Search found 498 matches
- Thu Dec 07, 2017 6:17 pm
- Forum: Games/Software
- Topic: 'Dixel' scrolling... Ghosts 'n' Goblins
- Replies: 58
- Views: 14326
Re: 'Dixel' scrolling... Ghosts 'n' Goblins
Pre-shifting offloads much of the work in a scrolling game to outside of the game loop. For example: You are scrolling from right to left. You draw a column of blocks at the right hand edge of the screen, and then you literally process every single byte in the display - rotating the bits in each byt...
- Thu Dec 07, 2017 9:39 am
- Forum: Games/Software
- Topic: 'Dixel' scrolling... Ghosts 'n' Goblins
- Replies: 58
- Views: 14326
Re: 'Dixel' scrolling... Ghosts 'n' Goblins
The word "Dixel" is indeed a thing and does mean a two-pixel scroll. I never heard of it in the context of the aforesaid game, but it does crop up in a type-in on page 74 of issue 19 of Your Sinclair. Hmm... I suppose it's possible that my addled mind got it mixed up and it wasn't in rela...
- Thu Dec 07, 2017 12:41 am
- Forum: Sinclair Miscellaneous
- Topic: Spectrum namedrops...
- Replies: 31
- Views: 9736
Re: Spectrum namedrops...
Back in 2000ish I discovered that I lived literally round the corner from none other than Woodster, the legendary Speccy emulator coder! I sh*t you not, that was probably the best thing to happen that day.
- Thu Dec 07, 2017 12:17 am
- Forum: Games/Software
- Topic: 'Dixel' scrolling... Ghosts 'n' Goblins
- Replies: 58
- Views: 14326
Re: 'Dixel' scrolling... Ghosts 'n' Goblins
The word "Dixel" is indeed a thing and does mean a two-pixel scroll. I never heard of it in the context of the aforesaid game, but it does crop up in a type-in on page 74 of issue 19 of Your Sinclair.
- Sat Dec 02, 2017 9:43 pm
- Forum: Programming
- Topic: SpecBAS: Voxel landscape
- Replies: 4
- Views: 1916
Re: SpecBAS: Voxel landscape
Yeah, the PNGs (one for the colour data and one for the heightmap) are both 1024x1024. They're loaded into a graphics bank and then PEEK$ transfers the bank's contents to a string. cofs is the memory address of the colour data's string (c$) and hofs is the corresponding heightmap string's first char...
- Sat Dec 02, 2017 9:34 pm
- Forum: Programming
- Topic: SpecBAS: Voxel landscape
- Replies: 4
- Views: 1916
Re: SpecBAS: Voxel landscape
12 lines of code, one of which is a REM. :shock: To be honest, line 120 is only there because I couldn't be arsed to use an END IF. There's no practical limit (well, 2GB of characters and it might get weird to edit) to line length in SpecBAS so it can actually be done in 3 lines. What I need is mor...
- Sat Dec 02, 2017 6:17 pm
- Forum: Programming
- Topic: SpecBAS: Voxel landscape
- Replies: 4
- Views: 1916
SpecBAS: Voxel landscape
Here's my latest adventure in coding in BASIC: [youtube]https://youtu.be/xln4HuvZpUc[/youtube] And here's the code - you'll need a bleeding edge build from the SVN to run it due to some new commands and a couple of bugfixes that surfaced while making it: 10 REM Voxel landscape. Try changing rz for a...
- Wed Nov 29, 2017 10:39 am
- Forum: Graphics
- Topic: Best PC program for sprite animation
- Replies: 14
- Views: 7492
Re: Best PC program for sprite animation
BASin can do that.
- Sun Nov 26, 2017 12:43 pm
- Forum: Emulators
- Topic: Problem with games not running on Spectaculator
- Replies: 11
- Views: 4467
Re: Problem with games not running on Spectaculator
If a program's tape starts with a "Bytes: " header then to get it to run you need to LOAD "" CODE <enter>. That should sort it.
- Fri Nov 24, 2017 10:43 pm
- Forum: Games/Software
- Topic: Best Monty Mole game?
- Replies: 5
- Views: 2301
Re: Best Monty Mole game?
I voted for Auf Monty. That was a great game and was truly fun to play, bringing new things to the franchise after a glut of MM/JSW clones of varying quality. It added objects that had to be moved from one place to another, collectables that had noticeable effects when grabbed, great animations, a s...
- Fri Nov 24, 2017 10:36 pm
- Forum: Website
- Topic: Forum ranks poll
- Replies: 55
- Views: 20237
Re: Forum ranks poll
Using some well-known scale like unit scale: pico, nano, micro, mili, unit, kilo, mega, giga, tera attached to some defined unit (ZX, bit, byte, gamer, dev, etc...) might work better. Start with Micro, and just append "Willy" to it, as in the character from MM/JSW. It's progression, it's ...
- Sun Nov 19, 2017 11:02 pm
- Forum: Website
- Topic: User control panel: Adjust avatar restrictions
- Replies: 5
- Views: 1814
- Fri Nov 17, 2017 10:46 pm
- Forum: Games/Software
- Topic: The Great Giana Sisters...
- Replies: 15
- Views: 5530
Re: The Great Giana Sisters...
Sorry if this is going over old ground but I'm a little puzzled by the status of this game. It's missing in action but we have two different screenshots, I recall someone once suggestion it was an ebay hoax. The game has reviews (including comments on the speed of the game as mentioned above). Both...
- Wed Nov 15, 2017 7:52 pm
- Forum: Website
- Topic: Sub forums for the Programming section
- Replies: 10
- Views: 3169
- Wed Nov 15, 2017 11:50 am
- Forum: Games/Software
- Topic: Best BASIC game
- Replies: 15
- Views: 4039
Re: Best BASIC game
Yeah, Frogger (FRO) is brilliant. I even included it in the BASin demos because it's so good.PeteProdge wrote: ↑Wed Nov 15, 2017 11:25 amIn all seriousness, I believe there's a Frogger clone early on as you play the tape, and it's actually pretty good for BASIC.Juan F. Ramirez wrote: ↑Wed Nov 15, 2017 11:19 am Any Cassette 50 game that is worth playing it?
Just asking...
- Wed Nov 15, 2017 11:48 am
- Forum: Games/Software
- Topic: Best magazine covertape
- Replies: 7
- Views: 2386
Re: Best magazine covertape
Crash's first Crash Sampler. That was a revelation and I spent ages playing (and watching) the demos.
- Wed Nov 15, 2017 12:14 am
- Forum: Website
- Topic: Sub forums for the Programming section
- Replies: 10
- Views: 3169
Re: Sub forums for the Programming section
On a related note, where would I be posting things about SpecBAS, should there be anything to post in the near future? Are we religiously Spectrum-only, or are Spectrum-related themes Ok?
- Tue Nov 14, 2017 6:16 pm
- Forum: Games/Software
- Topic: Hidden gems
- Replies: 13
- Views: 4354
Re: Hidden gems
Explorer by the RamJam Corporation - an amazing game that's huge and full of adventure. Seriously addictive stuff - a cult classic. http://spectrumcomputing.co.uk/pub/sinclair/screens/in-game/e/Explorer.gif Tried to get into it, but never properly managed it. Crash gave it 32% which is possibly a b...
- Tue Nov 14, 2017 6:15 pm
- Forum: Sinclair Miscellaneous
- Topic: World of Spectrum....
- Replies: 162
- Views: 44649
Re: World of Spectrum....
I've jumped ship for this place, ever since the phrase "zxdb" was blocked on WoS. It's a shame, but I don't see the site surviving much longer now - but we really, really need a backup of all the files in the database. Quite a few of my scanned books are up there.
- Tue Nov 14, 2017 6:09 pm
- Forum: Sinclair Miscellaneous
- Topic: The rise and fall of Sinclair User
- Replies: 11
- Views: 3865
Re: The rise and fall of Sinclair User
Crash here too. I really like YS when it was Your Spectrum, but when it transitioned into the comic that was Your Sinclair, I abandoned it and that left me with Crash magazine. Sinclair User was a great steaming pile of mutt's leavings to my teenage mind, so only bought one issue.
- Tue Nov 14, 2017 4:40 pm
- Forum: Games/Software
- Topic: Hidden gems
- Replies: 13
- Views: 4354
Re: Hidden gems
Explorer by the RamJam Corporation - an amazing game that's huge and full of adventure. Seriously addictive stuff - a cult classic.
- Tue Nov 14, 2017 4:36 pm
- Forum: Announcements
- Topic: Introduce yourself!
- Replies: 672
- Views: 185667
Re: Introduce yourself!
Hi! I'm ZXDunny, and I'm fairly certain you all know who I am.