We have non-spectrum software already (Jupiter Ace), don't think it's a problem. And a few CP/M titles are already listed.
But I agree that having many titles as regular +3 software might be confusing. We might need a new hardware category, perhaps "+3 CP/M" ?
Search found 415 matches
- Fri Apr 08, 2022 5:15 pm
- Forum: Preservation
- Topic: CP/M soft
- Replies: 6
- Views: 225
- Thu Mar 31, 2022 8:53 am
- Forum: ZXDB Discussion
- Topic: How take Loading and Running Screens?
- Replies: 11
- Views: 1669
Re: How take Loading and Running Screens?
You need to handle image display on your end, as ZXDB will only provide relative paths and in most cases native formats. Each ZXDB site/app handles paths and image conversions differently, with custom solutions as needed. Linking to existing sites is not a good practice, because of increased traffic...
- Thu Mar 31, 2022 8:29 am
- Forum: ZXDB Discussion
- Topic: New Database Model ZXDB
- Replies: 532
- Views: 107558
Re: New Database Model ZXDB
I'll let Einar answer, but let me add that some running screens are also SCRs. In some cases, other spectrum formats are used in order to preserve multicolor information.
This is done from a preservation point of view, as we are interested in storing all of the original data to the bit level.
This is done from a preservation point of view, as we are interested in storing all of the original data to the bit level.
- Wed Mar 30, 2022 2:05 pm
- Forum: ZXDB Discussion
- Topic: How take Loading and Running Screens?
- Replies: 11
- Views: 1669
Re: How take Loading and Running Screens?
Check ZX-Image:
PHP-based ZX Spectrum images parsing into PNG/GIF. Supports animation, supports file caching.
https://github.com/moroz1999/zx-image
PHP-based ZX Spectrum images parsing into PNG/GIF. Supports animation, supports file caching.
https://github.com/moroz1999/zx-image
- Thu Mar 24, 2022 11:29 am
- Forum: Games/Software
- Topic: Spain on the ZX Spectrum
- Replies: 34
- Views: 1258
- Tue Mar 22, 2022 1:33 pm
- Forum: ZX Spectrum Next
- Topic: A new graphics mode for Next?
- Replies: 39
- Views: 1248
Re: A new graphics mode for Next?
Simply design Spectrum compatible graphic assets (respecting attributes and palette) but disregard any limitations for scrolling or sprite animation.
- Tue Mar 22, 2022 12:36 pm
- Forum: Brand new software!
- Topic: Rubinho Cucaracha
- Replies: 18
- Views: 1072
Re: Rubinho Cucaracha
Brilliant graphics and smooth gameplay. Really good!
- Fri Feb 25, 2022 4:54 pm
- Forum: Graphics
- Topic: 8-bit camera & images online
- Replies: 14
- Views: 751
Re: 8-bit camera & images online
Very interesting!
Having programmed a similar app, I recommend measuring colour distances using non-RGB colour spaces. Will come in handy when you dithering across attribute cells. You can consider each cell as having its own 2 colour palette. It's the only way to get decent results
Having programmed a similar app, I recommend measuring colour distances using non-RGB colour spaces. Will come in handy when you dithering across attribute cells. You can consider each cell as having its own 2 colour palette. It's the only way to get decent results
- Mon Feb 14, 2022 9:57 am
- Forum: Graphics
- Topic: Python based Spectrum graphics utility
- Replies: 2
- Views: 209
Re: Python based Spectrum graphics utility
Very interesting!
Can be taken a step further: saving/loading the memory dump as a PNG so you can edit graphics.
Can be taken a step further: saving/loading the memory dump as a PNG so you can edit graphics.
- Tue Feb 01, 2022 11:52 am
- Forum: Brand new software!
- Topic: Javi Pomez y la camara no secreta
- Replies: 14
- Views: 776
Re: Javi Pomez y la camara no secreta
"cámara" here means chamber
It usually means a photographic camera, but not in this context.
In Portuguese, the word is similar ("câmera") and has the same meanings.
It usually means a photographic camera, but not in this context.
In Portuguese, the word is similar ("câmera") and has the same meanings.
- Sun Jan 30, 2022 1:03 pm
- Forum: Graphics
- Topic: Are the Speccy's pixels actually square?
- Replies: 23
- Views: 817
Re: Are the Speccy's pixels actually square?
Conceptually the pixels are square. The TV signal was generated with this assumption in mind: generate a 4:3 central area made up of square pixels. There were some minor deviations (like white/black not having exactly the same dimensions) but they are too small to notice. To avoid any confusion betw...
- Fri Jan 28, 2022 9:04 am
- Forum: Graphics
- Topic: Showcasing my graphics
- Replies: 429
- Views: 35403
Re: Showcasing my graphics
Very good work!
- Wed Jan 26, 2022 11:07 am
- Forum: Showcase your work!
- Topic: DKRX new sprite engine
- Replies: 35
- Views: 1555
Re: DKRX new sprite engine
But clashing with the red girders would be horrendous. I think the key is to accept colour clash and minimize the effect through a good choice of colours. » White/yellow, red/magenta or black/blue have low contrast between them, so clashing between these is not problematic. » Yellow/cyan don't cont...
- Fri Jan 21, 2022 4:30 pm
- Forum: Sinclair Miscellaneous
- Topic: Unevenly scaled pixels in screenshots/videos
- Replies: 33
- Views: 1059
Re: Unevenly scaled pixels in screenshots/videos
There's a trick for upscaling to uneven factors and partially retaining the pixel art look ;) First, you do a large nearest neighbor upscale, to 400% or 600% of the original size. After that, you do a normal downscale (using normal interpolation/anti-alias) to the desired arbitrary size. 100% Origin...
- Wed Jan 19, 2022 3:11 pm
- Forum: Sinclair Miscellaneous
- Topic: Unevenly scaled pixels in screenshots/videos
- Replies: 33
- Views: 1059
Re: Unevenly scaled pixels in screenshots/videos
The simplest approach is to consider square pixels and use integer scaling - 1x, 2x, 3x, etc. Interpolation on both axes is problematic, because that's not how CRTs worked... CRTs displayed a raster image, with some value averaging along each line - a sort of horizontal "pixel" smearing - ...
- Wed Jan 19, 2022 9:50 am
- Forum: Showcase your work!
- Topic: Super Alien Galactic Space Base, or something...
- Replies: 17
- Views: 863
Re: Super Alien Galactic Space Base, or something...
Looks great! I'd just add some minimal colour to better distinguish between walls and sprites
- Fri Jan 14, 2022 3:15 pm
- Forum: Emulators
- Topic: Zero 0.8 released.
- Replies: 24
- Views: 1204
Re: Zero 0.8 released.
Thanks for the new version! Just a few (pedantic) remarks :D Ideally "reduce pixelation" should only do horizontal interpolation, to simulate CRT raster scan across each line. There should be no vertical interpolation ;) I know that interpolation on both axes is common on almost all emulat...
- Tue Jan 11, 2022 10:32 am
- Forum: Website
- Topic: Broken screenshots
- Replies: 197
- Views: 6133
Re: Broken screenshots
Fixed. Thanks for info, as you say compilations should remain as animated gifs.
- Mon Jan 10, 2022 10:07 am
- Forum: Website
- Topic: Broken screenshots
- Replies: 197
- Views: 6133
Re: Broken screenshots
Scuba Attack, Bomber and Plus 3 Pack fixed
- Thu Dec 30, 2021 11:24 pm
- Forum: Games/Software
- Topic: Games that weren't - because of you!
- Replies: 40
- Views: 1699
Re: Games that weren't - because of you!
Tried a few times in ADG, but never got past the early mockup stage with converted graphics. This was a Bomb Jack clone, just to see if I could get decent jumping/playability. I couldn't, physics was always off so I stopped. https://i.postimg.cc/LstRpKDq/jack1.png An attempt to do something like fli...
- Thu Dec 23, 2021 3:56 pm
- Forum: Website
- Topic: Broken screenshots
- Replies: 197
- Views: 6133
Re: Broken screenshots
Dizzy's Excellent Adventures and River Raid fixed
- Tue Dec 21, 2021 3:18 pm
- Forum: Brand new software!
- Topic: Space Racing
- Replies: 36
- Views: 1977
Re: Space Racing
For this reason I have had to use a very low resolution (1/3 of the screen and rendering every 2 lines), which leaves me with a resolution of 32x32. ... Thanks for the constructive criticism, it will help me to improve in the future. Being constructive, I think that gameplay could be adapted to bet...
- Fri Dec 17, 2021 6:02 pm
- Forum: Website
- Topic: Broken screenshots
- Replies: 197
- Views: 6133
Re: Broken screenshots
Well spotted. Checked the game (Return to Oz) and indeed the green doesn't use Bright.
Reverted and captured a proper ingame .scr for it, should solve any future doubts
Reverted and captured a proper ingame .scr for it, should solve any future doubts
- Fri Dec 17, 2021 8:46 am
- Forum: Website
- Topic: Broken screenshots
- Replies: 197
- Views: 6133
Re: Broken screenshots
Graphics Utility fixed (added white border using the Preservation Tools).
- Wed Dec 15, 2021 6:17 pm
- Forum: Design/Ideas
- Topic: What games would you like to be ported from MAME?
- Replies: 47
- Views: 1910
Re: What games would you like to be ported from MAME?
Polaris has simple graphics that can be ported directly (it even has colour clash).
But I don't know about the smaller screen size and horizontal orientation. It might affect gameplay, so perhaps you'd need to redraw the sprites to be smaller. Anyway, you'd get a very faithful conversion I'm sure
But I don't know about the smaller screen size and horizontal orientation. It might affect gameplay, so perhaps you'd need to redraw the sprites to be smaller. Anyway, you'd get a very faithful conversion I'm sure