Thanks again
I keep track of new emulator releases by using an RRS feed of http://www.emucr.com/ which I load into Feedly. Now SpecEmu releases through above website are also included in it.
Search found 233 matches
- Mon Jun 12, 2023 7:07 pm
- Forum: Emulators
- Topic: The Unofficially Official Home of SpecEmu
- Replies: 6
- Views: 713
- Mon May 29, 2023 9:02 am
- Forum: Emulators
- Topic: Converting AY to WAV / MP3
- Replies: 3
- Views: 183
Re: Converting AY to WAV / MP3
AY Emul by Sergei Bulba is also able to do this. And with all other supported retro music files it plays such as PT3, ST3 & SQT. Convert files by right-clicking on them in the playlist. In my opinion, anyone fond of retro music should have this player :) https://bulba.untergrund.net/emulator_e.htm
- Sat May 27, 2023 3:04 pm
- Forum: Games/Software
- Topic: YS "Megagame" and SU "Classic" games list?
- Replies: 3
- Views: 116
Re: YS "Megagame" and SU "Classic" games list?
You can use the ZXDB search function for that. Select the magazine under Award. https://spectrumcomputing.co.uk/
- Tue May 23, 2023 2:13 pm
- Forum: Emulators
- Topic: Spectaculator 8 question
- Replies: 1
- Views: 294
Re: Spectaculator 8 question
Wild guess: perhaps anything to do with auto-update functionality?
- Mon May 22, 2023 3:12 pm
- Forum: Games/Software
- Topic: Best Game Music - been done before??
- Replies: 25
- Views: 727
Re: Best Game Music - been done before??
I think that difference could be expressed as "in-game music" instead of "game music"? The latter, to me, includes all music presented by the game.PeteProdge wrote: ↑Mon May 22, 2023 12:02 pm(Although these tunes are in the pre-playing stage, so not really "game music" in the literal sense.)
- Wed May 17, 2023 11:21 pm
- Forum: Programming
- Topic: Calling .tapein from machine code
- Replies: 9
- Views: 358
Re: Calling .tapein from machine code
I would like to do an esxDOS version of a game where I can go all out using almost unlimited memory.
- Wed May 17, 2023 2:17 pm
- Forum: Music
- Topic: 'New' (er, old) Tim Follin music, retrieved from Tatung Einstein disks
- Replies: 18
- Views: 1063
Re: 'New' (er, old) Tim Follin music, retrieved from Tatung Einstein disks
I'm hoping that someone will compile the sources of the tunes so we can run it on real hw.
- Wed May 17, 2023 1:57 pm
- Forum: Programming
- Topic: Calling .tapein from machine code
- Replies: 9
- Views: 358
Re: Calling .tapein from machine code
While native esxDOS loading is nice and thank you for sharing the code, if you use explicit filename loading, aren't .tap files automatically rewinded when reaching the end?bob_fossil wrote: ↑Mon May 15, 2023 5:57 pmThis would avoid the issue of having to rewind the virtual tape if you needed to reload the file in again.
- Tue Apr 25, 2023 7:56 pm
- Forum: Music
- Topic: AGD - How to play AY sound effects WITH music?
- Replies: 15
- Views: 1000
Re: AGD - How to play AY sound effects WITH music?
I vaguely remember a player that looked for the least busy channel and played the fx on that. Sorry for not remembering the exact name.
- Wed Apr 19, 2023 6:42 am
- Forum: Showcase your work!
- Topic: Trubo load and compressed blocks games.
- Replies: 8
- Views: 5912
Re: Trubo load and compressed blocks games.
I'm also interested in the utilities. I seem to be unable to find them on the above link, only folders with games in them?
- Mon Apr 17, 2023 4:38 pm
- Forum: Emulators
- Topic: Dream emulator features
- Replies: 28
- Views: 1350
Re: Dream emulator features
BasinC and Spin both have the option to paste text into the emulator. The Zero emulator has a Basic Importer tool zxplay.org lets you copy in Basic or assembly code and then run it. I think if you setup a login you can save progress to the site, not sure if you can save a TAP back to your PC though...
- Mon Apr 17, 2023 4:35 pm
- Forum: Emulators
- Topic: New release of SpecEmu
- Replies: 218
- Views: 45578
Re: New release of SpecEmu
Is anyone having success with using a controller? Does SpecEmu only support d-input (I'm seeing dinput8.dll in its folder) or also x-input?
It doesn't seem to do anything with my xbox one s x-input controller. It is working in windows games and InkSpector.
It doesn't seem to do anything with my xbox one s x-input controller. It is working in windows games and InkSpector.
- Sat Apr 15, 2023 1:18 pm
- Forum: Games/Software
- Topic: How hard would it be to fix Forgotten Worlds?
- Replies: 39
- Views: 1484
Re: How hard would it be to fix Forgotten Worlds?
(Can anyone hack those pokes into the actual TZX, though? It's a pain having to apply the pokes manually every time and saving 128K multiload snapshots is a bit problematic :( ) (I tried editing the 40K block in ZX-Blockeditor, but it caused an error on loading.) Are you emulating or using real har...
- Fri Apr 14, 2023 1:58 pm
- Forum: Emulators
- Topic: Inkspector 2.0.5 available
- Replies: 33
- Views: 1557
Re: Inkspector 2.0.5 available
Could this be made a toggle? When debugging and such, I keep having to raise them after having switched to another application.
- Fri Apr 14, 2023 7:14 am
- Forum: Music
- Topic: Is there a list of games containing sound samples?
- Replies: 77
- Views: 2182
Re: Is there a list of games containing sound samples?
Thanks!Einar Saukas wrote: ↑Thu Apr 13, 2023 11:10 pm Please let me know if you notice anything wrong or missing:
Software Speech
Currah Microspeech Support
Fuller Orator Speech Support
I didn't do a full check, but at least Nodes of Yesod is missing in the Software Speech one.
- Fri Apr 14, 2023 5:54 am
- Forum: Emulators
- Topic: Inkspector 2.0.5 available
- Replies: 33
- Views: 1557
Re: Inkspector 2.0.5 available
Thanks, Inky
My XBOX-S controller wasn't working in 2.0.4 but I thought it might be something with my config that I didn't take the time to investigate yet, but it works now
My XBOX-S controller wasn't working in 2.0.4 but I thought it might be something with my config that I didn't take the time to investigate yet, but it works now
- Mon Mar 27, 2023 11:04 am
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
Ah, right - good catch. I did mean to use that, as I've used bc, but in my hurry didn't
I also noted your advice regarding self-contained routines. Usually, I try to. Thank you.
- Mon Mar 27, 2023 7:19 am
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
I'm sorry if I'm not completely understanding yet things that are very clear to you. I really appreciate your (and the others') persistence in sharing your knowledge and insights. Once again, a port address is a 16-bit (two-byte) value. An instruction like IN A,(nn) actually reads a byte from the po...
- Sun Mar 26, 2023 10:31 pm
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
It works something along these lines . Right.. That works because it testes all rows, and thus also explicitly row $ef. I could do that. Or something like? waitLp: ld bc,$00fe call readKeyRow ret nz ld b,$ef call readKeyRow ret nz jr waitLp readKeyRow: in a,($fe) cpl and $1f ret
- Sun Mar 26, 2023 10:10 pm
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
I asked again, and they were mixed up. The black plug is for Kempston and grey for Sinclair.
So he used the grey plug for the tests.
- Sun Mar 26, 2023 9:56 pm
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
So how is the keyboard scanning routine in BASIC working? As there the joysticks do produce the expected keypresses 6 7 8 9 0.Ast A. Moore wrote: ↑Sun Mar 26, 2023 6:53 pmOff the top of my head, I’d say the +2 actually expects inputs from ports $effe and $f7fe to register a joystick action.
- Sun Mar 26, 2023 8:52 pm
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
See if your routine works when on your friend’s +2 when he presses the number keys on the keyboard, rather than wiggles the joystick. Yes, it does. On my +2B I'm using a Competition Pro and tested with both the Atari-SJS converter from ByteDelight and also with an Atari-SJS converter cable I made m...
- Sun Mar 26, 2023 5:32 pm
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
The code is as in the 1st post: waitKey: xor a in a,(254) cpl ; as bits are high by default, invert all bits and 31 ; 00011111 Mask off top 3 bits, as only interested in rest jr z,waitKey And waitKey: xor a ; 0 in a,(#fe) ; no key ; 10111111 191 or #e0 ; 11100000 224 ; no key ; 11111111 255 inc a ; ...
- Sun Mar 26, 2023 3:59 pm
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
Thank you.
Any ideas regarding why the joystick isn't fully registering as a key press?
Any ideas regarding why the joystick isn't fully registering as a key press?
- Sun Mar 26, 2023 12:48 pm
- Forum: Programming
- Topic: Any Key in assembly
- Replies: 35
- Views: 987
Re: Any Key in assembly
Can’t think of anything off the top of my head—especially, without looking at the actual code—but it’s easier (and, often, faster) to check joystick states bit by bit. And, with a bit of clever bit checking, you can implement checking for both Sinclair joysticks in the same routine. In the routines...