Search found 20 matches

by Alone Coder
Sat Feb 01, 2020 1:46 pm
Forum: Graphics
Topic: Karnov and its great use of colour
Replies: 33
Views: 1231

Re: Karnov and its great use of colour

Space Monsters Meet THE HARDY:
by Alone Coder
Wed Jan 15, 2020 3:34 pm
Forum: Games/Software
Topic: Awful graphics, but a brilliant game
Replies: 30
Views: 1174

Re: Awful graphics, but a brilliant game

bobs, happy to see you here! I never heard of this game before, it's great! Is there any chance for you to participate in Your Game 6? :)
by Alone Coder
Wed Jan 15, 2020 3:24 pm
Forum: Programming
Topic: Learning Machine Code
Replies: 36
Views: 1269

Re: Learning Machine Code

If you want a handy native ZX Spectrum assembler, there is ALASM. A lot of software is written in it.
It needs TR-DOS, but I heard of MB02 version.
by Alone Coder
Wed Jan 15, 2020 10:03 am
Forum: Games/Software
Topic: Game of the day...
Replies: 305
Views: 32095

Re: Game of the day...

As far as I remember, there was a combo in The Running Man to turn yourself into a dog. But I've never seen it in walkthroughs. Am I mistaken?
by Alone Coder
Tue Jan 14, 2020 8:56 pm
Forum: Programming
Topic: 3D Chess 2K18
Replies: 336
Views: 26591

Re: 3D Chess 2K18

You may write ld hl,10072:exx:ret, this number doesn't change.
by Alone Coder
Thu Jan 09, 2020 5:35 pm
Forum: Graphics
Topic: I lost my graphics tools
Replies: 8
Views: 586

Re: I lost my graphics tools

ZX Paintbrush?
by Alone Coder
Sun Jan 05, 2020 3:54 pm
Forum: Programming
Topic: IM2 corrupting stack-based redraw
Replies: 11
Views: 974

Re: IM2 corrupting stack-based redraw

If you use just ld:push technique all you need is to restore two bytes on the screen (or restore sp before drawing them). If you use pop hl:ld (),hl technique, your interrupt routine just needs to push hl back to the stack. pop:push technique is not that good, you must thoroughly compare t-states ev...
by Alone Coder
Sun Jan 05, 2020 3:43 pm
Forum: Programming
Topic: Exporting Memory as defb statements to .asm
Replies: 3
Views: 211

Re: Exporting Memory as defb statements to .asm

In Unreal Speccy: go to the debugger, press Alt+W and type in the filename and memory margins. Then do: nedodefb.exe file.bin file.asm label 6144 768 6144 is the starting shift in your .bin, 768 is size. You can take nedodefb from the sources of Space Monsters meet THE HARDY: http://alonecoder.nedop...
by Alone Coder
Sat Jan 04, 2020 1:37 pm
Forum: Preservation
Topic: Betadisk - original floppy
Replies: 1
Views: 138

Betadisk - original floppy

Does anybody have the original floppy supplied with Betadisk interface, or Beta 128 disk interface? I only have TCOPY and DOCTOR from it. As far as I know, there also was a "boot", maybe something else.