Search found 389 matches

by hikoki
Sat Jul 13, 2019 4:35 pm
Forum: Graphics
Topic: ZX Recoloring project
Replies: 85
Views: 3284

Re: ZX Recoloring project

I've made a quick search and there seem to be photo editors based on AI like pixelmator for Mac. Another interesting experiment is this Neural photo editor on github, https://github.com/ajbrock/Neural-Photo-Editor I guess you would have to fit your custom sprites to the original ones by selecting th...
by hikoki
Sat Jul 13, 2019 2:17 pm
Forum: Graphics
Topic: ZX Recoloring project
Replies: 85
Views: 3284

Re: ZX Recoloring project

That Renegade remake looks good!! About these tools, I don't know if it'd be possible a sort of rzx viewer where the user can record,pause,resume a gameplay. One could pause it and start clicking over the screen to assist the algorithm engine to build its configuration parameters about collision bou...
by hikoki
Sat Jul 13, 2019 12:59 am
Forum: Games/Software
Topic: About Horace's "appendage"
Replies: 20
Views: 1004

Re: About Horace's "appendage"

He always looked a blemmy to me!
After this revelation, I thought of beards and found this Sinclair beard. Look at the tatoos and retro basketball shoes :)

Image
by hikoki
Fri Jul 12, 2019 5:56 pm
Forum: Graphics
Topic: ZX Recoloring project
Replies: 85
Views: 3284

Re: ZX Recoloring project

geecab Yes, I definitely think all that should be possible. You have put the idea of recoloring Scuba Dive in my head now :) Excellent game, and there shouldn't be many sprites to recolor either... I would enjoy playing your mod for sure. That could be another feature idea, how to give the impressi...
by hikoki
Sun Jul 07, 2019 12:29 pm
Forum: Graphics
Topic: ZX Recoloring project
Replies: 85
Views: 3284

Re: ZX Recoloring project

4) On the state of "ZX Recoloring Project". I don't consider it "effectively abandoned" -- it is just being postponed every year due to other exciting things I have to do, like my daily job and other semi-hobby projects :) Though in practice the biggest hindrance was graphics. I wanted to create a ...
by hikoki
Sun Jul 07, 2019 12:58 am
Forum: Graphics
Topic: ZX Recoloring project
Replies: 85
Views: 3284

Re: ZX Recoloring project

geecab Thanks! You may want to send your work to the author, RG_Software, and tell him about the issues you mention. Do you think it'd be possible to take the Jet Pac Advance Mod and put Scuba Dive's sprites instead? Using Horace everywhere could also be fun. I'd like to see a different Bruce Lee s...
by hikoki
Tue Jul 02, 2019 6:22 pm
Forum: Brand new software!
Topic: CraPONG! v1.1 Experimental software in BASIC compiled
Replies: 18
Views: 903

Re: CraPONG! v1.1 Experimental software in BASIC compiled

Nice! Let the player change his racket colour and associate each colour to one of these trajectories https://www.euclideanspace.com/maths/geometry/space/nonEuclid/curviliearGrid.png https://www.euclideanspace.com/maths/geometry/space/nonEuclid/threed.jpg In addition, let these trajectories remain on...
by hikoki
Tue Jul 02, 2019 10:29 am
Forum: Brand new software!
Topic: CraPONG! v1.1 Experimental software in BASIC compiled
Replies: 18
Views: 903

Re: CraPONG! v1.1 Experimental software in BASIC compiled

Not a bad idea at all, Mr-Pixel! A Pong based on geometrical theory of gravity and flipping between different non-Euclidean geometries, a sort of Pinball Pong where the player can morph the spacetime maze. Each player could transform just his end or the opponent's one.
by hikoki
Tue Jul 02, 2019 9:47 am
Forum: Graphics
Topic: ZX Recoloring project
Replies: 85
Views: 3284

Re: ZX Recoloring project

I may be wrong but this project is different. If you open the sample you'll find the original sprite and the modern one. So the process tries to be transparent to the user as for searching and replacing entire sprites. It may be a proof of concept which doesn't work on every case yet, but the idea o...
by hikoki
Tue Jul 02, 2019 8:47 am
Forum: Graphics
Topic: ZX Recoloring project
Replies: 85
Views: 3284

Re: ZX Recoloring project

The author seemed to lose motivation for lack of feedback. I'm sure he could try to patch every particular issue. I see Obo supports a number of different games. In this case, I guess patches could be generalised to many games using the same programming techniques. If you really want to experiment w...