Search found 25 matches
- Thu Jul 05, 2018 2:57 pm
- Forum: Programming
- Topic: Race games - how is it done?
- Replies: 17
- Views: 4787
Re: Race games - how is it done?
Maybe start from this link. It's not directly Zx Spectrum related but tells quite a lot abouth algorithms. Reading it requires some effort though: http://www.extentofthejam.com/pseudo/ http://www.extentofthejam.com/pseudo/images/curves1.png This is sort of how it was done for Gameboy road rash. Tha...
- Thu Jun 21, 2018 1:28 pm
- Forum: Showcase your work!
- Topic: Arduino ZX-ish VGA
- Replies: 4
- Views: 8826
Re: Arduino ZX-ish VGA
Excellent work but unless you've got dot crawl, it doesn't count
- Thu Jun 07, 2018 2:00 pm
- Forum: Other Retro Stuff
- Topic: BBC micro differences and similarities
- Replies: 33
- Views: 8974
Re: BBC micro differences and similarities
Non-interesting fact No.1 I wrote my first game on the Spectrum simply as an effort to get enough money for a BBC Micro and a copy of Planetoid (although it was originally called Defender until renamed for fear of copyright issues) https://www.youtube.com/watch?v=9f5Hzm7B4xU&t=5s My ploy worked ...
- Wed Jun 06, 2018 4:51 pm
- Forum: Games/Software
- Topic: Summer related games
- Replies: 9
- Views: 1969
- Wed May 30, 2018 4:00 pm
- Forum: Showcase your work!
- Topic: Spectron 2084
- Replies: 6
- Views: 2487
- Wed May 30, 2018 3:20 pm
- Forum: Showcase your work!
- Topic: Spectron 2084
- Replies: 6
- Views: 2487
Re: Spectron 2084
Here's a little teaser of the Spectrum Next game I'm working on. https://seven-fff.com/spectron/ Oi! I claim Copyright on that title! https://www.youtube.com/watch?v=b2WWjoqRV6g Having said that, I have no rights and whilst my game was s&^t (although it was 35 years ago), yours is obviously exc...
- Thu May 24, 2018 2:23 pm
- Forum: Programming
- Topic: Basic VAL function
- Replies: 19
- Views: 4895
Re: Basic VAL function
The above is all relevant and correct but it was especially useful in Sinclair Basic on the unexpanded ZX81.
With only 1K for screen and program, every byte was even more important than on the Spectrum.
It may have been that it became habit and as mentioned, if you can save bytes then why not?
With only 1K for screen and program, every byte was even more important than on the Spectrum.
It may have been that it became habit and as mentioned, if you can save bytes then why not?
- Thu May 24, 2018 8:55 am
- Forum: Sinclair Miscellaneous
- Topic: Themed picture quiz - miscellaneous stuff and sundry
- Replies: 37
- Views: 6950
Re: Themed picture quiz - miscellaneous stuff and sundry
Just back from holiday... No it's not in a magazine but I was the coder of the C64 version as all the 8 bit versions were done by us. When we started the conversions it was called Sphericule Backed up here though https://www.exotica.org.uk/wiki/Sphericule https://en.wikipedia.org/wiki/E-Motion In a...
- Wed May 23, 2018 4:59 pm
- Forum: Sinclair Miscellaneous
- Topic: Themed picture quiz - miscellaneous stuff and sundry
- Replies: 37
- Views: 6950
Re: Themed picture quiz - miscellaneous stuff and sundry
Originally called Sphericule till USGold made a deal with Accolade and they decided that the Americans wouldn't like the name Didn’t know that, or I'd forgotten if I did, is that in a magazine somewhere? Perhaps it could be added as a comment in ZXDB. In this case I prefer E-Motion, a rare case whe...
- Wed May 16, 2018 2:09 pm
- Forum: Sinclair Miscellaneous
- Topic: Themed picture quiz - miscellaneous stuff and sundry
- Replies: 37
- Views: 6950
- Tue May 15, 2018 2:00 pm
- Forum: Other Retro Stuff
- Topic: Amstrad CPC
- Replies: 22
- Views: 6123
- Tue May 15, 2018 12:12 pm
- Forum: Other Retro Stuff
- Topic: Amstrad CPC
- Replies: 22
- Views: 6123
Re: Amstrad CPC
You might also notice a similarity with the BBC micro. Could be because they both used the Motorola 6845 video generator.
& CGA in the PC for that matter
& CGA in the PC for that matter
- Mon Apr 16, 2018 9:00 pm
- Forum: Programming
- Topic: Double buffering on the Spectrum
- Replies: 64
- Views: 16877
Re: Double buffering on the Spectrum
As already mentioned, there is no definitive answer. Being pedantic I'd like to leave the double buffering term for the 128k ability to swap memory whereas I'd always call the term of writing off screen then copying to the visible screen as back buffering. But that's a moot point. Most solid 3d stuf...
- Thu Apr 12, 2018 4:16 pm
- Forum: Sinclair Miscellaneous
- Topic: Why is the ZX81 so slow?
- Replies: 13
- Views: 3698
Re: Why is the ZX81 so slow?
Yes but it had nothing to do with the display
- Thu Apr 12, 2018 4:12 pm
- Forum: Programming
- Topic: The hobbit: developing the parser
- Replies: 39
- Views: 10432
Re: The hobbit: developing the parser
You might want to take a look at this:- http://members.aon.at/~ehesch1/wl/wl.htm "WILDERLAND (WL) allows you to see what's REALLY going on in this wonderful world created by Veronika Megler and Philip Mitchell in 1982 at Melbourne House. It runs the original game code in a rudimentary Spectrum ...