Search found 415 matches

by 4thRock
Fri Apr 08, 2022 5:15 pm
Forum: Preservation
Topic: CP/M soft
Replies: 6
Views: 225

Re: CP/M soft

We have non-spectrum software already (Jupiter Ace), don't think it's a problem. And a few CP/M titles are already listed.

But I agree that having many titles as regular +3 software might be confusing. We might need a new hardware category, perhaps "+3 CP/M" ?
by 4thRock
Thu Mar 31, 2022 8:53 am
Forum: ZXDB Discussion
Topic: How take Loading and Running Screens?
Replies: 11
Views: 1665

Re: How take Loading and Running Screens?

You need to handle image display on your end, as ZXDB will only provide relative paths and in most cases native formats. Each ZXDB site/app handles paths and image conversions differently, with custom solutions as needed. Linking to existing sites is not a good practice, because of increased traffic...
by 4thRock
Thu Mar 31, 2022 8:29 am
Forum: ZXDB Discussion
Topic: New Database Model ZXDB
Replies: 532
Views: 107394

Re: New Database Model ZXDB

I'll let Einar answer, but let me add that some running screens are also SCRs. In some cases, other spectrum formats are used in order to preserve multicolor information.
This is done from a preservation point of view, as we are interested in storing all of the original data to the bit level.
by 4thRock
Wed Mar 30, 2022 2:05 pm
Forum: ZXDB Discussion
Topic: How take Loading and Running Screens?
Replies: 11
Views: 1665

Re: How take Loading and Running Screens?

Check ZX-Image:
PHP-based ZX Spectrum images parsing into PNG/GIF. Supports animation, supports file caching.

https://github.com/moroz1999/zx-image
by 4thRock
Thu Mar 24, 2022 11:29 am
Forum: Games/Software
Topic: Spain on the ZX Spectrum
Replies: 34
Views: 1258

Re: Spain on the ZX Spectrum

PeterJ wrote: Thu Mar 24, 2022 8:22 am @Juan F. Ramirez,

The quality of the map in Mapgame is excellent.
Both the physical and regional maps are quite good. :)
by 4thRock
Tue Mar 22, 2022 1:33 pm
Forum: ZX Spectrum Next
Topic: A new graphics mode for Next?
Replies: 39
Views: 1248

Re: A new graphics mode for Next?

Simply design Spectrum compatible graphic assets (respecting attributes and palette) but disregard any limitations for scrolling or sprite animation.
by 4thRock
Tue Mar 22, 2022 12:36 pm
Forum: Brand new software!
Topic: Rubinho Cucaracha
Replies: 18
Views: 1072

Re: Rubinho Cucaracha

Brilliant graphics and smooth gameplay. Really good!
by 4thRock
Fri Feb 25, 2022 4:54 pm
Forum: Graphics
Topic: 8-bit camera & images online
Replies: 14
Views: 750

Re: 8-bit camera & images online

Very interesting!
Having programmed a similar app, I recommend measuring colour distances using non-RGB colour spaces. Will come in handy when you dithering across attribute cells. You can consider each cell as having its own 2 colour palette. It's the only way to get decent results ;-)
by 4thRock
Mon Feb 14, 2022 9:57 am
Forum: Graphics
Topic: Python based Spectrum graphics utility
Replies: 2
Views: 209

Re: Python based Spectrum graphics utility

Very interesting!
Can be taken a step further: saving/loading the memory dump as a PNG so you can edit graphics.
by 4thRock
Tue Feb 01, 2022 11:52 am
Forum: Brand new software!
Topic: Javi Pomez y la camara no secreta
Replies: 14
Views: 776

Re: Javi Pomez y la camara no secreta

"cámara" here means chamber
It usually means a photographic camera, but not in this context.

In Portuguese, the word is similar ("câmera") and has the same meanings.
by 4thRock
Sun Jan 30, 2022 1:03 pm
Forum: Graphics
Topic: Are the Speccy's pixels actually square?
Replies: 23
Views: 817

Re: Are the Speccy's pixels actually square?

Conceptually the pixels are square. The TV signal was generated with this assumption in mind: generate a 4:3 central area made up of square pixels. There were some minor deviations (like white/black not having exactly the same dimensions) but they are too small to notice. To avoid any confusion betw...
by 4thRock
Fri Jan 28, 2022 9:04 am
Forum: Graphics
Topic: Showcasing my graphics
Replies: 429
Views: 35378

Re: Showcasing my graphics

Very good work! :D
by 4thRock
Wed Jan 26, 2022 11:07 am
Forum: Showcase your work!
Topic: DKRX new sprite engine
Replies: 35
Views: 1555

Re: DKRX new sprite engine

But clashing with the red girders would be horrendous. I think the key is to accept colour clash and minimize the effect through a good choice of colours. » White/yellow, red/magenta or black/blue have low contrast between them, so clashing between these is not problematic. » Yellow/cyan don't cont...
by 4thRock
Fri Jan 21, 2022 4:30 pm
Forum: Sinclair Miscellaneous
Topic: Unevenly scaled pixels in screenshots/videos
Replies: 33
Views: 1059

Re: Unevenly scaled pixels in screenshots/videos

There's a trick for upscaling to uneven factors and partially retaining the pixel art look ;) First, you do a large nearest neighbor upscale, to 400% or 600% of the original size. After that, you do a normal downscale (using normal interpolation/anti-alias) to the desired arbitrary size. 100% Origin...
by 4thRock
Wed Jan 19, 2022 3:11 pm
Forum: Sinclair Miscellaneous
Topic: Unevenly scaled pixels in screenshots/videos
Replies: 33
Views: 1059

Re: Unevenly scaled pixels in screenshots/videos

The simplest approach is to consider square pixels and use integer scaling - 1x, 2x, 3x, etc. Interpolation on both axes is problematic, because that's not how CRTs worked... CRTs displayed a raster image, with some value averaging along each line - a sort of horizontal "pixel" smearing - ...
by 4thRock
Wed Jan 19, 2022 9:50 am
Forum: Showcase your work!
Topic: Super Alien Galactic Space Base, or something...
Replies: 17
Views: 863

Re: Super Alien Galactic Space Base, or something...

Looks great! I'd just add some minimal colour to better distinguish between walls and sprites ;)
by 4thRock
Fri Jan 14, 2022 3:15 pm
Forum: Emulators
Topic: Zero 0.8 released.
Replies: 24
Views: 1204

Re: Zero 0.8 released.

Thanks for the new version! Just a few (pedantic) remarks :D Ideally "reduce pixelation" should only do horizontal interpolation, to simulate CRT raster scan across each line. There should be no vertical interpolation ;) I know that interpolation on both axes is common on almost all emulat...
by 4thRock
Tue Jan 11, 2022 10:32 am
Forum: Website
Topic: Broken screenshots
Replies: 197
Views: 6129

Re: Broken screenshots

Fixed. Thanks for info, as you say compilations should remain as animated gifs.
by 4thRock
Mon Jan 10, 2022 10:07 am
Forum: Website
Topic: Broken screenshots
Replies: 197
Views: 6129

Re: Broken screenshots

Scuba Attack, Bomber and Plus 3 Pack fixed
by 4thRock
Thu Dec 30, 2021 11:24 pm
Forum: Games/Software
Topic: Games that weren't - because of you!
Replies: 40
Views: 1698

Re: Games that weren't - because of you!

Tried a few times in ADG, but never got past the early mockup stage with converted graphics. This was a Bomb Jack clone, just to see if I could get decent jumping/playability. I couldn't, physics was always off so I stopped. https://i.postimg.cc/LstRpKDq/jack1.png An attempt to do something like fli...
by 4thRock
Thu Dec 23, 2021 3:56 pm
Forum: Website
Topic: Broken screenshots
Replies: 197
Views: 6129

Re: Broken screenshots

Dizzy's Excellent Adventures and River Raid fixed
by 4thRock
Tue Dec 21, 2021 3:18 pm
Forum: Brand new software!
Topic: Space Racing
Replies: 36
Views: 1977

Re: Space Racing

For this reason I have had to use a very low resolution (1/3 of the screen and rendering every 2 lines), which leaves me with a resolution of 32x32. ... Thanks for the constructive criticism, it will help me to improve in the future. Being constructive, I think that gameplay could be adapted to bet...
by 4thRock
Fri Dec 17, 2021 6:02 pm
Forum: Website
Topic: Broken screenshots
Replies: 197
Views: 6129

Re: Broken screenshots

Well spotted. Checked the game (Return to Oz) and indeed the green doesn't use Bright.
Reverted and captured a proper ingame .scr for it, should solve any future doubts ;)
by 4thRock
Fri Dec 17, 2021 8:46 am
Forum: Website
Topic: Broken screenshots
Replies: 197
Views: 6129

Re: Broken screenshots

Graphics Utility fixed (added white border using the Preservation Tools).
by 4thRock
Wed Dec 15, 2021 6:17 pm
Forum: Design/Ideas
Topic: What games would you like to be ported from MAME?
Replies: 47
Views: 1910

Re: What games would you like to be ported from MAME?

Polaris has simple graphics that can be ported directly (it even has colour clash).
But I don't know about the smaller screen size and horizontal orientation. It might affect gameplay, so perhaps you'd need to redraw the sprites to be smaller. Anyway, you'd get a very faithful conversion I'm sure ;)