@jpnz Nice throwback. Nice work
Though if I'm not mistaken, I think people here were discussing how to get it to work on a 16k?
Search found 233 matches
- Sat Sep 02, 2023 1:18 pm
- Forum: Sinclair Miscellaneous
- Topic: Memory issues with multiple Microdrives?
- Replies: 18
- Views: 661
- Fri Aug 25, 2023 11:52 am
- Forum: Music
- Topic: AGD - How to play AY sound effects WITH music?
- Replies: 15
- Views: 1006
Re: AGD - How to play AY sound effects WITH music?
:lol: What I mean is, to play only the stuff that the currently-playing effect uses at the current moment (whether tone, noise or both), and leave other things in the channel 'mostly' untouched, rather than switch them off completely. In any case, if you guys can work with ASM code, feel free to ch...
- Wed Aug 23, 2023 3:48 pm
- Forum: Emulators
- Topic: Inkspector 2.0.5 available
- Replies: 33
- Views: 1559
Re: Inkspector 2.0.5 available
InkSPector already works great with the left analogue stick of my Xbox S joypad. For isometric games I'd prefer the d-pad instead. Would it be possible to link the controls of the analogue stick to the d-pad's? Then they could be used interchangeably.
- Sun Aug 13, 2023 1:30 pm
- Forum: Hardware
- Topic: New open lower RAM module design (photoessay)
- Replies: 98
- Views: 2778
Re: New open lower RAM module design (photoessay)
Thank you for sharing, both your journey and making it open for others to use.
Your dedication and persistence, starting with no-knowledge to the final outcome is very admirable and inspirational.
After your remark about your eyesight, I chuckled when I saw your screen
Your dedication and persistence, starting with no-knowledge to the final outcome is very admirable and inspirational.
After your remark about your eyesight, I chuckled when I saw your screen
- Thu Aug 10, 2023 8:50 pm
- Forum: Programming
- Topic: Where to place machine code on a 128K machine
- Replies: 6
- Views: 260
Re: Where to place machine code on a 128K machine
Hi Peter. Basically from 49152 upwards. Be mindful though to read what the layout of the several banks are when paged in, bank 2 and 5 appear at 2 places at the same time. And the contention differs between the several models; over all models, uncontended are only bank 0 and 2. I use this informatio...
- Wed Aug 09, 2023 6:38 pm
- Forum: FPGA Devices
- Topic: Long Filename Browser for ZX-UNO / esxDOS
- Replies: 1210
- Views: 155525
Re: Long Filename Browser for ZX-UNO / esxDOS
Fantastic. Thank you
- Sat Aug 05, 2023 11:05 am
- Forum: FPGA Devices
- Topic: Long Filename Browser for ZX-UNO / esxDOS
- Replies: 1210
- Views: 155525
Re: Long Filename Browser for ZX-UNO / esxDOS
Hi Bob.
I've started using the save snapshot function to save progress in games. It works great. Thank you for that.
Could you make it possible for snapshots with the same name to be saved? So instead of showing an error 18, prompt to overwrite?
I've started using the save snapshot function to save progress in games. It works great. Thank you for that.
Could you make it possible for snapshots with the same name to be saved? So instead of showing an error 18, prompt to overwrite?
- Sat Jun 17, 2023 7:17 pm
- Forum: Emulators
- Topic: Inkspector 2.0.5 available
- Replies: 33
- Views: 1559
- Sat Jun 17, 2023 5:58 pm
- Forum: Emulators
- Topic: Inkspector 2.0.5 available
- Replies: 33
- Views: 1559
Re: Inkspector 2.0.5 available
I'm having another issue that I'm having trouble understanding. When I use Go To Address in the debugger, type an address, select RAM Page #0 and press OK, it stays in RAM02 in the listing, instead of the expected RAM00. https://i.postimg.cc/Mv930vqW/image.png Perhaps it's selecting the currently ac...
- Sat Jun 17, 2023 5:14 pm
- Forum: Emulators
- Topic: Inkspector 2.0.5 available
- Replies: 33
- Views: 1559
- Mon Jun 12, 2023 7:07 pm
- Forum: Emulators
- Topic: The Unofficially Official Home of SpecEmu
- Replies: 6
- Views: 714
Re: The Unofficially Official Home of SpecEmu
Thanks again
I keep track of new emulator releases by using an RRS feed of http://www.emucr.com/ which I load into Feedly. Now SpecEmu releases through above website are also included in it.
I keep track of new emulator releases by using an RRS feed of http://www.emucr.com/ which I load into Feedly. Now SpecEmu releases through above website are also included in it.
- Mon May 29, 2023 9:02 am
- Forum: Emulators
- Topic: Converting AY to WAV / MP3
- Replies: 3
- Views: 183
Re: Converting AY to WAV / MP3
AY Emul by Sergei Bulba is also able to do this. And with all other supported retro music files it plays such as PT3, ST3 & SQT. Convert files by right-clicking on them in the playlist. In my opinion, anyone fond of retro music should have this player :) https://bulba.untergrund.net/emulator_e.htm
- Sat May 27, 2023 3:04 pm
- Forum: Games/Software
- Topic: YS "Megagame" and SU "Classic" games list?
- Replies: 3
- Views: 116
Re: YS "Megagame" and SU "Classic" games list?
You can use the ZXDB search function for that. Select the magazine under Award. https://spectrumcomputing.co.uk/
- Tue May 23, 2023 2:13 pm
- Forum: Emulators
- Topic: Spectaculator 8 question
- Replies: 1
- Views: 294
Re: Spectaculator 8 question
Wild guess: perhaps anything to do with auto-update functionality?
- Mon May 22, 2023 3:12 pm
- Forum: Games/Software
- Topic: Best Game Music - been done before??
- Replies: 25
- Views: 727
Re: Best Game Music - been done before??
I think that difference could be expressed as "in-game music" instead of "game music"? The latter, to me, includes all music presented by the game.PeteProdge wrote: ↑Mon May 22, 2023 12:02 pm(Although these tunes are in the pre-playing stage, so not really "game music" in the literal sense.)
- Wed May 17, 2023 11:21 pm
- Forum: Programming
- Topic: Calling .tapein from machine code
- Replies: 9
- Views: 358
Re: Calling .tapein from machine code
I would like to do an esxDOS version of a game where I can go all out using almost unlimited memory.
- Wed May 17, 2023 2:17 pm
- Forum: Music
- Topic: 'New' (er, old) Tim Follin music, retrieved from Tatung Einstein disks
- Replies: 18
- Views: 1065
Re: 'New' (er, old) Tim Follin music, retrieved from Tatung Einstein disks
I'm hoping that someone will compile the sources of the tunes so we can run it on real hw.
- Wed May 17, 2023 1:57 pm
- Forum: Programming
- Topic: Calling .tapein from machine code
- Replies: 9
- Views: 358
Re: Calling .tapein from machine code
While native esxDOS loading is nice and thank you for sharing the code, if you use explicit filename loading, aren't .tap files automatically rewinded when reaching the end?bob_fossil wrote: ↑Mon May 15, 2023 5:57 pmThis would avoid the issue of having to rewind the virtual tape if you needed to reload the file in again.
- Tue Apr 25, 2023 7:56 pm
- Forum: Music
- Topic: AGD - How to play AY sound effects WITH music?
- Replies: 15
- Views: 1006
Re: AGD - How to play AY sound effects WITH music?
I vaguely remember a player that looked for the least busy channel and played the fx on that. Sorry for not remembering the exact name.
- Wed Apr 19, 2023 6:42 am
- Forum: Showcase your work!
- Topic: Trubo load and compressed blocks games.
- Replies: 8
- Views: 5912
Re: Trubo load and compressed blocks games.
I'm also interested in the utilities. I seem to be unable to find them on the above link, only folders with games in them?
- Mon Apr 17, 2023 4:38 pm
- Forum: Emulators
- Topic: Dream emulator features
- Replies: 28
- Views: 1350
Re: Dream emulator features
BasinC and Spin both have the option to paste text into the emulator. The Zero emulator has a Basic Importer tool zxplay.org lets you copy in Basic or assembly code and then run it. I think if you setup a login you can save progress to the site, not sure if you can save a TAP back to your PC though...
- Mon Apr 17, 2023 4:35 pm
- Forum: Emulators
- Topic: New release of SpecEmu
- Replies: 218
- Views: 45616
Re: New release of SpecEmu
Is anyone having success with using a controller? Does SpecEmu only support d-input (I'm seeing dinput8.dll in its folder) or also x-input?
It doesn't seem to do anything with my xbox one s x-input controller. It is working in windows games and InkSpector.
It doesn't seem to do anything with my xbox one s x-input controller. It is working in windows games and InkSpector.
- Sat Apr 15, 2023 1:18 pm
- Forum: Games/Software
- Topic: How hard would it be to fix Forgotten Worlds?
- Replies: 39
- Views: 1485
Re: How hard would it be to fix Forgotten Worlds?
(Can anyone hack those pokes into the actual TZX, though? It's a pain having to apply the pokes manually every time and saving 128K multiload snapshots is a bit problematic :( ) (I tried editing the 40K block in ZX-Blockeditor, but it caused an error on loading.) Are you emulating or using real har...
- Fri Apr 14, 2023 1:58 pm
- Forum: Emulators
- Topic: Inkspector 2.0.5 available
- Replies: 33
- Views: 1559
Re: Inkspector 2.0.5 available
Could this be made a toggle? When debugging and such, I keep having to raise them after having switched to another application.
- Fri Apr 14, 2023 7:14 am
- Forum: Music
- Topic: Is there a list of games containing sound samples?
- Replies: 77
- Views: 2183
Re: Is there a list of games containing sound samples?
Thanks!Einar Saukas wrote: ↑Thu Apr 13, 2023 11:10 pm Please let me know if you notice anything wrong or missing:
Software Speech
Currah Microspeech Support
Fuller Orator Speech Support
I didn't do a full check, but at least Nodes of Yesod is missing in the Software Speech one.