Search found 61 matches
- Fri Oct 30, 2020 4:15 pm
- Forum: Showcase your work!
- Topic: ZXBrowser
- Replies: 16
- Views: 13267
Re: ZXBrowser
This may occur if emulators are not configured. Check the paths in JSON files and add/remove emulators as you want. Emulators are configured and working, but maybe I'm doing something else wrong (seems so since no one else has complained about this :D). Now I noticed that it works fine when I right...
- Fri Oct 30, 2020 3:58 pm
- Forum: Showcase your work!
- Topic: ZXBrowser
- Replies: 16
- Views: 13267
Re: ZXBrowser
Very nice work! One issue I found (on Windows 10) was that the download progress bar got stuck even though the download was completed, so I had to force close the window. Looking forward to future versions. This may occur if emulators are not configured. Check the paths in JSON files and add/remove...
- Fri Oct 30, 2020 6:20 am
- Forum: Showcase your work!
- Topic: ZXBrowser
- Replies: 16
- Views: 13267
Re: ZXBrowser
Very nice work! One issue I found (on Windows 10) was that the download progress bar got stuck even though the download was completed, so I had to force close the window. Looking forward to future versions.
- Tue Jul 14, 2020 7:39 am
- Forum: Announcements
- Topic: SC Retro
- Replies: 122
- Views: 33680
Re: SC Retro
I think a separate section looks cleaner. Great work!Einar Saukas wrote: ↑Tue Jul 14, 2020 6:56 am Next step is the list of compilations that included a certain title. Should it be inside the general section or in a separate section? I implemented both so everyone can see how it looks...
- Fri Jun 19, 2020 9:38 pm
- Forum: ZXDB Discussion
- Topic: Spectrum 2.0 database
- Replies: 10
- Views: 11107
Re: Spectrum 2.0 database
Despite that review, in some ways I admired the uniqueness of the game to the extent I submitted a ”sequel” of sorts to the CSSCGC:- https://spectrumcomputing.co.uk/index.php?cat=96&id=31151 Can't believe that was 10 years ago now! Great stuff! There is a potential for a long series here :lol:
- Fri Jun 19, 2020 1:45 pm
- Forum: ZXDB Discussion
- Topic: Spectrum 2.0 database
- Replies: 10
- Views: 11107
Re: Spectrum 2.0 database
The problem with a hilarious review of a horrible game is that it really makes me want to give it a try .
- Tue May 12, 2020 8:42 pm
- Forum: Hardware
- Topic: DivMMC Future
- Replies: 18
- Views: 6645
Re: DivMMC Future
I have one and I'm quite happy with it. It works well with my 48K and +2 machines. I've never had any similar device so I can't compare it with anything else though.
- Sat Apr 11, 2020 2:42 pm
- Forum: Showcase your work!
- Topic: A Yankee in Iraq, a 50 fps SHMUP
- Replies: 38
- Views: 6352
Re: A Yankee in Iraq, a 50 fps SHMUP
Love the updated version and the "easy" mode, which is challenging enough for me. A very enjoyable game!
- Mon Feb 24, 2020 6:45 pm
- Forum: Showcase your work!
- Topic: Digital AY synth
- Replies: 38
- Views: 6345
Re: Digital AY synth
Too much for my emulator , but very impressive work! Looking forward to hear more from this project.
- Sat Nov 02, 2019 4:38 am
- Forum: Hardware
- Topic: Help with diagnosing damage on a +2 PCB
- Replies: 3
- Views: 716
Re: Help with diagnosing damage on a +2 PCB
Thanks for your input! Feels like I just got good news from the doctor .
- Fri Nov 01, 2019 7:12 pm
- Forum: Hardware
- Topic: Help with diagnosing damage on a +2 PCB
- Replies: 3
- Views: 716
Help with diagnosing damage on a +2 PCB
I've just bought a +2 grey from eBay. It has a Z70700 issue 1 board with no modifications that I can see. I will recap it, but I have already tested it connected via RGB. The picture looks quite good, but it sometimes flickers in short bursts, especially when it runs CPU intense stuff it seems. I kn...
- Sat Sep 28, 2019 9:07 pm
- Forum: Announcements
- Topic: Cousin Horace updated
- Replies: 5
- Views: 1567
Re: Cousin Horace updated
Looks great! Fantastic artwork and attention to detail as usual.
- Mon Mar 25, 2019 1:25 pm
- Forum: Showcase your work!
- Topic: I built a game in BASIC
- Replies: 27
- Views: 5933
Re: I built a game in BASIC
Had a go at it, it's a nice game and very responsive considering it's written in BASIC. I didnt managed to see all the levels but broke into the game so I could see them, along with the victory screen.. :oops: So was it completely written on a Speccy? If so, the discussions about getting it to work...
- Mon Mar 25, 2019 1:17 pm
- Forum: Showcase your work!
- Topic: I built a game in BASIC
- Replies: 27
- Views: 5933
Re: I built a game in BASIC
Sorry if this was a bit cryptic, but if you add the line I suggested, the program would print 255 in the upper left corner of the screen if my theory is correct and bit 6 is set. It doesn't solve anything though, the emulator should be modified in that case. Still not entirely sure what this is mea...
- Mon Mar 25, 2019 11:04 am
- Forum: Showcase your work!
- Topic: I built a game in BASIC
- Replies: 27
- Views: 5933
Re: I built a game in BASIC
I don't know, but it could be the same issue that I had in my emulator, namely that when the keys are polled (beginning at line 170), the value that is matched includes the ear bit (bit 6). If, after loading a tape, bit 6 is set, the keys won't be identified correctly. You could add a line 171 PRIN...
- Mon Mar 25, 2019 4:39 am
- Forum: Showcase your work!
- Topic: I built a game in BASIC
- Replies: 27
- Views: 5933
Re: I built a game in BASIC
I just tried this, on ZXDS. Looks nice but it doesn't respond to the suggested controls. Perhaps I'm doing something wrong? I don't know, but it could be the same issue that I had in my emulator, namely that when the keys are polled (beginning at line 170), the value that is matched includes the ea...
- Fri Mar 08, 2019 9:07 pm
- Forum: Programming
- Topic: The Definitive Programmer’s Guide to Using the Floating Bus Trick on the ZX Spectrum
- Replies: 59
- Views: 14140
Re: The Definitive Programmer’s Guide to Using the Floating Bus Trick on the ZX Spectrum
Thank you for an excellent guide (and the effort to investigate this issue)!
My emulator now handles the +2A/+3 floating bus correctly I think. Here it is running "Woody’s Special" test (epileptics look away ):
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My emulator now handles the +2A/+3 floating bus correctly I think. Here it is running "Woody’s Special" test (epileptics look away ):
.
- Sun Jan 06, 2019 6:56 pm
- Forum: Emulators
- Topic: Retro Virtual Machine 2.0 beta 1 released
- Replies: 34
- Views: 12826
Re: Retro Virtual Machine 2.0 beta 1 released
Great work, very nice GUI with an impressive attention to detail! I saw this a couple of years ago on OSX and look forward to playing with it on my Windows machine. Strangely, the emulator window freezes on my external display which is connected via DisplayLink. I guess there is some driver incompat...
- Tue Jul 31, 2018 8:53 am
- Forum: Emulators
- Topic: Show previous instruction for breakpoint in debugger
- Replies: 12
- Views: 4086
Re: Show previous instruction for breakpoint in debugger
And it's a first instruction of some block of code. So I may suspect some JP or CALL was before it. But how can I find it without crazy guessing? Does any emulators stores adresses of executed commands in some log so I could check the log and find a few instructions before my breakpoint? Thanks for...
- Mon Jun 25, 2018 4:23 pm
- Forum: Hardware
- Topic: ZX Spectrum Next
- Replies: 53
- Views: 15041
Re: ZX Spectrum Next
The next is far from finished, even when the cased units ship work will continue on it. Comparing it to something that's been out for near a couple of years now is a bit silly. I find the comparison interesting, at least while I'm waiting for my Next ;). Anyway, you have a good point concerning the...
- Sun Jun 24, 2018 2:32 pm
- Forum: Hardware
- Topic: ZX Spectrum Next
- Replies: 53
- Views: 15041
Re: ZX Spectrum Next
Thanks for the link. I browsed that thread, but missed that particular discussion. Anyway, I suppose I was a bit naive, but the Next kickstarter could have been more clear on the subject of compatibility. I realise that it probably is no big deal for the vast majority of users.
- Sun Jun 24, 2018 12:55 pm
- Forum: Hardware
- Topic: ZX Spectrum Next
- Replies: 53
- Views: 15041
Re: ZX Spectrum Next
Cons: Somewhat bad compatibility, and gets worse using HDMI due to timings. A lot ot things don't work or have some glitches (Nirvana engine games, demos with strict timings). ZX-Uno is miles ahead in this regard. Can you elaborate on the compatibility issues, and in what way ZX Uno is better? I'm ...
- Sat Jun 16, 2018 5:43 pm
- Forum: Emulators
- Topic: Emulator integrated with Pasmo assembler
- Replies: 6
- Views: 3118
Re: Emulator integrated with Pasmo assembler
Breakpoints are now created automatically from labels named 'BR1', 'BR2' or 'BR3' (there are only three breakpoints in the debugger). After loading a source file with breakpoint labels, the user has to activate them in the debug window - (I may add an activation button in the assembler window later)...
- Wed Jun 13, 2018 8:27 pm
- Forum: Emulators
- Topic: Advice on the sweet setup for programming on the Speccy.
- Replies: 17
- Views: 4949
Re: Advice on the sweet setup for programming on the Speccy.
My advice, and this is from experience, is not to touch White Lightning, as trying to program anything in Forth will drive you mad. I have the same experience :lol:. White Lightning seemed so promising. I remember watching the demos, thinking that now I'll finally be able to write that elusive bloc...
- Sun Jun 10, 2018 6:19 am
- Forum: Emulators
- Topic: Emulator integrated with Pasmo assembler
- Replies: 6
- Views: 3118
Re: Emulator integrated with Pasmo assembler
Very nice! Thank you :) Even better would be if you could set execution breakpoints in the emulator using comments in the asm source. I think it would be difficult to set breakpoints using comments in the source as long as I let Pasmo handle the assembly; the emulator never sees the source, and the...