Search found 748 matches

by Seven.FFF
Fri Aug 18, 2023 8:33 pm
Forum: Games/Software
Topic: G1FTU SSTV
Replies: 8
Views: 444

Re: G1FTU SSTV

Here is a TZX which prepends @jpnz's fix to the TZX in the db. It works for me in SpecEmu, with flashloading disabled.

G1FTU-SSTV-FIX-COMBINED.tzx
by Seven.FFF
Thu Aug 10, 2023 10:47 pm
Forum: FPGA Devices
Topic: Long Filename Browser for ZX-UNO / esxDOS
Replies: 1210
Views: 159428

Re: Long Filename Browser for ZX-UNO / esxDOS

"More compatible" is a less than straightforward concept, and when you dig into it, kinda means "less compatible". The model field and the flags for which additional hardware is connected are great for emulators because they let the snapshot loader reconfigure the emulation to ma...
by Seven.FFF
Tue Aug 08, 2023 6:22 pm
Forum: Games/Software
Topic: Sinclair box of four diskettes marked "p16"?
Replies: 4
Views: 231

Re: Sinclair box of four diskettes marked "p16"?

I was wondering if they may have been promotional disks for retailers It looks like the labels have been put on the top of existing Amstrad disk labels. I wouldn't read too much into that. I have a disk from a retail bundle which also has blank Amsoft labels underneath. https://dl.dropbox.com/scl/f...
by Seven.FFF
Mon Aug 07, 2023 9:25 pm
Forum: Programming
Topic: A Spectrum PCM player...
Replies: 9
Views: 309

Re: A Spectrum PCM player...

.playwav didn't work for me, and that was what I'd been basing my original idea on. Right, CSpect has some known DMA bugs. It's also possible you generated your WAV with some bad parameters. Audacity export is not the best. I exported a sample 11.025KHz mono file as 8bit unsigned WAV, and it actual...
by Seven.FFF
Mon Aug 07, 2023 4:26 pm
Forum: Programming
Topic: A Spectrum PCM player...
Replies: 9
Views: 309

Re: A Spectrum PCM player...

Dot commands work just fine in CSpect. In fact I use CSpect to write and debug them. I suppose you mean that you don't want to use dot commands because you want to package your program as a single file .TAP or .NEX that can be passed on the CSpect command line - emulator-first coding rather than mac...
by Seven.FFF
Fri Aug 04, 2023 8:49 pm
Forum: Games/Software
Topic: Piracy of new Games today on the ZX Spectrum and Next
Replies: 22
Views: 909

Re: Piracy of new Games today on the ZX Spectrum and Next

If you're a retro enthusiast then the devs are your people. Why would you crap on them? It's like going to see a band, and sneakily breaking their guitar. Just don't play the game if you don't want to buy it.
by Seven.FFF
Mon Jul 31, 2023 3:27 pm
Forum: Hardware
Topic: Spectrum 128K display corrupt
Replies: 42
Views: 990

Re: Spectrum 128K display corrupt

https://i.postimg.cc/Sn7HCZWY/IMG-20230728-115605.jpg https://i.postimg.cc/d75XSLNq/IMG-20230728-115603.jpg Why would bad 4164s cause the whole display to have inverted colours, though? Ah, bad 4116s would cause the stripe, and maybe force set the flash bit. Is the display alternating at the usual ...
by Seven.FFF
Sat Jul 29, 2023 1:19 pm
Forum: Emulators
Topic: Bicolor grafics on Marvin
Replies: 2
Views: 304

Re: Bicolor grafics on Marvin

It’s not usually an option that you turn on or off. It’s whether emulation of the speccy is accurate or not. It’s possible to do a really simplified emulation that only updates the screen once per frame, and still most games would run ok. But any game that updates the screen with precise timings whi...
by Seven.FFF
Thu Jul 27, 2023 6:57 pm
Forum: ZX Spectrum Next
Topic: Ps2 mouse and keyboard
Replies: 4
Views: 256

Re: Ps2 mouse and keyboard

As Luzie says, the Next is designed to allow use of a splitter. If you find that you need to plug mouse into the keyboard side and keyboard into the mouse side, you probably need to change the PS2 setting to Keyb , or at least swap it to the other setting than you currently have. You can get to this...
by Seven.FFF
Wed Jul 26, 2023 12:43 am
Forum: Emulators
Topic: SpecEmu stopped working on my system
Replies: 16
Views: 655

Re: SpecEmu stopped working on my system

SpecEmu is written in native assembly language, not .NET CIL/Framework.
by Seven.FFF
Mon Jul 24, 2023 6:07 pm
Forum: Programming
Topic: How to use Poke Finder in Fuse?
Replies: 6
Views: 201

Re: How to use Poke Finder in Fuse?

Stan PM'd me and told me which game it was. It's one of those e-magazine compilations released on +3 disk. There's a bunch of menu stuff written in +3 BASIC. There's a main menu that loads a menu program for each game, and then that menu runs it or reloads the main menu again. The good news is that ...
by Seven.FFF
Mon Jul 24, 2023 4:43 pm
Forum: Programming
Topic: How to use Poke Finder in Fuse?
Replies: 6
Views: 201

Re: How to use Poke Finder in Fuse?

That makes a little more sense. TRDs are Betadisk/TR-DOS disk images (not related to the +3 model), so perhaps starting a new game resets some of the data by reloading it from disk each time. Perhaps the reloading goes through the $1F10 address because Betadisk puts some buffer RAM there as part of ...
by Seven.FFF
Mon Jul 24, 2023 4:29 pm
Forum: Programming
Topic: How to use Poke Finder in Fuse?
Replies: 6
Views: 201

Re: How to use Poke Finder in Fuse?

7952 is indeed the location in decimal, which is almost always in ROM on a Speccy. Either this game is for the +3 only, where RAM can be mapped at that address (extremely unlikely), or Poke Finder is telling you porky pies. Maybe it is seeing different 128K ROMs being paged in and out as changes, an...
by Seven.FFF
Fri Jul 21, 2023 10:11 pm
Forum: Games/Software
Topic: TAP files for DivIDE/DivMMC
Replies: 99
Views: 9348

Re: TAP files for DivIDE/DivMMC

The TAP version of Action Force II is an unofficial hack that adds AY music by Fuxxoft, but destroys 128K multicolour timing (48K multicolour is ok). The TZX and DSK are official versions with working multicolour but no AY music. Alessandro's TAP files for DivIDE/DivMMC collection contains a TAP ver...
by Seven.FFF
Mon Jul 17, 2023 9:41 pm
Forum: Hardware
Topic: ZX Spectrum Watford Disk Interface
Replies: 1
Views: 165

Re: ZX Spectrum Watford Disk Interface

Very nice! I wonder if Pierre is able to share the boot disk image too?
by Seven.FFF
Wed Jul 12, 2023 9:09 pm
Forum: ZX Spectrum Next
Topic: ZXnibbs' silly questions thread
Replies: 2
Views: 217

Re: ZXnibbs' silly questions thread

Are there limitations of length of filenames with the Spectrum NEXT? Standard FAT32 long filename limit, which I think is 260. In some individual programs, there may be a limit on the length on the entire path inclluding driver letter and directories. There may also be a limit on the total command ...
by Seven.FFF
Sat Jul 01, 2023 11:18 pm
Forum: Hardware
Topic: ZX Spectrum 128K ULA replacement
Replies: 17
Views: 625

Re: ZX Spectrum 128K ULA replacement

Another replacement option is here, when it comes back in stock https://www.sellmyretro.com/offer/detai ... %2B2-21779
by Seven.FFF
Fri Jun 23, 2023 12:31 pm
Forum: ZX Spectrum Next
Topic: Next Timings compared to 48K
Replies: 9
Views: 556

Re: Next Timings compared to 48K

The Speccy video signal is tightly coupled to those very same timings that some games and demos rely on. You can do accurate timings and many modern displays won’t sync. And you can bend the timings so that the majority of modern displays are happy. Next 50Hz HDMI originally had accurate timings, bu...
by Seven.FFF
Thu Jun 22, 2023 9:20 am
Forum: ZX Spectrum Next
Topic: Next Timings compared to 48K
Replies: 9
Views: 556

Re: Next Timings compared to 48K

Timings are accurate provided you started with the 4 option for 48K timings, and are running at 50Hz with one of the VGA or RGB options. HDMI bends the spectrum timings so that those displays can sync to the video signal. 60Hz follows standard Timex Sinclair/Chilean Spectrum timings, which have 20% ...
by Seven.FFF
Wed Jun 07, 2023 2:28 am
Forum: Games/Software
Topic: wanted M3 unlock tool on a .tap
Replies: 4
Views: 177

Re: wanted M3 unlock tool on a .tap

This is a program that loads submodules from disk as it needs them, and saves to back to disk, using the RAMdisk as a temp buffer. It's really designed around the +3 and +3DOS. Not everything is stored in RAM at once, and it’s not dbspshottablE in the way that you’re thinking. You can't just simplis...
by Seven.FFF
Thu Jun 01, 2023 10:17 pm
Forum: Sales/Commercial
Topic: Hey hey 16k DVD on sale for £2
Replies: 7
Views: 416

Re: Hey hey 16k DVD on sale for £2

Go Faster Stripe is great. I went to one of their early performance filmings at the theatre in Cardiff where the founder works. As a massive Stewart Lee fan, I was very pleased that they basically set themselves up because nobody would film and release Stew's performances. Bit disappointed they're a...
by Seven.FFF
Thu Jun 01, 2023 6:18 pm
Forum: Hardware
Topic: how to get a divide 57c to work ......
Replies: 25
Views: 742

Re: how to get a divide 57c to work ......

You need to know which DOS/firmware is burned to the FLASH (esxDOS or something else) and which version of it. From that list at divide.speccy.cz there's at least seven different firmwares, each with their own versions. The files you put on the CF card have to match the version of the DOS on the car...
by Seven.FFF
Thu May 25, 2023 10:33 pm
Forum: Other Retro Stuff
Topic: sam coupe. cant poke memory address 57366
Replies: 5
Views: 190

Re: sam coupe. cant poke memory address 57366

You're quite right, I apologize. SAM BASIC allows addresses between 0..524,287 (512KB) for POKE, and 0..540,672 (528K) for PEEK, CALL, USR, USR$, etc. It does internal math and paging to magically make it seem as if the CPU has larger than 64KB address space. Very cool! 548,886 is indeed out of rang...
by Seven.FFF
Thu May 25, 2023 10:15 pm
Forum: Games/Software
Topic: Alternate ROMs and high speed loading
Replies: 9
Views: 317

Re: Alternate ROMs and high speed loading

A Spectrum Next or N-Go equipped with the onboard Raspberry Pi Zero accelerator can load TZX files at 2x or 4x speed. Often it will even work at 8x speed, but some custom loaders use higher pitched tones, which can be above audio hardware limits when transposed up three octaves. It does this by runn...
by Seven.FFF
Thu May 25, 2023 5:24 pm
Forum: Other Retro Stuff
Topic: sam coupe. cant poke memory address 57366
Replies: 5
Views: 190

Re: sam coupe. cant poke memory address 57366

the hmpr register is 1e. ive tried poking to 548886 but its out of range. how do i access page 30 from basic? The Z80 only has a 16bit address bus, so all addresses in BASIC and machine code are between 0..65535. That's why paging is needed, so smaller slices of the overall RAM and ROM can be swapp...