Search found 476 matches
- Sun Jul 16, 2023 12:40 pm
- Forum: Sinclair Miscellaneous
- Topic: Pure 'What if'-ery: The ZX Spectrum 8K and 256K models
- Replies: 27
- Views: 934
Re: Pure 'What if'-ery: The ZX Spectrum 8K and 256K models
(Can someone make a fake 8K Spectrum ROM for an emulator? Would love to see what you can/can't do on this fictional disaster of a machine I've invented!) https://www.connosoft.com/prosm/otherstuff/8kspectrum.zip I've put up a hacked ROM at this link, which forces the P-RAMT variable to 24575, so th...
- Tue Jun 27, 2023 1:09 pm
- Forum: Programming
- Topic: The definitive "teach yourself machine code" text?
- Replies: 96
- Views: 41518
Re: The definitive "teach yourself machine code" text?
I agree with Andy, real-time display probably won't be too useful in this scenario, you're best off using breakpoints. I suppose you could step through the IN instruction and then change the contents of the register, but that's very fiddly. Alternatively, you could record an RZX of you pressing a fe...
- Fri Jun 23, 2023 2:59 pm
- Forum: Website
- Topic: NEW THEME! for the Spectrum Computing Forums
- Replies: 153
- Views: 5522
Re: New feature when pressing like?
Just checked it; the loading screen bars only appear if you're using the ZX Prosilver theme - the default Prosilver theme just has the bog standard spinning circle.
(Another like for you Juan )
(Another like for you Juan )
- Fri Jun 23, 2023 12:19 am
- Forum: Games/Software
- Topic: OlgaI: Who/what/when/where/why/how?
- Replies: 9
- Views: 371
Re: OlgaI: Who/what/when/where/why/how?
The first line of the BASIC listing is:
Code: Select all
1 REM Modified ZX81 GLN 8/83
- Wed Jun 14, 2023 4:53 pm
- Forum: Programming
- Topic: getting started with pasmo
- Replies: 3
- Views: 255
Re: getting started with pasmo
If you want Pasmo to generate the RANDOMIZE USR line, you have to follow END with the address of your program's entry point, like so:
Code: Select all
ORG 32000
ld hl,16384
ld (hl),255
inc h
ld (hl),255
inc h
ld (hl),255
inc h
ld (hl),255
END 32000
- Wed Jun 14, 2023 3:58 pm
- Forum: Games/Software
- Topic: Battle Tank
- Replies: 2
- Views: 90
Re: Battle Tank
Not sure why it doesn't show up on the Zeppelin Games page, but it is on the website, under its original title, 3D Tank Duel.
- Tue Jun 13, 2023 8:33 am
- Forum: Games/Software
- Topic: Charity Games
- Replies: 7
- Views: 169
Re: Charity Games
The only one I can recall right now is The Official Father Christmas Game, which was released in aid of the Save the Children fund.
- Wed May 24, 2023 12:09 pm
- Forum: Programming
- Topic: Debugging an intermittent crash in a sea of code!
- Replies: 16
- Views: 618
Re: Debugging an intermittent crash in a sea of code!
Great that you managed to fix it up! Bugs arising from concurrency are some of the trickiest ones to identify.
- Wed May 10, 2023 12:31 pm
- Forum: Games/Software
- Topic: Stop The Express - Unity Edition?
- Replies: 5
- Views: 310
Re: Stop The Express - Unity Edition?
I haven't looked at the code for Stop The Express, but how easy it is to hack depends on how the game stores and processes the attribute data. If it's just using it for displaying the objects, then it shouldn't be too hard to hack, but if it's using the on-screen attributes for collision detection, ...
- Fri May 05, 2023 10:52 am
- Forum: Games/Software
- Topic: Show It! (forum game)
- Replies: 339
- Views: 7755
- Sun Apr 16, 2023 9:29 pm
- Forum: Music
- Topic: Is there a list of games containing sound samples?
- Replies: 77
- Views: 2306
Re: Is there a list of games containing sound samples?
If AY speech can use the full 4 bits, that would be pretty decent quality (even cassettes and LPs are only around 5 bit). However, I'm not hearing this level of quality with AY, they still sound quite noisy to me. For example, the AY "180!" doesn't sound any clearer than the Beeper "...
- Fri Apr 14, 2023 10:43 am
- Forum: Music
- Topic: Is there a list of games containing sound samples?
- Replies: 77
- Views: 2306
Re: Is there a list of games containing sound samples?
I guess it should be theoretically possible to produce a 48K "fix" that moves the player routine into uncontended memory. Then we may, at last, be able to agree on what it does say. :lol: Or you could run it on an emulator that lets you disable contention, like Spin. I had a go and the so...
- Wed Mar 22, 2023 1:53 pm
- Forum: Programming
- Topic: Elementary machine code sounds
- Replies: 10
- Views: 394
Re: Elementary machine code sounds
On a technical note, do I need to push ALL the registers before CALL 949? I'm sure I've seen a listing somewhere that pushed HL, BC and DE but didn't bother with AF, IX or IY, and it still worked. Or, given that this is likely to be a standalone routine, could I get away with just HL (that holds th...
- Tue Mar 21, 2023 2:28 pm
- Forum: Hardware
- Topic: What if… 32K model, would it have been successful?
- Replies: 25
- Views: 748
Re: What if… 32K model, would it have been successful?
I can't see a reason for it. From a technical perspective, you would still need the DRAM control circuitry regardless of whether you had 32K or 16K of upper RAM (granted it's only 4 generic 74LS chips, but it's still an expense). Plus, it would mean that you would have to supply some wire links or j...
- Thu Feb 23, 2023 8:00 am
- Forum: Announcements
- Topic: Calling all former (and present) CSSCGC hosts...
- Replies: 18
- Views: 409
Re: Calling all former (and present) CSSCGC hosts...
...and, maybe, some other true connoisseurs of Crap™. I've just been contacted out of the blue - and via comp.sys.sinclair of all places - by Rich Pelley, who's writing for the Grauniad these days and is - in his words - looking to "do a deep dive on Crap Games, from the Cascade 50 tape throug...
- Sun Feb 12, 2023 9:56 pm
- Forum: Programming
- Topic: SkoolKit 8.8: subblocks ignored by HTML generator
- Replies: 5
- Views: 186
Re: SkoolKit 8.8: subblocks ignored by HTML generator
No need for further investigation, I've found the root of the problem. I checked the webpage for the routine at $702C, as it occurred to me that it also contained embedded strings; strangely enough the HTML for that routine had been generated without issue. Looking back at my skool file, it turned o...
- Sun Feb 12, 2023 9:33 pm
- Forum: Programming
- Topic: SkoolKit 8.8: subblocks ignored by HTML generator
- Replies: 5
- Views: 186
Re: SkoolKit 8.8: subblocks ignored by HTML generator
Nothing jumps out as being amiss in your skool file or control file, so I'm not sure what's wrong. What game are you disassembling? I'll run a snapshot of it through sna2skool.py with your control file snippet and see if I can figure out what's going on. I'm working on Computer Scrabble (Psion, 198...
- Sun Feb 12, 2023 5:46 pm
- Forum: Programming
- Topic: SkoolKit 8.8: subblocks ignored by HTML generator
- Replies: 5
- Views: 186
SkoolKit 8.8: subblocks ignored by HTML generator
I'm using SkoolKit 8.8 with Python 3.10 on Windows 10. The code I'm disassembling uses a routine which prints the string following the CALL instruction. This means that the string ends up splitting the code in two. Here's what the relevant sections look like in the skool and control files: [...] $6E...
- Tue Dec 27, 2022 11:47 am
- Forum: Programming
- Topic: Spectrum Analyser
- Replies: 15
- Views: 929
Re: Spectrum Analyser
The author of this tool posted a thread regarding it a few years ago, which may be useful for those who want more information: viewtopic.php?t=2155
- Wed Nov 02, 2022 6:39 pm
- Forum: Sinclair Miscellaneous
- Topic: ZX Spectrum code on The IT Crowd DVD ?
- Replies: 39
- Views: 1499
Re: ZX Spectrum code on The IT Crowd DVD ?
Brilliant - fewer compression artefacts should give this a higher chance of working properly
EDIT: Just spotted you had a link to a WAV in the original post... I really should read things more thoroughly
- Wed Nov 02, 2022 6:12 pm
- Forum: Sinclair Miscellaneous
- Topic: ZX Spectrum code on The IT Crowd DVD ?
- Replies: 39
- Views: 1499
Re: ZX Spectrum code on The IT Crowd DVD ?
Nice Is this a rip from the original DVD or from the copy on YouTube?Dandu wrote: ↑Wed Nov 02, 2022 6:05 pm Hi. I have edited the audio file and removed the jingle.
http://down.dandu.be/ep00b.wav
I know it's very short, the video is the entire sample on the DVD.
- Wed Nov 02, 2022 3:27 pm
- Forum: Sinclair Miscellaneous
- Topic: ZX Spectrum code on The IT Crowd DVD ?
- Replies: 39
- Views: 1499
Re: ZX Spectrum code on The IT Crowd DVD ?
If anyone has most of the existing Spectrum software collection on their hard drive, would it be possible to look for this block on code on that hard drive? Someone a few months ago said it would be easy to do if we were looking for part of a loading screen. That would probably be the easiest and m...
- Sat Oct 29, 2022 4:00 pm
- Forum: Brand new software!
- Topic: Pac-Hic Rehab
- Replies: 10
- Views: 514
Re: Pac-Hic Rehab
Nice to see a re-imagining of an 80s' game by the original author! I do slightly prefer the "Rehab" version - the game-play is slower and more considered than the tough-as-nails frantic action of the 1986 edition. That being said, I like the presentation of both, especially the music!
- Mon Oct 24, 2022 3:17 pm
- Forum: Sinclair Miscellaneous
- Topic: Life and death of the 16K Spectrum
- Replies: 19
- Views: 505
Re: Life and death of the 16K Spectrum
Using this website, text adventure Geordie Land , sold by mail order in the free ads pages of April 1989's Your Sinclair, could be said to be the last 16K Spectrum game made in the Speccy's commercial life. Not quite - that was found not to be the case in a thread from the start of this year: The s...
- Sun Oct 16, 2022 9:15 pm
- Forum: Sinclair Miscellaneous
- Topic: What is the average age on here??
- Replies: 94
- Views: 2611