Just in case if someone doesn't know - "unlimited bobs" is a very well known, classic demo effect.
It's actually a clever but simple trick which doesn't require much CPU power:
https://democyclopedia.wordpress.com/20 ... ited-bobs/
Search found 2294 matches
- Sun Mar 10, 2024 7:21 pm
- Forum: Preservation
- Topic: 2 demos
- Replies: 4
- Views: 582
- Wed Mar 06, 2024 10:56 pm
- Forum: Sinclair Miscellaneous
- Topic: Pirates
- Replies: 7
- Views: 548
Re: Pirates
Yep, it's the thread: viewtopic.php?t=1569Was someone on here not working on converting the Sid Meier one, IIRC?
I guess that nothing came out of it.
- Wed Mar 06, 2024 10:51 am
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 842
Re: A request for new tags
Interesting idea with "boss" tag. Personally I would just add one global "game boss" tags and didn't go into details. However if you want to go into details then you will have: - endgame bosses (like Draconus) - end level bosses (Renegade) - middle game bosses (Castlevania, game ...
- Mon Mar 04, 2024 9:59 pm
- Forum: Sinclair Miscellaneous
- Topic: Pirates
- Replies: 7
- Views: 548
Re: Pirates
You should realise that it's not a version of "these" famous Pirates: https://www.mobygames.com/game/214/sid-meiers-pirates/ I've never got deep into it but it seems to be some kind of a turn-based board game where there are two sides, each with its own fleet of ships. But could be interes...
- Sat Mar 02, 2024 2:40 pm
- Forum: Games/Software
- Topic: Game versions 48K vs 128K
- Replies: 30
- Views: 830
Re: Game versions 48K vs 128K
It was discussed many times here and on WOS but I'll leave searching for these old threads for others :) Here you can can check which +3 disk games have some additional content: https://zx-pk.ru/threads/31635-spisok-igr-s-uluchsheniyami-skonvertirovannykh-i-eshche-net-s-3.html (the forum is in Russi...
- Fri Mar 01, 2024 9:36 pm
- Forum: Games/Software
- Topic: Could Knight Lore have been (a lot) faster?
- Replies: 10
- Views: 544
Re: Could Knight Lore have been (a lot) faster?
Yes, probably it could be faster. Hard to say how much however, without getting deep into it. I suppose it wouldn't be an easy job. it cannot be done with one or two pokes and would require a serious rewrite. But I guess that with very good programming it could run at similar speed as Batman or Head...
- Fri Mar 01, 2024 6:37 pm
- Forum: Emulators
- Topic: New multi platform emulator - Speculator
- Replies: 12
- Views: 1247
Re: New multi platform emulator - Speculator
I've tried it and it is really promising - nice looking, easy to install and use.
Currenlty it supports only basic 48kB model but I guess it may change in the future.
Just the name is unfortunate, easy to confuse with Spectaculator.
Currenlty it supports only basic 48kB model but I guess it may change in the future.
Just the name is unfortunate, easy to confuse with Spectaculator.
- Thu Feb 29, 2024 2:03 pm
- Forum: Games/Software
- Topic: ZX Gaming Survey
- Replies: 25
- Views: 6015
Re: ZX Gaming Survey
I do play recent RPG games for Spectrum if that matters :) I played and completed: https://spectrumcomputing.co.uk/entry/30064/ZX-Spectrum/Los_Amores_de_Brunilda https://spectrumcomputing.co.uk/entry/17203/ZX-Spectrum/Viking_Quest_2_Heart_of_Town https://spectrumcomputing.co.uk/entry/20749/ZX-Spectr...
- Wed Feb 28, 2024 6:20 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Keith Burkhill): discussion
- Replies: 11
- Views: 389
Re: Devfinitive Edition (Keith Burkhill): discussion
I have mixed opinions of Keith Burkhill works. His version of Commando is simply great. On the other hand I dislike his Ghosts'n'Goblins and could never understand why some people like it. It's smooth but that's all. It is difficult, has bad graphics (small, simplistic and limited) and is only about...
- Mon Feb 26, 2024 10:10 am
- Forum: Games/Software
- Topic: The 20 games with a <= 10% rating from all three major ZX Spectrum magazines
- Replies: 16
- Views: 550
Re: The 20 games with a <= 10% rating from all three major ZX Spectrum magazines
Well, I don't know many of them but judging by the screenshots maybe that's better. An interesting case is SAS Operation Thunderflash which is actually an all right looking isometric game. But try to play it and you'll discover very quickly why it got so low notes. It's simply impossible. Some reall...
- Sun Feb 25, 2024 2:02 pm
- Forum: Games/Software
- Topic: The best Speccy game by Infogrames: discussion
- Replies: 12
- Views: 264
Re: The best Speccy game by Infogrames: discussion
They still exist and some time ago they changed name to Atari but they aren't Atari, my feeling is that they hadn't "moral right" to do it :) But they made good games in the past. My favourite would be North&South. Actually I played it more on PC and Amiga than on Spectrum but the Spec...
- Fri Feb 23, 2024 7:14 pm
- Forum: Games/Software
- Topic: Games that made good use of FLASH
- Replies: 26
- Views: 1655
Re: Games that made good use of FLASH
Neons in Renegade level 3 (Big Bertha level) use flash and it looks quite nice. Maybe it's a cheap trick but it adds a real value to the game. You know, in the 80s I really aprreciated animated background. Leaves on the trees moved by the wind, moving clouds in the sky, flowing and sparkling water, ...
- Wed Feb 21, 2024 2:23 pm
- Forum: Other Retro Stuff
- Topic: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
- Replies: 19
- Views: 1150
Re: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
As a non-coder, I'm still trying to get some idea of how much code is "enough" for most games? What is a comfortable amount to work with? Let me give you some estimate, how much space is needed for different things in a game: graphics: 5 - 20kB level data: 5 - 20 kB music: 5 kB screen buf...
- Mon Feb 19, 2024 12:20 pm
- Forum: Other Retro Stuff
- Topic: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
- Replies: 19
- Views: 1150
Re: Did actual game code get bigger as game machines evolved? (Excluding graphics and audio)
The code got bigger because the games got bigger. If a game has more content then it requires more code to deal with that content. Another thing is a shift from games written in pure assembler to games written in higher languages or a mix of a higher language like C and assembler. It raises an inter...
- Thu Feb 15, 2024 3:44 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 2382
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
Yeah, sureThis is not a true story.
- Thu Feb 15, 2024 12:59 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 2382
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
Speaking of the cooperation between a coder and an artist... Doing a hobby, not-profit project in a team of several people bears extra challenges. First of all someone may quit. Get bored or occupied with real life. It happens. Or maybe he doesn't quit totally but will promise some stuff and never d...
- Wed Feb 14, 2024 11:24 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 2382
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
It's up to the developer. In my own games I do them for 48kB model but also include AY music :) It's possible to play AY music on 48kB model. You don't need to modify the hardware and solder anything. You just need to connect a proper interface. And on emulators, you usually also have some option li...
- Wed Feb 14, 2024 4:05 pm
- Forum: Games/Software
- Topic: "Alfa Een" Afrikaans adventure game
- Replies: 8
- Views: 379
Re: "Alfa Een" Afrikaans adventure game
Well, good luck with your quest! I've checked it now and actually Google returns some possibly useful links about retro stuff in South Africa (not necessarily Spectrum). Maybe you'll find something useful there??? https://www.google.com/search?client=firefox-b-d&q=south+africa+retro+computers#ip=1
- Tue Feb 13, 2024 6:00 pm
- Forum: Games/Software
- Topic: "Alfa Een" Afrikaans adventure game
- Replies: 8
- Views: 379
Re: "Alfa Een" Afrikaans adventure game
South Africa, you say? Well, you put the difficulty bar really high I guess it could never reach other parts of the world.
Is there any retro community in South Africa? I've never heard about it. But you should probably start with them if they exist.
Is there any retro community in South Africa? I've never heard about it. But you should probably start with them if they exist.
- Mon Feb 12, 2024 10:34 pm
- Forum: Programming
- Topic: That thing with the bottom two lines
- Replies: 19
- Views: 1070
Re: That thing with the bottom two lines
Well, I'm really accustomed to it, like many of us here I guess. It was my first contact with a computer and for some time I couldn't imagine that it could work in another way. But it isn't the most comfortable way. Full screen editor is simply better. Practically all modern programming environments...
- Mon Feb 05, 2024 5:55 pm
- Forum: Games/Software
- Topic: In game beeper music
- Replies: 43
- Views: 2286
- Fri Feb 02, 2024 7:48 pm
- Forum: Programming
- Topic: Machine code comment syntax recommendations
- Replies: 40
- Views: 1258
Re: Machine code comment syntax recommendations
You probably know it but maybe someone will find this beginner advice useful: - Dont make comments like "Decrease A register by one" . It's a useless comment. If you have a DEC A command then it's obvious. But a comment like " Decrease number of lives " is very useful. So describ...
- Tue Jan 30, 2024 6:51 pm
- Forum: ZXDB Discussion
- Topic: Dizzy Help?
- Replies: 2
- Views: 491
Re: Dizzy Help?
Yes, these are tips for Dizzy games.
It's for Dizzy 1-4 , just as the filename says - "DizzyHelpPart1-4.zip"
It's for Dizzy 1-4 , just as the filename says - "DizzyHelpPart1-4.zip"
- Mon Dec 25, 2023 8:50 pm
- Forum: Brand new software!
- Topic: My new game: Tobit
- Replies: 7
- Views: 552
My new game: Tobit
It's Christmas time, so it's time for my gift game for the Spectrum community. This time I wanted to do something a bit different. It's a game with a religious theme, you don't have them very often, don't you? ;) It's not a Christmas theme however. It's maybe a less known biblical story, yet I found...
- Mon Dec 25, 2023 4:21 pm
- Forum: Brand new software!
- Topic: WOOT 2023 released!
- Replies: 90
- Views: 6212
Re: WOOT 2023 released!
https://spectrumcomputing.co.uk/zxdb/ad ... ew_rzx.phpMaybe somebody would be kind enough to drop me a reminder when these titles are added to the SC archive, so I can upload the RZX files?
It was made as temporary solution but it seems that it will last for years