application.
I'll take a look for 2.0.6.