Search found 476 matches

by PROSM
Sun Jul 16, 2023 12:40 pm
Forum: Sinclair Miscellaneous
Topic: Pure 'What if'-ery: The ZX Spectrum 8K and 256K models
Replies: 27
Views: 934

Re: Pure 'What if'-ery: The ZX Spectrum 8K and 256K models

(Can someone make a fake 8K Spectrum ROM for an emulator? Would love to see what you can/can't do on this fictional disaster of a machine I've invented!) https://www.connosoft.com/prosm/otherstuff/8kspectrum.zip I've put up a hacked ROM at this link, which forces the P-RAMT variable to 24575, so th...
by PROSM
Tue Jun 27, 2023 1:09 pm
Forum: Programming
Topic: The definitive "teach yourself machine code" text?
Replies: 96
Views: 41518

Re: The definitive "teach yourself machine code" text?

I agree with Andy, real-time display probably won't be too useful in this scenario, you're best off using breakpoints. I suppose you could step through the IN instruction and then change the contents of the register, but that's very fiddly. Alternatively, you could record an RZX of you pressing a fe...
by PROSM
Fri Jun 23, 2023 2:59 pm
Forum: Website
Topic: NEW THEME! for the Spectrum Computing Forums
Replies: 153
Views: 5522

Re: New feature when pressing like?

Just checked it; the loading screen bars only appear if you're using the ZX Prosilver theme - the default Prosilver theme just has the bog standard spinning circle.

(Another like for you Juan :mrgreen: )
by PROSM
Fri Jun 23, 2023 12:19 am
Forum: Games/Software
Topic: OlgaI: Who/what/when/where/why/how?
Replies: 9
Views: 371

Re: OlgaI: Who/what/when/where/why/how?

SkoolKid wrote: Thu Jun 22, 2023 11:10 pm Is it a port of Old Forty-Niner for the ZX81, perhaps?
The first line of the BASIC listing is:

Code: Select all

1 REM Modified ZX81 GLN 8/83
That, and the fact that the listing seems to follow the same structure as the ZX81 program, would seem to indicate that it's a port.
by PROSM
Wed Jun 14, 2023 4:53 pm
Forum: Programming
Topic: getting started with pasmo
Replies: 3
Views: 255

Re: getting started with pasmo

If you want Pasmo to generate the RANDOMIZE USR line, you have to follow END with the address of your program's entry point, like so:

Code: Select all

ORG 32000
ld hl,16384
ld (hl),255
inc h
ld (hl),255
inc h
ld (hl),255
inc h
ld (hl),255
END 32000
by PROSM
Wed Jun 14, 2023 3:58 pm
Forum: Games/Software
Topic: Battle Tank
Replies: 2
Views: 90

Re: Battle Tank

Not sure why it doesn't show up on the Zeppelin Games page, but it is on the website, under its original title, 3D Tank Duel.
by PROSM
Tue Jun 13, 2023 8:33 am
Forum: Games/Software
Topic: Charity Games
Replies: 7
Views: 169

Re: Charity Games

The only one I can recall right now is The Official Father Christmas Game, which was released in aid of the Save the Children fund.
by PROSM
Wed May 24, 2023 12:09 pm
Forum: Programming
Topic: Debugging an intermittent crash in a sea of code!
Replies: 16
Views: 618

Re: Debugging an intermittent crash in a sea of code!

Great that you managed to fix it up! Bugs arising from concurrency are some of the trickiest ones to identify.
by PROSM
Wed May 10, 2023 12:31 pm
Forum: Games/Software
Topic: Stop The Express - Unity Edition?
Replies: 5
Views: 310

Re: Stop The Express - Unity Edition?

I haven't looked at the code for Stop The Express, but how easy it is to hack depends on how the game stores and processes the attribute data. If it's just using it for displaying the objects, then it shouldn't be too hard to hack, but if it's using the on-screen attributes for collision detection, ...
by PROSM
Fri May 05, 2023 10:52 am
Forum: Games/Software
Topic: Show It! (forum game)
Replies: 339
Views: 7755

Re: Show It! (forum game)

Juan F. Ramirez wrote: Thu May 04, 2023 9:19 pm Jet Set Willy
Image

Freddie Laker's Airline Capers
by PROSM
Sun Apr 16, 2023 9:29 pm
Forum: Music
Topic: Is there a list of games containing sound samples?
Replies: 77
Views: 2306

Re: Is there a list of games containing sound samples?

If AY speech can use the full 4 bits, that would be pretty decent quality (even cassettes and LPs are only around 5 bit). However, I'm not hearing this level of quality with AY, they still sound quite noisy to me. For example, the AY "180!" doesn't sound any clearer than the Beeper "...
by PROSM
Fri Apr 14, 2023 10:43 am
Forum: Music
Topic: Is there a list of games containing sound samples?
Replies: 77
Views: 2306

Re: Is there a list of games containing sound samples?

I guess it should be theoretically possible to produce a 48K "fix" that moves the player routine into uncontended memory. Then we may, at last, be able to agree on what it does say. :lol: Or you could run it on an emulator that lets you disable contention, like Spin. I had a go and the so...
by PROSM
Wed Mar 22, 2023 1:53 pm
Forum: Programming
Topic: Elementary machine code sounds
Replies: 10
Views: 394

Re: Elementary machine code sounds

On a technical note, do I need to push ALL the registers before CALL 949? I'm sure I've seen a listing somewhere that pushed HL, BC and DE but didn't bother with AF, IX or IY, and it still worked. Or, given that this is likely to be a standalone routine, could I get away with just HL (that holds th...
by PROSM
Tue Mar 21, 2023 2:28 pm
Forum: Hardware
Topic: What if… 32K model, would it have been successful?
Replies: 25
Views: 748

Re: What if… 32K model, would it have been successful?

I can't see a reason for it. From a technical perspective, you would still need the DRAM control circuitry regardless of whether you had 32K or 16K of upper RAM (granted it's only 4 generic 74LS chips, but it's still an expense). Plus, it would mean that you would have to supply some wire links or j...
by PROSM
Thu Feb 23, 2023 8:00 am
Forum: Announcements
Topic: Calling all former (and present) CSSCGC hosts...
Replies: 18
Views: 409

Re: Calling all former (and present) CSSCGC hosts...

...and, maybe, some other true connoisseurs of Crap™. I've just been contacted out of the blue - and via comp.sys.sinclair of all places - by Rich Pelley, who's writing for the Grauniad these days and is - in his words - looking to "do a deep dive on Crap Games, from the Cascade 50 tape throug...
by PROSM
Sun Feb 12, 2023 9:56 pm
Forum: Programming
Topic: SkoolKit 8.8: subblocks ignored by HTML generator
Replies: 5
Views: 186

Re: SkoolKit 8.8: subblocks ignored by HTML generator

No need for further investigation, I've found the root of the problem. I checked the webpage for the routine at $702C, as it occurred to me that it also contained embedded strings; strangely enough the HTML for that routine had been generated without issue. Looking back at my skool file, it turned o...
by PROSM
Sun Feb 12, 2023 9:33 pm
Forum: Programming
Topic: SkoolKit 8.8: subblocks ignored by HTML generator
Replies: 5
Views: 186

Re: SkoolKit 8.8: subblocks ignored by HTML generator

Nothing jumps out as being amiss in your skool file or control file, so I'm not sure what's wrong. What game are you disassembling? I'll run a snapshot of it through sna2skool.py with your control file snippet and see if I can figure out what's going on. I'm working on Computer Scrabble (Psion, 198...
by PROSM
Sun Feb 12, 2023 5:46 pm
Forum: Programming
Topic: SkoolKit 8.8: subblocks ignored by HTML generator
Replies: 5
Views: 186

SkoolKit 8.8: subblocks ignored by HTML generator

I'm using SkoolKit 8.8 with Python 3.10 on Windows 10. The code I'm disassembling uses a routine which prints the string following the CALL instruction. This means that the string ends up splitting the code in two. Here's what the relevant sections look like in the skool and control files: [...] $6E...
by PROSM
Tue Dec 27, 2022 11:47 am
Forum: Programming
Topic: Spectrum Analyser
Replies: 15
Views: 929

Re: Spectrum Analyser

The author of this tool posted a thread regarding it a few years ago, which may be useful for those who want more information: viewtopic.php?t=2155
by PROSM
Wed Nov 02, 2022 6:39 pm
Forum: Sinclair Miscellaneous
Topic: ZX Spectrum code on The IT Crowd DVD ?
Replies: 39
Views: 1499

Re: ZX Spectrum code on The IT Crowd DVD ?

Dandu wrote: Wed Nov 02, 2022 6:30 pm From the DVD.

I have extracted the vidéo and the WAV from the DVD.
Brilliant - fewer compression artefacts should give this a higher chance of working properly :D

EDIT: Just spotted you had a link to a WAV in the original post... I really should read things more thoroughly :oops:
by PROSM
Wed Nov 02, 2022 6:12 pm
Forum: Sinclair Miscellaneous
Topic: ZX Spectrum code on The IT Crowd DVD ?
Replies: 39
Views: 1499

Re: ZX Spectrum code on The IT Crowd DVD ?

Dandu wrote: Wed Nov 02, 2022 6:05 pm Hi. I have edited the audio file and removed the jingle.

http://down.dandu.be/ep00b.wav

I know it's very short, the video is the entire sample on the DVD.
Nice :) Is this a rip from the original DVD or from the copy on YouTube?
by PROSM
Wed Nov 02, 2022 3:27 pm
Forum: Sinclair Miscellaneous
Topic: ZX Spectrum code on The IT Crowd DVD ?
Replies: 39
Views: 1499

Re: ZX Spectrum code on The IT Crowd DVD ?

If anyone has most of the existing Spectrum software collection on their hard drive, would it be possible to look for this block on code on that hard drive? Someone a few months ago said it would be easy to do if we were looking for part of a loading screen. That would probably be the easiest and m...
by PROSM
Sat Oct 29, 2022 4:00 pm
Forum: Brand new software!
Topic: Pac-Hic Rehab
Replies: 10
Views: 514

Re: Pac-Hic Rehab

Nice to see a re-imagining of an 80s' game by the original author! I do slightly prefer the "Rehab" version - the game-play is slower and more considered than the tough-as-nails frantic action of the 1986 edition. That being said, I like the presentation of both, especially the music!
by PROSM
Mon Oct 24, 2022 3:17 pm
Forum: Sinclair Miscellaneous
Topic: Life and death of the 16K Spectrum
Replies: 19
Views: 505

Re: Life and death of the 16K Spectrum

Using this website, text adventure Geordie Land , sold by mail order in the free ads pages of April 1989's Your Sinclair, could be said to be the last 16K Spectrum game made in the Speccy's commercial life. Not quite - that was found not to be the case in a thread from the start of this year: The s...
by PROSM
Sun Oct 16, 2022 9:15 pm
Forum: Sinclair Miscellaneous
Topic: What is the average age on here??
Replies: 94
Views: 2611

Re: What is the average age on here??

TMD2003 wrote: Sun Oct 16, 2022 8:43 pm Also, someone needs to poke @PROSM to post on this thread, even though it might cause a few heart attacks.
Statins at the ready, please... ;)

20 years of age. That ought to knock the average down a bit :mrgreen: