Search found 3093 matches
- Sat Mar 09, 2024 2:19 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 446
Re: Oblique 3D Graphics - true or not?
But these from the same list look wrong . https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/p/Pippo.scr&border=0 https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/p/Painter3D.scr&border=0 Agreed. The background view is top-down but the characters are sideways.
- Sat Mar 09, 2024 2:10 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 446
Re: Oblique 3D Graphics - true or not?
This one is something vice versa for me, i feel walls of this image as inverted and absolutely unreal. The world is like turning upside down. Or may be you are looking down but still the picture is not realistic. https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/d/Desolator.scr&borde...
- Wed Mar 06, 2024 6:36 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 758
- Wed Mar 06, 2024 5:45 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 476
Re: A request for new tags
One option is, we can start classifying games into 2 separate tags "Multiple Boss Fights" and "Final Big Boss Fight", with possibly a few games on both. Depending on how many titles we find for each group (and how many "gray areas"), we may decide later to merge both gr...
- Wed Mar 06, 2024 5:10 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 476
- Wed Mar 06, 2024 4:13 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 758
Re: Simple path finding algorithm in assembler
Actually O(log n).
- Wed Mar 06, 2024 4:03 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 758
Re: Simple path finding algorithm in assembler
Ah, I've looked up the DB for Dijkstra and A-Star before trying myself, but the search didn't turn up results. I like the idea of storing the path lengths directy in the maze. I am using 8-way movement (instead of the 4-way in your algorithm) but this could be worked out by adding either 2 or 3 to ...
- Wed Mar 06, 2024 3:50 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 758
Re: Simple path finding algorithm in assembler
In case of PATHFINDER, support for weighted terrain would require using one priority queue (implemented as binary heap) instead of a simple queue.Evil Genius wrote: ↑Wed Mar 06, 2024 2:44 pm Idle curiosity: can this be adapted for multiple terrain types with differing movement costs, even at a limited range of say, 6 or 8 hexes?
- Wed Mar 06, 2024 3:15 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 758
Re: Simple path finding algorithm in assembler
And if you want fast instead you can't go much wrong with A*. A* "optimality" makes it faster for large mazes. However Spectrum games don't have large enough maps to compensate it. For smaller mazes, it's probably faster to just solve the entire maze instead of spending time with heuristi...
- Wed Mar 06, 2024 12:00 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 476
Re: A request for new tags
Another gray area is: should we give Renegade a "end-level boss" tag too? It depends if we consider the last boss in Renegade as yet another end-level boss, or an end-game boss in a separate category from the others.
A single tag for bosses would be much easier...
A single tag for bosses would be much easier...
- Tue Mar 05, 2024 11:55 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 758
Re: Simple path finding algorithm in assembler
There's something similar called PATHFINDER : The PATHFINDER library is a small efficient Assembly implementation of the "simplified Dijkstra" algorithm for finding shortest paths in small mazes, that you can freely use in your own programs. It uses 512 bytes as temporary queue and only 89...
- Mon Mar 04, 2024 2:44 pm
- Forum: Brand new software!
- Topic: List of Crash Smashes - Crash Micro Action?
- Replies: 1
- Views: 116
Re: List of Crash Smashes - Crash Micro Action?
ZXSR only has the ones from Crash Annual 2018. You can see them here:
https://spectrumcomputing.co.uk/list?ye ... award_id=1
https://spectrumcomputing.co.uk/list?ye ... award_id=1
- Sun Mar 03, 2024 4:48 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 476
Re: A request for new tags
But well, we already have tags for filmation and filmation-2 engines that group 2/3 titles only. Features are a very different situation from series and sets. It doesn't make sense to say "there are not many games created with Filmation II engine so let's combine them with something else"
- Sat Mar 02, 2024 6:50 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 476
Re: A request for new tags
I think the tag itself is a great idea. However we still need to sort out the details. For instance, Castlevania has many bosses but it's a continuous game. Therefore they are neither end-level bosses or end-game bosses. Also if there are too few games in this list, we should probably have a single ...
- Sat Mar 02, 2024 4:28 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 476
Re: A request for new tags
Steel Force
- Sat Mar 02, 2024 4:07 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 476
- Fri Mar 01, 2024 10:54 pm
- Forum: Games/Software
- Topic: Branding in games
- Replies: 20
- Views: 512
- Fri Mar 01, 2024 9:10 pm
- Forum: ZXDB Discussion
- Topic: Cricket?
- Replies: 7
- Views: 221
- Fri Mar 01, 2024 9:08 pm
- Forum: ZXDB Discussion
- Topic: Cricket?
- Replies: 7
- Views: 221
Re: Cricket?
- Fri Mar 01, 2024 4:11 pm
- Forum: ZXDB Discussion
- Topic: New Database Model ZXDB
- Replies: 532
- Views: 107572
Re: New Database Model ZXDB
A new ZXDB version is now available!
- Fri Mar 01, 2024 2:37 pm
- Forum: ZXDB Discussion
- Topic: Cricket?
- Replies: 7
- Views: 221
Re: Cricket?
Yes, the code is completely different, but I still suspect the graphics are too similar to be just a coincidence.
Perhaps the same artist created the graphics for both. Or perhaps one of them copied graphics from the other.
Perhaps the same artist created the graphics for both. Or perhaps one of them copied graphics from the other.
- Fri Mar 01, 2024 1:16 pm
- Forum: ZXDB Discussion
- Topic: Cricket?
- Replies: 7
- Views: 221
Cricket?
These games have similar graphics: https://spectrumcomputing.co.uk/entry/2111/ZX-Spectrum/Graham_Goochs_Test_Cricket https://spectrumcomputing.co.uk/entry/2500/ZX-Spectrum/Test_Cricket They appear too similar to be just a coincidence... Also both were originally released as "Test Cricket",...
- Fri Mar 01, 2024 1:07 pm
- Forum: Games/Software
- Topic: Branding in games
- Replies: 20
- Views: 512
Re: Branding in games
Explained here.Joefish wrote: ↑Fri Mar 01, 2024 12:13 pm Well remembered! But why does the database list it as Test Cricket, when the title International Cricket is all over the loading screen and cassette inlay?
- Thu Feb 29, 2024 6:55 pm
- Forum: Website
- Topic: RZX link not downloading properly
- Replies: 11
- Views: 524
Re: RZX link not downloading properly
I don't think it's appropriate to mark this title as denied, since nobody denied it.
But when a game is hosted at Itch.io, I agree it's better to ask the author's permission first, because many titles at itch.io are for sale (or asking for a donation).
But when a game is hosted at Itch.io, I agree it's better to ask the author's permission first, because many titles at itch.io are for sale (or asking for a donation).
- Tue Feb 27, 2024 10:53 am
- Forum: Programming
- Topic: Bank 7 corruption while loading in Plus2A mode
- Replies: 9
- Views: 283