Search found 170 matches

by MrPixel
Sun Jun 17, 2018 1:07 am
Forum: Games/Software
Topic: First and final: Ocean Software
Replies: 26
Views: 7106

Re: First and final: Ocean Software

I didn't have a clue as to the first ever commercially-released Spectrum game and can't confirm anything, but I've given Spectral Invaders a go and it's pretty damned good if it holds that accolade. Considering the first game most early Speccy users would have played would be Thru The Wall on the H...
by MrPixel
Fri Jun 15, 2018 4:31 pm
Forum: Other Retro Stuff
Topic: Upgrade remorse:ports
Replies: 16
Views: 3987

Re: Upgrade remorse:ports

so, what could be an example of a spectrum port turning out worse on the c64 or a c64 port turning out worse on the amiga?
by MrPixel
Fri Jun 15, 2018 4:27 pm
Forum: Games/Software
Topic: First and final: Ocean Software
Replies: 26
Views: 7106

Re: First and final: Ocean Software

i find point #2 laughable given the vic's sound capabilities
by MrPixel
Thu Jun 14, 2018 3:41 am
Forum: Design/Ideas
Topic: Skyrim 48k/128k
Replies: 21
Views: 6552

Re: Skyrim 48k/128k

0_0 (jaw drops) 8-)
by MrPixel
Thu Jun 14, 2018 2:44 am
Forum: Design/Ideas
Topic: Skyrim 48k/128k
Replies: 21
Views: 6552

Re: Skyrim 48k/128k

Pure Basic. i'm also making a version for the BBC Micro. Graphics are going to be...problematic with just a touchpad. though i have audacity, so maybe i could run some music through that and try (keyword is try) to emulate that with the 128's AY speaker. I've decided to scrap the 48k version altoget...
by MrPixel
Fri Jun 08, 2018 6:24 pm
Forum: Programming
Topic: Snake code in need of improvement
Replies: 8
Views: 2468

Re: Snake code in need of improvement

So here's a basic prototype . It uses QAOP but could easily be modified to use WASD. One thing to note is that it uses a string array rather than a number array to store the position of the snake segments; this is to save memory as a number uses 5 bytes but a letter only uses a single byte. It also...
by MrPixel
Fri Jun 08, 2018 5:43 pm
Forum: Programming
Topic: Push the boulder
Replies: 10
Views: 3029

Re: Push the boulder

I need a reference for the Inkey$ command and moving sprites.
by MrPixel
Fri Jun 08, 2018 4:14 am
Forum: Programming
Topic: Push the boulder
Replies: 10
Views: 3029

Re: Push the boulder

it's for here. i want to add buttons and such but the Inkey$ command is confusing.

the name of the game is Push Fatty push. your goal is to push the boulder to the top, only to see it roll back down. every push to the top gets you 1 point. accumulate 10 and the game restarts.
by MrPixel
Thu Jun 07, 2018 8:34 pm
Forum: Other Retro Stuff
Topic: BBC micro differences and similarities
Replies: 33
Views: 8897

Re: BBC micro differences and similarities

Just found out about BBC DOS. Holy sh*te
by MrPixel
Thu Jun 07, 2018 6:29 pm
Forum: ZXDB Discussion
Topic: The "Maze" genre
Replies: 43
Views: 29830

Re: The "Maze" genre

Juan F. Ramirez wrote: Thu Jun 07, 2018 6:06 am I think this thread is a monster we have just created! :lol:
Yes, It's called the Frankenthread :lol:
by MrPixel
Thu Jun 07, 2018 6:12 pm
Forum: Design/Ideas
Topic: Skyrim 48k/128k
Replies: 21
Views: 6552

Skyrim 48k/128k

so, i'm currently in the process of making a skyrim version for the 48k and 128k/pentagon spectrums. The entire game is text related but i will fix some of the more annoying PC problems: *Removing the companion system: NPC's can still follow and fight with you but can not be talked to *Getting rid o...
by MrPixel
Thu Jun 07, 2018 6:02 pm
Forum: Games/Software
Topic: Exolon bug
Replies: 10
Views: 2653

Re: Exolon bug

my apologies in being so late. yes, i did try the one from here and it's a lot better.
by MrPixel
Thu Jun 07, 2018 1:32 am
Forum: Programming
Topic: Push the boulder
Replies: 10
Views: 3029

Push the boulder

No one remembers the Myth of Sisyphus, but i decided to make a (poorly drawn) version of the boulder. unfortunately, it's crap. i'm posting to show why and how i can improve it. my goal is to make a slanted mountain and a stick figure representing the poor man. i might add some controls, maybe some ...
by MrPixel
Wed Jun 06, 2018 7:17 pm
Forum: ZXDB Discussion
Topic: The "Maze" genre
Replies: 43
Views: 29830

Re: The "Maze" genre

Friday the 13th for nes has a confusing map but i's not a maze game...or is it ;)
by MrPixel
Mon Jun 04, 2018 1:26 am
Forum: Games/Software
Topic: Exolon bug
Replies: 10
Views: 2653

Re: Exolon bug

PeterJ wrote: Sun Jun 03, 2018 7:11 am @MrPixel

Did you download it from our site? If not where did you get it from?
doperoms
by MrPixel
Sat Jun 02, 2018 10:03 pm
Forum: Games/Software
Topic: Exolon bug
Replies: 10
Views: 2653

Re: Exolon bug

by MrPixel
Sat Jun 02, 2018 8:27 pm
Forum: Games/Software
Topic: Exolon bug
Replies: 10
Views: 2653

Exolon bug

i noticed a weird glitch where if you lose the game and restart, you get infinite lives, but the lives counter goes nuts. at least it happens for me on Fuse
by MrPixel
Thu May 31, 2018 6:48 pm
Forum: Brand new software!
Topic: Crap Game: Snake but the only instruction is LD
Replies: 27
Views: 6563

Re: Crap Game: Snake but the only instruction is LD

so, the base game is good, impressive even. however, the snake lacks any sort of ability to reverse direction. maybe add in some sort of bumper (like in sonic CD in Collision Chaos) that would help the snake reverse direction. also, some music. take advantage of the Spectrum 128's capabilities and c...
by MrPixel
Thu May 31, 2018 6:36 pm
Forum: Brand new software!
Topic: Crap Game: Snake but the only instruction is LD
Replies: 27
Views: 6563

Re: Crap Game: Snake but the only instruction is LD

I was thinking of adding WASD keys but that clashes with QAOP which is more 'traditional', IMHO. I'll probably add redefinable keys in a future update. I don't know anything about Amstrad machines, so no idea if anything like this is possible there. EDIT: Would ESDF do? It's the same basic configur...
by MrPixel
Thu May 31, 2018 12:41 am
Forum: Programming
Topic: Snake code in need of improvement
Replies: 8
Views: 2468

Snake code in need of improvement

https://s33.postimg.cc/bxg9vsrkb/snake_code_open_to_improvement.gif all i ask is that this code be put to good use. i saw the entry for the crap games competition, and i got an idea, why not make the game for the +3 instead. could be fun. i already mapped out the INKEY$ input (WASD but also want to...
by MrPixel
Thu May 31, 2018 12:03 am
Forum: Brand new software!
Topic: Crap Game: Snake but the only instruction is LD
Replies: 27
Views: 6563

Re: Crap Game: Snake but the only instruction is LD

https://s15.postimg.cc/gcktw36br/snake_game.png Z80 machine code has a lot of instructions, and it can be difficult trying to keep track of them all. Does PUSH decrement the stack pointer before or afterwards? What's the difference between IFF1 and IFF2? And what exactly does DAA even do ? Well, he...
by MrPixel
Wed May 30, 2018 10:30 pm
Forum: Other Retro Stuff
Topic: Amstrad CPC and WinAPE
Replies: 2
Views: 1333

Amstrad CPC and WinAPE

Ok, so before you consider me foolish for posting, how do i run assembled code from basic, like in Zeus. I can assemble the code but running it is another matter entirely. it assembles fine but there is nothing shown on screen. i understand that it shares a lot of the same code structure with the sp...
by MrPixel
Wed May 30, 2018 10:25 pm
Forum: Brand new software!
Topic: Crap Game: Snake but the only instruction is LD
Replies: 27
Views: 6563

Re: Crap Game: Snake but the only instruction is LD

is there a version for the WinAPE?
by MrPixel
Wed May 30, 2018 2:01 am
Forum: Brand new software!
Topic: Crap Game: Snake but the only instruction is LD
Replies: 27
Views: 6563

Re: Crap Game: Snake but the only instruction is LD

I half expected the game code to start screaming at me to let it die. Viewer discretion indeed :lol:
by MrPixel
Sat May 26, 2018 4:11 am
Forum: Other Retro Stuff
Topic: Upgrade remorse:ports
Replies: 16
Views: 3987

Re: Upgrade remorse:ports

you did a nice job. are you going to release the source code?