Search found 2293 matches

by Ralf
Sun Nov 05, 2023 11:43 am
Forum: Brand new software!
Topic: BLAM! - *RE-RELEASED* ZX Spectrum 48K and 128K game from 1992!
Replies: 4
Views: 231

Re: BLAM! - *RE-RELEASED* ZX Spectrum 48K and 128K game from 1992!

I remember this game, it has been found a few years ago.

I made a rzx recording of it once:
https://www.rzxarchive.co.uk/videos/blam.php

So what does "re=released" means here? Was it altered in any way? Did it get a "proper" cassette release?
by Ralf
Sat Nov 04, 2023 7:48 pm
Forum: Sinclair Miscellaneous
Topic: How do you organise your favourites
Replies: 28
Views: 820

Re: How do you organise your favourites

I have folders starting with 1st letters of the game - A. B, C, D... Actually it's a copy of old WOS game base. In the old days you could download the entire game collection of WOS by FTP. I considered in the past more management of it, even making some tool for browsing and cataloguing them. But na...
by Ralf
Sat Nov 04, 2023 10:20 am
Forum: Brand new software!
Topic: The Cult
Replies: 4
Views: 228

Re: The Cult

Looks really interesting but the author should deal with player sprite which flickers quite often.
Or is it some feature?
by Ralf
Thu Nov 02, 2023 3:22 pm
Forum: Brand new software!
Topic: XT-Engine: small, but powerful platform game engine in asm
Replies: 129
Views: 5664

Re: XT-Engine: small, but powerful platform game engine in asm

My feeling is that too much steam is going into the whistle in this thread. It really doesn't matter if something compiles in half a second, one second or three seconds. By the way, do I understand correcly that game compiler running in Forth runs on actual Zx Spectrum? Personally I would go 100% cr...
by Ralf
Thu Nov 02, 2023 1:13 pm
Forum: Sinclair Miscellaneous
Topic: How many ZX tapes should a respectable collector own?
Replies: 12
Views: 388

Re: How many ZX tapes should a respectable collector own?

Exact amount of tapes is impossible to tell. It's similar to a question "How many trees make a forest". If I had to give some number however, I would say you become a collector from 50 tapes over ;) I also learned that you could be a collector with only one item in your collection! This ac...
by Ralf
Wed Nov 01, 2023 10:08 pm
Forum: Games/Software
Topic: Knock-offs of movie licenses
Replies: 11
Views: 437

Re: Knock-offs of movie licenses

So you mean games which are heavily inspired by some movie, yet they aren't official license of it. Well, speaking of Indiana Jones, we have a game called Lost Caves. Or even Lost Caves and the Tomb of Doom https://spectrumcomputing.co.uk/entry/2936/ZX-Spectrum/Lost_Caves https://spectrumcomputing.c...
by Ralf
Mon Oct 30, 2023 11:18 am
Forum: Programming
Topic: earliest address to assemble to ?
Replies: 12
Views: 584

Re: earliest address to assemble to ?

16384 Or 0 if you are using Zx Spectrum +3 ;) In practice, a standard game or other program has usually a short loader in Basic which runs proper machine code later so the first free space for your block of machine code will be around 23900 or 24000, after the Basic code. You can reuse and overwrit...
by Ralf
Sun Oct 29, 2023 10:31 am
Forum: Graphics
Topic: Showcasing my graphics
Replies: 435
Views: 38883

Re: Showcasing my graphics

Let's go, Mr. Driver!
Hey, the heroes in Chase H.Q. weren't a pair of ninjas ;)
by Ralf
Sat Oct 28, 2023 10:56 am
Forum: Announcements
Topic: Forest Escape: A Knight's Quest
Replies: 2
Views: 184

Re: Forest Escape: A Knight's Quest

Very pretty art.
by Ralf
Fri Oct 27, 2023 1:38 pm
Forum: Games/Software
Topic: Magic Fields
Replies: 4
Views: 183

Re: Magic Fields

How do you play it? What's the goal?
by Ralf
Fri Oct 27, 2023 11:26 am
Forum: Brand new software!
Topic: XT-Engine: small, but powerful platform game engine in asm
Replies: 129
Views: 5664

Re: XT-Engine: small, but powerful platform game engine in asm

Okay, I guess it get it. There are actually 3 languages involved - asm, Forth and some noname ADG-like game design language. And you use tools written in Forth to compile code written in "AGD" language to code in asm :) And you don't need to know Forth for using tools written in it. Yes, t...
by Ralf
Thu Oct 26, 2023 7:52 pm
Forum: Brand new software!
Topic: XT-Engine: small, but powerful platform game engine in asm
Replies: 129
Views: 5664

Re: XT-Engine: small, but powerful platform game engine in asm

Thanks for explanation Ketmar. You are certainly taking a long path to your goal. If you just wanted to make a game, you could do it in 3 months or so, without making any fancy tools. But I guess, you want to make sothing more, an engine - something resuable that other people could use too. In such ...
by Ralf
Thu Oct 26, 2023 3:04 pm
Forum: Announcements
Topic: Neoplasma 2, Song from the Deep and Chuntey Field
Replies: 1
Views: 97

Re: Neoplasma 2, Song from the Deep and Chuntey Field

They seem interesting. Let's hope we'll see them soon.
by Ralf
Thu Oct 26, 2023 3:03 pm
Forum: Brand new software!
Topic: XT-Engine: small, but powerful platform game engine in asm
Replies: 129
Views: 5664

Re: XT-Engine: small, but powerful platform game engine in asm

Any chance that we'll see this engine soon in action? :)

By the way I didn't understand all this Forth discussion. If this engine is
written in Forth, would it be possible to use it in a game written in assembler?
by Ralf
Wed Oct 25, 2023 10:15 pm
Forum: Emulators
Topic: How hard is it to write an emulator?
Replies: 21
Views: 1317

Re: How hard is it to write an emulator?

I don't have personal experience with emulator making but will share some thoughts anyway ;) I suppose there is a long way from your first, rough and buggy but working emulation to correct and precise emulation. Your first attempt could look this way: - ignore the sound, make it silent - ignore load...
by Ralf
Tue Oct 24, 2023 6:26 pm
Forum: Games/Software
Topic: How to load and run these 128K games?
Replies: 5
Views: 168

Re: How to load and run these 128K games?

There is also such trick as "USR 0 mode" when it comes to 128 kB Spectrums

It wasn't very common in commercial UK games but you'll need it much more in demoscene and
programs from Eastern Europe.

See this thread for example: viewtopic.php?t=4697
by Ralf
Thu Oct 19, 2023 9:20 pm
Forum: Showcase your work!
Topic: A.I. Assisted Art (Game Posters)
Replies: 16
Views: 1035

Re: A.I. Assisted Art (Game Posters)

Well, relaxation and meditation in some stiff and tight metal armour feels a bit contradictory to me ;)

Think a while - priests, gurus or philosophers in many cultures usually wear loose clothes. It must be not a chance :)

But it's certainly a nice picture !
by Ralf
Wed Oct 18, 2023 8:01 pm
Forum: ZX Spectrum Next
Topic: Next thread jeopardy
Replies: 5
Views: 419

Re: Next thread jeopardy

Yep, Next may be quite controversial. Just like any clone which imitates Spectrum in some way but alters or extends it in another way.

You have the right to dislike it but in such case just leave it and don't spoil other people's party.

Edited. R-tape.
by Ralf
Wed Oct 18, 2023 4:39 pm
Forum: Games/Software
Topic: Devfinitive Edition (Mike Lamb): vote
Replies: 30
Views: 587

Re: Devfinitive Edition (Mike Lamb): vote

1. Renegade 2. Robocop 3. Target Renegade Mike Lamb was a wizard. His games were very smooth and playable. And Renegade after 35 years still remains the best beatemup for Spectrum. The worst of them is Top Gun. I tried it several times, played maybe for 3 minutes and it was "meh" for me. D...
by Ralf
Mon Oct 16, 2023 9:08 pm
Forum: Sinclair Miscellaneous
Topic: Using A.I to recreate ZX Spectrum loading screens.
Replies: 343
Views: 8343

Re: Using A.I to recreate ZX Spectrum loading screens.

A guy, a girl, and some chains...
This guy looks like something between Jesus, Poseidon, Prometheus and Samson ;)

I don't recall a similar Spectrum game.
by Ralf
Mon Oct 16, 2023 8:18 pm
Forum: Programming
Topic: fprwards and backwards logic in IF statements (in assembly)
Replies: 54
Views: 778

Re: fprwards and backwards logic in IF statements (in assembly)

Well, I would say that's not that hard :) Let's suppose you want to do: IF conditionA AND conditionB AND conditionC THEN MakeActionX ELSE MakeActionY In a mix of assembly and pseudocode it could be: TestConditionA JP NZ, MakeActionY TestConditionB JP NZ, MakeActionY TestConditionC JP NZ, MakeActionY...
by Ralf
Sun Oct 15, 2023 11:51 am
Forum: Graphics
Topic: Showcasing my graphics
Replies: 435
Views: 38883

Re: Showcasing my graphics

You are great with this architecture stuff!
by Ralf
Mon Oct 09, 2023 5:57 pm
Forum: Games/Software
Topic: SQIJ! map
Replies: 19
Views: 866

Re: SQIJ! map

It's on the Pavero map site
It's not the original. Just some remakes.

And I agree that seeing it would be interesting.
by Ralf
Mon Sep 25, 2023 12:41 pm
Forum: Sinclair Miscellaneous
Topic: Game Collecting - How high would you go?
Replies: 30
Views: 913

Re: Game Collecting - How high would you go?

I have a quite "specialized" collection of Spectrum software coming from Poland. Some of them are really rare but I have no idea how much they are worth today. After all, something is worth as much as someone is going to pay for it :) About 15 years ago it was actually possible to hunt for...
by Ralf
Sat Sep 23, 2023 2:23 pm
Forum: Emulators
Topic: Looking at the memory while its being emulated
Replies: 5
Views: 279

Re: Looking at the memory while its being emulated

I dont know about emulator that would show all memory dynamically while running the game. And how should it show it? As numbers, as graphics, as ASCII characters? If you are writing a program and want to know how much memory is left, just use some pseudoinstruction at the end of your code that would...