Search found 36 matches

by Patrik Rak
Sun Jun 28, 2020 9:35 am
Forum: Games/Software
Topic: Is there an archive of Speccy title screen music?
Replies: 4
Views: 193

Re: Is there an archive of Speccy title screen music?

I was just about to point you to Project AY and it seems that WoS was changed once again and it's gone. I just hope it's only temporarily... :(
by Patrik Rak
Sat Jun 27, 2020 10:19 pm
Forum: Sinclair Miscellaneous
Topic: Remembering Jonathan Smith
Replies: 16
Views: 740

Re: Remembering Jonathan Smith

I still remember how I came to check WoS on 1.7.2010 and saw a post that "Joffa is gone". I couldn't really believe that it was what it was, at first I just thought he just took a temporary leave, like many did during the years. I have to say it has really downed on me, and I have questioned how fai...
by Patrik Rak
Sun Jun 21, 2020 11:13 am
Forum: Games/Software
Topic: Wild Streets (Titus) bug, or incompatibility with +2A models?
Replies: 8
Views: 534

Re: Wild Streets (Titus) bug, or incompatibility with +2A models?

Ast A. Moore wrote:
Sun Jun 07, 2020 3:52 pm
Well, it’s not easy to support auto-detection of multiple input interfaces.
Zynaps does that brilliantly. Whatever you start using, it automatically adjusts to it.
by Patrik Rak
Sun Jun 21, 2020 11:05 am
Forum: Graphics
Topic: Free 8x8 ZX fonts for games
Replies: 13
Views: 1798

Re: Free 8x8 ZX fonts for games

They're now up at https://damieng.com/typography/zx-origins/ (currently 108 typefaces and 177 individual fonts when you count all the weights/styles). Amazing collection. If I may, little suggestion - it would help when you hover over the font image, it would show up in 2x or maybe even 3x zoomed u...
by Patrik Rak
Fri Jun 19, 2020 11:25 am
Forum: ZXDB Discussion
Topic: New WoS and ZXDB
Replies: 258
Views: 12741

Re: New WoS and ZXDB

What can it give us thats not provided by SpectrumComputing? (I would like to know, seriously.) Tons of historical and useful technical information on its forums. It’s a goldmine. My thoughts exactly. If I think just about all those threads I was involved in, about timing, contention, RNGs, PZX, Z8...
by Patrik Rak
Fri Jun 19, 2020 10:47 am
Forum: ZX Spectrum Next
Topic: Games behaving differently on the Next
Replies: 263
Views: 12082

Re: Games behaving differently on the Next

Thanks for the info, one learns something new every day. I never had a 128K myself, and neither that manual. I am in fact surprised they mentioned contention at all, I don't remember something like that ever mentioned in a 48K manual. For us, it was a matter of trial and error to find out that you r...
by Patrik Rak
Thu Jun 18, 2020 9:11 am
Forum: ZX Spectrum Next
Topic: Games behaving differently on the Next
Replies: 263
Views: 12082

Re: Games behaving differently on the Next

For the 128K machines the main thing is that the contended banks are different. The original 128K and +2 contend odd memory banks 1, 3, 5, 7 due to a hardware bug (the intention was to contend banks 4, 5, 6, 7). The +2A/+3 contends banks 4, 5, 6, 7. Amstrad was likely following the original design ...
by Patrik Rak
Tue Jun 16, 2020 11:27 am
Forum: Programming
Topic: Post-Contention CPU Cycles Available
Replies: 48
Views: 1825

Re: Post-Contention CPU Cycles Available

Heimdall wrote:
Tue Jun 16, 2020 8:59 am
So, I thought it logical, that same technology from that era would be in Spectrum too. Turns out Speccy is way more advanced than I thought...
You can also consider targeting Pentagon - it uses smarter memory access which needs no contention and gives you 71680 cycles per frame...

Patrik
by Patrik Rak
Tue Jun 16, 2020 11:09 am
Forum: Games/Software
Topic: Loading screens that are a bit rubbish
Replies: 72
Views: 3233

Re: Loading screens that are a bit rubbish

Just done a search for Gargoyle Games - the vast majority of their loading screens are pretty naff. Hmm, I actually like those - Tir Na Nog, Dun Darach and Marsport all share the same layout, big name logo at the bottom and the top which pretty much evokes what the adventure which awaits you is abo...
by Patrik Rak
Mon Jun 15, 2020 9:19 am
Forum: Programming
Topic: Post-Contention CPU Cycles Available
Replies: 48
Views: 1825

Re: Post-Contention CPU Cycles Available

Why do you even consider NTSC? Spectrum is a PAL machine, the NTSC variants do exist but they are definitely not the primary target... Besides, your computation that the CPU is frozen 73% of the time is bogus. It may be the theoretical limit, but you would have to try hard to write a code which hits...