The comments on the last update are definitely the height of idolatry.
Every new delay is followed by messages of endless adoration of the "great leader(s)".
Orwell would be truly proud...
Search found 1210 matches
- Tue Aug 22, 2023 8:16 am
- Forum: ZX Spectrum Next
- Topic: NEXT Update
- Replies: 18
- Views: 1286
- Sat Aug 19, 2023 4:29 pm
- Forum: Games/Software
- Topic: Guess the screen$
- Replies: 7898
- Views: 239607
Re: Guess the screen$
Magicland Dizzy ?
- Fri Aug 18, 2023 1:03 pm
- Forum: Other Retro Stuff
- Topic: Why did you NOT upgrade to a C64 in the 80s?
- Replies: 55
- Views: 1422
Re: Why did you NOT upgrade to a C64 in the 80s?
This is interesting project, I'd like to see it in action:
https://8bithardware.wixsite.com/websit ... ge/zx-tsid
https://8bithardware.wixsite.com/websit ... ge/zx-tsid
- Wed Aug 16, 2023 8:23 pm
- Forum: Other Retro Stuff
- Topic: Why did you NOT upgrade to a C64 in the 80s?
- Replies: 55
- Views: 1422
Re: Why did you NOT upgrade to a C64 in the 80s?
For me... As far as I know, the first C64 turbo tapes date back to 1984 and have been used in the original titles and backups, since then. Later, the loaders became very advanced, like the famous Ocean loader 4 and 5, which I remember the most, because they had music, scrolling text, border stripes...
- Wed Aug 16, 2023 7:30 pm
- Forum: Games/Software
- Topic: Google, what is the greatest Spectrum game ?
- Replies: 21
- Views: 518
- Wed Aug 16, 2023 6:39 pm
- Forum: Games/Software
- Topic: Google, what is the greatest Spectrum game ?
- Replies: 21
- Views: 518
Re: Google, what is the greatest Spectrum game ?
Looking at the first page of google search for this question, I noticed an excellent top 100 list, which most closely matches my taste. Obviously made by people who know the Spectrum and its history, most of the game descriptions are really well written and worth reading. https://retro-sanctuary.com...
- Wed Aug 16, 2023 4:39 pm
- Forum: Other Retro Stuff
- Topic: Why did you NOT upgrade to a C64 in the 80s?
- Replies: 55
- Views: 1422
Re: Why did you NOT upgrade to a C64 in the 80s?
I don't know the answer, because I did upgrade to the C64 during 1987, when my Spectrum 48k broke, after serving me well for almost four years. Perhaps this topic could be labeled "UK only", because the rest of the planet had no such dilemma. However, it is interesting how some similar arg...
- Tue Aug 15, 2023 8:24 pm
- Forum: Games/Software
- Topic: Google, what is the greatest Spectrum game ?
- Replies: 21
- Views: 518
Re: Google, what is the greatest Spectrum game ?
well i think it will depend on the language of the question asked i doubt any russian user will consider those early titles "the greatest" or even "above average" :twisted: Russians used the Spectrum as a substitute for a PC and somehow made a monster out of it. Of course, it's ...
- Mon Aug 14, 2023 10:23 pm
- Forum: Programming
- Topic: BASIC code to test compilers
- Replies: 45
- Views: 1063
Re: BASIC code to test compilers
I have a user manual for ZIP, but I can't distribute it as the author is still selling it. It was originally a listing in Your Sinclair, so you should find some detail there. MCODER 3 should compile the majority of BASIC without alteration. https://spectrumcomputing.co.uk/page.php?issue_id=321&...
- Mon Aug 14, 2023 10:03 pm
- Forum: Programming
- Topic: BASIC code to test compilers
- Replies: 45
- Views: 1063
Re: BASIC code to test compilers
I'm still learning @Pegaz, but FP compilers are much slower than integer compilers. I'm not an expert either, I just have a some experience with Boriel Basic compiler, but as 1024MAK already said, there are a lot of limitations with all of them and it takes a effort and knowledge to adapt the BASIC...
- Mon Aug 14, 2023 9:49 pm
- Forum: Programming
- Topic: BASIC code to test compilers
- Replies: 45
- Views: 1063
Re: BASIC code to test compilers
Did I make a mistake somewhere, its almost 5x slower in the bubble sort example, than Mcoder II?
260ms vs 1180ms
260ms vs 1180ms
- Mon Aug 14, 2023 9:30 pm
- Forum: Programming
- Topic: BASIC code to test compilers
- Replies: 45
- Views: 1063
Re: BASIC code to test compilers
What is the fastest compiler that supports decimal numbers ?
Mcoder II gives Nonsense in basic message.
Mcoder II gives Nonsense in basic message.
- Sun Aug 13, 2023 10:10 pm
- Forum: Programming
- Topic: Compiled BASIC games with smooth scrolling
- Replies: 5
- Views: 260
Re: Compiled BASIC games with smooth scrolling
Well, there is no better example than Loxley.
There are ROM calls, but no machine code executed in RAM.
More about development:
There are ROM calls, but no machine code executed in RAM.
More about development:
- Sun Aug 13, 2023 9:31 pm
- Forum: Design/Ideas
- Topic: decolourizing games
- Replies: 53
- Views: 1792
Re: decolourizing games
The colour clash like it is shown in the Wally Week series is just horrible. A good amount of Spanish games suffer from this, too. I find it much less offensive when the sprites take on the colours of the background instead. Yes, indeed, but on the other hand, making the whole game monochrome is to...
- Sun Aug 13, 2023 3:36 pm
- Forum: Design/Ideas
- Topic: decolourizing games
- Replies: 53
- Views: 1792
Re: decolourizing games
i just had a thought. would some games look better decolorized? take a look at this for example: https://i.postimg.cc/Lh1t5yvd/l.png Some games probably, but not Cybernoid. Both sequels are amzing as they are, I just didn't notice that color clash was such a problem there. On the other hand, Transf...
- Sun Aug 13, 2023 1:21 pm
- Forum: FPGA Devices
- Topic: Fix Memory Issue on ZX Uno (crowdfunding version)
- Replies: 2
- Views: 182
Re: Fix Memory Issue on ZX Uno (crowdfunding version)
Does anybody on the forum have experience in fixing an old ZX Uno board. I've had it since the crowdfunding way back in 2016 but it has unfortunately developed a fault. I loaded the PCB Tester to the FPGA (with my Pi400) and it is showing FST/SLO RAM ERROR so going to guess the SRAM is bad? Any hel...
- Sat Aug 12, 2023 9:44 pm
- Forum: Hardware
- Topic: ZX-AY and 48k Games
- Replies: 4
- Views: 155
Re: ZX-AY and 48k Games
Also, I don't think Commando falls into the category of 48k versions with AY Sound.
Theres a custom 128k version with a great Rob Hubbard theme and it's probably the best Commando I've played on any home computer.
Theres a custom 128k version with a great Rob Hubbard theme and it's probably the best Commando I've played on any home computer.
- Sat Aug 12, 2023 9:30 pm
- Forum: Hardware
- Topic: ZX-AY and 48k Games
- Replies: 4
- Views: 155
Re: ZX-AY and 48k Games
Go to search and choose Machine: ZX Spectrum 48k and Feature: AY Sound.
I can recommend Crimbo as nice example.
I can recommend Crimbo as nice example.
- Sat Aug 12, 2023 8:39 pm
- Forum: FPGA Devices
- Topic: Long Filename Browser for ZX-UNO / esxDOS
- Replies: 1210
- Views: 156678
Re: Long Filename Browser for ZX-UNO / esxDOS
Additional "TAP loading speed" option in config screen (shift+c), with two parameters fast/normal, could be the solution if possible. Fast speed would be the default, as it is now, and normal with new loadtap command would be used as needed. Of course, if this requires too many changes in ...
- Sat Aug 12, 2023 5:42 pm
- Forum: FPGA Devices
- Topic: Long Filename Browser for ZX-UNO / esxDOS
- Replies: 1210
- Views: 156678
Re: Long Filename Browser for ZX-UNO / esxDOS
I do not understand what is the point of loading a tape image file at normal speed off a memory card-based interface :? Authentic retro filling... pzx files are good for playing custom loading schemes, but there's no need to convert all the other tap files and duplicating the space with thousands o...
- Sat Aug 12, 2023 2:06 pm
- Forum: FPGA Devices
- Topic: Long Filename Browser for ZX-UNO / esxDOS
- Replies: 1210
- Views: 156678
Re: Long Filename Browser for ZX-UNO / esxDOS
Hi @bob_fossil, A few days ago, in the ZX-Uno Telegram group, mcleod_ideafix shared the LOADTAP command for esxDOS which is used to load .TAP files at normal speed. The operation is like LOADPZX , although only these keys are useful: F7: PLAY/PAUSE of the virtual player. F9: STOP of the player (PLA...
- Thu Aug 10, 2023 8:30 pm
- Forum: Brand new software!
- Topic: Banger Management
- Replies: 6
- Views: 276
Re: Banger Management
It's not a big deal.
Andre does a great job with new software announcements, this is just a small oversight, it happens…
Andre does a great job with new software announcements, this is just a small oversight, it happens…
- Wed Aug 09, 2023 3:07 pm
- Forum: Other Retro Stuff
- Topic: Why did you NOT upgrade to a CPC in the 80s?
- Replies: 142
- Views: 3206
Re: Why did you NOT upgrade to a CPC in the 80s?
SyX First, thank you for taking some of your precious time to tell us something about yourself, I respect your work, as well as everyone who has contributed to the retro scene. Nevertheless, one small inaccuracy in my previous messages regardnig amount of video Ram (which is exactly 16,383 bytes), ...
- Tue Aug 08, 2023 11:31 pm
- Forum: Other Retro Stuff
- Topic: Why did you NOT upgrade to a CPC in the 80s?
- Replies: 142
- Views: 3206
Re: Why did you NOT upgrade to a CPC in the 80s?
With respect to those difficult demoscene secrets about the cpc hardware, you should not believe everything that you see in the internet. The only demoscene tricks that are useful for games were well-known during the 80s (double buffer, vertical rupture and scroll hardware). Even the two first cpc ...
- Tue Aug 08, 2023 7:31 pm
- Forum: Other Retro Stuff
- Topic: Why did you NOT upgrade to a CPC in the 80s?
- Replies: 142
- Views: 3206
Re: Why did you NOT upgrade to a CPC in the 80s?
The CPC, like the Spectrum, was oriented towards the business market. Thus, it lacked better video hardware for games. They were oriented towards screen character handling. But the Spectrum video implementation was using so little memory that the CPU could do more with less. Exactly. Amstrad simply...