Can you move RAMTOP that high? I thought BASIC stores it's UDGs etc above RAMTOP and so I'd assume it would complain about it (though I've never tried)
Search found 1406 matches
- Sat Dec 23, 2023 5:06 pm
- Forum: Programming
- Topic: this short program crashes the spectrum
- Replies: 41
- Views: 1496
- Tue Dec 19, 2023 10:51 pm
- Forum: Games/Software
- Topic: Games that made good use of FLASH
- Replies: 26
- Views: 1582
Re: Games that made good use of FLASH
From a programmers point of view, you can almost always replace FLASH with software effects and get a better result. Loading screens might be the only exception, because then the CPU is busy elsewhere and so CPU time is more limited.
- Tue Dec 19, 2023 10:45 pm
- Forum: Programming
- Topic: Rockfall: why does this game crash in 128 mode?
- Replies: 31
- Views: 1785
Re: Rockfall: why does this game crash in 128 mode?
Wouldn't it be easier just to recreate the levels in the (vastly superior) Earthshaker? It definitely loads fine on a 128.
- Tue Dec 19, 2023 5:44 pm
- Forum: Programming
- Topic: Memory saving in BASIC - summary table
- Replies: 27
- Views: 917
Re: Memory saving in BASIC - summary table
Can you be less portable when using Sinclair BASIC? It's already weird enough as it is.
But yeah, this sort of thing will definitely make your code slower and Sinclair BASIC is already glacial.
But yeah, this sort of thing will definitely make your code slower and Sinclair BASIC is already glacial.
- Tue Dec 19, 2023 5:39 pm
- Forum: Games/Software
- Topic: Zaxxon, should have been better for 1985
- Replies: 24
- Views: 1063
Re: Zaxxon, should have been better for 1985
Got it, thank you. Would this practice on not rolling out be an artifact of designing a code base for multiple platforms? Not really, for the most part unrolling a loop is going to offer similar advantages on any machine using the same CPU. But unrolling loops does generally take more space, so mig...
- Tue Dec 19, 2023 9:36 am
- Forum: Games/Software
- Topic: Zaxxon, should have been better for 1985
- Replies: 24
- Views: 1063
Re: Zaxxon, should have been better for 1985
Isn't H.A.T.E. basically cheating a bit, by severely limiting the places where anything is covered by the background? Whereas Zaxxon (the arcade machine) pretty much revels in every opportunity to show off it's 3D-ness. I also suspect that if H.A.T.E. had been the Speccy port of Zaxxon, the same vid...
- Sun Dec 17, 2023 7:40 pm
- Forum: Programming
- Topic: HiSoft C programmers?
- Replies: 38
- Views: 964
Re: HiSoft C programmers?
Modern C compilers will do a much better job of converting C code into Z80, not to mention providing a much nicer workflow than actually trying to code on a Spectrum. I don't think I'd spend much time using a period toolkit without a really good reason to do so.
- Thu Dec 14, 2023 9:42 am
- Forum: Hardware
- Topic: Colour clash query
- Replies: 52
- Views: 1638
Re: Colour clash query
Not necessary, french Thomson (if I remember it correctly) translates IRGB using fast PROM, to different pallete, replacing dull white by orange and dull black by 50% gray. That works OK for 16 colours (although if you're going that far in the design it's questionable why you would fix the palette ...
- Wed Dec 13, 2023 8:38 am
- Forum: Hardware
- Topic: Colour clash query
- Replies: 52
- Views: 1638
Re: Colour clash query
_dw What you're describing is very similar to the character/tile based modes used by a lot of machines (particularly consoles) and how the C64 does things most of the time. The layering is also kind of similar to the Amiga bitplane approach, with a bit of it's Dual Playfield idea thrown into the mi...
- Tue Dec 12, 2023 11:00 pm
- Forum: Hardware
- Topic: Colour clash query
- Replies: 52
- Views: 1638
Re: Colour clash query
For me, colour clash isn't a big deal. The 3 things I'd most want to change are: Add two extra colours (brown and sky blue) Allow 2 brightness levels within the same tile Add a third brightness level All of this could have been achieved with a system like this . The problem with a scheme like that ...
- Tue Dec 12, 2023 3:27 pm
- Forum: Hardware
- Topic: Colour clash query
- Replies: 52
- Views: 1638
Re: Colour clash query
No, you're completely wrong. Analysis is not limited to "guesswork" (although taking guesses and then checking the immediate result - so no "assumptions" - usually makes things faster). For 100% analysis the end result is 100% deterministic (but in practice there's no need to di...
- Tue Dec 12, 2023 11:32 am
- Forum: Hardware
- Topic: Colour clash query
- Replies: 52
- Views: 1638
Re: Colour clash query
was possible that eliminates the colour clash - at the cost of resolution, but at the same time it makes some game conversions much easier Sure, but then you get "fat pixels". If you ask me, that's a reasonable compromise - but then I think CPC Mode 0 graphics look good, not everyone agre...
- Tue Dec 12, 2023 11:30 am
- Forum: Hardware
- Topic: Colour clash query
- Replies: 52
- Views: 1638
Re: Colour clash query
Not entirely new, just a small patch/driver could be enough. And for this you don't need to know "what IS on the screen", but "what IS BEING PUT on the screen" all the time. This is how the ULAX logic works. ULAX is, as far as old software not written for it, entirely based on g...
- Tue Dec 12, 2023 10:19 am
- Forum: Hardware
- Topic: Colour clash query
- Replies: 52
- Views: 1638
Re: Colour clash query
OK maybe I'm a bit naïve, but what about the expansion port? I recently bought a converter that adds a VGA port to the Spectrum, so in that port there are video signals. Could it be used, even with vivid imagination, to add some colour overlay? Yes probably the cost would be high, but people bought...
- Tue Dec 12, 2023 9:27 am
- Forum: Hardware
- Topic: Colour clash query
- Replies: 52
- Views: 1638
Re: Colour clash query
Everything on 8-bit machines was an active compromise somewhere. You could use a lot of screen RAM and take the hit on performance, like the CPC. Or you could go for a mostly text/tile oriented display like the C64, but pay the price in terms of flexibility to some extent. Sinclair seemed to be keen...
- Mon Dec 11, 2023 10:17 am
- Forum: Games/Software
- Topic: Devfinitive Edition (Costa Panayi): vote
- Replies: 26
- Views: 917
Re: Devfinitive Edition (Costa Panayi): vote
1. Cyclone - has to be really, it's close to perfect
2. TLL - Another stand out title
3. Hate - So many of the others could easily be third place, but this probably just about beats them
2. TLL - Another stand out title
3. Hate - So many of the others could easily be third place, but this probably just about beats them
- Sat Dec 09, 2023 9:11 am
- Forum: Games/Software
- Topic: What games use doors like Olli & Lissa?
- Replies: 9
- Views: 319
Re: What games use doors like Olli & Lissa?
Do you mean exactly like Ollie and Lissa, where going through the door you came out of does not take you back to the screen you came from? Because I'd hope that's mercifully few.
- Fri Dec 08, 2023 10:02 am
- Forum: Sinclair Miscellaneous
- Topic: Friday Quiz: SCRambled 5
- Replies: 41
- Views: 495
Re: Friday Quiz: SCRambled 5
3. Operation Thunderbolt
- Thu Dec 07, 2023 4:52 pm
- Forum: Sinclair Miscellaneous
- Topic: Google bard vs ChatGPT
- Replies: 13
- Views: 322
Re: Google bard vs ChatGPT
Those "jokes" could well have appeared in YS' Kindly Leave The Stage section. Clearly AI has come on a lot at incomprehensible humour
- Thu Dec 07, 2023 4:10 pm
- Forum: Sinclair Miscellaneous
- Topic: Google bard vs ChatGPT
- Replies: 13
- Views: 322
Re: Google bard vs ChatGPT
But chatGPT just gets its answers from trawling the entire internet and working out which word is likely to follow on from the previous word, unless they have recently changed how it works. It only writes 1 word at a time it has no idea about what it is writing about. Stephen Wolfram has a good vid...
- Thu Dec 07, 2023 12:12 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Matthew Smith): vote
- Replies: 27
- Views: 908
Re: Devfinitive Edition (Matthew Smith): vote
Jet Set Willy has to come top really, it just has more staying power overall despite the quirky bugs (although I'll freely admit to think JSW2 is better overall). Manic Miner comes in a very close second, fun but once you beat it there's not a lot of reason to go back. As for third, Styx I guess, bu...
- Thu Dec 07, 2023 8:03 am
- Forum: Games/Software
- Topic: What's the SHORTEST Speccy game ever?
- Replies: 54
- Views: 2595
Re: What's the SHORTEST Speccy game ever?
Terminator 2 has to fall into this category surely? It takes about 6 minutes to complete, but it's so laughably easy that it's 6 minutes from the first time you load it up.
- Wed Dec 06, 2023 2:57 pm
- Forum: Games/Software
- Topic: Games where the main sprite changes
- Replies: 37
- Views: 1225
Re: Games where the main sprite changes
The Speccy version doesn't do that, but it does change when you get the big gun near the end (the junkyard stage IIRC)Lee Bee wrote: ↑Wed Dec 06, 2023 1:50 pm I nearly said Robocop because you get your gun out, but I don't think this happens in the Spectrum version.
- Wed Dec 06, 2023 9:08 am
- Forum: Sinclair Miscellaneous
- Topic: Just another AI bit of fun
- Replies: 5
- Views: 175
Re: Just another AI bit of fun
Does this mean I don't have to worry about someone putting a colon in a +3 filename and switching drives? (like a cheap PHP path hack with slashes) -- that would be good -- I never had a +3. Haven't checked it yet. I do seem to recall it had 8.3 filenames maybe because they wanted to be CP/M or DOS...
- Wed Dec 06, 2023 8:49 am
- Forum: Sinclair Miscellaneous
- Topic: Just another AI bit of fun
- Replies: 5
- Views: 175