Search found 318 matches

by hikoki
Thu Dec 20, 2018 2:59 pm
Forum: Showcase your work!
Topic: Advanced Spectrum Arcade Simulator
Replies: 33
Views: 1502

Re: Advanced Spectrum Arcade Simulator

Nice artwork indeed. I rather thought of something not so much square on everywhere that reminds you of first 3d from the 90's arcade machines or something lowpoly spiky like first PS1 Tekken, Rare works for the N64.. The smoothed out voxel guy I posted above looks a little like the blond baddies fr...
by hikoki
Thu Dec 20, 2018 11:32 am
Forum: Showcase your work!
Topic: Advanced Spectrum Arcade Simulator
Replies: 33
Views: 1502

Re: Advanced Spectrum Arcade Simulator

Hi. Let me share with you my googling around in search of ways to smoothen voxels. This feature seems possible in Goxel , a 3d voxel editor. https://mobile.twitter.com/guillaumecherea/status/840943180736471042/photo/1 Another editor which seems useful to apply textures onto voxels is VoxelShop This ...
by hikoki
Wed Dec 19, 2018 8:33 pm
Forum: Music
Topic: AY to MIDI
Replies: 7
Views: 295

Re: AY to MIDI

There are ay2wav converters and once you get the wav, you could try Magenta to get the transcription in Midi form
by hikoki
Tue Dec 18, 2018 2:15 pm
Forum: Brand new software!
Topic: O-EYES
Replies: 8
Views: 804

Re: O-EYES

I've played a bit. Fun game! Sometimes eyes spawned at my position. Multicoloured iris might be fun to know when baddies are going to shoot. Edit: Looks like the original game gets tricky after some levels :) https://youtu.be/5sgSsEFvbKs Now I get why thet respawned on the same spot as me which make...
by hikoki
Sun Dec 16, 2018 2:08 pm
Forum: Programming
Topic: Arcade Game Designer
Replies: 10
Views: 1069

Re: Arcade Game Designer

I found this sample on the agd facebook group, https://yadi.sk/d/efRBzX0rySO63A/thrustdemo.zip
by hikoki
Thu Dec 13, 2018 2:27 pm
Forum: Brand new software!
Topic: O-EYES
Replies: 8
Views: 804

Re: O-EYES

Looking forward to play your games soon, Oblo.
Besides FASE and NIRVANA+ engines you could take a look at joefish's CharAde : https://sites.google.com/site/plus3code ... muy-torpes
by hikoki
Thu Dec 13, 2018 10:53 am
Forum: Emulators
Topic: Add loading screen to .tap file
Replies: 21
Views: 805

Re: Add loading screen to .tap file

by hikoki
Wed Dec 12, 2018 3:58 pm
Forum: Emulators
Topic: Add loading screen to .tap file
Replies: 21
Views: 805

Re: Add loading screen to .tap file

hikoki wrote:
Wed Dec 12, 2018 11:54 am
tapeconv from fuse-utils
I meant snap2tzx which allows you to pass a scr filename as commandline parameter, something like
snap2tzx -$ test.scr test.z80
this is for snapshots which is not what you asked for
by hikoki
Wed Dec 12, 2018 11:54 am
Forum: Emulators
Topic: Add loading screen to .tap file
Replies: 21
Views: 805

Re: Add loading screen to .tap file

tapeconv from fuse-utils
by hikoki
Tue Dec 11, 2018 1:15 pm
Forum: Emulators
Topic: Where are the emulators?
Replies: 9
Views: 428

Re: Where are the emulators?

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