Search found 17 matches

by dpt
Sun Oct 29, 2023 6:23 pm
Forum: Games/Software
Topic: Chase HQ Sinclair User demo
Replies: 1
Views: 188

Re: Chase HQ Sinclair User demo

Yeah it's tough!
by dpt
Thu May 18, 2023 5:05 pm
Forum: Announcements
Topic: Chase H.Q. disassembly
Replies: 9
Views: 851

Re: Chase H.Q. disassembly

The sprites look like straight copies to me, rectangular with no masking, and placed horizontally (at least) to 8-pixel character positions. A straight 'blit', if the Spectrum had a blitter chip! I can imagine roadblock signs working the same way; are the dust clouds like that too? Unmasked? I'm cu...
by dpt
Thu May 18, 2023 4:58 pm
Forum: Announcements
Topic: Chase H.Q. disassembly
Replies: 9
Views: 851

Re: Chase H.Q. disassembly

I can explain the "SHOCKED" text at $EE30. This is a cheat mode: redefine the keys as SHOCKED and you get a special cheat menu. By the way, it's odd to me that you put "© 1989 Ocean Software Ltd" at the bottom of your disassembly. Yes, they own the code, but your disassembly inv...
by dpt
Thu May 18, 2023 1:22 am
Forum: Announcements
Topic: Chase H.Q. disassembly
Replies: 9
Views: 851

Re: Chase H.Q. disassembly

Here's the current disassembly output: https://dpt.github.io/ChaseHQ/index.html
by dpt
Sun May 07, 2023 7:36 pm
Forum: Games/Software
Topic: Speedup POKEs
Replies: 4
Views: 207

Re: Speedup POKEs

The Great Escape has a delay loop you can disable: POKE 41109,201

See https://dpt.github.io/The-Great-Escape/asm/A095.html

It only affects indoor scenes though.
by dpt
Fri Apr 14, 2023 5:10 pm
Forum: Announcements
Topic: Chase H.Q. disassembly
Replies: 9
Views: 851

Re: Chase H.Q. disassembly

It's really not much of a slow down. They're just sprites however. If they were 'real' cars then I imagine the game would get bogged down quite quickly.
by dpt
Fri Apr 14, 2023 4:29 pm
Forum: Announcements
Topic: Chase H.Q. disassembly
Replies: 9
Views: 851

Re: Chase H.Q. disassembly

Busy roads today. Beep beep!

Image

Not really, I've just replaced the 'dust' and 'stone' object with the Lambo.
by dpt
Wed Mar 22, 2023 1:31 pm
Forum: Games/Software
Topic: Ephemera included with games
Replies: 14
Views: 451

Re: Ephemera included with games

I appreciated Carrier Command's extra music tape, and the 720 degrees soundtrack too.

Last Ninja 2 was supposed to arrive with a ninja mask and a rubber shuriken but my shuriken didn't show up in the box. Miffed. :-(

D.
by dpt
Tue Mar 21, 2023 4:23 pm
Forum: Announcements
Topic: Spectrum Analyser release thread
Replies: 15
Views: 1216

Re: Spectrum Analyser release thread

Ast A. Moore wrote: Fri Mar 17, 2023 6:41 pm Hmm. I keep getting this on macOS 10.15:
Might be worth giving this a go:
https://stackoverflow.com/questions/545 ... eads-found

D.
by dpt
Mon Mar 20, 2023 10:02 am
Forum: Announcements
Topic: Chase H.Q. disassembly
Replies: 9
Views: 851

Chase H.Q. disassembly

Spec chums, I've started pulling Chase H.Q. apart. Hopefully I can find the time to reverse engineer it to a similar level as my disassembly of The Great Escape. It's early days so it's the 48K version first. So far I've mapped out the strings, a lot of the graphics and some of the routines related ...
by dpt
Fri Mar 17, 2023 4:10 pm
Forum: Announcements
Topic: Spectrum Analyser release thread
Replies: 15
Views: 1216

Re: Spectrum Analyser release thread

And here's a video of me doing just that:



D.
by dpt
Fri Mar 17, 2023 1:25 pm
Forum: Announcements
Topic: Spectrum Analyser release thread
Replies: 15
Views: 1216

Re: Spectrum Analyser release thread

Amazing stuff. I have it running on macOS now. I needed to make some small changes to get it going, which I'll feed back. I amended the graphics viewer to let me see Chase H.Q.'s back buffer. That combined with slowing the game down to a tiny percentage of its original speed lets me watch the screen...
by dpt
Wed Mar 15, 2023 6:24 pm
Forum: Announcements
Topic: SkoolKit 8.9
Replies: 6
Views: 220

Re: SkoolKit 8.9

I tried out --sim-load on a tape of Chase H.Q. last night and ended up starting another project... https://github.com/dpt/ChaseHQ :shock:

D.
by dpt
Wed Mar 15, 2023 4:22 pm
Forum: Announcements
Topic: SkoolKit 8.9
Replies: 6
Views: 220

Re: SkoolKit 8.9

:dance
by dpt
Wed Mar 15, 2023 12:52 pm
Forum: Sinclair Miscellaneous
Topic: Spinal Tap
Replies: 4
Views: 181

Spinal Tap

Image
by dpt
Wed Dec 20, 2017 1:12 am
Forum: Programming
Topic: Reverse engineered game code
Replies: 16
Views: 5150

Re: Reverse engineered game code

Closest I can offer is "Cannonball": the reconstructed OutRun engine: https://github.com/djyt/cannonball/wiki
by dpt
Sun Dec 17, 2017 10:39 pm
Forum: Programming
Topic: Reverse engineered game code
Replies: 16
Views: 5150

Re: Reverse engineered game code

I discovered a Head Over Heels disassembly the other week on github which I'd not previously spotted: https://github.com/simon-frankau/head-over-heels