Search found 2058 matches
- Fri Mar 15, 2024 5:42 pm
- Forum: Sinclair Miscellaneous
- Topic: Friday Quiz: Alphabet Quiz 4
- Replies: 57
- Views: 700
Re: Friday Quiz: Alphabet Quiz 4
C - Match Point
- Mon Mar 11, 2024 2:34 pm
- Forum: Games/Software
- Topic: The best Speccy game by Exxos: vote
- Replies: 15
- Views: 513
Re: The best Speccy game by Exxos: vote
Didn't know PSD had come out on the Speccy. I had both on the ST. Captain Blood took a lot of effort to get into, to master the icon-based dialogue with the aliens (which didn't help being conceived in a foreign language to start with, so the single-word interpretation of each icon you were given co...
- Mon Mar 11, 2024 2:19 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Mike Richardson): vote
- Replies: 24
- Views: 614
Re: Devfinitive Edition (Mike Richardson): vote
This is an impressive set of very inspiring early games, as I look at the landscapes of Combat Lynx and I see the open-worlds of Just Cause . Turbo Esprit would be Driver if the view would just rotate around the corners. And Scuba Dive makes me shudder at how many times I've drowned and realised it'...
- Thu Mar 07, 2024 5:22 pm
- Forum: Games/Software
- Topic: In game beeper music
- Replies: 43
- Views: 1749
Re: In game beeper music
So are you saying playing a note at a random point in a frame might sound bad? If that was directed at me then no, there's no argument. It doesn't sound bad exactly, just I expect a bit farty as it's constantly stop-start, and it's a harsh-sounding square-ish wave behind that as it's all 1s and 0s ...
- Wed Mar 06, 2024 12:26 pm
- Forum: Games/Software
- Topic: In game beeper music
- Replies: 43
- Views: 1749
Re: In game beeper music
Head Over Heels plays short melodies when you pick up various objects, though there's nothing plays continuously. It's really just an extension of the sound effects. In my own games the beeper sound effects are done by twiddling the speaker bit high/low off the back of a more vital loop of code (e....
- Mon Mar 04, 2024 10:40 am
- Forum: Games/Software
- Topic: Devfinitive Edition (Keith Burkhill): vote
- Replies: 29
- Views: 630
Re: Devfinitive Edition (Keith Burkhill): vote
Tough choice between Space Harrier and Commando . Back then I was all over Space Harrier , but now I've got a dozen different and better ways to play it. But as for Commando , I'd rather play the Speccy version than the arcade, as I think it's actually the better game. Afterburner and Galaxy Force a...
- Mon Mar 04, 2024 10:37 am
- Forum: Brand new software!
- Topic: El Cetro del Sol
- Replies: 5
- Views: 133
Re: El Cetro del Sol
Hmm. I'm sure I've seen that Aztec Sunstone somewhere before...
https://spectrumcomputing.co.uk/entry/4 ... s_of_Sunak
(scroll to end)
https://spectrumcomputing.co.uk/entry/4 ... s_of_Sunak
(scroll to end)
- Mon Mar 04, 2024 10:34 am
- Forum: Games/Software
- Topic: £12 gets you "Free software for LIFE!", apparently.
- Replies: 11
- Views: 298
Re: £12 gets you "Free software for LIFE!", apparently.
Given that it has 50% more of both 'Great Utilities' and 'Adventure Games' than 'Arcade Games', I'm guessing it's an early PD library trying to vaguely disguise the fact that you're buying into a giant Cassette 50 scheme without the calculator watch or quality control, rather than a lending library ...
- Fri Mar 01, 2024 5:27 pm
- Forum: Games/Software
- Topic: Branding in games
- Replies: 20
- Views: 512
Re: Branding in games
The Muncher , like Action Biker , only had the endorsement as far as the loading screen. The game itself had nothing to do with the brand. As for Mad Mix , I've seen various screenshots - looks like the C64 and ST versions might have had the PEPSI logo on the scoreboard at the bottom of the screen,...
- Fri Mar 01, 2024 2:11 pm
- Forum: Sales/Commercial
- Topic: The Horace Collection | Kickstarter
- Replies: 9
- Views: 720
Re: The Horace Collection | Kickstarter
I think this is expecting a lot. And what, no official multi-game ROM cartridge version? :cry: At least it's not ridiculously over-priced, but I don't really get the appeal. I know there was one of those pathetic spoil-someone's-day-out-of-sheer-spite hoo-hahs within recent memory, but a bit of poki...
- Fri Mar 01, 2024 12:13 pm
- Forum: Games/Software
- Topic: Branding in games
- Replies: 20
- Views: 512
Re: Branding in games
Well remembered! But why does the database list it as Test Cricket , when the title International Cricket is all over the loading screen and cassette inlay? Interesting that they put the effort in to making the insurance company's logo readable, but just did the word 'Cricket' at the bottom of the s...
- Fri Mar 01, 2024 11:01 am
- Forum: Games/Software
- Topic: Branding in games
- Replies: 20
- Views: 512
Re: Branding in games
None spring to mind, besides Weetabix and Wimpy. and the Wimpy one was just to try and legitimise a rip-off of Burger Time . I vaguely remember software companies (Ocean for example) putting their own logo in the background of sports games as sponsors. I don't know if Action Biker had any KP Skips l...
- Wed Feb 28, 2024 5:31 pm
- Forum: Games/Software
- Topic: Devfinitive Edition (Keith Burkhill): discussion
- Replies: 11
- Views: 314
Re: Devfinitive Edition (Keith Burkhill): discussion
From what I can tell of the way Space Harrier runs, it picks a few (three?) sprites that it's going to use on a level, and pre-scales them in software to different sizes along with making masks, at the start of a level, and again, just before the end-of-level baddie appears. Then the level is made u...
- Mon Feb 26, 2024 12:01 pm
- Forum: Games/Software
- Topic: Columns (Sega) gameplay mechanics question
- Replies: 5
- Views: 271
Re: Columns (Sega) gameplay mechanics question
I don't think I've ever seen this, or any other game like it, do match-ups and eliminations whilst individual pieces are still able to fall into space below them - whether they're still under player control, or whether they're 'physics'-falling because pieces under them have just been eliminated.
- Sun Feb 25, 2024 5:07 pm
- Forum: Hardware
- Topic: Question... 2nd joystick button?
- Replies: 9
- Views: 260
Re: Question... 2nd joystick button?
The COMCON plug-programmable joystick interface supported two fire buttons. To go with it, they re-wired a load of Quickshot II joysticks so that what was normally the +5V line to power the auto-fire circuit, was re-jigged to be the switch line from a second fire button. Most 80s joysticks' cables o...
- Sat Feb 24, 2024 12:58 pm
- Forum: Hardware
- Topic: Question... 2nd joystick button?
- Replies: 9
- Views: 260
Re: Question... 2nd joystick button?
What you can do is wire a second joystick cable into a controller and that (through up, down, left, right, fire) gives you effectively five more buttons. But the circuits must be completely separate. You can't share a commond 0V wire with the other joystick cable. For a +2 Spectrum, you could also t...
- Thu Feb 22, 2024 12:32 pm
- Forum: Games/Software
- Topic: R-type question
- Replies: 54
- Views: 2065
Re: R-type question
Mostly you really need to play this level keeping ahead of, and below, the centre of the screen. That way things hurtling down the middle of the screen will pass behind you, but you have to be ready to fire on anything coming at you head-on. Also practise using a charged shot and try to time it so y...
- Fri Feb 16, 2024 12:04 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 1742
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
By 1985, the Spectrum had evolved to 128k, and by 1987, 180k was possible with +3 disks. Nearly 40 years later, why would we "downgrade" the Spectrum? Shouldn't developers be free to use any size up to 180k if they wish? Yes, most developers won't need it, but if you wanted a game with lo...
- Thu Feb 15, 2024 7:24 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 1742
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
But so enraging when a Speccy-clueless "multi format comparison" video loads the Spectrum version in 48K mode and assumes it has no music... I think the trick is to sabotage it. The mistake is trying to pander to these people. There were plenty of perfectly legitimate ways to program a 48...
- Thu Feb 15, 2024 7:13 pm
- Forum: Games/Software
- Topic: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
- Replies: 67
- Views: 1742
Re: How big should new Speccy games be? 48k? Bigger? Release 2 versions?
Let's face it, you can write a 48K game that pushes that particular machine spec way beyond what anyone would have said was impossible, but there's always going to be someone ready to give you a crappy review because he had a +2A and your game isn't playing incessant AY lift music like he thinks it ...
- Mon Feb 12, 2024 1:10 pm
- Forum: Games/Software
- Topic: Unnecessary inclusions in games
- Replies: 49
- Views: 1901
Re: Unnecessary inclusions in games
always hated the wall-hugging weapon in R-Type , not even because of its movement pattern seemingly covering less space but because it being so weak in comparison to any other I play the arcade version under emulation rather than the Speccy version these days, but that weapon is so much more useful...
- Mon Feb 12, 2024 11:06 am
- Forum: Games/Software
- Topic: The best Speccy game by Mike Young: vote
- Replies: 5
- Views: 350
Re: The best Speccy game by Mike Young: vote
Sadly ironic that Noah didn't even get a pair of votes.PeteProdge wrote: ↑Sun Feb 11, 2024 11:58 pm The Plagues Of Egypt got this, with four votes!
Noah got only one.
And after he was expecting a flood.
Never mind, let's hope he can take that on board, and move on.
- Fri Feb 09, 2024 12:34 pm
- Forum: Brand new software!
- Topic: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
- Replies: 19
- Views: 1139
Re: Super Sonic Bros. Fast scrolling platform game which tries to not look like a ZX game
That's very good. I like how you've used black edges on the background objects, and how that lets you use light and dark shades without affecting the background colour. Also the highlights and shading is impressive for such blocky limitations! I'd like to see a bigger player sprite though, in more t...
- Thu Feb 08, 2024 12:19 pm
- Forum: Preservation
- Topic: The Quest for the Staff of the First Moon
- Replies: 21
- Views: 737
Re: The Quest for the Staff of the First Moon
I heard the staff of the first moon all quit when they learned the staff of the second moon were getting paid more for shorter hours...
- Wed Feb 07, 2024 2:43 pm
- Forum: Programming
- Topic: Another ATTRibute scroller, But At Pixel Speeds
- Replies: 11
- Views: 810
Re: Another ATTRibute scroller, But At Pixel Speeds
Now vertically, this would have to move in whole characters, but there's a way of hiding that in the gameplay. The trick is, you don't scroll vertically every time the player jumps or drops down, unless they're about to fall right off the bottom of the screen - in which case they should already be f...