Search found 742 matches

by Lethargeek
Sat Mar 09, 2024 2:31 pm
Forum: Games/Software
Topic: Oblique 3D Graphics - true or not?
Replies: 21
Views: 446

Re: Oblique 3D Graphics - true or not?

List of all games with Oblique 3D Graphics https://spectrumcomputing.co.uk/list?group_id=11005 Spike in Transylvania is missing here Pandemia is not oblique (and not even parallel) also not sure if Survival ZX belongs here They're all oblique projections, since none of them apply perspective. Pande...
by Lethargeek
Sat Mar 02, 2024 9:40 pm
Forum: Games/Software
Topic: Game versions 48K vs 128K
Replies: 30
Views: 713

Re: Game versions 48K vs 128K

You'd think that, but it often wasn't the case. Probably a lot of developers had routines built for the 48K, which often used linear screen layouts, and didn't fancy re-writing them for a pure 128 solution. Also banking on the Speccy 128 was a bit janky - having to have the "normal" scree...
by Lethargeek
Thu Feb 29, 2024 6:16 pm
Forum: Showcase your work!
Topic: Saboteur 2 mod
Replies: 64
Views: 3146

Re: Saboteur 2 mod

Nope. But you can see it in the official 2019 remake for modern platforms. well i thought something simpler and cheaper for the spectrum version - like you can hear a roar in the neraby rooms then the background goes all red, then yellow, then white, then filled with solid white, then it goes back ...
by Lethargeek
Thu Feb 29, 2024 6:09 pm
Forum: Website
Topic: RZX link not downloading properly
Replies: 11
Views: 525

Re: RZX link not downloading properly

pavero wrote: Thu Feb 29, 2024 4:15 pm Because we don't have permission from the author to host the files on the SC site, so even the RZX file is 'hidden' too. I have added 'distribution denied' tag.
how it is denied when it's free on the official page
by Lethargeek
Mon Feb 26, 2024 11:45 pm
Forum: Showcase your work!
Topic: Saboteur 2 mod
Replies: 64
Views: 3146

Re: Saboteur 2 mod

impressive! this makes me think, are we going to finally see the missile taking off? ;)
by Lethargeek
Mon Feb 26, 2024 12:52 pm
Forum: Brand new software!
Topic: Arlo
Replies: 7
Views: 499

Re: Arlo

heh, rarely i like an agd game but this one seems good enough :)

btw, @Packobilly, i noticed a minor bug: part of the old message is left under the new one when trying to leave a room in a saucer
by Lethargeek
Sun Feb 18, 2024 9:23 pm
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 256
Views: 74542

moar in stoar!

public beta 32 - many improvements, but most important for a simple user are: - finally, unicode filenames support (so no need to rename those põrtúgúês titles anymore) 8-) - tape block number and its length displayed, makes multiload tape handling a bit easier - option to auto restart rzx playback...
by Lethargeek
Thu Feb 15, 2024 11:35 pm
Forum: Games/Software
Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
Replies: 67
Views: 1739

Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?

I suggested limiting the extra 80k to "music and pictures" because it means your actual game will be identical on all machines, with only one version of the game to worry about coding (and testing) instead of two. Simple is better. Singleload is better than multiload. If ANY kind of data ...
by Lethargeek
Mon Feb 12, 2024 8:59 pm
Forum: Games/Software
Topic: Unnecessary inclusions in games
Replies: 49
Views: 1901

Re: Unnecessary inclusions in games

I play the arcade version under emulation rather than the Speccy version these days, but that weapon is so much more useful against the Level 3 giant ship as the shots track along its surface, taking out bits of the hull (for points) and embedded gun emplacements that are otherwise hard to shoot. I...
by Lethargeek
Mon Feb 12, 2024 12:40 pm
Forum: Games/Software
Topic: Unnecessary inclusions in games
Replies: 49
Views: 1901

Re: Unnecessary inclusions in games

always hated the wall-hugging weapon in R-Type, not even because of its movement pattern seemingly covering less space but because it being so weak in comparison to any other
by Lethargeek
Tue Feb 06, 2024 11:38 pm
Forum: Games/Software
Topic: R-type question
Replies: 54
Views: 2065

Re: R-type question

BiNMaN wrote: Tue Feb 06, 2024 9:31 am not seen that one...would like to try it
check the remix section @ vtrd site
by Lethargeek
Mon Feb 05, 2024 8:05 pm
Forum: Games/Software
Topic: R-type question
Replies: 54
Views: 2065

Re: R-type question

if you have a DivMMC try R-Type GT on a real speccy ,it's a SCL file but can be converted to TRD. The 128k music and effects really do the business. https://youtu.be/La-lQ5MGgr8?si=2ILZ8g0Dr3QeY_EY unfortunately since one AY channel is used for sfx the music sounds too shallow there's a fresh 2024 ...
by Lethargeek
Mon Feb 05, 2024 7:50 pm
Forum: Games/Software
Topic: Games that made good use of FLASH
Replies: 26
Views: 1582

Re: Games that made good use of FLASH

shame on me, how could i forget this guy :oops:
by Lethargeek
Sat Feb 03, 2024 3:52 pm
Forum: Games/Software
Topic: R-type question
Replies: 54
Views: 2065

Re: R-type question

Xela wrote: Sat Feb 03, 2024 3:43 pm Next challenge, after you'll beat game ;)

FAKE TITLE HE DID SHOOT THE POD FAKE FAKE :evil:
by Lethargeek
Thu Feb 01, 2024 8:30 am
Forum: Programming
Topic: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
Replies: 19
Views: 963

Re: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?

a bit faster method than unrolled ldis - for the each line, prepare a code like: start: ld (hl),N: inc l: ld (hl),N ... ld (hl),N: inc l:jp start somewhere in the middle there is a ret, you just need to shift it the each frame and replace one N value and the entry point on the stack table for vertic...
by Lethargeek
Tue Jan 30, 2024 10:17 pm
Forum: ZXDB Fixes
Topic: 'never released' 'not a Spectrum game' trash
Replies: 5
Views: 524

Re: 'never released' 'not a Spectrum game' trash

8BitAG wrote: Tue Jan 30, 2024 10:03 pm We have discussed many of these entries in past threads, such as this one...
viewtopic.php?p=26260
yet another proof that something needs to be done now, not "eventually"
or the drowned corpse will resurface over and over again
by Lethargeek
Tue Jan 30, 2024 10:13 pm
Forum: ZXDB Fixes
Topic: 'never released' 'not a Spectrum game' trash
Replies: 5
Views: 524

Re: 'never released' 'not a Spectrum game' trash

Nobody's bringing any-random-peecee-game into the database. These items came from Martijn's WoS, that obtained the magazine references from SPOT/SPEX. So what? These items are still random non-spectrum games with random non-spectrum references. The idea here is to recheck each of these titles. My i...
by Lethargeek
Sun Jan 28, 2024 5:32 pm
Forum: Sinclair Miscellaneous
Topic: Tall tales about the spectrum
Replies: 39
Views: 1962

Re: Tall tales about the spectrum

Not sure if it belongs here as it is a true story (but you're free to not believe me) ;) Some day over 30 years ago i sit at home playing R-Type demo with a friend. Then a power surge occured (quite frequent thing back then in the 90s). Normally it would be fatal for the gameplay, but not this time....
by Lethargeek
Sat Jan 27, 2024 9:14 pm
Forum: Emulators
Topic: ZX ULAX emulator
Replies: 256
Views: 74542

double update

public beta 31
- proper interrupted INxR/OTxR flags emulation
- dux format additions (simpler block copy syntax)
- many debugger fixes

Cursed Castle and Orbol Voon (multicolour sprites) added in the game pack
(make sure you're running the latest emuL version for these)
by Lethargeek
Thu Jan 25, 2024 5:23 pm
Forum: ZXDB Fixes
Topic: 'never released' 'not a Spectrum game' trash
Replies: 5
Views: 524

'never released' 'not a Spectrum game' trash

I see Ultima7, Ultima Underworld and Wizardry5 appearing at the bottom of the score page (maybe there are more like these with higher scores, who knows). I didn't even suspect there were entries like these. What are they doing in the ZX DB? These are not just "never released" but almost 10...
by Lethargeek
Sun Jan 14, 2024 1:22 pm
Forum: Programming
Topic: Chesskelet revamped - 269 bytes
Replies: 46
Views: 2192

Re: Chesskelet revamped - 269 bytes

The snapshots page is broken but the snapshots that the embedded emulator uses can be found here: "Minimal features and look" (269 byte version?): https://borialabs.free.nf/chesskelet/snapshots/chesskelet%201.006s.sna "Full features and look" (352 byte version?): https://boriala...
by Lethargeek
Thu Jan 11, 2024 12:25 am
Forum: Games/Software
Topic: Some gigascreen game prototype: need input
Replies: 26
Views: 1568

Re: Some gigascreen game prototype: need input

Honestly, I don't see a problem with an odd number of frames until the checkerboard pattern aligns - and in my case, the pattern aligns with every next frame except when it's an edge, or a thin perpendicular strip, or just too many differences between adjacent tiles (as i tried to replace the gfx w...
by Lethargeek
Wed Jan 10, 2024 8:31 pm
Forum: Games/Software
Topic: Some gigascreen game prototype: need input
Replies: 26
Views: 1568

Re: Some gigascreen game prototype: need input

My initial goal was simply to create a proof of concept that a gigascreen platformer at 16.666 fps is possible on a classic 128k machine. But the problem here is having an odd number (and especially such a low number) of display frames per each different game engine frame is a bad thing. The result...
by Lethargeek
Sun Jan 07, 2024 2:35 pm
Forum: Design/Ideas
Topic: Mickey Mouse goes public domain, but not quite
Replies: 7
Views: 661

Re: Mickey Mouse goes public domain, but not quite

so are we going to get "Mickey Mouse: Blood and Cheese" or not?
by Lethargeek
Fri Dec 29, 2023 6:03 pm
Forum: Programming
Topic: Chesskelet revamped - 269 bytes
Replies: 46
Views: 2192

Re: Chesskelet revamped - 269 bytes

andydansby wrote: Fri Dec 29, 2023 2:01 pm The site can be found at
http://borialabs.free.nf/chesskelet/?i=1
3 of 5 links (including source and snapshots) are 404