Search found 498 matches

by ZXDunny
Thu Dec 07, 2017 6:17 pm
Forum: Games/Software
Topic: 'Dixel' scrolling... Ghosts 'n' Goblins
Replies: 58
Views: 14326

Re: 'Dixel' scrolling... Ghosts 'n' Goblins

Pre-shifting offloads much of the work in a scrolling game to outside of the game loop. For example: You are scrolling from right to left. You draw a column of blocks at the right hand edge of the screen, and then you literally process every single byte in the display - rotating the bits in each byt...
by ZXDunny
Thu Dec 07, 2017 9:39 am
Forum: Games/Software
Topic: 'Dixel' scrolling... Ghosts 'n' Goblins
Replies: 58
Views: 14326

Re: 'Dixel' scrolling... Ghosts 'n' Goblins

The word "Dixel" is indeed a thing and does mean a two-pixel scroll. I never heard of it in the context of the aforesaid game, but it does crop up in a type-in on page 74 of issue 19 of Your Sinclair. Hmm... I suppose it's possible that my addled mind got it mixed up and it wasn't in rela...
by ZXDunny
Thu Dec 07, 2017 12:41 am
Forum: Sinclair Miscellaneous
Topic: Spectrum namedrops...
Replies: 31
Views: 9736

Re: Spectrum namedrops...

Back in 2000ish I discovered that I lived literally round the corner from none other than Woodster, the legendary Speccy emulator coder! I sh*t you not, that was probably the best thing to happen that day.
by ZXDunny
Thu Dec 07, 2017 12:17 am
Forum: Games/Software
Topic: 'Dixel' scrolling... Ghosts 'n' Goblins
Replies: 58
Views: 14326

Re: 'Dixel' scrolling... Ghosts 'n' Goblins

The word "Dixel" is indeed a thing and does mean a two-pixel scroll. I never heard of it in the context of the aforesaid game, but it does crop up in a type-in on page 74 of issue 19 of Your Sinclair.
by ZXDunny
Sat Dec 02, 2017 9:43 pm
Forum: Programming
Topic: SpecBAS: Voxel landscape
Replies: 4
Views: 1916

Re: SpecBAS: Voxel landscape

Yeah, the PNGs (one for the colour data and one for the heightmap) are both 1024x1024. They're loaded into a graphics bank and then PEEK$ transfers the bank's contents to a string. cofs is the memory address of the colour data's string (c$) and hofs is the corresponding heightmap string's first char...
by ZXDunny
Sat Dec 02, 2017 9:34 pm
Forum: Programming
Topic: SpecBAS: Voxel landscape
Replies: 4
Views: 1916

Re: SpecBAS: Voxel landscape

12 lines of code, one of which is a REM. :shock: To be honest, line 120 is only there because I couldn't be arsed to use an END IF. There's no practical limit (well, 2GB of characters and it might get weird to edit) to line length in SpecBAS so it can actually be done in 3 lines. What I need is mor...
by ZXDunny
Sat Dec 02, 2017 6:17 pm
Forum: Programming
Topic: SpecBAS: Voxel landscape
Replies: 4
Views: 1916

SpecBAS: Voxel landscape

Here's my latest adventure in coding in BASIC: [youtube]https://youtu.be/xln4HuvZpUc[/youtube] And here's the code - you'll need a bleeding edge build from the SVN to run it due to some new commands and a couple of bugfixes that surfaced while making it: 10 REM Voxel landscape. Try changing rz for a...
by ZXDunny
Wed Nov 29, 2017 10:39 am
Forum: Graphics
Topic: Best PC program for sprite animation
Replies: 14
Views: 7492

Re: Best PC program for sprite animation

BASin can do that.
by ZXDunny
Sun Nov 26, 2017 12:43 pm
Forum: Emulators
Topic: Problem with games not running on Spectaculator
Replies: 11
Views: 4467

Re: Problem with games not running on Spectaculator

If a program's tape starts with a "Bytes: " header then to get it to run you need to LOAD "" CODE <enter>. That should sort it.
by ZXDunny
Fri Nov 24, 2017 10:43 pm
Forum: Games/Software
Topic: Best Monty Mole game?
Replies: 5
Views: 2301

Re: Best Monty Mole game?

I voted for Auf Monty. That was a great game and was truly fun to play, bringing new things to the franchise after a glut of MM/JSW clones of varying quality. It added objects that had to be moved from one place to another, collectables that had noticeable effects when grabbed, great animations, a s...
by ZXDunny
Fri Nov 24, 2017 10:36 pm
Forum: Website
Topic: Forum ranks poll
Replies: 55
Views: 20237

Re: Forum ranks poll

Using some well-known scale like unit scale: pico, nano, micro, mili, unit, kilo, mega, giga, tera attached to some defined unit (ZX, bit, byte, gamer, dev, etc...) might work better. Start with Micro, and just append "Willy" to it, as in the character from MM/JSW. It's progression, it's ...
by ZXDunny
Sun Nov 19, 2017 11:02 pm
Forum: Website
Topic: User control panel: Adjust avatar restrictions
Replies: 5
Views: 1814

Re: User control panel: Adjust avatar restrictions

1024MAK wrote: Sun Nov 19, 2017 8:31 pm Also being talked about here

Mark
Help! I'm stuck in a loop!
by ZXDunny
Fri Nov 17, 2017 10:46 pm
Forum: Games/Software
Topic: The Great Giana Sisters...
Replies: 15
Views: 5530

Re: The Great Giana Sisters...

Sorry if this is going over old ground but I'm a little puzzled by the status of this game. It's missing in action but we have two different screenshots, I recall someone once suggestion it was an ebay hoax. The game has reviews (including comments on the speed of the game as mentioned above). Both...
by ZXDunny
Wed Nov 15, 2017 7:52 pm
Forum: Website
Topic: Sub forums for the Programming section
Replies: 10
Views: 3169

Re: Sub forums for the Programming section

R-Tape wrote: Wed Nov 15, 2017 12:05 pmweirdo fringe stuff like Specbas.
I beg your pardon?? :D
by ZXDunny
Wed Nov 15, 2017 11:50 am
Forum: Games/Software
Topic: Best BASIC game
Replies: 15
Views: 4039

Re: Best BASIC game

PeteProdge wrote: Wed Nov 15, 2017 11:25 am
Juan F. Ramirez wrote: Wed Nov 15, 2017 11:19 am Any Cassette 50 game that is worth playing it?

Just asking... ;)
In all seriousness, I believe there's a Frogger clone early on as you play the tape, and it's actually pretty good for BASIC.
Yeah, Frogger (FRO) is brilliant. I even included it in the BASin demos because it's so good.
by ZXDunny
Wed Nov 15, 2017 11:48 am
Forum: Games/Software
Topic: Best magazine covertape
Replies: 7
Views: 2386

Re: Best magazine covertape

Crash's first Crash Sampler. That was a revelation and I spent ages playing (and watching) the demos.
by ZXDunny
Wed Nov 15, 2017 11:13 am
Forum: Website
Topic: Logo
Replies: 17
Views: 4817

Re: Logo

Image
by ZXDunny
Wed Nov 15, 2017 12:14 am
Forum: Website
Topic: Sub forums for the Programming section
Replies: 10
Views: 3169

Re: Sub forums for the Programming section

On a related note, where would I be posting things about SpecBAS, should there be anything to post in the near future? Are we religiously Spectrum-only, or are Spectrum-related themes Ok?
by ZXDunny
Tue Nov 14, 2017 6:16 pm
Forum: Games/Software
Topic: Hidden gems
Replies: 13
Views: 4354

Re: Hidden gems

Explorer by the RamJam Corporation - an amazing game that's huge and full of adventure. Seriously addictive stuff - a cult classic. http://spectrumcomputing.co.uk/pub/sinclair/screens/in-game/e/Explorer.gif Tried to get into it, but never properly managed it. Crash gave it 32% which is possibly a b...
by ZXDunny
Tue Nov 14, 2017 6:15 pm
Forum: Sinclair Miscellaneous
Topic: World of Spectrum....
Replies: 162
Views: 44649

Re: World of Spectrum....

I've jumped ship for this place, ever since the phrase "zxdb" was blocked on WoS. It's a shame, but I don't see the site surviving much longer now - but we really, really need a backup of all the files in the database. Quite a few of my scanned books are up there.
by ZXDunny
Tue Nov 14, 2017 6:09 pm
Forum: Sinclair Miscellaneous
Topic: The rise and fall of Sinclair User
Replies: 11
Views: 3865

Re: The rise and fall of Sinclair User

Crash here too. I really like YS when it was Your Spectrum, but when it transitioned into the comic that was Your Sinclair, I abandoned it and that left me with Crash magazine. Sinclair User was a great steaming pile of mutt's leavings to my teenage mind, so only bought one issue.
by ZXDunny
Tue Nov 14, 2017 4:40 pm
Forum: Games/Software
Topic: Hidden gems
Replies: 13
Views: 4354

Re: Hidden gems

Explorer by the RamJam Corporation - an amazing game that's huge and full of adventure. Seriously addictive stuff - a cult classic.

Image
by ZXDunny
Tue Nov 14, 2017 4:36 pm
Forum: Announcements
Topic: Introduce yourself!
Replies: 672
Views: 185667

Re: Introduce yourself!

Hi! I'm ZXDunny, and I'm fairly certain you all know who I am.