Search found 233 matches

by XoRRoX
Mon Jun 12, 2023 7:07 pm
Forum: Emulators
Topic: The Unofficially Official Home of SpecEmu
Replies: 6
Views: 713

Re: The Unofficially Official Home of SpecEmu

Thanks again :)

I keep track of new emulator releases by using an RRS feed of http://www.emucr.com/ which I load into Feedly. Now SpecEmu releases through above website are also included in it.
by XoRRoX
Mon May 29, 2023 9:02 am
Forum: Emulators
Topic: Converting AY to WAV / MP3
Replies: 3
Views: 183

Re: Converting AY to WAV / MP3

AY Emul by Sergei Bulba is also able to do this. And with all other supported retro music files it plays such as PT3, ST3 & SQT. Convert files by right-clicking on them in the playlist. In my opinion, anyone fond of retro music should have this player :) https://bulba.untergrund.net/emulator_e.htm
by XoRRoX
Sat May 27, 2023 3:04 pm
Forum: Games/Software
Topic: YS "Megagame" and SU "Classic" games list?
Replies: 3
Views: 116

Re: YS "Megagame" and SU "Classic" games list?

You can use the ZXDB search function for that. Select the magazine under Award. https://spectrumcomputing.co.uk/
by XoRRoX
Tue May 23, 2023 2:13 pm
Forum: Emulators
Topic: Spectaculator 8 question
Replies: 1
Views: 294

Re: Spectaculator 8 question

Wild guess: perhaps anything to do with auto-update functionality?
by XoRRoX
Mon May 22, 2023 3:12 pm
Forum: Games/Software
Topic: Best Game Music - been done before??
Replies: 25
Views: 727

Re: Best Game Music - been done before??

PeteProdge wrote: Mon May 22, 2023 12:02 pm(Although these tunes are in the pre-playing stage, so not really "game music" in the literal sense.)
I think that difference could be expressed as "in-game music" instead of "game music"? The latter, to me, includes all music presented by the game.
by XoRRoX
Wed May 17, 2023 11:21 pm
Forum: Programming
Topic: Calling .tapein from machine code
Replies: 9
Views: 358

Re: Calling .tapein from machine code

I would like to do an esxDOS version of a game where I can go all out using almost unlimited memory.
by XoRRoX
Wed May 17, 2023 2:17 pm
Forum: Music
Topic: 'New' (er, old) Tim Follin music, retrieved from Tatung Einstein disks
Replies: 18
Views: 1063

Re: 'New' (er, old) Tim Follin music, retrieved from Tatung Einstein disks

I'm hoping that someone will compile the sources of the tunes so we can run it on real hw.
by XoRRoX
Wed May 17, 2023 1:57 pm
Forum: Programming
Topic: Calling .tapein from machine code
Replies: 9
Views: 358

Re: Calling .tapein from machine code

bob_fossil wrote: Mon May 15, 2023 5:57 pmThis would avoid the issue of having to rewind the virtual tape if you needed to reload the file in again.
While native esxDOS loading is nice and thank you for sharing the code, if you use explicit filename loading, aren't .tap files automatically rewinded when reaching the end?
by XoRRoX
Tue Apr 25, 2023 7:56 pm
Forum: Music
Topic: AGD - How to play AY sound effects WITH music?
Replies: 15
Views: 1000

Re: AGD - How to play AY sound effects WITH music?

I vaguely remember a player that looked for the least busy channel and played the fx on that. Sorry for not remembering the exact name.
by XoRRoX
Wed Apr 19, 2023 6:42 am
Forum: Showcase your work!
Topic: Trubo load and compressed blocks games.
Replies: 8
Views: 5912

Re: Trubo load and compressed blocks games.

I'm also interested in the utilities. I seem to be unable to find them on the above link, only folders with games in them?
by XoRRoX
Mon Apr 17, 2023 4:38 pm
Forum: Emulators
Topic: Dream emulator features
Replies: 28
Views: 1350

Re: Dream emulator features

BasinC and Spin both have the option to paste text into the emulator. The Zero emulator has a Basic Importer tool zxplay.org lets you copy in Basic or assembly code and then run it. I think if you setup a login you can save progress to the site, not sure if you can save a TAP back to your PC though...
by XoRRoX
Mon Apr 17, 2023 4:35 pm
Forum: Emulators
Topic: New release of SpecEmu
Replies: 218
Views: 45578

Re: New release of SpecEmu

Is anyone having success with using a controller? Does SpecEmu only support d-input (I'm seeing dinput8.dll in its folder) or also x-input?
It doesn't seem to do anything with my xbox one s x-input controller. It is working in windows games and InkSpector.
by XoRRoX
Sat Apr 15, 2023 1:18 pm
Forum: Games/Software
Topic: How hard would it be to fix Forgotten Worlds?
Replies: 39
Views: 1484

Re: How hard would it be to fix Forgotten Worlds?

(Can anyone hack those pokes into the actual TZX, though? It's a pain having to apply the pokes manually every time and saving 128K multiload snapshots is a bit problematic :( ) (I tried editing the 40K block in ZX-Blockeditor, but it caused an error on loading.) Are you emulating or using real har...
by XoRRoX
Fri Apr 14, 2023 1:58 pm
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 33
Views: 1557

Re: Inkspector 2.0.5 available

Inky wrote: Fri Apr 14, 2023 12:27 pm It brings all of the Inkspector windows to the top. It's useful when you have a lot of windows open and they're covered by non-Inkspector windows.
Could this be made a toggle? When debugging and such, I keep having to raise them after having switched to another application.
by XoRRoX
Fri Apr 14, 2023 7:14 am
Forum: Music
Topic: Is there a list of games containing sound samples?
Replies: 77
Views: 2182

Re: Is there a list of games containing sound samples?

Einar Saukas wrote: Thu Apr 13, 2023 11:10 pm Please let me know if you notice anything wrong or missing:

Software Speech
Currah Microspeech Support
Fuller Orator Speech Support
Thanks! :)

I didn't do a full check, but at least Nodes of Yesod is missing in the Software Speech one.
by XoRRoX
Fri Apr 14, 2023 5:54 am
Forum: Emulators
Topic: Inkspector 2.0.5 available
Replies: 33
Views: 1557

Re: Inkspector 2.0.5 available

Thanks, Inky :)

My XBOX-S controller wasn't working in 2.0.4 but I thought it might be something with my config that I didn't take the time to investigate yet, but it works now :D
by XoRRoX
Mon Mar 27, 2023 11:04 am
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

AndyC wrote: Mon Mar 27, 2023 10:02 am You would be, but you forgot to update your readKey routine to use IN A,(C) rather than IN A,($FE)
Ah, right - good catch. :D I did mean to use that, as I've used bc, but in my hurry didn't :oops:

I also noted your advice regarding self-contained routines. Usually, I try to. Thank you.
by XoRRoX
Mon Mar 27, 2023 7:19 am
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

I'm sorry if I'm not completely understanding yet things that are very clear to you. I really appreciate your (and the others') persistence in sharing your knowledge and insights. Once again, a port address is a 16-bit (two-byte) value. An instruction like IN A,(nn) actually reads a byte from the po...
by XoRRoX
Sun Mar 26, 2023 10:31 pm
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

It works something along these lines . Right.. That works because it testes all rows, and thus also explicitly row $ef. I could do that. Or something like? waitLp: ld bc,$00fe call readKeyRow ret nz ld b,$ef call readKeyRow ret nz jr waitLp readKeyRow: in a,($fe) cpl and $1f ret
by XoRRoX
Sun Mar 26, 2023 10:10 pm
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

Seven.FFF wrote: Sun Mar 26, 2023 9:00 pm I thought the black plug was for Atari wiring and the grey plug for SJS-1 wiring - matching the grey colour of the SjS-1 and +2?
I asked again, and they were mixed up. The black plug is for Kempston and grey for Sinclair.
So he used the grey plug for the tests.
by XoRRoX
Sun Mar 26, 2023 9:56 pm
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

Ast A. Moore wrote: Sun Mar 26, 2023 6:53 pmOff the top of my head, I’d say the +2 actually expects inputs from ports $effe and $f7fe to register a joystick action.
So how is the keyboard scanning routine in BASIC working? As there the joysticks do produce the expected keypresses 6 7 8 9 0.
by XoRRoX
Sun Mar 26, 2023 8:52 pm
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

See if your routine works when on your friend’s +2 when he presses the number keys on the keyboard, rather than wiggles the joystick. Yes, it does. On my +2B I'm using a Competition Pro and tested with both the Atari-SJS converter from ByteDelight and also with an Atari-SJS converter cable I made m...
by XoRRoX
Sun Mar 26, 2023 5:32 pm
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

The code is as in the 1st post: waitKey: xor a in a,(254) cpl ; as bits are high by default, invert all bits and 31 ; 00011111 Mask off top 3 bits, as only interested in rest jr z,waitKey And waitKey: xor a ; 0 in a,(#fe) ; no key ; 10111111 191 or #e0 ; 11100000 224 ; no key ; 11111111 255 inc a ; ...
by XoRRoX
Sun Mar 26, 2023 3:59 pm
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

Thank you.

Any ideas regarding why the joystick isn't fully registering as a key press?
by XoRRoX
Sun Mar 26, 2023 12:48 pm
Forum: Programming
Topic: Any Key in assembly
Replies: 35
Views: 987

Re: Any Key in assembly

Can’t think of anything off the top of my head—especially, without looking at the actual code—but it’s easier (and, often, faster) to check joystick states bit by bit. And, with a bit of clever bit checking, you can implement checking for both Sinclair joysticks in the same routine. In the routines...