Search found 742 matches
- Sat Mar 09, 2024 2:31 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 446
Re: Oblique 3D Graphics - true or not?
List of all games with Oblique 3D Graphics https://spectrumcomputing.co.uk/list?group_id=11005 Spike in Transylvania is missing here Pandemia is not oblique (and not even parallel) also not sure if Survival ZX belongs here They're all oblique projections, since none of them apply perspective. Pande...
- Sat Mar 02, 2024 9:40 pm
- Forum: Games/Software
- Topic: Game versions 48K vs 128K
- Replies: 30
- Views: 713
Re: Game versions 48K vs 128K
You'd think that, but it often wasn't the case. Probably a lot of developers had routines built for the 48K, which often used linear screen layouts, and didn't fancy re-writing them for a pure 128 solution. Also banking on the Speccy 128 was a bit janky - having to have the "normal" scree...
- Thu Feb 29, 2024 6:16 pm
- Forum: Showcase your work!
- Topic: Saboteur 2 mod
- Replies: 64
- Views: 3146
Re: Saboteur 2 mod
Nope. But you can see it in the official 2019 remake for modern platforms. well i thought something simpler and cheaper for the spectrum version - like you can hear a roar in the neraby rooms then the background goes all red, then yellow, then white, then filled with solid white, then it goes back ...
- Thu Feb 29, 2024 6:09 pm
- Forum: Website
- Topic: RZX link not downloading properly
- Replies: 11
- Views: 525
Re: RZX link not downloading properly
how it is denied when it's free on the official page
- Mon Feb 26, 2024 11:45 pm
- Forum: Showcase your work!
- Topic: Saboteur 2 mod
- Replies: 64
- Views: 3146
Re: Saboteur 2 mod
impressive! this makes me think, are we going to finally see the missile taking off?
- Mon Feb 26, 2024 12:52 pm
- Forum: Brand new software!
- Topic: Arlo
- Replies: 7
- Views: 499
Re: Arlo
heh, rarely i like an agd game but this one seems good enough
btw, @Packobilly, i noticed a minor bug: part of the old message is left under the new one when trying to leave a room in a saucer
btw, @Packobilly, i noticed a minor bug: part of the old message is left under the new one when trying to leave a room in a saucer
- Sun Feb 18, 2024 9:23 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 256
- Views: 74542
moar in stoar!
public beta 32 - many improvements, but most important for a simple user are: - finally, unicode filenames support (so no need to rename those põrtúgúês titles anymore) 8-) - tape block number and its length displayed, makes multiload tape handling a bit easier - option to auto restart rzx playback...
- Thu Feb 15, 2024 11:35 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 1739
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
I suggested limiting the extra 80k to "music and pictures" because it means your actual game will be identical on all machines, with only one version of the game to worry about coding (and testing) instead of two. Simple is better. Singleload is better than multiload. If ANY kind of data ...
- Mon Feb 12, 2024 8:59 pm
- Forum: Games/Software
- Topic: Unnecessary inclusions in games
- Replies: 49
- Views: 1901
Re: Unnecessary inclusions in games
I play the arcade version under emulation rather than the Speccy version these days, but that weapon is so much more useful against the Level 3 giant ship as the shots track along its surface, taking out bits of the hull (for points) and embedded gun emplacements that are otherwise hard to shoot. I...
- Mon Feb 12, 2024 12:40 pm
- Forum: Games/Software
- Topic: Unnecessary inclusions in games
- Replies: 49
- Views: 1901
Re: Unnecessary inclusions in games
always hated the wall-hugging weapon in R-Type, not even because of its movement pattern seemingly covering less space but because it being so weak in comparison to any other
- Tue Feb 06, 2024 11:38 pm
- Forum: Games/Software
- Topic: R-type question
- Replies: 54
- Views: 2065
- Mon Feb 05, 2024 8:05 pm
- Forum: Games/Software
- Topic: R-type question
- Replies: 54
- Views: 2065
Re: R-type question
if you have a DivMMC try R-Type GT on a real speccy ,it's a SCL file but can be converted to TRD. The 128k music and effects really do the business. https://youtu.be/La-lQ5MGgr8?si=2ILZ8g0Dr3QeY_EY unfortunately since one AY channel is used for sfx the music sounds too shallow there's a fresh 2024 ...
- Mon Feb 05, 2024 7:50 pm
- Forum: Games/Software
- Topic: Games that made good use of FLASH
- Replies: 26
- Views: 1582
Re: Games that made good use of FLASH
shame on me, how could i forget this guy
- Sat Feb 03, 2024 3:52 pm
- Forum: Games/Software
- Topic: R-type question
- Replies: 54
- Views: 2065
- Thu Feb 01, 2024 8:30 am
- Forum: Programming
- Topic: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
- Replies: 19
- Views: 963
Re: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
a bit faster method than unrolled ldis - for the each line, prepare a code like: start: ld (hl),N: inc l: ld (hl),N ... ld (hl),N: inc l:jp start somewhere in the middle there is a ret, you just need to shift it the each frame and replace one N value and the entry point on the stack table for vertic...
- Tue Jan 30, 2024 10:17 pm
- Forum: ZXDB Fixes
- Topic: 'never released' 'not a Spectrum game' trash
- Replies: 5
- Views: 524
Re: 'never released' 'not a Spectrum game' trash
yet another proof that something needs to be done now, not "eventually"8BitAG wrote: ↑Tue Jan 30, 2024 10:03 pm We have discussed many of these entries in past threads, such as this one...
viewtopic.php?p=26260
or the drowned corpse will resurface over and over again
- Tue Jan 30, 2024 10:13 pm
- Forum: ZXDB Fixes
- Topic: 'never released' 'not a Spectrum game' trash
- Replies: 5
- Views: 524
Re: 'never released' 'not a Spectrum game' trash
Nobody's bringing any-random-peecee-game into the database. These items came from Martijn's WoS, that obtained the magazine references from SPOT/SPEX. So what? These items are still random non-spectrum games with random non-spectrum references. The idea here is to recheck each of these titles. My i...
- Sun Jan 28, 2024 5:32 pm
- Forum: Sinclair Miscellaneous
- Topic: Tall tales about the spectrum
- Replies: 39
- Views: 1962
Re: Tall tales about the spectrum
Not sure if it belongs here as it is a true story (but you're free to not believe me) ;) Some day over 30 years ago i sit at home playing R-Type demo with a friend. Then a power surge occured (quite frequent thing back then in the 90s). Normally it would be fatal for the gameplay, but not this time....
- Sat Jan 27, 2024 9:14 pm
- Forum: Emulators
- Topic: ZX ULAX emulator
- Replies: 256
- Views: 74542
double update
public beta 31
- proper interrupted INxR/OTxR flags emulation
- dux format additions (simpler block copy syntax)
- many debugger fixes
Cursed Castle and Orbol Voon (multicolour sprites) added in the game pack
(make sure you're running the latest emuL version for these)
- proper interrupted INxR/OTxR flags emulation
- dux format additions (simpler block copy syntax)
- many debugger fixes
Cursed Castle and Orbol Voon (multicolour sprites) added in the game pack
(make sure you're running the latest emuL version for these)
- Thu Jan 25, 2024 5:23 pm
- Forum: ZXDB Fixes
- Topic: 'never released' 'not a Spectrum game' trash
- Replies: 5
- Views: 524
'never released' 'not a Spectrum game' trash
I see Ultima7, Ultima Underworld and Wizardry5 appearing at the bottom of the score page (maybe there are more like these with higher scores, who knows). I didn't even suspect there were entries like these. What are they doing in the ZX DB? These are not just "never released" but almost 10...
- Sun Jan 14, 2024 1:22 pm
- Forum: Programming
- Topic: Chesskelet revamped - 269 bytes
- Replies: 46
- Views: 2192
Re: Chesskelet revamped - 269 bytes
The snapshots page is broken but the snapshots that the embedded emulator uses can be found here: "Minimal features and look" (269 byte version?): https://borialabs.free.nf/chesskelet/snapshots/chesskelet%201.006s.sna "Full features and look" (352 byte version?): https://boriala...
- Thu Jan 11, 2024 12:25 am
- Forum: Games/Software
- Topic: Some gigascreen game prototype: need input
- Replies: 26
- Views: 1568
Re: Some gigascreen game prototype: need input
Honestly, I don't see a problem with an odd number of frames until the checkerboard pattern aligns - and in my case, the pattern aligns with every next frame except when it's an edge, or a thin perpendicular strip, or just too many differences between adjacent tiles (as i tried to replace the gfx w...
- Wed Jan 10, 2024 8:31 pm
- Forum: Games/Software
- Topic: Some gigascreen game prototype: need input
- Replies: 26
- Views: 1568
Re: Some gigascreen game prototype: need input
My initial goal was simply to create a proof of concept that a gigascreen platformer at 16.666 fps is possible on a classic 128k machine. But the problem here is having an odd number (and especially such a low number) of display frames per each different game engine frame is a bad thing. The result...
- Sun Jan 07, 2024 2:35 pm
- Forum: Design/Ideas
- Topic: Mickey Mouse goes public domain, but not quite
- Replies: 7
- Views: 661
Re: Mickey Mouse goes public domain, but not quite
so are we going to get "Mickey Mouse: Blood and Cheese" or not?
- Fri Dec 29, 2023 6:03 pm
- Forum: Programming
- Topic: Chesskelet revamped - 269 bytes
- Replies: 46
- Views: 2192
Re: Chesskelet revamped - 269 bytes
3 of 5 links (including source and snapshots) are 404andydansby wrote: ↑Fri Dec 29, 2023 2:01 pm The site can be found at
http://borialabs.free.nf/chesskelet/?i=1