Search found 2641 matches

by Ast A. Moore
Sun Jan 05, 2020 3:15 pm
Forum: Games/Software
Topic: The best Speccy game by A 'n' F Software: discussion
Replies: 21
Views: 3053

Re: The best Speccy game by A 'n' F Software: discussion

Juan F. Ramirez wrote: Sun Jan 05, 2020 3:13 pm Did anyone say Xeno?
Oh, gosh! Completely forgot about it. :D
by Ast A. Moore
Sat Jan 04, 2020 11:56 pm
Forum: Preservation
Topic: Speccy Screenshot Maps
Replies: 459
Views: 83325

Re: Speccy Screenshot Maps

pavero wrote: Sat Jan 04, 2020 11:29 pm
https://maps.speccy.cz/map.php?id=ValleyofRains
(My 1500th map. :))
Oh, wow. That is not a small number. :o
by Ast A. Moore
Sat Jan 04, 2020 11:53 pm
Forum: Showcase your work!
Topic: Stipple ATTR Art Tool
Replies: 15
Views: 2773

Re: Stipple ATTR Art Tool

This is great! You know, if you move the keyboard polling routine from BASIC to machine code (at least for the painting tool controls), you can easily handle simultaneous keypresses for diagonal movement and continuous drawing.
by Ast A. Moore
Fri Jan 03, 2020 10:51 pm
Forum: Games/Software
Topic: Ghosts 'n Goblins VS Ghouls 'n' Ghosts
Replies: 31
Views: 8004

Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Voted there as well.
by Ast A. Moore
Fri Jan 03, 2020 1:12 pm
Forum: Hardware
Topic: Any diagram for expansion port EAR input?
Replies: 24
Views: 5432

Re: Any diagram for expansion port EAR input?

Not sure about the +2, but on the +2A you don’t even need to press PLAY on the Datacorder to load games. The circuitry is active all the time.
by Ast A. Moore
Thu Jan 02, 2020 10:10 pm
Forum: Showcase your work!
Topic: Daley is back!
Replies: 21
Views: 4506

Re: Daley is back!

Cool. Looking forward to it!
by Ast A. Moore
Thu Jan 02, 2020 5:48 pm
Forum: Announcements
Topic: Introduce yourself!
Replies: 671
Views: 181100

Re: Introduce yourself!

TheGoodDoktor wrote: Thu Jan 02, 2020 5:45 pm I'm particularly interested in reverse engineering old games and seeing how the programmers back in the day did stuff.
Awesome, [mention]TheGoodDoktor[/mention]! Great to have you on board, Mark.
by Ast A. Moore
Thu Jan 02, 2020 2:18 pm
Forum: Announcements
Topic: Introduce yourself!
Replies: 671
Views: 181100

Re: Introduce yourself!

Welcome to SC, [mention]barry[/mention]!
by Ast A. Moore
Thu Jan 02, 2020 12:21 pm
Forum: Showcase your work!
Topic: Daley is back!
Replies: 21
Views: 4506

Re: Daley is back!

Just tested it on my Toastrack and +2A. Couldn’t load it on the former no matter what. This is almost a guarantee that it won’t load on a 48K machine. As I suspected, the loader needs to be reworked. It loaded fine on the +2A, but I could hear that Bit 6 wasn’t being toggled properly. I think the ga...
by Ast A. Moore
Thu Jan 02, 2020 10:19 am
Forum: Hardware
Topic: 128K toastrack manuals
Replies: 8
Views: 1478

Re: 128K toastrack manuals

AndyC wrote: Thu Jan 02, 2020 5:00 am It was nice to see a revised version of the original for the +2A, albeit without the superior ring binding of the old orange covered one.
Yeah. Mine’s falling apart, although all the pages are there and overall it’s in pretty decent shape.
by Ast A. Moore
Thu Jan 02, 2020 12:33 am
Forum: Showcase your work!
Topic: Daley is back!
Replies: 21
Views: 4506

Re: Daley is back!

If I have some time, I’ll test your loader on real hardware, but keep in mind that such short zero/one pulses will only work for digital audio/high-quality signals and not for tape (due to its bandwidth limitations), and that when outputting to port 0xfe, you need to toggle Bit 6 (right now it’s per...
by Ast A. Moore
Wed Jan 01, 2020 8:36 pm
Forum: Hardware
Topic: 128K toastrack manuals
Replies: 8
Views: 1478

Re: 128K toastrack manuals

Are you saying that the 128K also included the original 16K/48K floating cloud city covered manual? No, I’m not. I’m pretty sure the Toastrack just came with the two manuals you’ve mentioned. Don’t quote me on that, though. I’m not a collector; only need the hardware for testing purposes. By the wa...
by Ast A. Moore
Wed Jan 01, 2020 8:20 pm
Forum: Hardware
Topic: 128K toastrack manuals
Replies: 8
Views: 1478

Re: 128K toastrack manuals

Was there in fact no comprehensive BASIC manual for this particular model? If not, does anyone know why not? It seems a bit odd. The only two new BASIC commands were PLAY and SPECTRUM (with the latter being not very useful for programming per se), so there was no need to write up a whole new manual...
by Ast A. Moore
Tue Dec 31, 2019 6:26 pm
Forum: Announcements
Topic: HAPPY HOGMANAY to all
Replies: 6
Views: 1029

Re: HAPPY HOGMANAY to all

R-Tape wrote: Tue Dec 31, 2019 6:16 pm Anyone got any ZX resolutions for 2020?
I have a couple. Already started working on some prototyping and it looks promising. Mostly silly text effects.
by Ast A. Moore
Tue Dec 31, 2019 1:46 pm
Forum: Announcements
Topic: HAPPY HOGMANAY to all
Replies: 6
Views: 1029

Re: HAPPY HOGMANAY to all

Image
by Ast A. Moore
Tue Dec 31, 2019 11:18 am
Forum: Games/Software
Topic: Ghosts 'n Goblins VS Ghouls 'n' Ghosts
Replies: 31
Views: 8004

Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

I have no idea what the musician for the 128k version of Ghouls was thinking - I suspect that he was told "make a kinda medieval choon for this game" without having actually seen a Ghouls arcade at all. I forget if he talks specifically about Ghouls here or not, but it’s worth a watch any...
by Ast A. Moore
Mon Dec 30, 2019 12:57 pm
Forum: Website
Topic: Website issues
Replies: 8
Views: 1725

Re: Website issues

Haven’t noticed any slowdown on my end. Granted, I rarely used the main site; mostly the forums.
by Ast A. Moore
Mon Dec 30, 2019 10:45 am
Forum: Games/Software
Topic: Ghosts 'n Goblins VS Ghouls 'n' Ghosts
Replies: 31
Views: 8004

Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

Just load up Ghouls n’ Ghosts and let the catchy tune calm your nerves . . .

Tu-wee tah ta-dah da-da-dum,
Tu-wee tah ta-dah da-da-dum,
Tra, da, da, da, dum da-ra-da dum-dum . . .
by Ast A. Moore
Sun Dec 29, 2019 10:50 am
Forum: Hardware
Topic: Any diagram for expansion port EAR input?
Replies: 24
Views: 5432

Re: Any diagram for expansion port EAR input?

Lynxman wrote: Sun Dec 29, 2019 9:56 am I checked the output with my scope and it's about 2,5 V square wave and all positive, like in his video.
That should be plenty. Congratulations.
by Ast A. Moore
Sun Dec 29, 2019 12:33 am
Forum: Games/Software
Topic: Ghosts 'n Goblins VS Ghouls 'n' Ghosts
Replies: 31
Views: 8004

Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

WIWC wrote: Sat Dec 28, 2019 11:20 pm True, you can turn into a duck. Is it something happening in the arcade too?
Yes:
https://youtu.be/odPJN_lZJgY?t=62
WIWC wrote: Sat Dec 28, 2019 11:20 pm Anyway, I don't see any vote for Ghouls.
Oh, shoot. I missed the fact it’s a poll. Voted.
by Ast A. Moore
Sat Dec 28, 2019 11:16 pm
Forum: Games/Software
Topic: Ghosts 'n Goblins VS Ghouls 'n' Ghosts
Replies: 31
Views: 8004

Re: Ghosts 'n Goblins VS Ghouls 'n' Ghosts

I kind of remember Ghouls n’ Ghosts more, because it’s by the Follin brothers. And you turn into a duck. So, I’ma go with that.
by Ast A. Moore
Sat Dec 28, 2019 9:23 pm
Forum: Hardware
Topic: Spectrum+ 48k repair
Replies: 83
Views: 11689

Re: Spectrum+ 48k repair

Morpheus wrote: Sat Dec 28, 2019 8:50 pm
Ast A. Moore wrote: Sat Dec 28, 2019 8:27 pm viewtopic.php?f=22&t=2132
Thinking more in terms of the 48KB models rather than the 128K/+2 but interesting nonetheless. :)
Will also work nicely on a 48K Speccy.
by Ast A. Moore
Sat Dec 28, 2019 8:27 pm
Forum: Hardware
Topic: Spectrum+ 48k repair
Replies: 83
Views: 11689

Re: Spectrum+ 48k repair

Morpheus wrote: Sat Dec 28, 2019 6:56 pm Did anyone ever fit the 220nf capacitors on the lower RAM to help with the “jailbars” ?
viewtopic.php?f=22&t=2132
by Ast A. Moore
Sat Dec 28, 2019 2:42 pm
Forum: Hardware
Topic: Spectrum+ 48k repair
Replies: 83
Views: 11689

Re: Spectrum+ 48k repair

And it doesn’t hurt to combine several capacitors of different values in parallel, say a 47nF and a 1µF one. Each capacitor will operate at a different frequency, because their efficiency is very frequency dependent. In some cases, however, it’s mostly gilding the lily.