Search found 1498 matches

by 8BitAG
Mon May 22, 2023 9:47 pm
Forum: Preservation
Topic: The Calling
Replies: 2
Views: 95

Re: The Calling

Quickly checking, it doesn't look like there's any difference between this one and the 48K version on the initial Visual Dimension release; which had 48K on one side and the expanded 128K version on the other.
by 8BitAG
Tue May 16, 2023 9:28 pm
Forum: Programming
Topic: Text compression routines...
Replies: 21
Views: 1084

Re: Text compression routines...

I guess it'd depend on the amount and nature of the text? Ideally you could feed your finished text through something that'd identify the best tokens to use for saving memory? (I'm sure things like this exist). Yes, you can. PAW had fixed tokens but in DAAD (as +3code pointed out) you can actually ...
by 8BitAG
Tue May 16, 2023 10:33 am
Forum: Programming
Topic: Text compression routines...
Replies: 21
Views: 1084

Re: Text compression routines...

Tokenizing common words & letter pairing is certainly a fairly simple method of compression that has the advantage of being fairly quick to decompress. It's used in some text adventure systems, such as the PAW & DAAD. You can use tokens based on the best fit to the individual text or use one...
by 8BitAG
Tue May 16, 2023 9:53 am
Forum: Games/Software
Topic: Krakit -- did anyone win?
Replies: 8
Views: 482

Re: Krakit -- did anyone win?

Anyone still baffled by Krakit may be interested in Jason Dyer's All the Adventures blog posts about the game, where him & his readers attempt to solve the puzzles...
https://bluerenga.blog/tag/krakit/?order=ASC
by 8BitAG
Mon May 08, 2023 10:17 pm
Forum: Preservation
Topic: Rouge Midget
Replies: 3
Views: 135

Re: Rouge Midget

Yeah, this one isn't any different, but it is nice to have the inlay etc archived. See the Squirrel's Nuts thread for comments about various archived versions... https://spectrumcomputing.co.uk/forums/viewtopic.php?p=107518#p107518 (I have the feeling the original Guild release would've been 1992 ra...
by 8BitAG
Mon May 08, 2023 10:06 pm
Forum: Preservation
Topic: Rouge Midget
Replies: 3
Views: 135

Re: Rouge Midget

Yes, Simon produced this game for the Amstrad CPC originally before it was ported over the Spectrum where it was initially published by The Guild. Damian Steele did a sequel, with Simon's permission iirc, but that only came out for the C64. It's not the only Red Dwarf parody text adventure for the Z...
by 8BitAG
Mon May 01, 2023 10:32 pm
Forum: Preservation
Topic: The Talisman Of Lost Souls & The Guardian
Replies: 2
Views: 93

Re: The Talisman Of Lost Souls & The Guardian

I guess this could either be a compilation by The Guild or by The Adventure Workshop, as both games were released by those companies? So it might be useful for those updating ZXDB if the information was known. Along those lines... The current date for The Talisman of Lost Souls in the ZXDB is incorr...
by 8BitAG
Wed Apr 26, 2023 6:34 pm
Forum: Games/Software
Topic: Most obscure puzzle in a text adventure
Replies: 28
Views: 793

Re: Most obscure puzzle in a text adventure

In my experience, I met many convoluted (to say the least) puzzles. This was one of the worst: https://www.spectrumcomputing.co.uk/forums/viewtopic.php?p=66848#p66848 Not as obscure in the UK, though. Carrots improving eyesight (even though that isn't true) is an obvious connection; a result of a W...
by 8BitAG
Wed Apr 26, 2023 6:31 pm
Forum: Games/Software
Topic: Most obscure puzzle in a text adventure
Replies: 28
Views: 793

Re: Most obscure puzzle in a text adventure

Hank Scorpio wrote: Wed Apr 26, 2023 6:13 pm The Hulk, right at the start you have to "BITE LIP" to escape the chair.
That's not quite as obscure as some people make out, because the more obvious ROCK CHAIR is also an option.

(Later uses of BITE LIP do occur in the game)
by 8BitAG
Sun Apr 23, 2023 3:47 pm
Forum: Sinclair Miscellaneous
Topic: A conviction arising from the ZX Vega+ debacle
Replies: 29
Views: 1523

Re: A conviction arising from the ZX Vega debacle

They're very much linked but at least the initial project ended up with units in the hands of backers; even if it did leave others not receiving promised payments. Sadly, the Spectrum scene has never really recovered fully from the Vega+ part of the saga, but that pales into comparison with the pers...
by 8BitAG
Sat Apr 22, 2023 5:47 pm
Forum: Sinclair Miscellaneous
Topic: Anyone in touch with Pablo Martinez?
Replies: 13
Views: 534

Re: Anyone in touch with Pablo Martinez?

Yes... and as I said, as confirmed by Pablo to me in his tweet, they're not the same person.

I imagine that El Cementerio is by Depresiv, rather than the 1980s/1990s Pablo Martinez, but one of the Spanish guys will confirm that, I'm sure, such as @rockersuke or @Kozelek himself. :)
by 8BitAG
Sat Apr 22, 2023 5:23 pm
Forum: Sinclair Miscellaneous
Topic: Anyone in touch with Pablo Martinez?
Replies: 13
Views: 534

Re: Anyone in touch with Pablo Martinez?

Lol, that's from my Twitter account. ;) So basically the same information that I just gave.
by 8BitAG
Sat Apr 22, 2023 2:21 pm
Forum: Sinclair Miscellaneous
Topic: Anyone in touch with Pablo Martinez?
Replies: 13
Views: 534

Re: Anyone in touch with Pablo Martinez?

There are at least a couple of different Spectrum-related people called Pablo Martinez, I think. :) The second surname of Spanish authors can sometimes help differentiate between them! You've asked me about... Pablo Martínez Merino aka Depresiv http://solutionarchive.com/list/author%2C4368/ of The H...
by 8BitAG
Fri Apr 21, 2023 9:29 pm
Forum: Games/Software
Topic: Most obscure puzzle in a text adventure
Replies: 28
Views: 793

Re: Most obscure puzzle in a text adventure

Jbizzel wrote: Fri Apr 21, 2023 6:37 pm What's that gak one where you basically start as an embryo inside an unhatched egg, and you have to hatch somehow to start the game?
Book of the Dead. (BREAK EGG)

You guys just need to "git gud". ;) :D
by 8BitAG
Mon Apr 17, 2023 9:46 pm
Forum: Preservation
Topic: The Million Dollar Great Jewel Heist
Replies: 2
Views: 85

Re: The Million Dollar Great Jewel Heist

The current page on this one is lacking a bit of detail. https://spectrumcomputing.co.uk/entry/6685/ZX-Spectrum/The_Million_Dollar_Great_Jewel_Heist The original release (presumably by The Guild, given the current reference... I need to check back in the adverts) was a straight conversion of the C64...
by 8BitAG
Sun Apr 16, 2023 3:03 pm
Forum: Sales/Commercial
Topic: Wanted! +3 ‘128k FDD Floppy Disk Drive’ vinyl/plate art
Replies: 11
Views: 364

Re: Wanted! +3 ‘128k FDD Floppy Disk Drive’ vinyl/plate art

Stephen Blower used to do the FDD vinyls; as advertised on the Sinclair for Sale Facebook group. No idea if he still does them but he should be contactable on FB. There was only a limited number available at the time, iirc.
by 8BitAG
Sun Apr 16, 2023 10:52 am
Forum: Games/Software
Topic: The Forest design notes
Replies: 15
Views: 627

Re: The Forest design notes

Graham has written about The Forest and his wider work on his website too...
https://www.grelf.net/omaps/index.html

The follow-up, The Explorer was so interesting... it just probably needed a few more game elements in there.
by 8BitAG
Mon Apr 10, 2023 11:32 pm
Forum: Games/Software
Topic: The worst ZX Spectrum inlays
Replies: 100
Views: 3299

Re: The worst ZX Spectrum inlays

Banda was a particular brand, but like "Hoover", that's how we referred to all the machines in our school anyway. (in the US they tend to be "Ditto" machines for a similar reason)

For those that aren't quite as old as the rest of us... https://www.1900s.org.uk/banda.htm
by 8BitAG
Mon Apr 10, 2023 10:15 pm
Forum: Games/Software
Topic: The worst ZX Spectrum inlays
Replies: 100
Views: 3299

Re: The worst ZX Spectrum inlays

Ah, I much preferred the spirit duplicators... Oh, the smell of fresh Banda fluid...
by 8BitAG
Mon Apr 10, 2023 10:06 pm
Forum: Preservation
Topic: Merlin
Replies: 3
Views: 140

Re: Merlin

Yeah, aside from some tweaks in the loading (with the fancy The Guild loader dropped), the actual game database is identical.
by 8BitAG
Mon Apr 10, 2023 9:36 pm
Forum: Preservation
Topic: Merlin
Replies: 3
Views: 140

Re: Merlin

Another Spectrum port from an earlier Simon Avery Amstrad CPC game (here writing under one if his pseudonyms). As with several of Simon's games, I don't think the CPC original is actually archived. Will have a nose at this variant, once a working link goes up. ;) The existing Merlin page is a bit of...
by 8BitAG
Sat Apr 08, 2023 5:24 pm
Forum: Games/Software
Topic: The worst ZX Spectrum inlays
Replies: 100
Views: 3299

Re: The worst ZX Spectrum inlays

Very cool. I've passed on the images to Mark. ;)
by 8BitAG
Mon Apr 03, 2023 10:41 pm
Forum: Preservation
Topic: Jason of the Argonauts
Replies: 2
Views: 148

Re: Jason of the Argonauts

Like the Squirrels Nuts version, this one is functionally identical to the one already archived. But, as usual, it's nice to have this version of the Adventure Workshop release's inlay preserved. https://spectrumcomputing.co.uk/forums/viewtopic.php?p=107528 As an aside, the date for the Spectrum ver...
by 8BitAG
Sat Apr 01, 2023 8:24 pm
Forum: Preservation
Topic: The Inner Lakes
Replies: 18
Views: 331

Re: The Inner Lakes

Only the slight difference in the loading screens, I think.
by 8BitAG
Sat Apr 01, 2023 6:43 am
Forum: Games/Software
Topic: The worst ZX Spectrum inlays
Replies: 100
Views: 3299

Re: The worst ZX Spectrum inlays

I have one or two similar things (unfortunately not with me). The one that jumps out was Diablo! by Mark Cantrell. Not an inlay, per se, but a full instruction manual and (paper) folder of character dossiers. All photocopied, but with felt-tip colouring. I'd definitely be interested in seeing some ...