Search found 2289 matches
- Thu Nov 02, 2023 1:13 pm
- Forum: Sinclair Miscellaneous
- Topic: How many ZX tapes should a respectable collector own?
- Replies: 12
- Views: 379
Re: How many ZX tapes should a respectable collector own?
Exact amount of tapes is impossible to tell. It's similar to a question "How many trees make a forest". If I had to give some number however, I would say you become a collector from 50 tapes over ;) I also learned that you could be a collector with only one item in your collection! This ac...
- Wed Nov 01, 2023 10:08 pm
- Forum: Games/Software
- Topic: Knock-offs of movie licenses
- Replies: 11
- Views: 437
Re: Knock-offs of movie licenses
So you mean games which are heavily inspired by some movie, yet they aren't official license of it. Well, speaking of Indiana Jones, we have a game called Lost Caves. Or even Lost Caves and the Tomb of Doom https://spectrumcomputing.co.uk/entry/2936/ZX-Spectrum/Lost_Caves https://spectrumcomputing.c...
- Mon Oct 30, 2023 11:18 am
- Forum: Programming
- Topic: earliest address to assemble to ?
- Replies: 12
- Views: 573
Re: earliest address to assemble to ?
16384 Or 0 if you are using Zx Spectrum +3 ;) In practice, a standard game or other program has usually a short loader in Basic which runs proper machine code later so the first free space for your block of machine code will be around 23900 or 24000, after the Basic code. You can reuse and overwrit...
- Sun Oct 29, 2023 10:31 am
- Forum: Graphics
- Topic: Showcasing my graphics
- Replies: 430
- Views: 37343
Re: Showcasing my graphics
Hey, the heroes in Chase H.Q. weren't a pair of ninjasLet's go, Mr. Driver!
- Sat Oct 28, 2023 10:56 am
- Forum: Announcements
- Topic: Forest Escape: A Knight's Quest
- Replies: 2
- Views: 176
Re: Forest Escape: A Knight's Quest
Very pretty art.
- Fri Oct 27, 2023 1:38 pm
- Forum: Games/Software
- Topic: Magic Fields
- Replies: 4
- Views: 176
Re: Magic Fields
How do you play it? What's the goal?
- Fri Oct 27, 2023 11:26 am
- Forum: Brand new software!
- Topic: XT-Engine: small, but powerful platform game engine in asm
- Replies: 129
- Views: 5551
Re: XT-Engine: small, but powerful platform game engine in asm
Okay, I guess it get it. There are actually 3 languages involved - asm, Forth and some noname ADG-like game design language. And you use tools written in Forth to compile code written in "AGD" language to code in asm :) And you don't need to know Forth for using tools written in it. Yes, t...
- Thu Oct 26, 2023 7:52 pm
- Forum: Brand new software!
- Topic: XT-Engine: small, but powerful platform game engine in asm
- Replies: 129
- Views: 5551
Re: XT-Engine: small, but powerful platform game engine in asm
Thanks for explanation Ketmar. You are certainly taking a long path to your goal. If you just wanted to make a game, you could do it in 3 months or so, without making any fancy tools. But I guess, you want to make sothing more, an engine - something resuable that other people could use too. In such ...
- Thu Oct 26, 2023 3:04 pm
- Forum: Announcements
- Topic: Neoplasma 2, Song from the Deep and Chuntey Field
- Replies: 1
- Views: 94
Re: Neoplasma 2, Song from the Deep and Chuntey Field
They seem interesting. Let's hope we'll see them soon.
- Thu Oct 26, 2023 3:03 pm
- Forum: Brand new software!
- Topic: XT-Engine: small, but powerful platform game engine in asm
- Replies: 129
- Views: 5551
Re: XT-Engine: small, but powerful platform game engine in asm
Any chance that we'll see this engine soon in action?
By the way I didn't understand all this Forth discussion. If this engine is
written in Forth, would it be possible to use it in a game written in assembler?
By the way I didn't understand all this Forth discussion. If this engine is
written in Forth, would it be possible to use it in a game written in assembler?
- Wed Oct 25, 2023 10:15 pm
- Forum: Emulators
- Topic: How hard is it to write an emulator?
- Replies: 21
- Views: 1227
Re: How hard is it to write an emulator?
I don't have personal experience with emulator making but will share some thoughts anyway ;) I suppose there is a long way from your first, rough and buggy but working emulation to correct and precise emulation. Your first attempt could look this way: - ignore the sound, make it silent - ignore load...
- Tue Oct 24, 2023 6:26 pm
- Forum: Games/Software
- Topic: How to load and run these 128K games?
- Replies: 5
- Views: 168
Re: How to load and run these 128K games?
There is also such trick as "USR 0 mode" when it comes to 128 kB Spectrums
It wasn't very common in commercial UK games but you'll need it much more in demoscene and
programs from Eastern Europe.
See this thread for example: viewtopic.php?t=4697
It wasn't very common in commercial UK games but you'll need it much more in demoscene and
programs from Eastern Europe.
See this thread for example: viewtopic.php?t=4697
- Thu Oct 19, 2023 9:20 pm
- Forum: Showcase your work!
- Topic: A.I. Assisted Art (Game Posters)
- Replies: 16
- Views: 954
Re: A.I. Assisted Art (Game Posters)
Well, relaxation and meditation in some stiff and tight metal armour feels a bit contradictory to me
Think a while - priests, gurus or philosophers in many cultures usually wear loose clothes. It must be not a chance
But it's certainly a nice picture !
Think a while - priests, gurus or philosophers in many cultures usually wear loose clothes. It must be not a chance
But it's certainly a nice picture !
- Wed Oct 18, 2023 8:01 pm
- Forum: ZX Spectrum Next
- Topic: Next thread jeopardy
- Replies: 5
- Views: 414
Re: Next thread jeopardy
Yep, Next may be quite controversial. Just like any clone which imitates Spectrum in some way but alters or extends it in another way.
You have the right to dislike it but in such case just leave it and don't spoil other people's party.
Edited. R-tape.
You have the right to dislike it but in such case just leave it and don't spoil other people's party.
Edited. R-tape.
- Wed Oct 18, 2023 4:39 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Mike Lamb): vote
- Replies: 30
- Views: 577
Re: Devfinitive Edition (Mike Lamb): vote
1. Renegade 2. Robocop 3. Target Renegade Mike Lamb was a wizard. His games were very smooth and playable. And Renegade after 35 years still remains the best beatemup for Spectrum. The worst of them is Top Gun. I tried it several times, played maybe for 3 minutes and it was "meh" for me. D...
- Mon Oct 16, 2023 9:08 pm
- Forum: Sinclair Miscellaneous
- Topic: Using A.I to recreate ZX Spectrum loading screens.
- Replies: 343
- Views: 7974
Re: Using A.I to recreate ZX Spectrum loading screens.
This guy looks like something between Jesus, Poseidon, Prometheus and SamsonA guy, a girl, and some chains...
I don't recall a similar Spectrum game.
- Mon Oct 16, 2023 8:18 pm
- Forum: Programming
- Topic: fprwards and backwards logic in IF statements (in assembly)
- Replies: 54
- Views: 730
Re: fprwards and backwards logic in IF statements (in assembly)
Well, I would say that's not that hard :) Let's suppose you want to do: IF conditionA AND conditionB AND conditionC THEN MakeActionX ELSE MakeActionY In a mix of assembly and pseudocode it could be: TestConditionA JP NZ, MakeActionY TestConditionB JP NZ, MakeActionY TestConditionC JP NZ, MakeActionY...
- Sun Oct 15, 2023 11:51 am
- Forum: Graphics
- Topic: Showcasing my graphics
- Replies: 430
- Views: 37343
Re: Showcasing my graphics
You are great with this architecture stuff!
- Mon Oct 09, 2023 5:57 pm
- Forum: Games/Software
- Topic: SQIJ! map
- Replies: 19
- Views: 866
Re: SQIJ! map
It's not the original. Just some remakes.It's on the Pavero map site
And I agree that seeing it would be interesting.
- Mon Sep 25, 2023 12:41 pm
- Forum: Sinclair Miscellaneous
- Topic: Game Collecting - How high would you go?
- Replies: 30
- Views: 878
Re: Game Collecting - How high would you go?
I have a quite "specialized" collection of Spectrum software coming from Poland. Some of them are really rare but I have no idea how much they are worth today. After all, something is worth as much as someone is going to pay for it :) About 15 years ago it was actually possible to hunt for...
- Sat Sep 23, 2023 2:23 pm
- Forum: Emulators
- Topic: Looking at the memory while its being emulated
- Replies: 5
- Views: 273
Re: Looking at the memory while its being emulated
I dont know about emulator that would show all memory dynamically while running the game. And how should it show it? As numbers, as graphics, as ASCII characters? If you are writing a program and want to know how much memory is left, just use some pseudoinstruction at the end of your code that would...
- Tue Sep 12, 2023 1:02 pm
- Forum: Preservation
- Topic: Ammytris
- Replies: 5
- Views: 199
Re: Ammytris
Wait, do I understand it correctly? Someone took an old, little known version of Tetris and presented it as their own game? :o Why oh why? You aren't going to have any real money with it and any fame you get will be short lived and will turn into infamy as someone will eventually notice the stolen a...
- Fri Aug 25, 2023 11:20 am
- Forum: Sinclair Miscellaneous
- Topic: How long have you been part of the Speccy Retro Scene?
- Replies: 35
- Views: 1066
Re: How long have you been part of the Speccy Retro Scene?
Like others, I discovered World of Spectrum around 2002. And it sucked me in.
I tried out some emulators earlier but didn't spend much time with them.
I tried out some emulators earlier but didn't spend much time with them.
- Wed Aug 23, 2023 7:12 pm
- Forum: SAM Coupé
- Topic: SAM art: ZAXXAN
- Replies: 5
- Views: 202
Re: SAM art: ZAXXAN
I've known Phil since the 90s and have seen quite a few "in progress" screen drawings showing them being slowly built up as he works on them pixel by pixel. Well, in that case he has a very rare style of drawing, definitely more similar to a converter (a lot of random noise and irregular ...
- Wed Aug 23, 2023 6:35 pm
- Forum: SAM Coupé
- Topic: SAM art: ZAXXAN
- Replies: 5
- Views: 202
Re: SAM art: ZAXXAN
Well, it actually looks more some autoconversion, maybe retouched. No matter what the author says.