Hey guys
Here's a video of another mod I did of Deathchase, which changes the day / night switch with a continuous game that increases in difficulty and has a day / night cycle as you play.
Search found 296 matches
- Fri Jul 07, 2023 11:55 am
- Forum: Showcase your work!
- Topic: Deathchase Turbo +
- Replies: 1
- Views: 260
- Fri Jun 23, 2023 12:50 pm
- Forum: Brand new software!
- Topic: Lunar Rescue
- Replies: 8
- Views: 659
Re: Lunar Rescue
Another update. The game is now in a 'beta' testing stage. There are a couple of things I still want to do but it's fully playable. The AY sounds have been updated, lowering the volume a little on the landing beeper and matching it to the arcade. The game has been sent to my followers on Patreon. If...
- Wed Jun 21, 2023 3:44 pm
- Forum: Brand new software!
- Topic: Lunar Rescue
- Replies: 8
- Views: 659
Re: Lunar Rescue
yes, it's like that in the arcade but I was thinking of dropping the volume of it and will do so now you've said that.
- Wed Jun 21, 2023 2:38 pm
- Forum: Brand new software!
- Topic: Lunar Rescue
- Replies: 8
- Views: 659
Re: Lunar Rescue
Here's another update video.
- Tue Jun 20, 2023 10:37 am
- Forum: Games/Software
- Topic: Clone Wars (Asteroids): vote
- Replies: 19
- Views: 397
Re: Clone Wars (Asteroids): vote
I'd say it's not about finding the perfect way, but rather the best way - I think (1) using the proportional vote to break the deadlock between the most votes, or (2) re-open the voting with a 'golden vote' (i.e close when there is a winner), are both better than going back and changing the whole sy...
- Tue Jun 20, 2023 3:21 am
- Forum: Other Retro Stuff
- Topic: Are amiga games bad?
- Replies: 77
- Views: 2191
Re: Are amiga games bad?
I had an Amiga for about five years and I really enjoyed it at the time. However, if you put nostalgia aside, I'd take the SNES or Megadrive library any day of the week.
- Tue Jun 20, 2023 3:10 am
- Forum: Games/Software
- Topic: Clone Wars (Asteroids): vote
- Replies: 19
- Views: 397
Re: Clone Wars (Asteroids): vote
well, you know, it's just for fun, but what i don't understand is that if the proportional vote trumps the entire original vote, why not just use the proportional vote in the first place? it doesn't really make sense because essentially in the event of a tie, you scrap the original votes completely....
- Sat Jun 17, 2023 7:21 pm
- Forum: Games/Software
- Topic: Clone Wars (Asteroids): vote
- Replies: 19
- Views: 397
Re: Clone Wars (Asteroids): vote
I think in general when you have a tie like this, you use the proportional votes as a tiebreaker don't you? i.e to 'break' the deadlock between the top two rather than reset the whole system? I realise that means Asteroids RX wins, but I would still stand by that method either way.
- Fri Jun 09, 2023 4:16 pm
- Forum: Graphics
- Topic: Sprite rotated in 16 positions
- Replies: 33
- Views: 1695
Re: Sprite rotated in 16 positions
very interesting. I also didn't know you could rotate an area in zx paintbrush - which tool is that?
- Mon Jun 05, 2023 4:17 am
- Forum: Games/Software
- Topic: Clone Wars (Asteroids): vote
- Replies: 19
- Views: 397
Re: Clone Wars (Asteroids): vote
Thanks for the votes chaps. I probably shouldn't be allowed to vote for my own game, but just to be clear, Asteroids RX recreates both Asteroids and Asteroids Deluxe. Blasteroids is not technically a clone of Asteroids at all, it's a conversion of, well, Blasteroids.
- Mon Jun 05, 2023 4:12 am
- Forum: Design/Ideas
- Topic: If all games were text adventures...
- Replies: 16
- Views: 829
If all games were text adventures...
Just a bit of fun
- Mon May 29, 2023 10:42 am
- Forum: Brand new software!
- Topic: Lunar Rescue
- Replies: 8
- Views: 659
Lunar Rescue
Here's an update on Lunar Rescue which is being coded in '100% machine code!' live on Twitch. The aim is to get as close to the arcade as possible, as fast and smooth as an arcade game should be with no flicker or tearing. There are still plenty of challenges ahead but it's getting there. https://ww...
- Mon May 15, 2023 8:48 pm
- Forum: Programming
- Topic: A question about conditional jumps in ASM
- Replies: 17
- Views: 585
Re: A question about conditional jumps in ASM
as with all things assembly, there are many different ways to achieve the same thing which may be better depending on the context, but here is another alternative, if you don't mind using the registers: ld a,(address) ld bc,$050A ld de,$0b0c ld hl,$0f14 cp b jr z,dest cp c jr z,dest cp d jr z,dest ....
- Mon May 15, 2023 11:09 am
- Forum: Programming
- Topic: A question about conditional jumps in ASM
- Replies: 17
- Views: 585
Re: A question about conditional jumps in ASM
you could try this:
ld a,(address)
ld b,5
ld hl,testlist
testloop:
cp (hl)
jr z,destination
inc hl
djnz testloop
...no match code here
and then:
testlist: 5,10,11,12,15
ld a,(address)
ld b,5
ld hl,testlist
testloop:
cp (hl)
jr z,destination
inc hl
djnz testloop
...no match code here
and then:
testlist: 5,10,11,12,15
- Sat Apr 22, 2023 1:59 am
- Forum: Announcements
- Topic: Lunar Rescue Live
- Replies: 0
- Views: 114
Lunar Rescue Live
Hi Guys Here's an update to my Lunar Rescue project which has been on the back burner for several years. Over the last couple of weeks I've been hosting regular live coding streams on Twitch so that every bit of the project is recorded for educational purposes. This week the main challenge was to co...
- Tue Jan 10, 2023 8:05 am
- Forum: Games/Software
- Topic: Whatever happened to...?
- Replies: 27
- Views: 1090
Re: Whatever happened to...?
regarding Lunar Rescue, I kind of painted myself into a corner with it as it was all coded in AGD. The scripts became far too convoluted trying to do things that it really wasn't designed for. Since then I've learned a lot more about assembly and I will hopefully do it again from scratch in pure ass...
- Fri Oct 21, 2022 3:31 pm
- Forum: Brand new software!
- Topic: Island
- Replies: 23
- Views: 972
Re: Island
well, we look for new releases each week and talk about them on the live stream. I knew you from your disassembly work and that's why i decided we should try it out, it's a way to show appreciation. I suggested to Dom that he draw some sketches while we played to make it interesting and it was a lot...
- Fri Oct 21, 2022 8:39 am
- Forum: Brand new software!
- Topic: Island
- Replies: 23
- Views: 972
- Fri Oct 21, 2022 7:57 am
- Forum: Brand new software!
- Topic: Island
- Replies: 23
- Views: 972
Re: Island
Hey there Myself and a couple of friends played this game live on Twitch last night and had a lot of fun. One of them, Dom Reardon, is a comic book artist and he actually did some live sketches of the adventure as we wandered around. It was great. We didn't get very far but we really enjoyed it. www...
- Fri Jun 10, 2022 5:08 pm
- Forum: Games/Software
- Topic: Which ZX Spectrum game is most deserving of a sequel?
- Replies: 55
- Views: 1737
Re: Which ZX Spectrum game is most deserving of a sequel?
Deathchase 2. Generally updated for 48k. More objects / varied scenery. More interactive gameplay, with enemies that actually hinder you / build up / shoot back. Good call, especially if the helicopter could be shot, like the rumour going around my school playground at the time…. The helicopter can...
- Mon May 30, 2022 1:04 pm
- Forum: Games/Software
- Topic: Events/People In History That Don't Have Games
- Replies: 27
- Views: 846
Re: Events/People In History That Don't Have Games
I'm being pedantic of course but recorded history is about 6,000 years, not really 4 billion. Human history probably about 200,000 years. I don't think people consider games like BC Bill to be historical :P Moving away from the Spectrum, games like Civilisation and the Total War series have covered ...
- Thu May 19, 2022 11:24 pm
- Forum: Brand new software!
- Topic: DKRX
- Replies: 10
- Views: 1064
Re: DKRX
A few more updates
- Tue May 17, 2022 4:19 pm
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7088
Re: Games Exposed
regarding Marsport, are the original authors still on the scene? it would be interesting to know more about the unmade sequels.
- Tue May 17, 2022 4:01 pm
- Forum: Programming
- Topic: Experiments with the Spectrum ROM Font
- Replies: 27
- Views: 1314
Re: Experiments with the Spectrum ROM Font
by the way, if you want to know if a number has two contiguous bits in BASIC, I think something like this will work. Apologies as I haven't written anything in BASIC for a very long time. LET A=PEEK(charaddr) LET B=0 FOR I=1 to 7 IF A>191 THEN LET B=1 LET A=A+A if A>255 THEN LET A=A-256 NEXT I what ...
- Tue May 17, 2022 10:02 am
- Forum: Programming
- Topic: Experiments with the Spectrum ROM Font
- Replies: 27
- Views: 1314
Re: Experiments with the Spectrum ROM Font
I made a few changes and with a bit of help this routine is a bit smaller (70 bytes I think). It seems that it's really only necessary to detect two bits next to each other. device zxspectrum48 org $c000 drawtext: ld hl,text ld de,18432+(3*32) ; start pos textloop: ld a,(hl) and a ret z push hl ; st...