Search found 3070 matches
- Sun Mar 17, 2024 2:04 am
- Forum: Games/Software
- Topic: 2d and other graphics modes
- Replies: 5
- Views: 222
Re: 2d and other graphics modes
Other options for flat 2d are 1st-person (usually a view from a racing car, a crosshair for FPS shooters) Behind view (racing genre is the only that comes to my mind) Your description sounds like 3D perspective... Do you have any examples? Perpendicular 2.5D Graphics looks for me same as `Diagonal-...
- Wed Mar 13, 2024 10:34 am
- Forum: Games/Software
- Topic: Devfinitive Edition (Mike Richardson): vote
- Replies: 24
- Views: 585
Re: Devfinitive Edition (Mike Richardson): vote
I expected more votes for Thanatos! Become a dragon. Rescue a sorceress about to be sacrificed, carrying her on your back. Breath fire on a village, or grab an archer with your claws then drop him from high above to hit others. How cool is that? By comparison, Turbo Esprit is a great game, but it's ...
- Mon Mar 11, 2024 6:07 pm
- Forum: ZXDB Discussion
- Topic: New Database Model ZXDB
- Replies: 517
- Views: 106324
Re: New Database Model ZXDB
Another ZXDB update is available!
- Sun Mar 10, 2024 1:14 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
Let us see user's case to seek for games. I know a cool game, e.g. renegade or double dragon and i am impressed with its graphics mode, that oblique 3d. I want to see other games that are like renegade and i click link "oblique 3d". But i see that `3d painter` and `pippo`. No. That's like...
- Sat Mar 09, 2024 3:10 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
https://i.postimg.cc/mgGC4gRK/Clipboard-03-09-2024-02.jpg This (top-down?) oblique projection was used in many games with RPG Maker, here Vampires Dawn. As you see the characters are drawn from a side view but that still fits nicely. I agree it looks nice. However that's not oblique or 3D. In ZXDB ...
- Sat Mar 09, 2024 2:53 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
Sure, almost every 3D game for the Spectrum have 2D characters. When done properly (like in Renegade) it looks great.Lethargeek wrote: ↑Sat Mar 09, 2024 2:31 pm and who said you can't have 2d characters moving on the ground in 3d world?
- Sat Mar 09, 2024 2:38 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
This looks like perspective projection. https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/p/Pandemia.scr&border=0 All objects are oblique. Except each side of the screen has a different angle. The last level of Renegade uses the same idea. However it doesn't look wrong because the si...
- Sat Mar 09, 2024 2:19 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
But these from the same list look wrong . https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/p/Pippo.scr&border=0 https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/p/Painter3D.scr&border=0 Agreed. The background view is top-down but the characters are sideways.
- Sat Mar 09, 2024 2:10 pm
- Forum: Games/Software
- Topic: Oblique 3D Graphics - true or not?
- Replies: 21
- Views: 434
Re: Oblique 3D Graphics - true or not?
This one is something vice versa for me, i feel walls of this image as inverted and absolutely unreal. The world is like turning upside down. Or may be you are looking down but still the picture is not realistic. https://spectrumcomputing.co.uk/SCRtoImage.php?SCR=/conv_scr/d/Desolator.scr&borde...
- Wed Mar 06, 2024 6:36 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 727
- Wed Mar 06, 2024 5:45 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
Re: A request for new tags
One option is, we can start classifying games into 2 separate tags "Multiple Boss Fights" and "Final Big Boss Fight", with possibly a few games on both. Depending on how many titles we find for each group (and how many "gray areas"), we may decide later to merge both gr...
- Wed Mar 06, 2024 5:10 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
- Wed Mar 06, 2024 4:13 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 727
Re: Simple path finding algorithm in assembler
Actually O(log n).
- Wed Mar 06, 2024 4:03 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 727
Re: Simple path finding algorithm in assembler
Ah, I've looked up the DB for Dijkstra and A-Star before trying myself, but the search didn't turn up results. I like the idea of storing the path lengths directy in the maze. I am using 8-way movement (instead of the 4-way in your algorithm) but this could be worked out by adding either 2 or 3 to ...
- Wed Mar 06, 2024 3:50 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 727
Re: Simple path finding algorithm in assembler
In case of PATHFINDER, support for weighted terrain would require using one priority queue (implemented as binary heap) instead of a simple queue.Evil Genius wrote: ↑Wed Mar 06, 2024 2:44 pm Idle curiosity: can this be adapted for multiple terrain types with differing movement costs, even at a limited range of say, 6 or 8 hexes?
- Wed Mar 06, 2024 3:15 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 727
Re: Simple path finding algorithm in assembler
And if you want fast instead you can't go much wrong with A*. A* "optimality" makes it faster for large mazes. However Spectrum games don't have large enough maps to compensate it. For smaller mazes, it's probably faster to just solve the entire maze instead of spending time with heuristi...
- Wed Mar 06, 2024 12:00 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
Re: A request for new tags
Another gray area is: should we give Renegade a "end-level boss" tag too? It depends if we consider the last boss in Renegade as yet another end-level boss, or an end-game boss in a separate category from the others.
A single tag for bosses would be much easier...
A single tag for bosses would be much easier...
- Tue Mar 05, 2024 11:55 pm
- Forum: Programming
- Topic: Simple path finding algorithm in assembler
- Replies: 31
- Views: 727
Re: Simple path finding algorithm in assembler
There's something similar called PATHFINDER : The PATHFINDER library is a small efficient Assembly implementation of the "simplified Dijkstra" algorithm for finding shortest paths in small mazes, that you can freely use in your own programs. It uses 512 bytes as temporary queue and only 89...
- Mon Mar 04, 2024 2:44 pm
- Forum: Brand new software!
- Topic: List of Crash Smashes - Crash Micro Action?
- Replies: 1
- Views: 111
Re: List of Crash Smashes - Crash Micro Action?
ZXSR only has the ones from Crash Annual 2018. You can see them here:
https://spectrumcomputing.co.uk/list?ye ... award_id=1
https://spectrumcomputing.co.uk/list?ye ... award_id=1
- Sun Mar 03, 2024 4:48 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
Re: A request for new tags
But well, we already have tags for filmation and filmation-2 engines that group 2/3 titles only. Features are a very different situation from series and sets. It doesn't make sense to say "there are not many games created with Filmation II engine so let's combine them with something else"
- Sat Mar 02, 2024 6:50 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
Re: A request for new tags
I think the tag itself is a great idea. However we still need to sort out the details. For instance, Castlevania has many bosses but it's a continuous game. Therefore they are neither end-level bosses or end-game bosses. Also if there are too few games in this list, we should probably have a single ...
- Sat Mar 02, 2024 4:28 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
Re: A request for new tags
Steel Force
- Sat Mar 02, 2024 4:07 pm
- Forum: ZXDB Discussion
- Topic: A request for new tags
- Replies: 22
- Views: 464
- Fri Mar 01, 2024 10:54 pm
- Forum: Games/Software
- Topic: Branding in games
- Replies: 20
- Views: 504
- Fri Mar 01, 2024 9:10 pm
- Forum: ZXDB Discussion
- Topic: Cricket?
- Replies: 7
- Views: 215