Search found 436 matches
- Tue Feb 15, 2022 10:03 am
- Forum: Hardware
- Topic: If1 bis - where’s the site gone?
- Replies: 4
- Views: 224
If1 bis - where’s the site gone?
I was just trying to find the latest updates for the If1 bis, but Dans site seems to have disappeared?
- Mon Feb 14, 2022 12:16 pm
- Forum: Games/Software
- Topic: Software houses with an entire MIA library?
- Replies: 16
- Views: 652
Re: Software houses with an entire MIA library?
I owned Robot Messiah, so it was in the shops. Also met Christian Urquart at the ZX Microfair in about 1985. Owned the game, talked him at the same microfair,, he was charging a pound for a large poster, more if you wanted it signed. I remember being encouraged to buy the game by him and his associ...
- Sun Feb 13, 2022 8:37 am
- Forum: Games/Software
- Topic: Software houses with an entire MIA library?
- Replies: 16
- Views: 652
Re: Software houses with an entire MIA library?
I owned Robot Messiah, so it was in the shops. Also met Christian Urquart at the ZX Microfair in about 1985.
- Wed Nov 17, 2021 4:33 pm
- Forum: Sinclair Miscellaneous
- Topic: Pentagram artwork
- Replies: 21
- Views: 923
Re: Pentagram artwork
Actually, hobby craft did do a textured black card stock that was extremely close to the original ultimate boxes. That was probably 5 years ago though. I made a box after measuring sabre wulf very accurately. Then I did a knight lore box only to discover that it was different by quite a few mm overa...
- Mon Nov 08, 2021 6:39 pm
- Forum: Sinclair Miscellaneous
- Topic: Pentagram artwork
- Replies: 21
- Views: 923
Re: Pentagram artwork
I made a start on instruction booklet versions of pentagram and gunfight, in a similar layout style to knight lore, underwurlde etc. it looked alright, but remains unfinished, lack of time etc. I saw Marks beautiful pentagram box and felt inspired!
Also Jetpac and Pssst too.
Also Jetpac and Pssst too.
- Tue Oct 12, 2021 1:39 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 284
- Views: 20564
Re: A new data compressor called ZX0
Hey, 37 hours is nothing. Try 4 days for me 😂 I tried to compress the main code block from Xevious. Previous tests got it down from 40270 bytes to; 10051 with zx0 9937. (IIRC) with shrinkler. I was hoping zx5 would achieve better, but still waiting! It has compressed a few SCRs to smaller than zx0 a...
- Thu Oct 07, 2021 4:39 pm
- Forum: Games/Software
- Topic: Games that failed to load
- Replies: 17
- Views: 649
Re: Games that failed to load
Mine was Lunar Jetman. Bought from WHSmiths in Bletchley. Took back twice, and when I requested a refund the 80+ year old lady at the checkout had the audacity to ask if I knew how to load games
Actually, aged about 11, I may have over-estimated her real age!!
Actually, aged about 11, I may have over-estimated her real age!!
- Tue Feb 09, 2021 5:12 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 284
- Views: 20564
Re: A new data compressor called ZX0
It wasn’t till I read through all the versions that I realised they weren’t what I was using!
- Tue Feb 09, 2021 10:41 am
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 284
- Views: 20564
Re: A new data compressor called ZX0
Well, either way, here it is, just give it the RCS encoded screen address in HL ld bc,4000h ;screen address lp1: ld a,b cp 5bh ret z cp 58h jr nc,skip xor c and 0f8h xor c ld d,a xor b xor c rlca rlca ld e,a skip: ldi inc bc inc bc jr lp1 27 bytes or 96 when used along with deZX0
- Tue Feb 09, 2021 9:26 am
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 284
- Views: 20564
Re: A new data compressor called ZX0
Einar, having just browsed your GitHub stuff in greater detail, it seems you’re missing the smaller RCS decoder that I put on WOS some years ago, weighing in at 27 bytes. If you don’t have it, I’ll give you the code if you like?
- Wed Jan 20, 2021 12:07 pm
- Forum: Programming
- Topic: A new data compressor called ZX0
- Replies: 284
- Views: 20564
Re: A new data compressor called ZX0
Having read the stuff on GitHub, am I correct that zx0 has the ability to utilise a ‘dictionary’ at a different location to where the code decompresses?
This really is wonderful. Any chance of an overview of the compression methods?
This really is wonderful. Any chance of an overview of the compression methods?
- Wed Dec 23, 2020 6:05 pm
- Forum: Programming
- Topic: 3D Chess 2K18
- Replies: 345
- Views: 69170
Re: 3D Chess 2K18
Yes, it suddenly occurred to me that it was so much smaller to code, and there is only 8 bytes of date, two of which are an 06, 04 (ld b,04) at the start of a routine, so technically 6 bytes only.
- Wed Dec 23, 2020 11:15 am
- Forum: Programming
- Topic: 3D Chess 2K18
- Replies: 345
- Views: 69170
Re: 3D Chess 2K18
This is the new routine to set the board; init_board: ld de,data20 ld hl,0ffc0h ib1: ld bc,0602h ld a,(de) ld (hl),a inc e ib2: inc l ld (hl),c ld c,00h djnz ib2 ib3: ld (hl),03h inc l inc a ld (hl),a inc l jr nz,ib1
- Tue Dec 22, 2020 7:31 am
- Forum: Programming
- Topic: 3D Chess 2K18
- Replies: 345
- Views: 69170
Re: 3D Chess 2K18
Yes! Development has definitely slowed, but it has continued.
- Mon Dec 21, 2020 7:08 pm
- Forum: Programming
- Topic: 3D Chess 2K18
- Replies: 345
- Views: 69170
Re: 3D Chess 2K18
The board initialise routine is now 26 bytes with 6 bytes of data
- Mon Dec 21, 2020 7:00 pm
- Forum: Programming
- Topic: 3D Chess 2K18
- Replies: 345
- Views: 69170
Re: 3D Chess 2K18
Oh dear!! I always seem to have a habit of premature posting when I think I’ve done something good!
Well, actually I’ve saved more than I thought!
Now
497 bytes!
Now I really didn’t expect to save a whopping 6 bytes!!
Well, actually I’ve saved more than I thought!
Now
497 bytes!
Now I really didn’t expect to save a whopping 6 bytes!!
- Mon Dec 21, 2020 2:47 pm
- Forum: Brand new software!
- Topic: Wonderful Dizzy
- Replies: 50
- Views: 13021
Re: Wonderful Dizzy
Can’t wait to try this! I need to dust off the old toastrack and fire her up!! Looks incredible.
- Mon Dec 21, 2020 12:47 pm
- Forum: Programming
- Topic: 3D Chess 2K18
- Replies: 345
- Views: 69170
Re: 3D Chess 2K18
Christmas cheer to all! After almost an entire year of faffing around trying desperately to save an odd byte here and there and failing, I woke up yesterday morning and came up with a Solution to save 4 bytes!! ..so now my little chess thing has now broken the 500 byte milestone. 499 bytes! I’ll pos...
- Tue Jun 16, 2020 12:39 pm
- Forum: Preservation
- Topic: Ultimate Play The Game Digital Restorations & Recreations
- Replies: 26
- Views: 2533
Re: Ultimate Play The Game Digital Restorations & Recreations
No problem Peter, time flies and all that!!
- Tue Apr 28, 2020 9:02 am
- Forum: Programming
- Topic: "Undocumented" Z80 index register instructions
- Replies: 9
- Views: 2014
Re: "Undocumented" Z80 index register instructions
I think they can be applied to all the 8 bit registers.
- Mon Apr 27, 2020 2:57 pm
- Forum: Programming
- Topic: Screen Memory - Moving screen address up one line
- Replies: 14
- Views: 3290
Re: Screen Memory - Moving screen address up one line
Not sure if any of these might help. Found these in my archives. Next Line down WRT HL --------------------- 24 inc h 7C ld a,h E607 and $07 200A jr nz,end 7D ld a,l C620 add a,$20 6F ld l,a 3805 jr c,end 7C ld a,h D608 sub $08 67 ld h,a 16 bytes Next Line Down Circa 1998 Spencer Winset ------------...
- Wed Mar 04, 2020 5:08 pm
- Forum: Sinclair Miscellaneous
- Topic: Unclue Clive personal appearances?
- Replies: 9
- Views: 1602
Re: Unclue Clive personal appearances?
Oh how I used to love those microfairs!! At the horticultural halls in Westminster if I recall correctly?! Great places to meet the programmers and surprise that my dad knew more than one of them!!!!
- Tue Jan 21, 2020 11:19 am
- Forum: Programming
- Topic: How is a 3D game like Ant Attack implemented?
- Replies: 69
- Views: 7833
Re: How is a 3D game like Ant Attack implemented?
Generally the blocks are printed from the furthest away first, then the ones in front overwrite what lies behind them. In some cases there are checks to negate printing stuff that will eventually not be seen, but in the interests of speed, that’s often overlooked.if you look at one of the animated g...
- Tue Jan 14, 2020 7:52 pm
- Forum: Programming
- Topic: 3D Chess 2K18
- Replies: 345
- Views: 69170
Re: 3D Chess 2K18
No need to worry about iy. But being able to use one of the alternative register pairs for addressing instead of Ix may give the possibility of saving a few bytes.
- Tue Jan 14, 2020 1:22 pm
- Forum: Programming
- Topic: 3D Chess 2K18
- Replies: 345
- Views: 69170
Re: 3D Chess 2K18
Just HL’ ?