In theory if you have an original +2A you could populate the missing components on the board, hack a hole in the case to access the floppy connector, and patch the PCB to support twin external drives.
However doing all that would in my opinion ruin what is a relatively rare computer.
Search found 641 matches
- Sun Jan 28, 2024 5:27 pm
- Forum: Hardware
- Topic: External FDD connector on +2A/B
- Replies: 6
- Views: 325
- Sun Jan 21, 2024 4:38 pm
- Forum: Programming
- Topic: Contention pattern for HALT
- Replies: 25
- Views: 1434
- Sat Jan 20, 2024 8:12 pm
- Forum: Hardware
- Topic: DCP Interspec BUS Expansion Adaptor
- Replies: 33
- Views: 1422
Re: DCP Interspec BUS Expansion Adaptor
I want to know what sort of Meccano models you controlled! I was at a Meccano guild meeting this afternoon and it was disappointingly lacking in wonky old computer interfaces :D Many years ago I built a relay driver interface for my BBC micro, which I used to computerise a Meccano gantry crane. I sh...
- Thu Jan 04, 2024 2:24 am
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3853
Re: The code so bad you won't hire
Well business logic is going to be pretty similar regardless and it depends how abstracted other functionality is. And if you're given the job of converting a big blob of 6502 to Z80 as quickly as possible, with little care for optimization, then doing the bulk of it with a nasty batch conversion p...
- Wed Jan 03, 2024 7:10 pm
- Forum: Programming
- Topic: SkoolKit: ctl file or skool file?
- Replies: 65
- Views: 2111
Re: SkoolKit: ctl file or skool file?
Just open the skool and control files side by side in a split screen editor, and every time you've added your next block of comments to the control file, hit the function key that runs the command to re-generate your skool file and read the beautifully formatted output that appears
- Wed Jan 03, 2024 7:02 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3853
Re: The code so bad you won't hire
There is more than one story of developers writing a quick "6502 to Z80" converter (or the other way around) to do a port quickly, so it's not entirely out of the question. I don't mean the CPU architecture, but the machines are so completely different that I can't imagine much of the hig...
- Wed Jan 03, 2024 4:41 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3853
- Wed Jan 03, 2024 3:34 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3853
Re: The code so bad you won't hire
You don't have to rely on the cloud somebody else's computer to still benefit hugely from version control. I have loads of personal projects in git that just live here on my own machines and I'm the only person acessing, but when I do want to collaborate with someone else it takes all of five minute...
- Wed Jan 03, 2024 3:26 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3853
Re: The code so bad you won't hire
It's also a weak excuse because nothing stops you using and benefitting from all the features of modern version control, while also backing up your working copy to GPOZFSteveSmith wrote: ↑Wed Jan 03, 2024 3:08 pm The guy is a legend of course, but this seemed a very strange point of view.
*(Giant Pile Of Zip Files)
- Wed Jan 03, 2024 2:34 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3853
Re: The code so bad you won't hire
is stranger, why not just OR A or CP A unless HL is changed in an interrupt routine (which would be bad). Probably most bad ASM is produced by old compilers which weren't very good at optimising code and such though. You should only have to read (HL) again if the memory is volatile. I should say th...
- Wed Jan 03, 2024 2:06 pm
- Forum: Sinclair Miscellaneous
- Topic: The code so bad you won't hire
- Replies: 131
- Views: 3853
Re: The code so bad you won't hire
Still not come to a firm explanation on why the teletext adapter ROM is riddled with relative conditional jumps to other jumps/calls like these
Code: Select all
LD (HL),A
CP (HL)
JR NZ,init_memory_0
JP init_48k
init_memory_0:
JP init_16k
- Mon Jan 01, 2024 3:26 pm
- Forum: Programming
- Topic: SkoolKit: ctl file or skool file?
- Replies: 65
- Views: 2111
Re: SkoolKit: ctl file or skool file?
I don't really like all those "routines ... called by other routines". Don't they even get out of sync? I haven't checked. They can be nice in the final ASM output, but I don't like them cluttering the control file. It would be nice if they could be disabled....or can they already? They'r...
- Fri Dec 29, 2023 5:51 pm
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7214
Re: Games Exposed
I feel I should defend what szelega and I had done as very much a first pass. In some senses we're not much beyond the "identify what is code and what is data" stage. I got carried away making things like the spells table pretty, because that was easy 😄 A lot of it merely describes what th...
- Fri Dec 22, 2023 7:53 pm
- Forum: Games/Software
- Topic: Spectranet Game docs/SDK
- Replies: 4
- Views: 182
- Fri Dec 22, 2023 7:50 pm
- Forum: Games/Software
- Topic: Spectranet Game docs/SDK
- Replies: 4
- Views: 182
- Thu Dec 21, 2023 8:14 pm
- Forum: Games/Software
- Topic: Spectranet Game docs/SDK
- Replies: 4
- Views: 182
Re: Spectranet Game docs/SDK
I was looking more into Spectranet, and want to help add support for it to Chaos and GravityPower+2 - i have some half-baked ideas for how i'd go about that, but can't find much via search and wondered if there are docs/plans already written up somewhere? Spectranet provides a bsd style socket inte...
- Wed Dec 20, 2023 12:25 pm
- Forum: Hardware
- Topic: zx spectrum +2 video (composite)
- Replies: 4
- Views: 222
Re: zx spectrum +2 video (composite)
You must have a load connected when measuring as it forms part of the circuit. It's also a video signal so the only way to sensibly measure it is with an oscilloscope.
The video should be on the order of a volt between the sync tips and peak white but there's probably a large DC offset.
The video should be on the order of a volt between the sync tips and peak white but there's probably a large DC offset.
- Tue Dec 19, 2023 11:55 pm
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7214
Re: Games Exposed
how hands on/off would you like to be? i can take care of hosting the wip git/html elsewhere (github), or i could send you my ssh keys for your zxnet repo and ping you to rebuild the zxnet pages whenever there's a significant update/correction? It lives in my home directory at the moment, so will n...
- Tue Dec 19, 2023 10:33 pm
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7214
Re: Games Exposed
Is it really predictable when it's governed by the random number generator?
(Yes, yes it is, especially with the random number generator Gollop wrote )
- Tue Dec 19, 2023 10:31 pm
- Forum: Games/Software
- Topic: Games Exposed
- Replies: 148
- Views: 7214
Re: Games Exposed
and it depends how szeliga and guesser want to move forward.. but combined, it would absolutely be the definitive guide until another one-post-wonder drive-bys a fourth Chaos Disassembly :lol: If you want to take the lead, and field the questions from Szeliga on whether it's finished yet, you're mo...
- Sun Dec 17, 2023 12:03 pm
- Forum: Games/Software
- Topic: C.S.S.C.G.C 2024 is/will be/has open/ing/ed
- Replies: 102
- Views: 4577
Re: C.S.S.C.G.C 2024 is/will be/has open/ing/ed
I'm still waiting for the article announcing the 2023 compo...
*refreshes his newsreader again*
*refreshes his newsreader again*
- Wed Dec 06, 2023 1:31 pm
- Forum: Website
- Topic: How I find [CENSORED] game
- Replies: 56
- Views: 2573
- Thu Nov 23, 2023 12:22 am
- Forum: Other Retro Stuff
- Topic: RetroTINK recreates the beauty of CRT displays for serious and seriously deep-pocketed retrogamers
- Replies: 14
- Views: 428
Re: RetroTINK recreates the beauty of CRT displays for serious and seriously deep-pocketed retrogamers
Don't get me wrong, I think trying to emulate shadow masks and suchlike is a worthy endeavour so that people can see the software the way it was expected to look rather than painfully pure colours and infinite-bandwidth pixel edges. I just think great big scanlines look dumb
- Wed Nov 22, 2023 9:25 pm
- Forum: Other Retro Stuff
- Topic: RetroTINK recreates the beauty of CRT displays for serious and seriously deep-pocketed retrogamers
- Replies: 14
- Views: 428
Re: RetroTINK recreates the beauty of CRT displays for serious and seriously deep-pocketed retrogamers
To me "scanlines" is about as irritating as all those supposed VHS filters people slap on videos. You know the ones, where the picture's tearing side to side all the time and everything looks like an old 3D movie without the cardboard glasses.
- Fri Nov 10, 2023 8:10 pm
- Forum: Sinclair Miscellaneous
- Topic: Which year did you get your first Spectrum?
- Replies: 44
- Views: 1193
Re: Which year did you get your first Spectrum?
I can't really remember, something like 2003 I think (UK)