Search found 730 matches

by djnzx48
Wed Oct 31, 2018 4:35 am
Forum: Announcements
Topic: Old Tower Preview
Replies: 26
Views: 5723

Re: Old Tower Preview

This looks really impressive. Do you scroll the attributes by jumping into the middle of the drawing loop at different offsets? (forgive me if this sounds dumb, I'm no expert on multicolour.) I'm amazed you still have time left over to do the pixel scrolling. Thanks! Nope, attributes drawed from li...
by djnzx48
Tue Oct 30, 2018 8:00 am
Forum: Announcements
Topic: Old Tower Preview
Replies: 26
Views: 5723

Re: Old Tower Preview

This looks really impressive. Do you scroll the attributes by jumping into the middle of the drawing loop at different offsets? (forgive me if this sounds dumb, I'm no expert on multicolour.) I'm amazed you still have time left over to do the pixel scrolling.
by djnzx48
Thu Oct 25, 2018 9:52 am
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

Re: AY emulation testing

I've made some simple fixes for a few emulators to fix wrong-sounding AY without needing in-game workarounds. To be safe I won't distribute the patched executables here, but you can apply the patches quite easily using a hex editor. I used Frhed but there are a number of free ones available. Make su...
by djnzx48
Tue Oct 16, 2018 8:23 am
Forum: Games/Software
Topic: Game art copied from elsewhere
Replies: 412
Views: 75989

Re: Game art copied from elsewhere

This doesn't count as copied game art, but it also happened the other way round for the re-release. Notice how the drivers have been edited out. Battlecars inlay (1984): https://www.worldofspectrum.org/pub/sinclair/games-inlays/b/Battlecars.jpg Freeway Fighter gamebook (2005): https://images-na.ssl-...
by djnzx48
Sun Oct 14, 2018 5:01 am
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

Re: AY emulation testing

What about the more recent LCD monitors that support FreeSync or G-Sync adaptive sync? They can be set to arbitrary refresh rates, so couldn't you obtain a proper 50Hz display using one?
by djnzx48
Sat Oct 13, 2018 5:58 am
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

Re: AY emulation testing

I'm sorry, I hope I didn't come across as ungrateful towards emulator developers. It's just hard to get motivation for using these features and quirks when the most popular emulators don't support them and they haven't been updated in years.
by djnzx48
Fri Oct 12, 2018 7:50 am
Forum: Games/Software
Topic: Friday quiz: Faces
Replies: 28
Views: 5455

Re: Friday quiz: Faces

13. Codename MAT
16. Fairlight
by djnzx48
Fri Oct 12, 2018 3:04 am
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

Re: AY emulation testing

Yeah, I agree that targeting the actual machine is preferable. The reality is though that not everyone owns real Spectrums, and many people are forced to use emulators as their only option. Personally I'd like to write programs for platforms that people will run them on, and I'd say Spin, SpecEmu an...
by djnzx48
Thu Oct 11, 2018 9:58 pm
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

Re: AY emulation testing

Thanks for the Spectramine links [mention]druellan[/mention] and [mention]hikoki[/mention]. Dunno why Fuse was different when I tested it but it still sounded fine IMO. Turning the filter on still affects the sound quite a lot. I wonder what the best solution to this is for new releases, as the diff...
by djnzx48
Thu Oct 11, 2018 9:37 am
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

Re: AY emulation testing

It looks like I'm still on version 1.5.0, so that could have something to do with it? I haven't try messing with any of the other sound settings either.
by djnzx48
Thu Oct 11, 2018 9:23 am
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

Re: AY emulation testing

I tried a few more emulators, but a surprising proportion of them suffered from serious audio dropouts, at least on my low end hardware (that's the reason for the black bars on the Unreal Speccy pic). I was going to test Spectramine as well but the only link I found for it was a password protected z...
by djnzx48
Wed Oct 10, 2018 9:43 pm
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

Re: AY emulation testing

Thanks for taking the time to run those tests. Could the differences in the Fuse spectrograms be some kind of folding due to aliasing? It's possible it was just a filter though. So Fuse is showing correct behaviour here, and the emulators that are halving the period are doing it wrong? Interesting t...
by djnzx48
Wed Oct 10, 2018 9:53 am
Forum: Emulators
Topic: AY emulation testing
Replies: 48
Views: 13272

AY emulation testing

One thing I've noticed with regards to AY in emulators is that they all have a slightly different sound. In particular, the noise generator sounds a bit off in some of the emulators I've tried. I decided to run some tests to investigate this further, and here are the results I've obtained. First I r...
by djnzx48
Sat Sep 29, 2018 7:25 am
Forum: Games/Software
Topic: The thread of POKEs
Replies: 14
Views: 3499

Re: The thread of POKEs

Lives counter is at 59193, POKE 25729, 0 for infinite lives and POKE 45504, x for number of lives. I used the cheats finder in SpecEmu to get these and it's really easy to use, especially as it lets you set breakpoints on memory accesses.
by djnzx48
Thu Sep 27, 2018 10:51 pm
Forum: Games/Software
Topic: Friday Quiz: I've Got Your Number!
Replies: 58
Views: 9405

Re: Friday Quiz: I've Got Your Number!

Top left - Street Hawk
by djnzx48
Sat Sep 22, 2018 11:06 am
Forum: Brand new software!
Topic: Robots Rumble
Replies: 5
Views: 1370

Re: Robots Rumble

R-Tape wrote: Sat Sep 22, 2018 10:56 am
djnzx48 wrote: Sat Sep 22, 2018 10:40 am Interesting choice of Michael Jackson on the title screen as well.
I thought I recognised it!
Yeah, it could be unintentional but it definitely sounds like this.
by djnzx48
Sat Sep 22, 2018 10:40 am
Forum: Brand new software!
Topic: Robots Rumble
Replies: 5
Views: 1370

Re: Robots Rumble

Great game! The graphics are good and there's some variety in the different planets you visit. Interesting choice of Michael Jackson on the title screen as well. I agree though that it would have been nice if you didn't have to go back to the beginning after you die.
by djnzx48
Thu Sep 20, 2018 10:18 am
Forum: Brand new software!
Topic: Super Serif Bros
Replies: 11
Views: 4084

Re: Super Serif Bros

Great game! Haven't played the original but it's certainly a new idea on the Spectrum. And for 2K of code there's a lot of different mechanics in there. That final screen though... I had to load a single snapshot because I accidentally fell down after escaping! Arrghh! If you got RLE working then I'...
by djnzx48
Tue Sep 11, 2018 1:37 am
Forum: Sinclair Miscellaneous
Topic: 16K software, run faster with Russian clones?
Replies: 8
Views: 2502

Re: 16K software, run faster with Russian clones?

Try 3D Deathchase, Sir Lancelot or Styx - they all run noticeably faster, at least on an emulator. A side effect of this is the sound effects are also dfferent, so the bike sound in Deathchase doesn't really sound like an engine anymore.
by djnzx48
Mon Sep 10, 2018 5:36 am
Forum: Brand new software!
Topic: New Zenobi Text Adventure
Replies: 3
Views: 2032

Re: New Zenobi Text Adventure

Had a go at this earlier and it's quite good, I was expecting a little more interactivity though. It's a bit like those Fighting Fantasy gamebooks where you can get all the way to the end, only then to discover that you've missed an essential item from back at the start. I spent ages looking for a p...
by djnzx48
Sat Sep 08, 2018 6:35 am
Forum: Brand new software!
Topic: All Hallows
Replies: 7
Views: 2822

Re: All Hallows

Wow, the game looks really good! There's some great foreboding music as well. It's quite tricky though - maybe I'm just bad at it but three lives don't seem like nearly enough. So here are some POKEs to make it easier: Infinite lives: POKE 30969, 0 Infinite energy: POKE 59204, 0: POKE 59318, 0 Start...
by djnzx48
Sun Sep 02, 2018 11:41 am
Forum: Music
Topic: irrlicht project live @ Ohrbit 2018
Replies: 3
Views: 6564

Re: irrlicht project live @ Ohrbit 2018

Nice! Playing live on a rubber keyboard does look rather tricky though. It would be cool if you could connect the Spectrum up to the CV output on a synth and play it like that.
by djnzx48
Sat Sep 01, 2018 11:40 am
Forum: Music
Topic: irrlicht project live @ Ohrbit 2018
Replies: 3
Views: 6564

Re: irrlicht project live @ Ohrbit 2018

Sounds great! I'm curious as to how you go about doing a live performance? Are you triggering patterns with the keyboard or is it all preprogrammed beforehand?
by djnzx48
Fri Aug 24, 2018 9:15 am
Forum: Sinclair Miscellaneous
Topic: Quick .SCR viewer
Replies: 11
Views: 3520

Re: Quick .SCR viewer

IrfanView seems to be able to view them. If you want to be able to scroll through them you need to go into Settings->Extensions and add SCR| to the end of the list where it says "Load custom file types". EDIT: You can also go into View->Display Options and disable "Use Resample" ...
by djnzx48
Fri Aug 24, 2018 3:02 am
Forum: Programming
Topic: Proportional Text Print (catchy name TBA)
Replies: 15
Views: 3837

Re: Proportional Text Print (catchy name TBA)

Does it matter in what order the pixels get drawn? What I meant was not to store the pixels as an offset from the top left of the character, but a relative offset as the number of pixels to the right of the previous pixel. Then for a 5 pixel wide character, 4 bits is enough to go three lines down, a...