Search found 235 matches

by Alessandro
Tue Oct 30, 2018 5:48 pm
Forum: ZXDB Discussion
Topic: Little bugs in the database
Replies: 51
Views: 1476

Re: Little bugs in the database

Blockade Runner is listed as a 48K-only title, when in fact it runs on the 16K as well; also see the inlays:

- "For any ZX Spectrum"
- "Para Spectrum 16K/48K"
by Alessandro
Tue Oct 30, 2018 3:51 pm
Forum: Announcements
Topic: Old Tower Preview
Replies: 26
Views: 631

Re: Old Tower Preview

Denis, you already have a really impressive record behind you, and this new effort of yours seems to go beyond even such high standards. I can't wait to try it ;)
by Alessandro
Tue Oct 30, 2018 3:48 pm
Forum: Brand new software!
Topic: ChibiAkumas for Spectrum 128K
Replies: 34
Views: 1940

Re: ChibiAkumas for Spectrum 128K

I am sorry Keith took those issues so personally that he wanted to be deleted from the forum. I - and surely I am not the only one - don't really think the 131 hours he spent in making the Spectrum version of his game were "a waste of time". I really appreciated the way the designed the game charact...
by Alessandro
Tue Oct 30, 2018 3:42 pm
Forum: Other Retro Stuff
Topic: Playstation Classic announced
Replies: 13
Views: 585

Re: Playstation Classic announced

The only PlayStation exclusive (i.e. not available on PC as well) game I cared about was Silent Hill. Which I played on PC by means of ePSXe :lol:
by Alessandro
Sun Oct 28, 2018 9:34 am
Forum: ZXDB Discussion
Topic: Little bugs in the database
Replies: 51
Views: 1476

Re: Little bugs in the database

Al's Double Bill: The entry lists a "map" which is, in fact, the map for the old 48K version of Lost In My Spectrum . Please remove it from the entry. Lost In My Spectrum and Apulija-13: Please change the license from "Free (Creative Commons)" to "Freeware". Funky Fungus: The archive still hosts th...
by Alessandro
Sat Oct 27, 2018 5:27 pm
Forum: Brand new software!
Topic: ChibiAkumas for Spectrum 128K
Replies: 34
Views: 1940

Re: ChibiAkumas for Spectrum 128K

As it is now, I find the game could be much more playable with some polish, precisely if: there were much less enemy bullets flying around; it is hard to understand what's going on, and it's not pleasant to lose all of your lives after about 10-20 seconds of play; the player character sprite was mov...
by Alessandro
Sat Oct 27, 2018 4:38 pm
Forum: Games/Software
Topic: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)
Replies: 40
Views: 1592

Re: Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)

New issues found. Blizzard's Rift: Load the game in USR0 mode to make it work correctly. Rommel's Revenge: The original Crystal release causes the system to reset at game start. The Zeppelin re-release named Tank Busters is fixed. Xcel: Both original and Mastertronic releases cannot run, the system ...
by Alessandro
Thu Oct 25, 2018 9:50 pm
Forum: Hardware
Topic: What interface?
Replies: 15
Views: 313

Re: What interface?

I've got a DivMMC plugged into my +2 and as good as it is I have had problems with is being a bit wobbly and crashing my speccy. Sometimes I only have to look at it wrong and it stops working. Unfortunately I have to say that too. The interface seems to have been designed with the first (rubber-key...
by Alessandro
Wed Oct 24, 2018 6:02 pm
Forum: ZXDB Discussion
Topic: Little bugs in the database
Replies: 51
Views: 1476

Death Pit/Doom Pit entry integrations

The entries for Death Pit and Doom Pit should be integrated with a notice specifying that both are sold together by Monument Microgames as a physical media compilation (two distinct tapes, printed manuals and CD-ROMs in fact) for the price of 22.00. Currently, the entries state that Doom Pit only is...