Search found 32 matches
- Sun Dec 13, 2020 9:33 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
Just to bookend this thread from before the world went crazy... I was flicking through the new Crash Annual other day when I saw a familiar sight... https://i.postimg.cc/7GQhzYnZ/IMG-20201209-104234.jpg I can't tell you how chuffed I was to see this! I remember reading Crash Christmas specials back ...
- Sat Mar 07, 2020 3:38 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
The actual trap withdraw speed is fine, it's just that the player movement is a little twitchy/gluey so it's hard to get it right with the required precision. (Maybe partly down to having 48K sound rather than 128?) I can do the coin-op blindfold but it took me about 100 lives to escape the first l...
- Sat Mar 07, 2020 3:08 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
OM actual G he's only gone and done it. Wowsers. Would love to see it get polished up a bit in time by yourself or someone else (the diamond cave is much too easy and the monster pool is extremely hard to escape from), but that's just a phenomenal feat for a first game, from scratch to release in a...
- Sat Mar 07, 2020 12:02 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
Well, I think I'm pretty much done! https://youtu.be/YQeyKqAeEaY?t=127 If you scoot back to the beginning of the video, you can see the loading screen in all it's colour clashing glory. Progress: - Added difficulty curve, which hopefully tops out at level 12 (I don't know, I can't get past level 5!)...
- Mon Mar 02, 2020 10:58 am
- Forum: Emulators
- Topic: Add loading screen to .tap file
- Replies: 31
- Views: 9800
Re: Add loading screen to .tap file
Cool! Thanks
- Mon Mar 02, 2020 10:39 am
- Forum: Emulators
- Topic: Add loading screen to .tap file
- Replies: 31
- Views: 9800
Re: Add loading screen to .tap file
Well, the way you make a tape file seems extremely convoluted, but then I’m not here to criticize your development tools. Perhaps, you could share your resulting file with us so we could take a closer look at? Maybe you’ve overlooked something else entirely? Also, have you considered writing a simp...
- Mon Mar 02, 2020 8:26 am
- Forum: Emulators
- Topic: Add loading screen to .tap file
- Replies: 31
- Views: 9800
Re: Add loading screen to .tap file
No peripherals - in fact, I've only tried loading it in an emulator with simulated loading, so I guess it could be an emulator thing, but it doesn't happen with other taps.
Should add that it happens with or without the poke.
Should add that it happens with or without the poke.
- Mon Mar 02, 2020 6:35 am
- Forum: Emulators
- Topic: Add loading screen to .tap file
- Replies: 31
- Views: 9800
Re: Add loading screen to .tap file
Thought I'd piggy back a question on this thread, rather than start another... I'm trying to insert a loading screen in my game's tap file... I've followed the instructions given on page one, and it has mostly worked. I created a game tap file from sjasmplus (with savetap "filename.tap"), ...
- Sun Mar 01, 2020 3:34 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
https://youtu.be/bGaTIW9EbIc Progress: - Added falling missiles - Added pit monster - Added pit trap - Added robots - Added shooting - Added options screen - Added joystick support - Added some placeholder (and awful) sound effects - Performance improvements Busy week! Actually, most of this week wa...
- Sun Feb 23, 2020 9:58 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
That's looking very nice! I notice there's a tunnel that leads up behind the Zonker. Is there some way you can disable it or slow it down? In the arcade, that tunnel is where the enemy robots deploy. They kind of pile in behind the zonker and drop down. I've never tried getting up there, funnily en...
- Sun Feb 23, 2020 9:38 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
https://youtu.be/3IpPztRz470 Progress... - Added scoring - Added high score table - Added level completion - Added tank shooting - Also fixed a load of bugs Phew! The tank shooting turned out to be not as awful as I thought it would be. Once I had some functions sorted out to check if chars were emp...
- Sat Feb 22, 2020 5:25 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
- Thu Feb 20, 2020 9:20 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
Meanwhile... https://youtu.be/SMa1pU0skS8 Latest developments: - Added collision between rocks and player - Added lives, a life summary screen, game over screen - Added collection of gems Best of all, I revisited my buffer to screen code. Based on an idea up thread, I rewrote my buffer copy to only ...
- Thu Feb 20, 2020 9:06 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
I wish I'd known about this a few weeks agoIvanzx wrote: ↑Thu Feb 20, 2020 7:47 pm Following closely this project, sounds like an interesting game to convert
By the way, I foun out that there was a conversion for the Spectrum, as a type-in!!
https://spectrumcomputing.co.uk/index.p ... 6&id=15150
- Sun Feb 16, 2020 7:30 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
Yeah, that's a good idea. Will have a think about doing it like that instead.Lethargeek wrote: ↑Sun Feb 16, 2020 7:20 pm If most of the screen area doesn't change, it is faster to copy the 'dirty' tiles only (those marked drawing into the buffer)
- Sun Feb 16, 2020 6:04 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
Latest developments: - Added high score table underneath play area (per arcade) - Added alternate title screen with instructions (per arcade) - Added rock falling - Added gems, and made diamond and gems twinkle https://www.youtube.com/watch?v=25QxbigCTM4 I'm starting to run into places where I need ...
- Sun Feb 16, 2020 11:05 am
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
Looks great! (though we might have to remove "16k" from the list of supported models before we send it to the printers!)
- Thu Feb 13, 2020 9:48 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
This time, I ran into my first head scratcher - how to reproduce the digging mechanic. Initially, I toyed with the idea of doing the movement and the digging as character-based. This would have made things so much easier, especially with colour clash, with figuring out what you can dig, what you can...
- Wed Feb 12, 2020 6:32 am
- Forum: Programming
- Topic: Keeping track of registers
- Replies: 43
- Views: 6558
Re: Keeping track of registers
In terms of performance, which would be preferred? push/pop af or ex af? http://clrhome.org/table/ Okay, beginner level question... what is a t-state? Is it just a clock cycle? So for a 3.5Mz processor, there would be (counts fingers) about 70,000 t-states per frame at 50 fps? And checking if your ...
- Wed Feb 12, 2020 6:25 am
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
Ha, that's mad 😄 I just suggested a port of The Pit late last year, and even mocked up a slightly adjusted screen layout to account for the missing lines: https://spectrumcomputing.co.uk/forums/viewtopic.php?p=27734#p27734 Yours looks fabulous. Not sure about the snap-scroll but it's early days 🙂 T...
- Wed Feb 12, 2020 6:20 am
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
I decided to go with the push screen scrolling, which I think works quite well. No, i see here flip happening at the same point when moving up and down, this is wrong. There must be a gap, so when you take a step back after the flip, the screen doesn't revert back immediately. Right now, when movin...
- Tue Feb 11, 2020 9:10 pm
- Forum: Showcase your work!
- Topic: The Pit
- Replies: 37
- Views: 21376
Re: The Pit
More progress. A spaceship and a "zonker" appear. https://www.youtube.com/watch?v=bgaukjNnqs8 I've also added in all the rocks from the first level. Which now means I'll need to implement the digging mechanism to be able to get around the whole level. It'll be enouragement to face it, I su...
- Mon Feb 10, 2020 3:56 pm
- Forum: Programming
- Topic: Keeping track of registers
- Replies: 43
- Views: 6558
Re: Keeping track of registers
In terms of performance, which would be preferred? push/pop af or ex af?
- Mon Feb 10, 2020 9:04 am
- Forum: Programming
- Topic: Keeping track of registers
- Replies: 43
- Views: 6558
Re: Keeping track of registers
Yeah, I do have the latest version, but still get crashes. I raised an issue about it on the github page, and the author suggested trying a beta version of ZESarUX, but that didn't help either.
To be honest, even with the crashes, it is still enormously useful.
To be honest, even with the crashes, it is still enormously useful.
- Mon Feb 10, 2020 8:46 am
- Forum: Programming
- Topic: Keeping track of registers
- Replies: 43
- Views: 6558
Re: Keeping track of registers
I feel as though I'm making progress with this... I'm feeling a lot more confident now that I've moved to more a structured codebase rather than some monolithic nightmare. Applying good programming practice like modular functions and plenty of commenting has helped enormously in this regard. I'm als...