Search found 576 matches

by hikoki
Sat Feb 16, 2019 7:03 am
Forum: Showcase your work!
Topic: Spectrum-Environment for Pygame
Replies: 12
Views: 4686

Re: Spectrum-Environment for Pygame

Interesting project. It would be cool to code Spectrum games in a subset of Python. Learn Python and see what the interpreted results would be like in a real Spectrum without compiling! Who knows if the subset could be assisted by the ide so the result was compatible with cython code which in turn w...
by hikoki
Tue Jan 29, 2019 10:42 am
Forum: Programming
Topic: Using the "IN" command for WASD game control
Replies: 9
Views: 2470

Re: Using the "IN" command for WASD game control

Use this [mention]Dr beep[/mention]'s trick to forget about keyboard issues when reading IN
https://www.worldofspectrum.org/forums/ ... ent_683051
by hikoki
Mon Jan 21, 2019 8:48 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

I don't know maybe you can disguise a ray by drawing a line as a gradient from light (bullet end) to dark (tail end) giving it an appearance of motion so that your fake bullets seem to travel a shorter distance than they actually do each time you check for collisions.
by hikoki
Mon Jan 21, 2019 5:59 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

I just say that bullets would go out in alternate colours so the player could tell when collisions are going to be checked. This may reduce computing time and still feel precise enough for the player.
by hikoki
Mon Jan 21, 2019 4:55 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

Why just one bullet? To reduce time processing? Check collisions only at certain times, you could make it clear for the player when a check is going to happen by colourising such "golden" bullets. As for enemies to be checked on the flock, there could be also only one at a time, if you man...
by hikoki
Mon Jan 21, 2019 2:29 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

I don't get why every member of the flock would need its own collision detection. As a flock their positions may be determined at all times. You'd just have to check your ship and last bullet? Maybe make them all disappear at once if any of them are collided.
by hikoki
Mon Jan 21, 2019 1:06 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

Then not all of the baddies aiming at you. They could be all the same sprite with flock behaviour. There could be two flocks (two type of sprites) When you freeze them the scroll would be freezed too. Actually there would be only two sprites cloned all around the screen.
by hikoki
Sat Jan 19, 2019 1:51 pm
Forum: Website
Topic: Request: SC users score
Replies: 23
Views: 4361

Re: Request: SC users score

What about Weighted averages? https://everydaycalculation.com/weighted-average.php A number of grading categories like Planetasinclair blog (graphics,fun,music,replayability, originality) Voters would choose value and weight for each category. For example some early games have poor sound but they ar...
by hikoki
Fri Jan 18, 2019 5:41 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

You are right, once you get the first orb, you can learn to follow the orb colour. As for speed power-ups, I think freezing https://youtu.be/YqPzTGw9D9k could be interesting and technically might allow for lots of things on the screen? For example, there could be lots of enemies who go straight to y...
by hikoki
Thu Jan 17, 2019 1:13 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

About colours, sometimes I confuse pilotesses' hair with power-up Sorry about the colour confusion, but only certain colour combos work for the characters. After I'd designed the characters how I wanted, I tried to match the pick-ups to hair or rocket colour, but had to settle on matching the suit ...
by hikoki
Wed Jan 16, 2019 2:50 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

Thanks about the balls!!! I may give them a go :P

Just chatting, what about using a ps3-like controller? you have three joysticks to lock fire directions.
BTW I think 1OPQASpace would be better than MWASDN. 1 key to lock fire directions
by hikoki
Wed Jan 16, 2019 1:39 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

Thanks for the shmup references! I can be smart-ass enough to know Hedi is a Jedi and Miya seems to come from a rpg game called Goddesskiss : https://i.postimg.cc/zN9WnNDF/image.png?dl=1 Perhaps you can flash powerups between bright/unbright if that makes sense. this is speculation spam, wasdnm coul...
by hikoki
Tue Jan 15, 2019 6:41 pm
Forum: Showcase your work!
Topic: "Go-Go BunnyGun", first screen grabs.
Replies: 140
Views: 40904

Re: "Go-Go BunnyGun", first screen grabs.

Very cool and easy to manage, what else can I say? I always liked Hellfire.
About colours, sometimes I confuse pilotesses' hair with power-up
by hikoki
Sun Jan 13, 2019 6:26 pm
Forum: Brand new software!
Topic: New Software 2019
Replies: 201
Views: 118393

Re: New Software 2019

Oh well I already told the author that I disliked the new Night Gaunt and changes on level design
there you have a RZX walkthough that I recorded half-drunk https://yadi.sk/d/dsxpg9ADgk0LfA
I am not a good player but wanted to keep pushing. The latest beta does not get to push me the same way
by hikoki
Sun Jan 13, 2019 5:53 pm
Forum: Brand new software!
Topic: New Software 2019
Replies: 201
Views: 118393

Re: New Software 2019

R-Tape wrote: Sun Jan 13, 2019 4:59 pm What has changed since the first version? I can't see any differences.
this is far better imho https://yadi.sk/d/6EA8gK4Iscqj8w
by hikoki
Sun Jan 13, 2019 11:12 am
Forum: Brand new software!
Topic: New Software 2019
Replies: 201
Views: 118393

Re: New Software 2019

New beta 4 for Lovecraft Mythos and awesome level editor! at ancientbytes.com
the beta 2 was great and addictive, imho it only needed some more introductory levels.. what do you think about the new changes?
by hikoki
Wed Jan 09, 2019 6:20 am
Forum: Brand new software!
Topic: New Software 2019
Replies: 201
Views: 118393

Re: New Software 2019

[mention]Cebrian[/mention] I did it! See you in Egypt. I feel like Michael Jordan, Fred Astaire and the Lawnmower man trying to escape :)
by hikoki
Mon Jan 07, 2019 9:31 pm
Forum: Brand new software!
Topic: New Software 2019
Replies: 201
Views: 118393

Re: New Software 2019

Cebrian wrote: Sun Jan 06, 2019 10:36 pm Hello! I co-wrote a simple 48K platformer last month
Gooood!!! How many Gods?
I was getting drug-addicted so I gave up on the third.. for now :)
Thanks
by hikoki
Thu Dec 20, 2018 2:59 pm
Forum: Showcase your work!
Topic: Advanced Spectrum Arcade Simulator
Replies: 33
Views: 8412

Re: Advanced Spectrum Arcade Simulator

Nice artwork indeed. I rather thought of something not so much square on everywhere that reminds you of first 3d from the 90's arcade machines or something lowpoly spiky like first PS1 Tekken, Rare works for the N64.. The smoothed out voxel guy I posted above looks a little like the blond baddies fr...
by hikoki
Thu Dec 20, 2018 11:32 am
Forum: Showcase your work!
Topic: Advanced Spectrum Arcade Simulator
Replies: 33
Views: 8412

Re: Advanced Spectrum Arcade Simulator

Hi. Let me share with you my googling around in search of ways to smoothen voxels. This feature seems possible in Goxel , a 3d voxel editor. https://mobile.twitter.com/guillaumecherea/status/840943180736471042/photo/1 Another editor which seems useful to apply textures onto voxels is VoxelShop This ...
by hikoki
Wed Dec 19, 2018 8:33 pm
Forum: Music
Topic: AY to MIDI
Replies: 7
Views: 9448

Re: AY to MIDI

There are ay2wav converters and once you get the wav, you could try Magenta to get the transcription in Midi form
https://medium.com/@ichiki_k/music-tran ... 845142aff7
by hikoki
Tue Dec 18, 2018 2:15 pm
Forum: Brand new software!
Topic: O-EYES
Replies: 8
Views: 2492

Re: O-EYES

I've played a bit. Fun game! Sometimes eyes spawned at my position. Multicoloured iris might be fun to know when baddies are going to shoot. Edit: Looks like the original game gets tricky after some levels :) https://youtu.be/5sgSsEFvbKs Now I get why thet respawned on the same spot as me which make...
by hikoki
Sun Dec 16, 2018 2:08 pm
Forum: Programming
Topic: Arcade Game Designer
Replies: 30
Views: 8565

Re: Arcade Game Designer

I found this sample on the agd facebook group, https://yadi.sk/d/efRBzX0rySO63A/thrustdemo.zip
by hikoki
Thu Dec 13, 2018 2:27 pm
Forum: Brand new software!
Topic: O-EYES
Replies: 8
Views: 2492

Re: O-EYES

Looking forward to play your games soon, Oblo.
Besides FASE and NIRVANA+ engines you could take a look at joefish's CharAde : https://sites.google.com/site/plus3code ... muy-torpes