Search found 755 matches
- Sat May 18, 2024 10:08 pm
- Forum: Brand new software!
- Topic: Escape from EXODRON
- Replies: 43
- Views: 1689
Re: Escape from EXODRON
don't get the fuss about the death sequence though, seems trivial, did similar effects like 30 years ago myself
- Thu May 16, 2024 10:30 am
- Forum: Showcase your work!
- Topic: F8 Forth cross-compiler; featuring Succubus, native Z80 code writer
- Replies: 8
- Views: 406
Re: F8 Forth cross-compiler; featuring Succubus, native Z80 code writer
interesting
does the compiler understand when one byte of the word wasn't used/changed?
like "@ + c!" or even "addr1 @ addr2 c@ or addr1 !"
does the compiler understand when one byte of the word wasn't used/changed?
like "@ + c!" or even "addr1 @ addr2 c@ or addr1 !"
- Wed May 15, 2024 9:14 am
- Forum: Brand new software!
- Topic: Escape from EXODRON
- Replies: 43
- Views: 1689
Re: Escape from EXODRON
...and the game i linked doesn't have it anywhereEinar Saukas wrote: ↑Wed May 15, 2024 2:42 am AFAIK the MK1 license doesn't require a logo in the loading screen. It's enough to put it somewhere visible, for instance outside the game in the instructions manual or tape inlay.
...but the 1st on in the series did - in the title pic
- Wed May 15, 2024 1:37 am
- Forum: Brand new software!
- Topic: Escape from EXODRON
- Replies: 43
- Views: 1689
Re: Escape from EXODRON
MK1 official logo (at the bottom of page): https://github.com/mojontwins/MK1 well i see that some of the MKx games do not have any logos nor mention mojons in the title pic and there's at least one (and relatively recent) game that looks like does not have these at all: https://spectrumcomputing.co...
- Tue May 14, 2024 10:59 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 258
- Views: 78669
Escape from Coincidencedron
for those who managed to get that controverisal Escape from Exodron before the link was removed ;) ; shiftab 106F36 01F1 0 0 01EF 6032 0 5AEE 5C33 0 0 011E 0 0113 806F37 FFF7 FFF6 FFF5 FFF4 FFF3 FFF2 FFF1 FFF0 ; sprite 107459 C007 ; shifted 10745C 5FF0 0 0140 0 0 5FF0 0 0340 0 0 0 5FF0 0 0150 0 0 5F...
- Tue May 14, 2024 10:41 pm
- Forum: Brand new software!
- Topic: Escape from EXODRON
- Replies: 43
- Views: 1689
Re: Escape from EXODRON
wait, do you mean this was not two separate logos combined?Einar Saukas wrote: ↑Tue May 14, 2024 10:20 pm I just noticed something weird.
These are examples of MK1 logo in other games:
What's missing?
Spoiler
- Mon May 13, 2024 10:28 pm
- Forum: Programming
- Topic: How much of a 48k game is graphics? How much is code?
- Replies: 42
- Views: 939
Re: How much of a 48k game is graphics? How much is code?
as for the buffers, most scrolling games use a full back buffer for the scrolled area, flip-screen games may use several smaller buffers for "dirty" parts of the screen instead; also most 48k games do not use big tables, usually just 256b for mirroring; a notable exception is la churrera w...
- Mon May 13, 2024 8:08 pm
- Forum: Programming
- Topic: How much of a 48k game is graphics? How much is code?
- Replies: 42
- Views: 939
Re: How much of a 48k game is graphics? How much is code?
usually the code takes 10-20k depending on the game type (for an AGD game it's about 15k for example)
as for the rest, besides the gfx and sound the level data may take any amount (there are games with huge maps)
as for the rest, besides the gfx and sound the level data may take any amount (there are games with huge maps)
- Sat May 04, 2024 7:06 pm
- Forum: Graphics
- Topic: gigaviewer
- Replies: 14
- Views: 1352
Re: gigaviewer
have any of you tried this?
https://kpacku.gitbook.io/the-viewer/download
supporting a lot of formats including multicolour gigascreen
https://kpacku.gitbook.io/the-viewer/download
supporting a lot of formats including multicolour gigascreen
- Thu May 02, 2024 1:18 am
- Forum: Music
- Topic: Blasphemy! Your favourite C64 SID chiptunes...
- Replies: 25
- Views: 1477
Re: Blasphemy! Your favourite C64 SID chiptunes...
even though i like SID and don't mind the discussion i must ask - why this thread is in a spectrum section and not in the "Other Retro Stuff"?
- Mon Apr 29, 2024 11:39 am
- Forum: Games/Software
- Topic: A crap version of...
- Replies: 18
- Views: 680
Re: A crap version of...
i won't call Transmuter crap and Nemesis is really too good at being choppy
also why you need Subway Vigilante as a crap version of Renegade when we have Renegade3
also why you need Subway Vigilante as a crap version of Renegade when we have Renegade3
- Sat Apr 27, 2024 10:27 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 258
- Views: 78669
Re: ZX ULAX emulator
fixed and improved (individually coloured sprites) for el Bigotudo v1.4 ; bg2buf 1083C8 0111 0 -183D6 ; buf2scr 108493 0141 0 0151 108499 0114 0 0115 0 2141 -184AA ; 3w 108558 C088 108585 0130 0 0331 0 0 F000 0 0113 10858F 0170 0 0130 0 2140 0 0330 0 0331 0 F000 0 F000 0 0113 -2 -185B3 1085B6 0331 0...
- Sat Apr 20, 2024 4:41 pm
- Forum: Sinclair Miscellaneous
- Topic: RIP F David Thorpe
- Replies: 32
- Views: 2035
Re: RIP F David Thorpe
one of the best SCREEN$ artists of the old era...
interesting that, unlike modern guys, he hardly used any textures, and yet most of his works aged well
interesting that, unlike modern guys, he hardly used any textures, and yet most of his works aged well
- Tue Apr 09, 2024 10:49 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 258
- Views: 78669
Re: ZX ULAX emulator
another quick work for the freshest el Bigotudo ; bg2buf 1083BC 0111 0 -183CA ; buf2scr 108487 0141 0 0151 10848D 0114 0 0115 0 2141 -1849E ; spreturn 108650 C888 ; 2w 108907 C007 ; shifted 10892D 0140 0 0131 0 0334 0730 0 0113 0 0 0170 0 0160 0 2140 0 0360 0 0131 0 0336 0737 0730 0 0113 0 0 0170 0 ...
- Mon Apr 08, 2024 10:57 am
- Forum: Games/Software
- Topic: The best playable demo of a full price game on a YS/Crash/SU covertape: vote
- Replies: 45
- Views: 1035
Re: The best playable demo of a full price game on a YS/Crash/SU covertape: vote
oh, so it's different from RexDemo.tap i seePeteProdge wrote: ↑Mon Apr 08, 2024 9:35 am Right, I've loaded up a .tzx of YS Smash Tape 10 to check my memory isn't cheating me. I'm not great at Rex, but so far I've decided to define keys (not a fan of joysticks). It's very much playable! And I'm still crap at it!
(nvm, found it)
- Mon Apr 08, 2024 9:07 am
- Forum: Games/Software
- Topic: The best playable demo of a full price game on a YS/Crash/SU covertape: vote
- Replies: 45
- Views: 1035
Re: The best playable demo of a full price game on a YS/Crash/SU covertape: vote
but IIRC Rex demo isn't actually playable, it's just an animation (~rzx)
- Fri Apr 05, 2024 7:23 pm
- Forum: Games/Software
- Topic: I ❤️ Kosmic Kanga. Who's with me? 🤣
- Replies: 20
- Views: 629
Re: I ❤️ Kosmic Kanga. Who's with me? 🤣
not "who"
WHAT
WHAT
- Sun Mar 31, 2024 9:29 am
- Forum: Programming
- Topic: Zilog's Z80 opcode choice
- Replies: 20
- Views: 670
Re: Zilog's Z80 opcode choice
On forums for 1980s computers that used the 6502, you may come across topics where they discuss what extra instructions they would have liked for the 6502, and how to add more than 256. Generally speaking, you don't get much of these type of discussions for the Z80 indicating that most programmers ...
- Sat Mar 30, 2024 6:42 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 258
- Views: 78669
Re: ZX ULAX emulator
When is the add-on coming out? Honestly no idea. We're just a few people living in distant places with little and rarely matching free time miscommunicating in written messages using the hardware components that happen to be at hand. So everything goes very slowly. Guess the optimistic time frame i...
- Fri Mar 29, 2024 9:25 am
- Forum: Games/Software
- Topic: games where protagonist transforms / changes in time
- Replies: 29
- Views: 830
Re: games where protagonist transforms / changes in time
Antiriad - enter-leave the suit
Draconus - morph into swimming form
Metamorphosis - eat and evolve
...and maybe
Exolon - upgrade the armour
Extreme - different at the each level
Ghosts'n'Goblins - lose the armour when hit
Draconus - morph into swimming form
Metamorphosis - eat and evolve
...and maybe
Exolon - upgrade the armour
Extreme - different at the each level
Ghosts'n'Goblins - lose the armour when hit
- Thu Mar 28, 2024 9:19 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 258
- Views: 78669
Re: ZX ULAX emulator
Old-User , here's a quick one for the ULAX: ; sprite 108AA1 C988 108AA9 C7EE 108CA5 0140 108CB1 0131 0534 0330 0113 108CCC 0140 108CD8 108CB1 4 108D08 0140 108D14 108CB1 4 108D1E 0140 108D2A 108CB1 4 108D39 C888 108D5F 0140 0 0340 108D66 0140 108D72 108CB1 4 108D7B 0140 0 0340 108DA7 0140 108DB3 10...
- Tue Mar 26, 2024 10:16 am
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 258
- Views: 78669
Re: ZX ULAX emulator
depends on what kind of multiload is it
but just for the car most likely yes
- Mon Mar 25, 2024 3:00 pm
- Forum: Sinclair Miscellaneous
- Topic: DenOfGeek : The games that defined the Spectrum
- Replies: 31
- Views: 1443
Re: DenOfGeek : The games that defined the Spectrum
Saboteur instead of Robocop (tho it's not a scroller if it matters)
Rex instead of Jetpac (or Deathchase if it has to be an early one)
also, no Gargoyle titles? and not a single spanish game?
Rex instead of Jetpac (or Deathchase if it has to be an early one)
also, no Gargoyle titles? and not a single spanish game?
- Mon Mar 25, 2024 2:03 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 258
- Views: 78669
game pack update
i don't usually colorize AGD games (too much hassle and the same gameplay in most of them) but this time meet both parts of Savage Princess (thanks to being made free recently). Play them till the end even if completed before, i think it's worth it. Note (like with any other game with xored sprites)...
- Sun Mar 24, 2024 7:54 pm
- Forum: Brand new software!
- Topic: SHEEPISH-so much violence in the world of herding!
- Replies: 45
- Views: 3727
Re: SHEEPISH-so much violence in the world of herding!
if it really happens only at the bottom maybe force filling these rows would be enough?gabriele amore wrote: ↑Sun Mar 24, 2024 7:45 pm yse that is what i meant when i mentioned bugs due to the graphic tecqnique i use... i did'nt figure out out to remove that problem yet... sorry