Search found 500 matches
- Mon Oct 09, 2023 12:46 pm
- Forum: Sinclair Miscellaneous
- Topic: serious uses for 128k
- Replies: 5
- Views: 184
serious uses for 128k
I'm thinking it would have been possible to make an assembler and create whole 48k games using the +2 alone. As long as the game returned to the assembler when it was exited. if the game crashed it would be a pain, so using a seperate computer would still be the best solution. Were there any 128k wo...
- Sun Oct 08, 2023 2:47 pm
- Forum: Games/Software
- Topic: If there was 5000 games at the end of 1985?
- Replies: 3
- Views: 165
Re: If there was 5000 games at the end of 1985?
Looks like an anti video gaming advert
- Sun Oct 08, 2023 1:10 pm
- Forum: Brand new software!
- Topic: XT-Engine: small, but powerful platform game engine in asm
- Replies: 129
- Views: 5534
Re: XT-Engine: small, but powerful platform game engine in asm
Thanks,I had wanted to make a game exactly like that.
Manic miner has its place but so does Michael bay type stuff
Manic miner has its place but so does Michael bay type stuff
- Sat Oct 07, 2023 3:58 pm
- Forum: Brand new software!
- Topic: XT-Engine: small, but powerful platform game engine in asm
- Replies: 129
- Views: 5534
Re: XT-Engine: small, but powerful platform game engine in asm
Do you have support for projectiles?
I suppose the rex aspect would indicate yes.
I suppose the rex aspect would indicate yes.
- Fri Oct 06, 2023 10:04 am
- Forum: Games/Software
- Topic: If you could turn any 1-player game into a 2-player (simultaneous) game
- Replies: 32
- Views: 713
Re: If you could turn any 1-player game into a 2-player (simultaneous) game
Another vote for commando
- Thu Oct 05, 2023 2:43 pm
- Forum: Games/Software
- Topic: Out of the Shadows
- Replies: 11
- Views: 323
Re: Out of the Shadows
Sounds challenging
- Thu Oct 05, 2023 1:30 pm
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Short fallout style text game
I ended up doing that subtraction routine myself, but also used divide to print the correct number of hundreds and tens.
My routine is a lot longer than the one you posted.lol
My routine is a lot longer than the one you posted.lol
- Thu Oct 05, 2023 12:16 pm
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Short fallout style text game
nice, i was playing columns 3 on the megadrive for PS4 a few days ago. I had to make a function to display a number from 0 to 255, it was torturous but got it done. Had to create the divide number function as well :) I realise I am reinventing the wheel, but I like to know whats going on. Now I can ...
- Thu Oct 05, 2023 11:30 am
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
- Wed Oct 04, 2023 11:42 pm
- Forum: Sinclair Miscellaneous
- Topic: Using A.I to recreate ZX Spectrum loading screens.
- Replies: 343
- Views: 7853
Re: Using A.I to recreate ZX Spectrum loading screens.
Yeah I just wrote 8 wizards battling
- Wed Oct 04, 2023 7:06 pm
- Forum: Sinclair Miscellaneous
- Topic: Using A.I to recreate ZX Spectrum loading screens.
- Replies: 343
- Views: 7853
- Wed Oct 04, 2023 6:35 pm
- Forum: Games/Software
- Topic: Out of the Shadows
- Replies: 11
- Views: 323
Re: Out of the Shadows
Looks very interesting, exactly like those obscure fantasy games I was just posting about.
It looks like a rogue -like but maybe it's a bit different
It looks like a rogue -like but maybe it's a bit different
- Wed Oct 04, 2023 3:44 pm
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Short fallout style text game
thanks for the suggestions, derefencing without trashing DE is good. I'll check out lantern for a laff, always like to investigate these things.
- Wed Oct 04, 2023 10:32 am
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Short fallout style text game
I tried six different languages:basic,boriel's basic,Z88DK,OBERON etc. and all of them had faults like using too much memory, only using arrays or the data would overwrite the code, causing crashes. I'm now using assembly and trying to use function calls as much as possible. To make it readable. One...
- Tue Oct 03, 2023 1:00 am
- Forum: Programming
- Topic: trying to copy memory address then use it
- Replies: 2
- Views: 94
Re: trying to copy memory address then use it
Thanks I copied that code.
Got the thing in the original post working as well. Just had to use brackets at the right time
Got the thing in the original post working as well. Just had to use brackets at the right time
- Mon Oct 02, 2023 9:56 pm
- Forum: Programming
- Topic: trying to copy memory address then use it
- Replies: 2
- Views: 94
trying to copy memory address then use it
I need to explain this first: I want have a string and copy its address to the start of the character struct. i.e. right on the playerCharacter label. The string will be the characters name, but there are going to be loads of characters called 'goblin' so im just copying a pointer to the string gobl...
- Mon Oct 02, 2023 9:05 pm
- Forum: Programming
- Topic: this short program crashes the spectrum
- Replies: 7
- Views: 150
- Mon Oct 02, 2023 8:56 pm
- Forum: Programming
- Topic: this short program crashes the spectrum
- Replies: 7
- Views: 150
this short program crashes the spectrum
ORG #8000 LD HL,playerCharacter LD (thisCharacter),HL LD HL,(thisCharacter) LD A,D LD (HL),A INC HL LD A,E LD (HL),A DEC HL LD (16384),HL thisCharacter: defw #0 playerCharacter: defw #25 defb 3;strength defb 3;skill defb 3; charisma number: defw 256 Im trying to create a function which writes numbe...
- Mon Oct 02, 2023 7:05 pm
- Forum: Programming
- Topic: Alien Movement Routine from 'Cracking The Code' by John Wilson
- Replies: 1
- Views: 168
Re: Alien Movement Routine from 'Cracking The Code' by John Wilson
nasty aliens.
you dont get enemy movement like that these days. It's horrific in a creepy crawly kind of way.
Back in my day the enemies were hard to hit, you had to graft away lad, to even get one killed.(etc.)
you dont get enemy movement like that these days. It's horrific in a creepy crawly kind of way.
Back in my day the enemies were hard to hit, you had to graft away lad, to even get one killed.(etc.)
- Sun Oct 01, 2023 4:23 pm
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Reading a 16 bit value at (IX+4)
jr nc 1 seems to be not compiling
- Sun Oct 01, 2023 3:59 pm
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
- Sun Oct 01, 2023 12:52 pm
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Reading a 16 bit value at (IX+4)
thanks, I just had another look at my code: here is a better explanation. at the label stringtoprint: is the address of the string to print. My string printing function reads it. So I need to get the memory address of the room +32 and save that address to stringtoprint. Just wondered the best way of...
- Sun Oct 01, 2023 11:56 am
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Reading a 16 bit value at (IX+4)
ok ill give some more detail: I have 'rooms' with three string each to describe the room. I want to store pointers to the rooms in an array. So I can do random access to them. (this is not relevant to the original post though) So I wanted the first string at the beginning of the room struct, so no m...
- Sat Sep 30, 2023 2:27 pm
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Reading a 16 bit value at (IX+4)
actually im trying to put an address into IX and then I need to put that address +4 into HL
How would I do that? at the moment I'm simply loading it into DE and then doing addition on DE using the DJNZ loop.
I just wondered if its better or easier to use IX+ for that?
How would I do that? at the moment I'm simply loading it into DE and then doing addition on DE using the DJNZ loop.
I just wondered if its better or easier to use IX+ for that?
- Sat Sep 30, 2023 2:21 pm
- Forum: Programming
- Topic: Short fallout style text game (Merged from multiple topics)
- Replies: 90
- Views: 949
Re: Reading a 16 bit value at (IX+4)
Thanks I'll give that a go