Search found 6469 matches
- Fri Nov 24, 2017 8:56 am
- Forum: Games/Software
- Topic: Beat-em-'up bingo...
- Replies: 18
- Views: 4845
Re: Beat-em-'up bingo...
QAOP, Thirty Three!
- Fri Nov 24, 2017 8:56 am
- Forum: Games/Software
- Topic: Beat-em-'up bingo...
- Replies: 18
- Views: 4845
Re: Beat-em-'up bingo...
Commodore's law, Sixty Four!
- Fri Nov 24, 2017 8:00 am
- Forum: Games/Software
- Topic: Beat-em-'up bingo...
- Replies: 18
- Views: 4845
Re: Beat-em-'up bingo...
Looks like the delights of Bingo never made it to the shores of Poland or Spain. According to Wikipedia it stated in Italy.
Beepety Beep, Sixty Six.
Beepety Beep, Sixty Six.
- Thu Nov 23, 2017 7:54 pm
- Forum: Brand new software!
- Topic: Best (Homebrew) game from 2015
- Replies: 27
- Views: 8529
- Thu Nov 23, 2017 1:41 pm
- Forum: Games/Software
- Topic: Poll: Ocean early games
- Replies: 39
- Views: 8641
Re: Poll: Ocean early games
Trust me on this one, it's safe at the bottom.
- Thu Nov 23, 2017 1:38 pm
- Forum: Games/Software
- Topic: Classic Vs Homebrew
- Replies: 9
- Views: 2687
Re: Classic Vs Homebrew
There's a nice touch in that there's a multi-colour engine that throws more than two colours into certain character cells. This is evident in the game, and highly evident in the menu system. A superb game that has the Speccy punching above its weight. It is based on the homebrew Atari ST game of th...
- Thu Nov 23, 2017 1:37 pm
- Forum: Games/Software
- Topic: Classic Vs Homebrew
- Replies: 9
- Views: 2687
Re: Classic Vs Homebrew
75% homebrew, 25% classic. The very best of modern homebrew (Sword of IANNA, Buzzsaw, Brunilda, Suvivisection, Mole Rat) is right up there with the very best of the classics IMO, but they appear once a year if we're lucky. The dev tools are so much better these days, and don't forget AGD, so we have...
- Thu Nov 23, 2017 1:17 pm
- Forum: Brand new software!
- Topic: New Game - Mag the magician
- Replies: 9
- Views: 3487
Re: New Game - Mag the magician
Neat. Any chance of a zipped download also? The link you provide opens as a page of gobbledook (I think it's a user windows 10 setting for a lot of people).
- Thu Nov 23, 2017 7:43 am
- Forum: Showcase your work!
- Topic: ZEXED
- Replies: 8
- Views: 3164
Re: ZEXED
Fixed.
- Wed Nov 22, 2017 7:48 pm
- Forum: Website
- Topic: Cant browse a category very far
- Replies: 5
- Views: 1678
Re: Cant browse a category very far
Oh yes that's weird. It's just Race 'n' Chase though isn't it?
- Wed Nov 22, 2017 4:15 pm
- Forum: Games/Software
- Topic: Good vs bad
- Replies: 11
- Views: 3406
Re: Good vs bad
Benny Hill's Madcap chase!
Supertrolley
Supertrolley
- Wed Nov 22, 2017 4:15 pm
- Forum: Programming
- Topic: Machine code challenge
- Replies: 12
- Views: 4041
Re: Machine code challenge
I tried filling the screen then putting a solid white box inside, nope.
I can see Hikaru's makes a blue box, but I still need to work out how it's doing it...
I can see Hikaru's makes a blue box, but I still need to work out how it's doing it...
- Wed Nov 22, 2017 1:59 pm
- Forum: Programming
- Topic: Machine code challenge
- Replies: 12
- Views: 4041
Re: Machine code challenge
Nice.
That last INC HL could be INC L, saving you 2 errrr T-states
That last INC HL could be INC L, saving you 2 errrr T-states
- Wed Nov 22, 2017 11:59 am
- Forum: Programming
- Topic: Machine code challenge
- Replies: 12
- Views: 4041
Machine code challenge
I've been talking to Peter about assembly routines, one of which was to draw a blue attribute box around the limit of the screen . Just wondering if the code wizards here can scare the hell out of him by showing the minimum number of bytes it takes :mrgreen: My first example, can definitely be impro...
- Wed Nov 22, 2017 11:09 am
- Forum: Games/Software
- Topic: Treasure quiz
- Replies: 66
- Views: 13714
Re: Treasure quiz
I think that's the Gauntlet clones exhausted. I'm going to need a bloody big clue on this one!
- Wed Nov 22, 2017 9:35 am
- Forum: Games/Software
- Topic: Treasure quiz
- Replies: 66
- Views: 13714
Re: Treasure quiz
1 isn't Dandy is it? I can't find the jewel on the map but the clue fits, wondered if you'd been crafty and not taken it from there.
- Tue Nov 21, 2017 10:11 pm
- Forum: Hardware
- Topic: ZX Spectrum Next
- Replies: 53
- Views: 15217
Re: ZX Spectrum Next
Is there a list anywhere, or can anyone summarise the likely final features of the Next? (Hardware sprites, SID etc)
- Tue Nov 21, 2017 5:31 pm
- Forum: Games/Software
- Topic: Poll: Ocean early games
- Replies: 39
- Views: 8641
Re: Poll: Ocean early games
Aye Sam Spade is a much better Panic clone. Not that it redeems the game but Digger Dan has the coolest inlay art.
- Tue Nov 21, 2017 5:18 pm
- Forum: Programming
- Topic: FZX with word wrapping?
- Replies: 3
- Views: 1623
Re: FZX with word wrapping?
I asked Alcoholics Anonymous for word wrap and he created it for me: https://www.worldofspectrum.org/forums/discussion/54917/z88dk-terminals/p1 this is code that is tied in with the terminals demo in z88dk though, so I dont know if it will be useful. EDIT- oh you were looking for assembly, sorry! (...
- Tue Nov 21, 2017 11:12 am
- Forum: Programming
- Topic: FZX with word wrapping?
- Replies: 3
- Views: 1623
FZX with word wrapping?
The released FZX drivers don't have word wrapping as far as I know. Has anyone created their own that they wouldn't mind sharing?
(Assembly snippets would be best)
(Assembly snippets would be best)
- Tue Nov 21, 2017 11:08 am
- Forum: Games/Software
- Topic: Licenses that could have been
- Replies: 11
- Views: 5099
Re: Licenses that could have been
Comics Watchmen - there's an open goal, although creator Alan Moore obviously was never keen on the story being recreated in any other medium than a comic book (I see his point). Ooh there's a good call. It might have been too close to a cult following to warrant a big release, and it would have be...
- Tue Nov 21, 2017 8:36 am
- Forum: Games/Software
- Topic: Poll: Ocean early games
- Replies: 39
- Views: 8641
- Mon Nov 20, 2017 1:32 pm
- Forum: Design/Ideas
- Topic: Should every new game be released with an infy lives option?
- Replies: 28
- Views: 8611
Re: Should every new game be released with an infy lives option?
One thing about collect-em-ups is that I don't find infinite lives helpful when the game resets the objects on a screen after you lose a life. I accepted it with Manic Miner but nowadays I like to feel that I'm progressing, even if a game is hard. When I did Stamp Quest I reset the objects on scree...
- Mon Nov 20, 2017 1:28 pm
- Forum: Design/Ideas
- Topic: Should every new game be released with an infy lives option?
- Replies: 28
- Views: 8611
Re: Should every new game be released with an infy lives option?
I think most games will work equally well on hardware and emulator. I can only think of the typing game 'Utter Tripe' that should have a separate rubber keys version, and people that play Speccy games on smartphones are lunatics that should never be catered to :mrgreen: It all depends on the type of...
- Mon Nov 20, 2017 12:41 pm
- Forum: Games/Software
- Topic: Poll: Ocean early games
- Replies: 39
- Views: 8641