Search found 2058 matches
- Fri Mar 01, 2024 12:13 pm
- Forum: Games/Software
- Topic: Branding in games
- Replies: 20
- Views: 514
Re: Branding in games
Well remembered! But why does the database list it as Test Cricket , when the title International Cricket is all over the loading screen and cassette inlay? Interesting that they put the effort in to making the insurance company's logo readable, but just did the word 'Cricket' at the bottom of the s...
- Fri Mar 01, 2024 11:01 am
- Forum: Games/Software
- Topic: Branding in games
- Replies: 20
- Views: 514
Re: Branding in games
None spring to mind, besides Weetabix and Wimpy. and the Wimpy one was just to try and legitimise a rip-off of Burger Time . I vaguely remember software companies (Ocean for example) putting their own logo in the background of sports games as sponsors. I don't know if Action Biker had any KP Skips l...
- Wed Feb 28, 2024 5:31 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Keith Burkhill): discussion
- Replies: 11
- Views: 314
Re: Devfinitive Edition (Keith Burkhill): discussion
From what I can tell of the way Space Harrier runs, it picks a few (three?) sprites that it's going to use on a level, and pre-scales them in software to different sizes along with making masks, at the start of a level, and again, just before the end-of-level baddie appears. Then the level is made u...
- Mon Feb 26, 2024 12:01 pm
- Forum: Games/Software
- Topic: Columns (Sega) gameplay mechanics question
- Replies: 5
- Views: 271
Re: Columns (Sega) gameplay mechanics question
I don't think I've ever seen this, or any other game like it, do match-ups and eliminations whilst individual pieces are still able to fall into space below them - whether they're still under player control, or whether they're 'physics'-falling because pieces under them have just been eliminated.
- Sun Feb 25, 2024 5:07 pm
- Forum: Hardware
- Topic: Question... 2nd joystick button?
- Replies: 9
- Views: 261
Re: Question... 2nd joystick button?
The COMCON plug-programmable joystick interface supported two fire buttons. To go with it, they re-wired a load of Quickshot II joysticks so that what was normally the +5V line to power the auto-fire circuit, was re-jigged to be the switch line from a second fire button. Most 80s joysticks' cables o...
- Sat Feb 24, 2024 12:58 pm
- Forum: Hardware
- Topic: Question... 2nd joystick button?
- Replies: 9
- Views: 261
Re: Question... 2nd joystick button?
What you can do is wire a second joystick cable into a controller and that (through up, down, left, right, fire) gives you effectively five more buttons. But the circuits must be completely separate. You can't share a commond 0V wire with the other joystick cable. For a +2 Spectrum, you could also t...
- Thu Feb 22, 2024 12:32 pm
- Forum: Games/Software
- Topic: R-type question
- Replies: 54
- Views: 2086
Re: R-type question
Mostly you really need to play this level keeping ahead of, and below, the centre of the screen. That way things hurtling down the middle of the screen will pass behind you, but you have to be ready to fire on anything coming at you head-on. Also practise using a charged shot and try to time it so y...
- Fri Feb 16, 2024 12:04 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 1746
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
By 1985, the Spectrum had evolved to 128k, and by 1987, 180k was possible with +3 disks. Nearly 40 years later, why would we "downgrade" the Spectrum? Shouldn't developers be free to use any size up to 180k if they wish? Yes, most developers won't need it, but if you wanted a game with lo...
- Thu Feb 15, 2024 7:24 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 1746
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
But so enraging when a Speccy-clueless "multi format comparison" video loads the Spectrum version in 48K mode and assumes it has no music... I think the trick is to sabotage it. The mistake is trying to pander to these people. There were plenty of perfectly legitimate ways to program a 48...
- Thu Feb 15, 2024 7:13 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 1746
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
Let's face it, you can write a 48K game that pushes that particular machine spec way beyond what anyone would have said was impossible, but there's always going to be someone ready to give you a crappy review because he had a +2A and your game isn't playing incessant AY lift music like he thinks it ...
- Mon Feb 12, 2024 1:10 pm
- Forum: Games/Software
- Topic: Unnecessary inclusions in games
- Replies: 49
- Views: 1907
Re: Unnecessary inclusions in games
always hated the wall-hugging weapon in R-Type , not even because of its movement pattern seemingly covering less space but because it being so weak in comparison to any other I play the arcade version under emulation rather than the Speccy version these days, but that weapon is so much more useful...
- Mon Feb 12, 2024 11:06 am
- Forum: Games/Software
- Topic: The best Speccy game by Mike Young: vote
- Replies: 5
- Views: 350
Re: The best Speccy game by Mike Young: vote
Sadly ironic that Noah didn't even get a pair of votes.PeteProdge wrote: ↑Sun Feb 11, 2024 11:58 pm The Plagues Of Egypt got this, with four votes!
Noah got only one.
And after he was expecting a flood.
Never mind, let's hope he can take that on board, and move on.
- Fri Feb 09, 2024 12:34 pm
- Forum: Brand new software!
- Topic: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
- Replies: 19
- Views: 1142
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
That's very good. I like how you've used black edges on the background objects, and how that lets you use light and dark shades without affecting the background colour. Also the highlights and shading is impressive for such blocky limitations! I'd like to see a bigger player sprite though, in more t...
- Thu Feb 08, 2024 12:19 pm
- Forum: Preservation
- Topic: The Quest for the Staff of the First Moon
- Replies: 21
- Views: 737
Re: The Quest for the Staff of the First Moon
I heard the staff of the first moon all quit when they learned the staff of the second moon were getting paid more for shorter hours...
- Wed Feb 07, 2024 2:43 pm
- Forum: Programming
- Topic: Another ATTRibute scroller, But At Pixel Speeds
- Replies: 11
- Views: 815
Re: Another ATTRibute scroller, But At Pixel Speeds
Now vertically, this would have to move in whole characters, but there's a way of hiding that in the gameplay. The trick is, you don't scroll vertically every time the player jumps or drops down, unless they're about to fall right off the bottom of the screen - in which case they should already be f...
- Tue Feb 06, 2024 11:21 pm
- Forum: Programming
- Topic: Another ATTRibute scroller, But At Pixel Speeds
- Replies: 11
- Views: 815
- Tue Feb 06, 2024 5:11 pm
- Forum: Programming
- Topic: Another ATTRibute scroller, But At Pixel Speeds
- Replies: 11
- Views: 815
- Tue Feb 06, 2024 2:35 pm
- Forum: Programming
- Topic: Another ATTRibute scroller, But At Pixel Speeds
- Replies: 11
- Views: 815
Re: Another ATTRibute scroller, But At Pixel Speeds
And excuse my ignorance as well, please, what is the 4-pixel position? The original thread suddenly started talking about 4 pixels, which didn't make sense to me because attributes are aligned to 8 pixels. Hence I lost track of that discussion. Different relevance! In the first instance, rothers ha...
- Tue Feb 06, 2024 2:27 pm
- Forum: Programming
- Topic: Ultimate Filmation Maths.
- Replies: 9
- Views: 1244
Re: Ultimate Filmation Maths.
Fantastic bit of work! So it is optimising to only redraw around anything that moves. And it's interesting how that sometimes leaves further away objects overlapped in the wrong order, but those glitches are outside of the rectangle being copied to update the screen. So not much different to what I ...
- Mon Feb 05, 2024 11:29 pm
- Forum: Programming
- Topic: Another ATTRibute scroller, But At Pixel Speeds
- Replies: 11
- Views: 815
Another ATTRibute scroller, But At Pixel Speeds
rothers ' post about a Sonic clone got me wondering. How quickly can you shove a pixel pattern up to the screen to make an attribute-block landscape appear to move in pixels? ; ; Example Pixel Scrolling Attribute Blocks Code ; ; by: Jason J Railton ; for: Spectrum Computing ; ; dated: February 2024...
- Wed Jan 31, 2024 5:36 pm
- Forum: Showcase your work!
- Topic: New game in development (any suggestion for the title is welcome)
- Replies: 16
- Views: 881
Re: New game in development (any suggestion for the title is welcome)
Lupus Invadus
Fleece Yourselves
Sheep Deprivation
Fleece Yourselves
Sheep Deprivation
- Wed Jan 31, 2024 5:08 pm
- Forum: Showcase your work!
- Topic: New game in development (any suggestion for the title is welcome)
- Replies: 16
- Views: 881
Re: New game in development (any suggestion for the title is welcome)
Loopy Lupus
Wool Raider
Wool Snatcher
Ewe Can't Handle the Truth!
Advanced Welsh Simulator
Don't really know, but the farmer's name should be 'Artie' - Artie O'Dactyl
Wool Raider
Wool Snatcher
Ewe Can't Handle the Truth!
Advanced Welsh Simulator
Don't really know, but the farmer's name should be 'Artie' - Artie O'Dactyl
- Wed Jan 31, 2024 11:55 am
- Forum: Programming
- Topic: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
- Replies: 19
- Views: 971
Re: I'm doing a sonic clone, best way to scroll the attributes layer 4 bits at a time?
Sounds complicated - far easier just to have two buffers and swap between them, and scroll each one a byte at a time. Now, if you really want to be clever, write the data to the two screens of a 128K Spectrum and time it such that it takes four scanlines to update each row, and then swap screens eve...
- Wed Jan 31, 2024 11:42 am
- Forum: Showcase your work!
- Topic: New game in development (any suggestion for the title is welcome)
- Replies: 16
- Views: 881
Re: New game in development (any suggestion for the title is welcome)
I think it should be a wolf. Foxes really don't take sheep! The sprite is great though!
- Tue Jan 30, 2024 6:13 pm
- Forum: Brand new software!
- Topic: Super Minimal Bro' - Fast scrolling 48k platformer
- Replies: 19
- Views: 1342
Re: Super Minimal Bro' - Fast scrolling 48k platformer
That sort of effect works so much better on a 128K because you can swap screens at the attribute mid-line so it costs you hardly any CPU time to do 8x4 attributes - so long as you can time other routines around the switches. On a 48K machine it would take you two scan lines to change the row of attr...