Search found 3145 matches

by Einar Saukas
Wed Mar 06, 2024 3:15 pm
Forum: Programming
Topic: Simple path finding algorithm in assembler
Replies: 33
Views: 904

Re: Simple path finding algorithm in assembler

And if you want fast instead you can't go much wrong with A*. A* "optimality" makes it faster for large mazes. However Spectrum games don't have large enough maps to compensate it. For smaller mazes, it's probably faster to just solve the entire maze instead of spending time with heuristi...
by Einar Saukas
Wed Mar 06, 2024 12:00 pm
Forum: ZXDB Discussion
Topic: A request for new tags
Replies: 22
Views: 509

Re: A request for new tags

Another gray area is: should we give Renegade a "end-level boss" tag too? It depends if we consider the last boss in Renegade as yet another end-level boss, or an end-game boss in a separate category from the others.

A single tag for bosses would be much easier...
by Einar Saukas
Tue Mar 05, 2024 11:55 pm
Forum: Programming
Topic: Simple path finding algorithm in assembler
Replies: 33
Views: 904

Re: Simple path finding algorithm in assembler

There's something similar called PATHFINDER : The PATHFINDER library is a small efficient Assembly implementation of the "simplified Dijkstra" algorithm for finding shortest paths in small mazes, that you can freely use in your own programs. It uses 512 bytes as temporary queue and only 89...
by Einar Saukas
Mon Mar 04, 2024 2:44 pm
Forum: Brand new software!
Topic: List of Crash Smashes - Crash Micro Action?
Replies: 1
Views: 116

Re: List of Crash Smashes - Crash Micro Action?

ZXSR only has the ones from Crash Annual 2018. You can see them here:

https://spectrumcomputing.co.uk/list?ye ... award_id=1
by Einar Saukas
Sun Mar 03, 2024 4:48 pm
Forum: ZXDB Discussion
Topic: A request for new tags
Replies: 22
Views: 509

Re: A request for new tags

But well, we already have tags for filmation and filmation-2 engines that group 2/3 titles only. Features are a very different situation from series and sets. It doesn't make sense to say "there are not many games created with Filmation II engine so let's combine them with something else"
by Einar Saukas
Sat Mar 02, 2024 6:50 pm
Forum: ZXDB Discussion
Topic: A request for new tags
Replies: 22
Views: 509

Re: A request for new tags

I think the tag itself is a great idea. However we still need to sort out the details. For instance, Castlevania has many bosses but it's a continuous game. Therefore they are neither end-level bosses or end-game bosses. Also if there are too few games in this list, we should probably have a single ...
by Einar Saukas
Sat Mar 02, 2024 4:28 pm
Forum: ZXDB Discussion
Topic: A request for new tags
Replies: 22
Views: 509

Re: A request for new tags

Steel Force
by Einar Saukas
Sat Mar 02, 2024 4:07 pm
Forum: ZXDB Discussion
Topic: A request for new tags
Replies: 22
Views: 509

Re: A request for new tags

R-Tape wrote: Sat Mar 02, 2024 2:31 pm I'm struggling for just one final boss games...
Draconus :)
by Einar Saukas
Fri Mar 01, 2024 9:10 pm
Forum: ZXDB Discussion
Topic: Cricket?
Replies: 7
Views: 253

Re: Cricket?

StooB wrote: Fri Mar 01, 2024 6:25 pm based on the cover style and barcode their game actually appears to be from early 1988.
Agreed. The second Bug Byte release was already marked as 1988.
by Einar Saukas
Fri Mar 01, 2024 9:08 pm
Forum: ZXDB Discussion
Topic: Cricket?
Replies: 7
Views: 253

Re: Cricket?

Rorthron wrote: Fri Mar 01, 2024 5:38 pm To me the graphics look far too similar to be chance resemblances.
Agreed.

Rorthron wrote: Fri Mar 01, 2024 5:38 pm I might have missed something, but is there actually any material relating to the 1986 Test Cricket game in the archive?
No, we don't have any material from the first Bug Byte release. That's explained here.
by Einar Saukas
Fri Mar 01, 2024 4:11 pm
Forum: ZXDB Discussion
Topic: New Database Model ZXDB
Replies: 537
Views: 110732

Re: New Database Model ZXDB

A new ZXDB version is now available!
by Einar Saukas
Fri Mar 01, 2024 2:37 pm
Forum: ZXDB Discussion
Topic: Cricket?
Replies: 7
Views: 253

Re: Cricket?

Yes, the code is completely different, but I still suspect the graphics are too similar to be just a coincidence.

Perhaps the same artist created the graphics for both. Or perhaps one of them copied graphics from the other.
by Einar Saukas
Fri Mar 01, 2024 1:16 pm
Forum: ZXDB Discussion
Topic: Cricket?
Replies: 7
Views: 253

Cricket?

These games have similar graphics: https://spectrumcomputing.co.uk/entry/2111/ZX-Spectrum/Graham_Goochs_Test_Cricket https://spectrumcomputing.co.uk/entry/2500/ZX-Spectrum/Test_Cricket They appear too similar to be just a coincidence... Also both were originally released as "Test Cricket",...
by Einar Saukas
Fri Mar 01, 2024 1:07 pm
Forum: Games/Software
Topic: Branding in games
Replies: 20
Views: 524

Re: Branding in games

Joefish wrote: Fri Mar 01, 2024 12:13 pm Well remembered! But why does the database list it as Test Cricket, when the title International Cricket is all over the loading screen and cassette inlay?
Explained here.
by Einar Saukas
Thu Feb 29, 2024 6:55 pm
Forum: Website
Topic: RZX link not downloading properly
Replies: 11
Views: 563

Re: RZX link not downloading properly

I don't think it's appropriate to mark this title as denied, since nobody denied it.

But when a game is hosted at Itch.io, I agree it's better to ask the author's permission first, because many titles at itch.io are for sale (or asking for a donation).
by Einar Saukas
Mon Feb 26, 2024 11:36 am
Forum: Website
Topic: List of all votes of a logged in user is broken.
Replies: 2
Views: 173

Re: List of all votes of a logged in user is broken.

Fixed. Thanks for reporting it!
by Einar Saukas
Sun Feb 25, 2024 9:35 pm
Forum: ZXDB Discussion
Topic: How do you know where a front cover image is stored?
Replies: 3
Views: 118

Re: How do you know where a front cover image is stored?

That's explained in the ZXDB documentation under section "ADDITIONAL DETAILS ":

https://github.com/zxdb/ZXDB
by Einar Saukas
Sun Feb 25, 2024 12:27 pm
Forum: Games/Software
Topic: Which games use teleporting ?
Replies: 103
Views: 3256

Re: Which games use teleporting ?

Could you add tags for teleports, hyperspace into ZXDB tags table please? I think discussion about game featuring these tags is over and we know lists of games now. druellan is going to add it, he's organizing this list. Let me check with him. BTW could you please explain what are "feature&quo...
by Einar Saukas
Sun Feb 18, 2024 5:47 pm
Forum: Programming
Topic: A new data compressor called ZX0
Replies: 286
Views: 20996

Re: A new data compressor called ZX0

No. You have to decompress it to a continuous memory area first, before drawing it to the screen.
by Einar Saukas
Sun Feb 18, 2024 1:59 am
Forum: Programming
Topic: ZX0 with prefix at arbitrary address
Replies: 2
Views: 210

Re: ZX0 with prefix at arbitrary address

i'm trying to use ZX0 compression with prefix, but as far as I can see, the prefix table must be at the beginning of the compressed data (and It Will be skipped when decompressing). Correct. Here's the idea: Suppose a certain game have player sprites stored in memory between address 40,000 and 42,9...
by Einar Saukas
Sun Feb 18, 2024 1:18 am
Forum: Programming
Topic: Machine code comment syntax recommendations
Replies: 40
Views: 1229

Re: Machine code comment syntax recommendations

ParadigmShifter wrote: Sun Feb 18, 2024 12:56 am and it preserves value of A
Macro SETFOUNDMATCHFLAG preserves value of A, but CLRFOUNDMATCHFLAG doesn't.
by Einar Saukas
Sun Feb 18, 2024 12:33 am
Forum: Programming
Topic: Machine code comment syntax recommendations
Replies: 40
Views: 1229

Re: Machine code comment syntax recommendations

MACRO SETFOUNDMATCHFLAG ex af, af' ld a, 1 ex af, af' ENDM MACRO CLRFOUNDMATCHFLAG xor a ex af, af' ENDM Notice that: Macro SETFOUNDMATCHFLAG will only set A'=1, preserving A,F,F'. Macro CLRFOUNDMATCHFLAG will set A=A', F=F', A'=0, F'=0x44. That's not the behaviour I would expect when looking at co...
by Einar Saukas
Sat Feb 17, 2024 10:58 pm
Forum: Programming
Topic: Machine code comment syntax recommendations
Replies: 40
Views: 1229

Re: Machine code comment syntax recommendations

I sometimes comment my code in C-style, like Field[x,y] += c or List[j] = &Array[j] . Agreed! If it's easier to explain your code using a high-level programming language instead of lots of text, by all means use it! I have commented a large part of Complica DX using pseudo-code instead of regul...