Search found 2058 matches
- Wed Nov 30, 2022 10:43 am
- Forum: Programming
- Topic: Kernel start procedure
- Replies: 57
- Views: 1521
Re: Kernel start procedure
You can't. The processor only has a 16-bit address bus and that can only address 64kB of RAM. To do any more, you have to page RAM in and out within that address space. But from a plug-in interface, all you can do is replace the ROM in the lowest 16K of address space with one or more pages of 16kB o...
- Tue Nov 29, 2022 5:49 pm
- Forum: Announcements
- Topic: Chris Wilkins Crash 2022 Event
- Replies: 21
- Views: 1290
Re: Chris Wilkins Crash 2022 Event
I see someone's gone round buying up all the Sony KDL-15G2000 tellies they can get their hands on. I wonder if they all came from big posh houses having their kitchens refitted like the ones I picked up!
- Tue Nov 29, 2022 5:15 pm
- Forum: Games/Software
- Topic: favourite colour clash??
- Replies: 41
- Views: 1667
Re: favourite colour clash??
It's not really warping. the bottle is erasing the pixels of whatever character cells are behind it, just leaving their PAPER colours, then drawing itself over the top in white INK. Berk does exactly the same around the edges; he's just a thicker chunk instead of an outline. Now look at Drut when h...
- Tue Nov 29, 2022 5:08 pm
- Forum: Games/Software
- Topic: favourite colour clash??
- Replies: 41
- Views: 1667
Re: favourite colour clash??
Theres a glass bottle in the game which isn't a solid mask like all the other items. So as Berk and Drut move behind it, you get that warped blob effect of colours. Not sure if its coincidence or genius, but I'm betting on genius. https://i.postimg.cc/kBz3rfyK/output-avi.gif It's not really warping...
- Mon Nov 28, 2022 11:02 am
- Forum: Games/Software
- Topic: favourite colour clash??
- Replies: 41
- Views: 1667
Re: favourite colour clash??
A game where it bothers me a little is the dizzy games. I feel like it could have been handled better in those games. But I still love the spooky feel of them, that comes from the spectrum limitations. The white egg on a back background. It just is so spectrum to me. Later dizzy games on 16bit were...
- Fri Nov 25, 2022 3:27 pm
- Forum: Games/Software
- Topic: favourite colour clash??
- Replies: 41
- Views: 1667
Re: favourite colour clash??
Dark Sceptre was very blatant with the thick border, and it was a bit lame to have such a huge character in just one colour after that. Karnov tries to do a thick border on a small sprite, but (a) doesn't do enough, so it still clashes, and (b) still moves in jerky whole characters, so it looks dou...
- Fri Nov 25, 2022 3:11 pm
- Forum: Sinclair Miscellaneous
- Topic: Friday Quiz: SCRambled 2
- Replies: 41
- Views: 495
- Fri Nov 25, 2022 11:30 am
- Forum: Sinclair Miscellaneous
- Topic: Friday Quiz: SCRambled 2
- Replies: 41
- Views: 495
Re: Friday Quiz: SCRambled 2
If 2 is Rifle Range then that's a pretty obscure one for a Carnival clone!
2. Rifle Range
2. Rifle Range
- Fri Nov 25, 2022 11:22 am
- Forum: Games/Software
- Topic: favourite colour clash??
- Replies: 41
- Views: 1667
Re: favourite colour clash??
Don't know about 'favourites'! As has been mentioned, in Manic Miner it's a handy warning that you're in trouble. Worst of all has to be 3 Weeks in Paradise where they really just don't care. I'd say that Dan Dare and Exolon have the best approaches. One using only solid squares of background colour...
- Thu Nov 24, 2022 11:23 am
- Forum: Announcements
- Topic: Spectranet pre-order and Black Friday discount
- Replies: 3
- Views: 118
Re: Spectranet pre-order and Black Friday discount
I've got a DivMMC Enjoy Pro One somewhere, but I couldn't find it last night amongst all my other Speccy junk! :lol: I've got a ZX-HD, and successfully connected it to a 4:3 ratio monitor using an HD->DVI-D cable (though I also needed a mini HDMI adapter on the end of that). It doesn't have to be a ...
- Tue Nov 22, 2022 5:49 pm
- Forum: Hardware
- Topic: Video Buffer and some questions for games coding
- Replies: 14
- Views: 512
Re: Video Buffer and some questions for games coding
Yes. But the other problem is that access to that memory is still subject to slowdown even when it's not being used to generate the screen. In fact, 4 of the 8 memory banks all suffer the same slowdown of CPU read/write access that you might expect from video memory. Even worse, on one model of the ...
- Tue Nov 22, 2022 11:49 am
- Forum: Hardware
- Topic: Video Buffer and some questions for games coding
- Replies: 14
- Views: 512
Re: Video Buffer and some questions for games coding
The video data is the first 6912 bytes of each of those two 16K memory banks. The first 6144 bytes is the 256x192 pixel data, followed by 768 bytes for the 32x24 character-cell sized colour 'attributes'. Memory Bank 5 is ALWAYS at address 16384. To access Memory Bank 7, it must be 'paged in' to the ...
- Tue Nov 22, 2022 11:45 am
- Forum: Programming
- Topic: How did you learn assembly in the 80s?
- Replies: 22
- Views: 872
Re: How did you learn assembly in the 80s?
To be honest, I really don't remember. I certainly had no idea about manipulating the stack to copy data. I had no idea where the stack was in memory when I was using it. I did have my own interrupt routines running and even some very basic multicolour stuff using LDI, but that was limited to someth...
- Thu Nov 17, 2022 3:56 pm
- Forum: Games/Software
- Topic: Out of context Spectrum games
- Replies: 334
- Views: 47944
Re: Out of context Spectrum games
Some 'interesting' choices made in the typography there - doesn't look like anyone ever stole it for a Spectrum game, at least.
- Tue Nov 15, 2022 12:29 pm
- Forum: Music
- Topic: Seaside Arcade Sounds
- Replies: 26
- Views: 792
Re: Seaside Arcade Sounds
I might try doing the Clementine tune on the AY chip too! The tunes that that .TAP file plays are, I think, the closest I can get to what I remember hearing. The really low versions are a triangular sound wave instead of an on/off square wave beeper, but I can only do that with the 128K sound chip o...
- Sat Nov 12, 2022 3:58 pm
- Forum: Games/Software
- Topic: JETPAC logo
- Replies: 10
- Views: 699
- Sat Nov 12, 2022 3:52 pm
- Forum: Games/Software
- Topic: Game art copied from elsewhere
- Replies: 412
- Views: 73834
Re: Game art copied from elsewhere
I'm getting a sort of highly made-up Bill Bailey!Juan F. Ramirez wrote: ↑Sat Jul 23, 2022 3:24 pm Not sure if this has been posted before, but... am I the only one who spots Donald Sutherland when watching Majik inlay by Mastertronic?
- Sat Nov 12, 2022 3:48 pm
- Forum: Music
- Topic: AY Help Needed - Pac-Man Sound FX
- Replies: 18
- Views: 871
Re: AY Help Needed - Pac-Man Sound FX
I've been doing some tests to get familiar with the AY. This is just using a single channel and ramping notes up and down. For the kill-ghost I added a volume envelope too. I'm not sure I can do a pitch vibrato as in my game loop I'll only be accessing this routine at 25fps; I can't change the pitch...
- Sat Nov 12, 2022 3:39 pm
- Forum: Music
- Topic: Seaside Arcade Sounds
- Replies: 26
- Views: 792
Re: Seaside Arcade Sounds
I don't think that harmonic is making things any better. I thought it might have been a neat sine wave originally but I've since been convinced that the technology of the day must have used a triangular wave (if it wan't just square). Go to keep it simple. Try this - I've been doing some tests to ge...
- Fri Nov 11, 2022 3:06 pm
- Forum: Announcements
- Topic: Upcoming game that looks ace.
- Replies: 5
- Views: 322
Re: Upcoming game that looks ace.
It was GLUF that I was thinking of when it came to shifting pixels in multicolour! :D And I'm not ashamed to use 8x4 multicolour! The very last line of this screen is only 8x4 multicolour and there's no shame in that! :lol: (Mind you, there aren't very many pixels actually moving here either... :oop...
- Fri Nov 11, 2022 1:50 pm
- Forum: Announcements
- Topic: Upcoming game that looks ace.
- Replies: 5
- Views: 322
Re: Upcoming game that looks ace.
No, but if you put the attributes into the two screens and flick between them then the multicolour function is simply an OUT command every four pixel rows to switch screens. And that OUT command has the whole border space to trigger in, so the timing of it doesn't have to be anywhere near as accurat...
- Thu Nov 10, 2022 5:30 pm
- Forum: Hardware
- Topic: Strange Kempston Interface
- Replies: 6
- Views: 285
Re: Strange Kempston Interface
Can you post a picture of the other side, so we can see where all the tracks go?
Could one of the ICs be a resistor pack of some kind?
Could one of the ICs be a resistor pack of some kind?
- Mon Nov 07, 2022 1:53 pm
- Forum: Programming
- Topic: is there a way of reading registers from basic?
- Replies: 14
- Views: 507
Re: is there a way of reading registers from basic?
You simply can't write a machine-code monitoring program in BASIC.
The BASIC interpreter is itself a machine-code program, and runs tens or hundreds of times faster than anything you could do in BASIC. And every BASIC command you enact then needs a load of machine code to run to carry it out.
The BASIC interpreter is itself a machine-code program, and runs tens or hundreds of times faster than anything you could do in BASIC. And every BASIC command you enact then needs a load of machine code to run to carry it out.
- Sun Nov 06, 2022 12:53 pm
- Forum: Music
- Topic: Seaside Arcade Sounds
- Replies: 26
- Views: 792
Re: Seaside Arcade Sounds
I don't think so. Most seaside arcades didn't put the fruities right at the front. I only remember hearing this on the street outside, where it was distinct from all the noises going on inside.
- Sat Nov 05, 2022 8:08 pm
- Forum: Music
- Topic: Seaside Arcade Sounds
- Replies: 26
- Views: 792
Re: Seaside Arcade Sounds
That sounds like the rhythm and the right sort of tone! Your description of a fairground organ is right, if a triangular wave can do that. Brilliant. I was just looking into how people have previously programmed the Speccy 128's envelope generator at high enough speeds to play triangular waveform ba...