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by Lethargeek
Wed May 15, 2024 9:14 am
Forum: Brand new software!
Topic: Escape from EXODRON
Replies: 36
Views: 1120

Re: Escape from EXODRON

Einar Saukas wrote: Wed May 15, 2024 2:42 am AFAIK the MK1 license doesn't require a logo in the loading screen. It's enough to put it somewhere visible, for instance outside the game in the instructions manual or tape inlay.
...and the game i linked doesn't have it anywhere
...but the 1st on in the series did - in the title pic :?
by Lethargeek
Wed May 15, 2024 1:37 am
Forum: Brand new software!
Topic: Escape from EXODRON
Replies: 36
Views: 1120

Re: Escape from EXODRON

MK1 official logo (at the bottom of page): https://github.com/mojontwins/MK1 well i see that some of the MKx games do not have any logos nor mention mojons in the title pic and there's at least one (and relatively recent) game that looks like does not have these at all: https://spectrumcomputing.co...
by Lethargeek
Tue May 14, 2024 10:59 pm
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 258
Views: 78500

Escape from Coincidencedron

for those who managed to get that controverisal Escape from Exodron before the link was removed ;) ; shiftab 106F36 01F1 0 0 01EF 6032 0 5AEE 5C33 0 0 011E 0 0113 806F37 FFF7 FFF6 FFF5 FFF4 FFF3 FFF2 FFF1 FFF0 ; sprite 107459 C007 ; shifted 10745C 5FF0 0 0140 0 0 5FF0 0 0340 0 0 0 5FF0 0 0150 0 0 5F...
by Lethargeek
Tue May 14, 2024 10:41 pm
Forum: Brand new software!
Topic: Escape from EXODRON
Replies: 36
Views: 1120

Re: Escape from EXODRON

Einar Saukas wrote: Tue May 14, 2024 10:20 pm I just noticed something weird.
These are examples of MK1 logo in other games:
What's missing?
wait, do you mean this was not two separate logos combined? :o :shock: :?
Spoiler
:lol: :lol: :lol:
by Lethargeek
Mon May 13, 2024 10:28 pm
Forum: Programming
Topic: How much of a 48k game is graphics? How much is code?
Replies: 42
Views: 885

Re: How much of a 48k game is graphics? How much is code?

as for the buffers, most scrolling games use a full back buffer for the scrolled area, flip-screen games may use several smaller buffers for "dirty" parts of the screen instead; also most 48k games do not use big tables, usually just 256b for mirroring; a notable exception is la churrera w...
by Lethargeek
Mon May 13, 2024 8:08 pm
Forum: Programming
Topic: How much of a 48k game is graphics? How much is code?
Replies: 42
Views: 885

Re: How much of a 48k game is graphics? How much is code?

usually the code takes 10-20k depending on the game type (for an AGD game it's about 15k for example)
as for the rest, besides the gfx and sound the level data may take any amount (there are games with huge maps)
by Lethargeek
Sat May 04, 2024 7:06 pm
Forum: Graphics
Topic: gigaviewer
Replies: 14
Views: 1323

Re: gigaviewer

have any of you tried this?
https://kpacku.gitbook.io/the-viewer/download
supporting a lot of formats including multicolour gigascreen
by Lethargeek
Thu May 02, 2024 1:18 am
Forum: Music
Topic: Blasphemy! Your favourite C64 SID chiptunes...
Replies: 25
Views: 1432

Re: Blasphemy! Your favourite C64 SID chiptunes...

even though i like SID and don't mind the discussion i must ask - why this thread is in a spectrum section and not in the "Other Retro Stuff"? :?
by Lethargeek
Mon Apr 29, 2024 11:39 am
Forum: Games/Software
Topic: A crap version of...
Replies: 18
Views: 634

Re: A crap version of...

i won't call Transmuter crap and Nemesis is really too good at being choppy :mrgreen:
also why you need Subway Vigilante as a crap version of Renegade when we have Renegade3 :x
by Lethargeek
Sat Apr 27, 2024 10:27 pm
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 258
Views: 78500

Re: ZX ULAX emulator

fixed and improved (individually coloured sprites) for el Bigotudo v1.4 ; bg2buf 1083C8 0111 0 -183D6 ; buf2scr 108493 0141 0 0151 108499 0114 0 0115 0 2141 -184AA ; 3w 108558 C088 108585 0130 0 0331 0 0 F000 0 0113 10858F 0170 0 0130 0 2140 0 0330 0 0331 0 F000 0 F000 0 0113 -2 -185B3 1085B6 0331 0...
by Lethargeek
Sat Apr 20, 2024 4:41 pm
Forum: Sinclair Miscellaneous
Topic: RIP F David Thorpe
Replies: 32
Views: 1990

Re: RIP F David Thorpe

one of the best SCREEN$ artists of the old era...

interesting that, unlike modern guys, he hardly used any textures, and yet most of his works aged well
by Lethargeek
Tue Apr 09, 2024 10:49 pm
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 258
Views: 78500

Re: ZX ULAX emulator

another quick work for the freshest el Bigotudo ; bg2buf 1083BC 0111 0 -183CA ; buf2scr 108487 0141 0 0151 10848D 0114 0 0115 0 2141 -1849E ; spreturn 108650 C888 ; 2w 108907 C007 ; shifted 10892D 0140 0 0131 0 0334 0730 0 0113 0 0 0170 0 0160 0 2140 0 0360 0 0131 0 0336 0737 0730 0 0113 0 0 0170 0 ...
by Lethargeek
Mon Apr 08, 2024 10:57 am
Forum: Games/Software
Topic: The best playable demo of a full price game on a YS/Crash/SU covertape: vote
Replies: 45
Views: 1019

Re: The best playable demo of a full price game on a YS/Crash/SU covertape: vote

PeteProdge wrote: Mon Apr 08, 2024 9:35 am Right, I've loaded up a .tzx of YS Smash Tape 10 to check my memory isn't cheating me. I'm not great at Rex, but so far I've decided to define keys (not a fan of joysticks). It's very much playable! And I'm still crap at it!
oh, so it's different from RexDemo.tap i see

(nvm, found it)
by Lethargeek
Mon Apr 08, 2024 9:07 am
Forum: Games/Software
Topic: The best playable demo of a full price game on a YS/Crash/SU covertape: vote
Replies: 45
Views: 1019

Re: The best playable demo of a full price game on a YS/Crash/SU covertape: vote

but IIRC Rex demo isn't actually playable, it's just an animation (~rzx)
by Lethargeek
Fri Apr 05, 2024 7:23 pm
Forum: Games/Software
Topic: I ❤️ Kosmic Kanga. Who's with me? 🤣
Replies: 20
Views: 624

Re: I ❤️ Kosmic Kanga. Who's with me? 🤣

not "who"

WHAT

:mrgreen:
by Lethargeek
Sun Mar 31, 2024 9:29 am
Forum: Programming
Topic: Zilog's Z80 opcode choice
Replies: 20
Views: 653

Re: Zilog's Z80 opcode choice

On forums for 1980s computers that used the 6502, you may come across topics where they discuss what extra instructions they would have liked for the 6502, and how to add more than 256. Generally speaking, you don't get much of these type of discussions for the Z80 indicating that most programmers ...
by Lethargeek
Sat Mar 30, 2024 6:42 pm
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 258
Views: 78500

Re: ZX ULAX emulator

When is the add-on coming out? Honestly no idea. We're just a few people living in distant places with little and rarely matching free time miscommunicating in written messages using the hardware components that happen to be at hand. So everything goes very slowly. Guess the optimistic time frame i...
by Lethargeek
Fri Mar 29, 2024 9:25 am
Forum: Games/Software
Topic: games where protagonist transforms / changes in time
Replies: 29
Views: 818

Re: games where protagonist transforms / changes in time

Antiriad - enter-leave the suit
Draconus - morph into swimming form
Metamorphosis - eat and evolve

...and maybe
Exolon - upgrade the armour
Extreme - different at the each level
Ghosts'n'Goblins - lose the armour when hit
by Lethargeek
Thu Mar 28, 2024 9:19 pm
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 258
Views: 78500

Re: ZX ULAX emulator

Old-User , here's a quick one for the ULAX: ; sprite 108AA1 C988 108AA9 C7EE 108CA5 0140 108CB1 0131 0534 0330 0113 108CCC 0140 108CD8 108CB1 4 108D08 0140 108D14 108CB1 4 108D1E 0140 108D2A 108CB1 4 108D39 C888 108D5F 0140 0 0340 108D66 0140 108D72 108CB1 4 108D7B 0140 0 0340 108DA7 0140 108DB3 10...
by Lethargeek
Tue Mar 26, 2024 10:16 am
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 258
Views: 78500

Re: ZX ULAX emulator

Old-User wrote: Mon Mar 25, 2024 7:01 pm But also I would like to hear your opinion on the possibility of colorizing the testarossa car of OutRun in red.
Could it look like this I did here with 'paint'? And would it move without color clash
depends on what kind of multiload is it
but just for the car most likely yes
by Lethargeek
Mon Mar 25, 2024 3:00 pm
Forum: Sinclair Miscellaneous
Topic: DenOfGeek : The games that defined the Spectrum
Replies: 31
Views: 1415

Re: DenOfGeek : The games that defined the Spectrum

Saboteur instead of Robocop (tho it's not a scroller if it matters)
Rex instead of Jetpac (or Deathchase if it has to be an early one)

also, no Gargoyle titles? and not a single spanish game? :evil:
by Lethargeek
Mon Mar 25, 2024 2:03 pm
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 258
Views: 78500

game pack update

i don't usually colorize AGD games (too much hassle and the same gameplay in most of them) but this time meet both parts of Savage Princess (thanks to being made free recently). Play them till the end even if completed before, i think it's worth it. Note (like with any other game with xored sprites)...
by Lethargeek
Sun Mar 24, 2024 7:54 pm
Forum: Brand new software!
Topic: SHEEPISH-so much violence in the world of herding!
Replies: 45
Views: 3668

Re: SHEEPISH-so much violence in the world of herding!

gabriele amore wrote: Sun Mar 24, 2024 7:45 pm yse that is what i meant when i mentioned bugs due to the graphic tecqnique i use... i did'nt figure out out to remove that problem yet... sorry
if it really happens only at the bottom maybe force filling these rows would be enough?
by Lethargeek
Sun Mar 24, 2024 7:12 pm
Forum: Brand new software!
Topic: SHEEPISH-so much violence in the world of herding!
Replies: 45
Views: 3668

Re: SHEEPISH-so much violence in the world of herding!

good work! well, didn't expect any less from this author ;)

however, with this game engine i expected some gfx glitches as well - and there is at least one
sometimes, parts of the shepherd sprite remain in the bottom rows of the screen
i wonder if it's possible to fix it?
by Lethargeek
Mon Mar 18, 2024 4:56 pm
Forum: Announcements
Topic: Savage Princess 2
Replies: 1
Views: 473

Re: Savage Princess 2

good news! one of the few AGD games for which i'd like to make an ULAX version ;)