Search found 100 matches

by Hikaru
Sat Nov 18, 2017 2:27 pm
Forum: Website
Topic: Forum ranks poll
Replies: 55
Views: 21032

Re: Forum ranks poll

1) And after a long and perilous journey, ZX Spectrum +2 becomes ZX Spectrum +2A, whereupon a lot of stuff stops working. 2) 3elitist5me. (These are sorta an obvious choice really). 3) It's funky and the last rank is Bugaboo. What else can you ask for? Idk who is mister Microbot though. Berk is I th...
by Hikaru
Sat Nov 18, 2017 7:21 am
Forum: Website
Topic: Main logo link when in forum
Replies: 20
Views: 5204

Re: Main logo link when in forum

Maybe the link in the logo should go to a new page that is neither the web site home page or the forum home page, but instead is a page which has (currently) two big, easy to see (and use) links, which at the moment will be to the web site home page and to the forum home page. This is normally wher...
by Hikaru
Fri Nov 17, 2017 11:04 pm
Forum: Website
Topic: Screenshots in the archive - suggestion
Replies: 8
Views: 2349

Re: Screenshots in the archive - suggestion

Wait - ignore me. It's Windows 10's 'scaling for high resolution screens' being rubbish as usual. If I turn it off everything looks peachy. Thanks, Microsoft. WinXP and Firefox here, and I think I'm getting the same problem (?). http://preview.ibb.co/dU5ENm/Untitled_1.jpg Edit: OK, I might have mis...
by Hikaru
Thu Nov 16, 2017 7:58 pm
Forum: Showcase your work!
Topic: My projects
Replies: 9
Views: 4417

Re: My projects

Okay, I was fooled by these XOR. I use first AND for mask and later OR for sprite. Yes, this is needed in order to use the same tables for both the sprite/mask data. Here, the masks aren't stored in an 'inverted' format, as is usually the norm, but instead have the same 'polarity' as the sprite dat...
by Hikaru
Thu Nov 16, 2017 7:18 pm
Forum: Showcase your work!
Topic: My projects
Replies: 9
Views: 4417

Re: My projects

Thanks Hikaru for this code. I'm already using in some my later games tables of shifted bytes + table of mirrored bytes. Of course not all my games, but for example in Janosik and my new game to appear in December. I actually started from very lame code and improved with each game. Just tell me as ...
by Hikaru
Thu Nov 16, 2017 7:09 pm
Forum: Showcase your work!
Topic: Aline and CATS Mint
Replies: 3
Views: 2090

Re: Aline and CATS Mint

That's right, I forgot the 5/8. About the crash, does this happen when you're moving the camera left from the start (and then back) maybe? Or very far to the right? In these cases it's normal, and happens because there is no limiter to going left/right, so it just goes outside the map into (probably...
by Hikaru
Thu Nov 16, 2017 7:08 pm
Forum: Programming
Topic: Horizontal scrolling solutions #1457
Replies: 13
Views: 5072

Re: Horizontal scrolling solutions #1457

Where are my 50FPS full screen scrollers with loads of fully unrolled data-as-code (think Amstrad CPC) masked sprites taking advantage of the whole available 128K extra memory? Where are the '25 FPS and less screen', Cobra-like (or maybe even omni-directional, same thing more or less) games in full...
by Hikaru
Thu Nov 16, 2017 5:13 pm
Forum: Programming
Topic: Horizontal scrolling solutions #1457
Replies: 13
Views: 5072

Re: Horizontal scrolling solutions #1457

Because that is just the tip of the iceberg in terms of what's possible at present as you might have heard . Wow, hadn't heard about that yet :o Congratulations, excellent work. Thank you. I owe much to the good people in the WoS +2A/+3 floating bus 'research' thread . Without that effort (and the ...
by Hikaru
Thu Nov 16, 2017 12:20 pm
Forum: Programming
Topic: Horizontal scrolling solutions #1457
Replies: 13
Views: 5072

Re: Horizontal scrolling solutions #1457

As an aside, the reason I personally find the subject of scrolling interesting is because I know for a fact it's something the Speccy can do quite well - maybe C64\NES level, with just a bit of exaggeration - and that we're not quite there yet in terms of existing works. Not sure where you expect m...
by Hikaru
Thu Nov 16, 2017 12:05 pm
Forum: Programming
Topic: Horizontal scrolling solutions #1457
Replies: 13
Views: 5072

Re: Horizontal scrolling solutions #1457

It sounds so easy! I'll need to set a full day aside after a good night's sleep before I dare attempt it again. Well, I mostly mean that it's essentially the same concept. A bit like going from an one-dimensional array to a two-dimensional one. (Yes, more work) An advantage of the way I mention is ...
by Hikaru
Thu Nov 16, 2017 10:38 am
Forum: Sinclair Miscellaneous
Topic: World of Spectrum....
Replies: 162
Views: 45003

Re: World of Spectrum....

In actual fact, I dislike the word troll. In fact, I dislike any negative label that people use against others. I most certainly do not consider you to be a troll. And I never intend to post 'nasty unhelpful posts', and I don't believe I have done so. However, it is clear that we disagree on variou...
by Hikaru
Thu Nov 16, 2017 8:53 am
Forum: Graphics
Topic: New loading screens by Andy Green
Replies: 165
Views: 79707

Re: New loading screens by Andy Green

Pretty nice. :)

Ano Gaia, please?
by Hikaru
Thu Nov 16, 2017 8:47 am
Forum: Programming
Topic: Horizontal scrolling solutions #1457
Replies: 13
Views: 5072

Re: Horizontal scrolling solutions #1457

Well, yes. Expand that 'horizontally' to account for individual tiles within the rows as well, and you will get the R-Type method (Zynaps is only marginally similar). As an aside, the reason I personally find the subject of scrolling interesting is because I know for a fact it's something the Speccy...
by Hikaru
Thu Nov 16, 2017 8:31 am
Forum: Website
Topic: Forum Ranks
Replies: 36
Views: 9777

Re: Forum Ranks

Anyway, I agree with Vampyre's suggestion of Elite pilot ratings. Me too! It's an easily recognizable list, that better fits this purpose since anyone can easily distinguish which names have higher ranking than others. Although this game was originally created for another machine, it's probably eve...
by Hikaru
Thu Nov 16, 2017 8:22 am
Forum: Sinclair Miscellaneous
Topic: World of Spectrum....
Replies: 162
Views: 45003

Re: World of Spectrum....

@ 1024MAK, interesting. I can't seem to I remember a single time you spoke up against the many injustices happening over at WoS, not when people were banned for no reason nor explanation, not when they were pointed the door at a slightest hint of disagreement, the silent treatment and censorship, th...
by Hikaru
Wed Nov 15, 2017 10:06 pm
Forum: Sinclair Miscellaneous
Topic: World of Spectrum....
Replies: 162
Views: 45003

Re: World of Spectrum....

1024MAK wrote: Wed Nov 15, 2017 9:24 pmHumans should be able to think for themselves and not act like "sheep".
Humans should possess something called 'common sense'.
by Hikaru
Wed Nov 15, 2017 5:34 pm
Forum: Sinclair Miscellaneous
Topic: World of Spectrum....
Replies: 162
Views: 45003

Re: World of Spectrum....

Well, personally I'm just glad the people at SC have put the final missing piece in. It's probably OK to covertly hope 'dat old WoS spirit' will live on in the end. :)
by Hikaru
Wed Nov 15, 2017 11:37 am
Forum: Website
Topic: Demoscene subforum
Replies: 5
Views: 1964

Re: Demoscene subforum

Definitely not.
by Hikaru
Wed Nov 15, 2017 10:55 am
Forum: Showcase your work!
Topic: My projects
Replies: 9
Views: 4417

Re: My projects

The problem with beatemups is that they require a fast engine and a lot of memory for sprites. Sprites needs to be big and each actions requires a lot of frames to look nice. Needless to say it requires a good artist to draw them. I'm 90% programmer, 10% artist and I really struggled with these fra...
by Hikaru
Wed Nov 15, 2017 6:39 am
Forum: Website
Topic: Sub forums for the Programming section
Replies: 10
Views: 3190

Re: Sub forums for the Programming section

I'd suggest to maybe do this later as needed when there are more topics. Personally I quite like the current clear and concise look of the forums, uncluttered by a hundred million unused sections.
by Hikaru
Tue Nov 14, 2017 1:30 pm
Forum: Showcase your work!
Topic: Edge Grinder for the Spectrum
Replies: 20
Views: 8136

Re: Edge Grinder for the Spectrum

Rotate on the screen. The Zynaps and R-Type scroller. Scroll the blocks on the screen, not the empty space. no need to move a buffer to the screen. Huge time saving and probably the best way to do it, the small downside is that background interaction with sprites sometimes looks a bit odd. Trouble ...
by Hikaru
Mon Nov 13, 2017 2:32 pm
Forum: Showcase your work!
Topic: Aline and CATS Mint
Replies: 3
Views: 2090

Aline and CATS Mint

Aline: this is a somewhat-new synchronization method that allows to use multicolor for basically anything, with very few restrictions. You can read about it here . CATS Mint is a 8x2 multicolor scrolling engine using this technology. You can see a video of it in action here , or download a TAP here ...
by Hikaru
Mon Nov 13, 2017 1:58 pm
Forum: Showcase your work!
Topic: Edge Grinder for the Spectrum
Replies: 20
Views: 8136

Re: Edge Grinder for the Spectrum

Very nice. :)
by Hikaru
Mon Nov 13, 2017 1:53 pm
Forum: Announcements
Topic: Introduce yourself!
Replies: 684
Views: 189283

Re: Introduce yourself!

Hallo!