Search found 170 matches
- Wed Jun 20, 2018 5:37 pm
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6401
Re: Skyrim 48k/128k
I have used dropbox before. the problem is that, i'd rather do it directly than wait for a response. I've checked the site updates and none of my entries have been posted. besides, Posting an image is tricky. Have http://www.imgur.com open in a browser tab. Don't even bother to sign up to it, you c...
- Tue Jun 19, 2018 11:31 pm
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6401
Re: Skyrim 48k/128k
i actually do have one question. if i was to Log an AY file, what format would i use: Z80, PNG or RZX?
for fuse 1.5.3
for fuse 1.5.3
- Tue Jun 19, 2018 10:23 pm
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6401
Re: Skyrim 48k/128k
I have used dropbox before. the problem is that, i'd rather do it directly than wait for a response. I've checked the site updates and none of my entries have been posted. besides, Posting an image is tricky.
- Tue Jun 19, 2018 7:25 pm
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6401
Re: Skyrim 48k/128k
it will take me a while to get the hang of the image system but i will have a demo out soon
- Tue Jun 19, 2018 7:24 pm
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6401
Re: Skyrim 48k/128k
(sigh) this site really needs a way to attach files other than through the dropbox or Post image. Like Stardot's attachment system.
- Tue Jun 19, 2018 5:15 am
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 3938
- Tue Jun 19, 2018 4:09 am
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 3938
Re: island vacation
in english?
- Tue Jun 19, 2018 12:56 am
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 3938
Re: island vacation
What specs are the PC with Win 98? - I'm running a 1.3ghz Celeron with Win98 + 512mb SD Ram, onboard graphics, 200gb IDE hard drive and it's pretty damn fast. Can we have emulators on the PC? Anyway, the holiday is in Hawaii, once I've sorted my passport/visas, I'll sod the computer and use the lim...
- Tue Jun 19, 2018 12:52 am
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 3938
Re: island vacation
only if you allow commodore users on your trip
- Mon Jun 18, 2018 8:41 pm
- Forum: Other Retro Stuff
- Topic: island vacation
- Replies: 18
- Views: 3938
island vacation
you have won an all expense paid vacation to Hawaii BUT you are only allowed one computer. your options: 1. Windows 98 ME 2. Commodore vic 20 3. TRS 80 4. Amstrad CPC 5. Coleco ADAM (cannot use on plane or you will die) 6. Atari 800 XL however, you cannot take a disk drive or printer. tape drives ar...
- Sun Jun 17, 2018 1:07 am
- Forum: Games/Software
- Topic: First and final: Ocean Software
- Replies: 26
- Views: 6983
Re: First and final: Ocean Software
I didn't have a clue as to the first ever commercially-released Spectrum game and can't confirm anything, but I've given Spectral Invaders a go and it's pretty damned good if it holds that accolade. Considering the first game most early Speccy users would have played would be Thru The Wall on the H...
- Fri Jun 15, 2018 4:31 pm
- Forum: Other Retro Stuff
- Topic: Upgrade remorse:ports
- Replies: 16
- Views: 3932
Re: Upgrade remorse:ports
so, what could be an example of a spectrum port turning out worse on the c64 or a c64 port turning out worse on the amiga?
- Fri Jun 15, 2018 4:27 pm
- Forum: Games/Software
- Topic: First and final: Ocean Software
- Replies: 26
- Views: 6983
Re: First and final: Ocean Software
i find point #2 laughable given the vic's sound capabilities
- Thu Jun 14, 2018 3:41 am
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6401
Re: Skyrim 48k/128k
0_0 (jaw drops)
- Thu Jun 14, 2018 2:44 am
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6401
Re: Skyrim 48k/128k
Pure Basic. i'm also making a version for the BBC Micro. Graphics are going to be...problematic with just a touchpad. though i have audacity, so maybe i could run some music through that and try (keyword is try) to emulate that with the 128's AY speaker. I've decided to scrap the 48k version altoget...
- Fri Jun 08, 2018 6:24 pm
- Forum: Programming
- Topic: Snake code in need of improvement
- Replies: 8
- Views: 2424
Re: Snake code in need of improvement
So here's a basic prototype . It uses QAOP but could easily be modified to use WASD. One thing to note is that it uses a string array rather than a number array to store the position of the snake segments; this is to save memory as a number uses 5 bytes but a letter only uses a single byte. It also...
- Fri Jun 08, 2018 5:43 pm
- Forum: Programming
- Topic: Push the boulder
- Replies: 10
- Views: 2983
Re: Push the boulder
I need a reference for the Inkey$ command and moving sprites.
- Fri Jun 08, 2018 4:14 am
- Forum: Programming
- Topic: Push the boulder
- Replies: 10
- Views: 2983
Re: Push the boulder
it's for here. i want to add buttons and such but the Inkey$ command is confusing.
the name of the game is Push Fatty push. your goal is to push the boulder to the top, only to see it roll back down. every push to the top gets you 1 point. accumulate 10 and the game restarts.
the name of the game is Push Fatty push. your goal is to push the boulder to the top, only to see it roll back down. every push to the top gets you 1 point. accumulate 10 and the game restarts.
- Thu Jun 07, 2018 8:34 pm
- Forum: Other Retro Stuff
- Topic: BBC micro differences and similarities
- Replies: 33
- Views: 8839
Re: BBC micro differences and similarities
Just found out about BBC DOS. Holy sh*te
- Thu Jun 07, 2018 6:29 pm
- Forum: ZXDB Discussion
- Topic: The "Maze" genre
- Replies: 43
- Views: 29747
Re: The "Maze" genre
Yes, It's called the FrankenthreadJuan F. Ramirez wrote: ↑Thu Jun 07, 2018 6:06 am I think this thread is a monster we have just created!
- Thu Jun 07, 2018 6:12 pm
- Forum: Design/Ideas
- Topic: Skyrim 48k/128k
- Replies: 21
- Views: 6401
Skyrim 48k/128k
so, i'm currently in the process of making a skyrim version for the 48k and 128k/pentagon spectrums. The entire game is text related but i will fix some of the more annoying PC problems: *Removing the companion system: NPC's can still follow and fight with you but can not be talked to *Getting rid o...
- Thu Jun 07, 2018 6:02 pm
- Forum: Games/Software
- Topic: Exolon bug
- Replies: 10
- Views: 2643
Re: Exolon bug
my apologies in being so late. yes, i did try the one from here and it's a lot better.
- Thu Jun 07, 2018 1:32 am
- Forum: Programming
- Topic: Push the boulder
- Replies: 10
- Views: 2983
Push the boulder
No one remembers the Myth of Sisyphus, but i decided to make a (poorly drawn) version of the boulder. unfortunately, it's crap. i'm posting to show why and how i can improve it. my goal is to make a slanted mountain and a stick figure representing the poor man. i might add some controls, maybe some ...
- Wed Jun 06, 2018 7:17 pm
- Forum: ZXDB Discussion
- Topic: The "Maze" genre
- Replies: 43
- Views: 29747
Re: The "Maze" genre
Friday the 13th for nes has a confusing map but i's not a maze game...or is it
- Mon Jun 04, 2018 1:26 am
- Forum: Games/Software
- Topic: Exolon bug
- Replies: 10
- Views: 2643