it would be useless. the cd drive installed runs at 1x, 2x max
Search found 170 matches
- Tue Jun 19, 2018 5:15 am
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 4096
- Tue Jun 19, 2018 4:09 am
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 4096
Re: island vacation
in english?
- Tue Jun 19, 2018 12:56 am
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 4096
Re: island vacation
What specs are the PC with Win 98? - I'm running a 1.3ghz Celeron with Win98 + 512mb SD Ram, onboard graphics, 200gb IDE hard drive and it's pretty damn fast. Can we have emulators on the PC? Anyway, the holiday is in Hawaii, once I've sorted my passport/visas, I'll sod the computer and use the lim...
- Tue Jun 19, 2018 12:52 am
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 4096
Re: island vacation
only if you allow commodore users on your trip
- Mon Jun 18, 2018 8:41 pm
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 4096
island vacation
you have won an all expense paid vacation to Hawaii BUT you are only allowed one computer. your options: 1. Windows 98 ME 2. Commodore vic 20 3. TRS 80 4. Amstrad CPC 5. Coleco ADAM (cannot use on plane or you will die) 6. Atari 800 XL however, you cannot take a disk drive or printer. tape drives ar...
- Sun Jun 17, 2018 1:07 am
- Forum: Games/Software
- Topic: First and final: Ocean Software
- Replies: 26
- Views: 7366
Re: First and final: Ocean Software
I didn't have a clue as to the first ever commercially-released Spectrum game and can't confirm anything, but I've given Spectral Invaders a go and it's pretty damned good if it holds that accolade. Considering the first game most early Speccy users would have played would be Thru The Wall on the H...
- Fri Jun 15, 2018 4:31 pm
- Forum: Other Retro Stuff
- Topic: Upgrade remorse:ports
- Replies: 16
- Views: 4087
Re: Upgrade remorse:ports
so, what could be an example of a spectrum port turning out worse on the c64 or a c64 port turning out worse on the amiga?
- Fri Jun 15, 2018 4:27 pm
- Forum: Games/Software
- Topic: First and final: Ocean Software
- Replies: 26
- Views: 7366
Re: First and final: Ocean Software
i find point #2 laughable given the vic's sound capabilities
- Thu Jun 14, 2018 3:41 am
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6842
Re: Skyrim 48k/128k
0_0 (jaw drops)
- Thu Jun 14, 2018 2:44 am
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6842
Re: Skyrim 48k/128k
Pure Basic. i'm also making a version for the BBC Micro. Graphics are going to be...problematic with just a touchpad. though i have audacity, so maybe i could run some music through that and try (keyword is try) to emulate that with the 128's AY speaker. I've decided to scrap the 48k version altoget...
- Fri Jun 08, 2018 6:24 pm
- Forum: Programming
- Topic: Snake code in need of improvement
- Replies: 8
- Views: 2547
Re: Snake code in need of improvement
So here's a basic prototype . It uses QAOP but could easily be modified to use WASD. One thing to note is that it uses a string array rather than a number array to store the position of the snake segments; this is to save memory as a number uses 5 bytes but a letter only uses a single byte. It also...
- Fri Jun 08, 2018 5:43 pm
- Forum: Programming
- Topic: Push the boulder
- Replies: 10
- Views: 3114
Re: Push the boulder
I need a reference for the Inkey$ command and moving sprites.
- Fri Jun 08, 2018 4:14 am
- Forum: Programming
- Topic: Push the boulder
- Replies: 10
- Views: 3114
Re: Push the boulder
it's for here. i want to add buttons and such but the Inkey$ command is confusing.
the name of the game is Push Fatty push. your goal is to push the boulder to the top, only to see it roll back down. every push to the top gets you 1 point. accumulate 10 and the game restarts.
the name of the game is Push Fatty push. your goal is to push the boulder to the top, only to see it roll back down. every push to the top gets you 1 point. accumulate 10 and the game restarts.
- Thu Jun 07, 2018 8:34 pm
- Forum: Other Retro Stuff
- Topic: BBC micro differences and similarities
- Replies: 33
- Views: 9075
Re: BBC micro differences and similarities
Just found out about BBC DOS. Holy sh*te
- Thu Jun 07, 2018 6:29 pm
- Forum: ZXDB Discussion
- Topic: The "Maze" genre
- Replies: 43
- Views: 29980
Re: The "Maze" genre
Yes, It's called the FrankenthreadJuan F. Ramirez wrote: ↑Thu Jun 07, 2018 6:06 am I think this thread is a monster we have just created!
- Thu Jun 07, 2018 6:12 pm
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6842
Skyrim 48k/128k
so, i'm currently in the process of making a skyrim version for the 48k and 128k/pentagon spectrums. The entire game is text related but i will fix some of the more annoying PC problems: *Removing the companion system: NPC's can still follow and fight with you but can not be talked to *Getting rid o...
- Thu Jun 07, 2018 6:02 pm
- Forum: Games/Software
- Topic: Exolon bug
- Replies: 10
- Views: 2682
Re: Exolon bug
my apologies in being so late. yes, i did try the one from here and it's a lot better.
- Thu Jun 07, 2018 1:32 am
- Forum: Programming
- Topic: Push the boulder
- Replies: 10
- Views: 3114
Push the boulder
No one remembers the Myth of Sisyphus, but i decided to make a (poorly drawn) version of the boulder. unfortunately, it's crap. i'm posting to show why and how i can improve it. my goal is to make a slanted mountain and a stick figure representing the poor man. i might add some controls, maybe some ...
- Wed Jun 06, 2018 7:17 pm
- Forum: ZXDB Discussion
- Topic: The "Maze" genre
- Replies: 43
- Views: 29980
Re: The "Maze" genre
Friday the 13th for nes has a confusing map but i's not a maze game...or is it
- Mon Jun 04, 2018 1:26 am
- Forum: Games/Software
- Topic: Exolon bug
- Replies: 10
- Views: 2682
- Sat Jun 02, 2018 10:03 pm
- Forum: Games/Software
- Topic: Exolon bug
- Replies: 10
- Views: 2682
- Sat Jun 02, 2018 8:27 pm
- Forum: Games/Software
- Topic: Exolon bug
- Replies: 10
- Views: 2682
Exolon bug
i noticed a weird glitch where if you lose the game and restart, you get infinite lives, but the lives counter goes nuts. at least it happens for me on Fuse
- Thu May 31, 2018 6:48 pm
- Forum: Brand new software!
- Topic: Crap Game: Snake but the only instruction is LD
- Replies: 27
- Views: 6643
Re: Crap Game: Snake but the only instruction is LD
so, the base game is good, impressive even. however, the snake lacks any sort of ability to reverse direction. maybe add in some sort of bumper (like in sonic CD in Collision Chaos) that would help the snake reverse direction. also, some music. take advantage of the Spectrum 128's capabilities and c...
- Thu May 31, 2018 6:36 pm
- Forum: Brand new software!
- Topic: Crap Game: Snake but the only instruction is LD
- Replies: 27
- Views: 6643
Re: Crap Game: Snake but the only instruction is LD
I was thinking of adding WASD keys but that clashes with QAOP which is more 'traditional', IMHO. I'll probably add redefinable keys in a future update. I don't know anything about Amstrad machines, so no idea if anything like this is possible there. EDIT: Would ESDF do? It's the same basic configur...
- Thu May 31, 2018 12:41 am
- Forum: Programming
- Topic: Snake code in need of improvement
- Replies: 8
- Views: 2547
Snake code in need of improvement
https://s33.postimg.cc/bxg9vsrkb/snake_code_open_to_improvement.gif all i ask is that this code be put to good use. i saw the entry for the crap games competition, and i got an idea, why not make the game for the +3 instead. could be fun. i already mapped out the INKEY$ input (WASD but also want to...