Search found 300 matches
- Mon Apr 15, 2024 1:09 pm
- Forum: Brand new software!
- Topic: Pacman RX WIP
- Replies: 12
- Views: 705
Re: Pacman RX WIP
Incredible, this is so good! After all these decades of (great) Spectrum Pac-man games, it finally feels like the definitive version has arrived. Makes me wonder if you might tackle some other classic titles. Thanks! This is actually my fifth 'golden age' arcade conversion after converting Turtles,...
- Mon Apr 15, 2024 2:15 am
- Forum: Brand new software!
- Topic: Pacman RX WIP
- Replies: 12
- Views: 705
Re: Pacman RX WIP
some more updates
- Thu Apr 11, 2024 3:48 pm
- Forum: Brand new software!
- Topic: Pacman RX WIP
- Replies: 12
- Views: 705
Re: Pacman RX WIP
thanks guys I certainly wouldn't be working on accuracy to this degree and not be aware of the ghost delay. First you get things working, then you add the embellishments. You'll note that the ghost score is not added to the score too - that's because all of that will be coded together. Obviously the...
- Sun Apr 07, 2024 1:57 am
- Forum: Brand new software!
- Topic: Pacman RX WIP
- Replies: 12
- Views: 705
Pacman RX WIP
hey guys I realise that probably the last thing the Spectrum world needs is another clone of Pacman but I've been trying to make one I can be proud of for most of my adult life so I'm not about to give up now! It does feature a very close recreation of the arcade maze, including the correct number o...
- Wed Feb 14, 2024 5:46 am
- Forum: Brand new software!
- Topic: Pacman Begins
- Replies: 25
- Views: 1108
Re: Pacman Begins
Was aiming just to pip Lee's score, and ended up with... 195600 ... Your turn, Andre :mrgreen: Wow, well played Sir. Andre was helping me to work on the difficulty curve and I thought I'd set the maximum level to 'almost impossible'. Looks like I will have to look at that hardcore mode I was planni...
- Sat Feb 10, 2024 12:05 pm
- Forum: Brand new software!
- Topic: Pacman Begins
- Replies: 25
- Views: 1108
Re: Pacman Begins
oh, and a little bit of tech stuff. The pills and maze walls are laid out in such a way that facilitates fast drawing and by shifting everything down a little, allows the fruit to be multicoloured. I had originally planned for this game to use a multicolour trick to give the ghosts white eyes but in...
- Sat Feb 10, 2024 11:56 am
- Forum: Brand new software!
- Topic: Pacman Begins
- Replies: 25
- Views: 1108
Re: Pacman Begins
here's a few little tips: The fruits are set so that they appear only after a certain number of dots are eaten, and they will only appear when you are closer to the edges of the screen. This was a design choice to stop people lurking in the centre, more risk more reward. The other way to score big p...
- Sat Feb 10, 2024 11:50 am
- Forum: Brand new software!
- Topic: Pacman Begins
- Replies: 25
- Views: 1108
Re: Pacman Begins
Nice to see you guys getting a high score game going. Andre is the master though, he has a ridiculous score of about 80,000 or more. Mad skills!
- Fri Feb 09, 2024 7:08 pm
- Forum: Brand new software!
- Topic: Pacman Begins
- Replies: 25
- Views: 1108
Re: Pacman Begins
Thank Gabriele, I did indeed work really hard on not cutting any corners, which is really important when you have minimal gameplay.
- Fri Feb 09, 2024 1:09 pm
- Forum: Brand new software!
- Topic: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
- Replies: 19
- Views: 1137
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
Nice work! I've seen this trick used quite extensively in the demo scene over the years but not much in games, well done.
- Wed Feb 07, 2024 12:41 am
- Forum: Programming
- Topic: Another ATTRibute scroller, But At Pixel Speeds
- Replies: 11
- Views: 807
- Sat Feb 03, 2024 11:03 pm
- Forum: Design/Ideas
- Topic: 1D Pac-Man
- Replies: 8
- Views: 1211
Re: 1D Pac-Man
Yes, I thought it would be interesting to take the concept but apply the gameplay and feel of Pacman more closely, especially as I already had the assets. It's coming along quite well.
- Thu Feb 01, 2024 3:59 pm
- Forum: Design/Ideas
- Topic: Papers, Please
- Replies: 3
- Views: 443
Re: Papers, Please
Ah yes, my wife still says 'Glory to Arstotzka!' whenever we go through customs.
- Thu Feb 01, 2024 3:57 pm
- Forum: Graphics
- Topic: Why yellow?
- Replies: 26
- Views: 1479
Re: Why yellow?
Likely because there's no pink or brown, so it's often used for skin tone.
- Thu Feb 01, 2024 12:39 am
- Forum: Programming
- Topic: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
- Replies: 19
- Views: 962
Re: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
sorry, reading that back, I don't think I was especially clear - any game code would have to be done when the raster beam was in the border, thus making it quite limited - although you could potentially use the top two thirds for the game and have quite a few more cycles to play with.
- Thu Feb 01, 2024 12:10 am
- Forum: Programming
- Topic: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
- Replies: 19
- Views: 962
Re: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
p.s the screen does update at 50hz. It uses an attribute buffer of 1536 bytes, with each byte containing two 3-bit colour values. Whatever you write to that buffer will be displayed on screen. But given that anything you do would have to be in the border, it's quite limiting.
- Thu Feb 01, 2024 12:06 am
- Forum: Programming
- Topic: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
- Replies: 19
- Views: 962
Re: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
Well, I used to open source stuff, with the strict proviso that people didn't use it for commercial games without my permission. Unfortunately this got ignored one too many times so I don't really do that anymore. But I'm always open to collaborations with like-minded chaps.
- Wed Jan 31, 2024 11:22 pm
- Forum: Programming
- Topic: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
- Replies: 19
- Views: 962
Re: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
True story - I'm quite friendly with Denis who wrote Ringo and before he coded it, I had a chat with him about a technique to use attributes to create a full colour low res effect. I completed a demo engine that ran on 48k. I think he must have been inspired since Ringo came out several months later...
- Thu Jan 25, 2024 10:22 pm
- Forum: Sinclair Miscellaneous
- Topic: Paul Holmes (coder for Elite and US Gold)
- Replies: 6
- Views: 677
Re: Paul Holmes (coder for Elite and US Gold)
If you'd like to know more about Paul, here is an old interview.
https://worldofspectrum.net/interviews/HolmesPaul.htm
https://worldofspectrum.net/interviews/HolmesPaul.htm
- Thu Jan 25, 2024 12:58 pm
- Forum: Sinclair Miscellaneous
- Topic: Paul Holmes (coder for Elite and US Gold)
- Replies: 6
- Views: 677
Re: Paul Holmes (coder for Elite and US Gold)
Hi guys
I can confirm that I received this news directly from a friend and former colleague of Paul's who I managed to contact. Very sad news.
I can confirm that I received this news directly from a friend and former colleague of Paul's who I managed to contact. Very sad news.
- Mon Jan 01, 2024 3:52 pm
- Forum: Games/Software
- Topic: Midnight Brew editions
- Replies: 12
- Views: 575
Re: Midnight Brew editions
Incidentally, the digital set is also a perk for my supporters on Patreon, who also help with beta testing. Both this year and last year's digitals are there for them, as well as every other game or mod I've done. So if you want to support homebrew and help free up my time to make more games and vid...
- Mon Jan 01, 2024 11:49 am
- Forum: Games/Software
- Topic: Midnight Brew editions
- Replies: 12
- Views: 575
Re: Midnight Brew editions
Hi guys The feeling was always that we didn't want to sell these updated versions of what were originally free games for profit. Nevertheless they do have value so the plan is to release the Midnight Brew Digital collection for 2023 for charity, which is also what we did last year. I'm in the proces...
- Sat Dec 23, 2023 6:26 am
- Forum: Games/Software
- Topic: Arctic Atac
- Replies: 6
- Views: 610
Re: Arctic Atac
Thanks everyone! Every year I try to do various mods as gifts for my Patreon supporters, and then release them for everyone a year or so later. This one was actually only completed on something silly like the 10th day of Xmas, so I figured I would gift it to the community in good time this year. I'm...
- Wed Nov 01, 2023 8:13 pm
- Forum: Brand new software!
- Topic: Atic Atac: All Hallows Eve
- Replies: 6
- Views: 487
Re: Atic Atac: All Hallows Eve
Yes, I don't share these mods publicly. Those who support me on Patreon do get to test it though.
- Tue Oct 31, 2023 11:54 am
- Forum: Brand new software!
- Topic: Atic Atac: All Hallows Eve
- Replies: 6
- Views: 487
Atic Atac: All Hallows Eve
hey guys
here's a quick look at new lighting mod I've done with Atic Atac for Halloween. It uses ULAplus to give a nice range of shades in multiple colours.
here's a quick look at new lighting mod I've done with Atic Atac for Halloween. It uses ULAplus to give a nice range of shades in multiple colours.